ADDSET_NAMED ("Show Proxies", sb_showproxies, sb_showproxies_labels), ADDSET_SEPARATOR("Display Columns"), ADDSET_BOOL ("Show Ping", sb_showping), ADDSET_BOOL ("Show Map", sb_showmap), ADDSET_BOOL ("Show Gamedir", sb_showgamedir), ADDSET_BOOL ("Show Players", sb_showplayers), ADDSET_BOOL ("Show Timelimit", sb_showtimelimit), ADDSET_BOOL ("Show Fraglimit", sb_showfraglimit), ADDSET_BOOL ("Show Server Address", sb_showaddress), ADDSET_SEPARATOR("Display"), ADDSET_BOOL ("Server Status", sb_status), ADDSET_SEPARATOR("Network Filters"), ADDSET_NUMBER ("Ping Timeout", sb_pingtimeout, 50, 1000, 50), ADDSET_NUMBER ("Pings Per Server", sb_pings, 1, 5, 1), ADDSET_NUMBER ("Pings Per Second", sb_pingspersec, 10, 300, 10), ADDSET_NUMBER ("Master Timeout", sb_mastertimeout, 50, 1000, 50), ADDSET_NUMBER ("Master Retries", sb_masterretries, 1, 5, 1), ADDSET_NUMBER ("Info Timeout", sb_infotimeout, 50, 1000, 50), ADDSET_NUMBER ("Info Retries", sb_inforetries, 0, 4, 1), ADDSET_NUMBER ("Infos Per Second", sb_infospersec, 10, 1000, 10), ADDSET_BOOL ("Find best routes", sb_findroutes) }; /* generates a toggle function for custom enum in ADDSET_CUSTOM setting type */ #define GENERATE_ENUM_TOGGLE_PROC(basename,var,upperbound) \ static void M_CG_##basename##_t(qbool back) { \ (var) += back ? -1 : 1; \ if ((var) >= upperbound) { \
h = vid.height - OPTPADDING*2; x = OPTPADDING; y = OPTPADDING; CTab_Draw(&options_tab, x, y, w, h); } // MAIN TAB setting settgeneral_arr[] = { ADDSET_BOOL ("Advanced Options", menu_advanced), ADDSET_ACTION ("Go To Console", Con_ToggleConsole_f, "Opens the console."), ADDSET_SEPARATOR("Basic Setup"), ADDSET_STRING ("Name", name), ADDSET_NUMBER ("View Size (fov)", scr_fov, 40, 140, 2), ADDSET_NAMED ("HUD Type", scr_newHud, hud_enum), ADDSET_NUMBER ("Crosshair", crosshair, 0, 7, 1), ADDSET_NUMBER ("Gamma", v_gamma, 0, 3, 0.05), ADDSET_NUMBER ("Mouse Sensitivity", sensitivity, 1, 20, 0.25), // My sens is 16, so maybe some people have it up to 20? ADDSET_CUSTOM ("Invert Mouse", InvertMouseRead, InvertMouseToggle, "Inverts the Y axis."), //Sound & Volume ADDSET_SEPARATOR("Sound & Volume"), ADDSET_NUMBER ("Primary Volume", s_volume, 0, 1, 0.05), ADDSET_ADVANCED_SECTION(), ADDSET_BOOL ("Self Volume Levels", cl_chatsound), ADDSET_NUMBER ("Chat Volume", con_sound_mm1_volume, 0, 1, 0.1), ADDSET_NUMBER ("Team Chat Volume", con_sound_mm2_volume, 0, 1, 0.1), ADDSET_NUMBER ("Spectator Volume", con_sound_spec_volume, 0, 1, 0.1), ADDSET_NUMBER ("Other Volume", con_sound_other_volume, 0, 1, 0.1),