Esempio n. 1
0
void AM_initVariables(void)
{
    int pnum;
    thinker_t *think;

    //static event_t st_notify = { ev_keyup, AM_MSGENTERED };

    automapactive = true;
    fb = I_VideoBuffer;

    f_oldloc.x = INT_MAX;
    amclock = 0;
    lightlev = 0;

    m_paninc.x = m_paninc.y = 0;
    ftom_zoommul = FRACUNIT;
    mtof_zoommul = FRACUNIT;

    m_w = FTOM(f_w);
    m_h = FTOM(f_h);

    // find player to center on initially
    if (!playeringame[pnum = consoleplayer])
        for (pnum = 0; pnum < maxplayers; pnum++)
            if (playeringame[pnum])
                break;
    plr = &players[pnum];
    oldplr.x = plr->mo->x;
    oldplr.y = plr->mo->y;
    m_x = plr->mo->x - m_w / 2;
    m_y = plr->mo->y - m_h / 2;
    AM_changeWindowLoc();

    // for saving & restoring
    old_m_x = m_x;
    old_m_y = m_y;
    old_m_w = m_w;
    old_m_h = m_h;

    // load in the location of keys, if in baby mode

//      memset(KeyPoints, 0, sizeof(vertex_t)*3);
    if (gameskill == sk_baby)
    {
        for (think = thinkercap.next; think != &thinkercap;
             think = think->next)
        {
            if (think->function != P_MobjThinker)
            {                   //not a mobj
                continue;
            }
        }
    }

    // inform the status bar of the change
//c  ST_Responder(&st_notify);
}
Esempio n. 2
0
void AM_Ticker (void)
{

  if (!automapactive) return;

  amclock++;

  if (followplayer) AM_doFollowPlayer();

  // Change the zoom if necessary
  if (ftom_zoommul != FRACUNIT) AM_changeWindowScale();

  // Change x,y location
  if (m_paninc.x || m_paninc.y) AM_changeWindowLoc();
  // Update light level
// AM_updateLightLev();

}
Esempio n. 3
0
//
// AM_initVariables()
//
// Initialize the variables for the automap
//
// Affects the automap global variables
// Status bar is notified that the automap has been entered
// Passed nothing, returns nothing
//
void AM_initVariables(void)
{
  int pnum;
  static event_t st_notify = { ev_keyup, AM_MSGENTERED };

  automapactive = true;
  fb = screens[0];

  f_oldloc.x = MAXINT;
  amclock = 0;
  lightlev = 0;

  m_paninc.x = m_paninc.y = 0;
  ftom_zoommul = FRACUNIT;
  mtof_zoommul = FRACUNIT;

  m_w = FTOM(f_w);
  m_h = FTOM(f_h);

  // find player to center on initially
  if (!playeringame[pnum = consoleplayer])
  for (pnum=0;pnum<MAXPLAYERS;pnum++)
    if (playeringame[pnum])
  break;

  plr = &players[pnum];
  m_x = plr->mo->x - m_w/2;
  m_y = plr->mo->y - m_h/2;
  AM_changeWindowLoc();

  // for saving & restoring
  old_m_x = m_x;
  old_m_y = m_y;
  old_m_w = m_w;
  old_m_h = m_h;

  // inform the status bar of the change
  ST_Responder(&st_notify);
}
Esempio n. 4
0
void AM_initVariables(void)
{
	int     pnum;
	thinker_t *think;
	mobj_t *mo;

	//static event_t st_notify = { ev_keyup, AM_MSGENTERED };

	automapactive = true;
	//  fb = screen;

	f_oldloc.x = MAXINT;
	amclock = 0;
	lightlev = 0;

	m_paninc.x = m_paninc.y = 0;
	ftom_zoommul = FRACUNIT;
	mtof_zoommul = FRACUNIT;

	m_w = FTOM(f_w);
	m_h = FTOM(f_h);

	// find player to center on initially
	if(!players[pnum = consoleplayer].plr->ingame)
		for(pnum = 0; pnum < MAXPLAYERS; pnum++)
			if(players[pnum].plr->ingame)
				break;
	plr = &players[pnum];
	oldplr.x = plr->plr->mo->x;
	oldplr.y = plr->plr->mo->y;
	m_x = plr->plr->mo->x - m_w / 2;
	m_y = plr->plr->mo->y - m_h / 2;
	AM_changeWindowLoc();

	// for saving & restoring
	old_m_x = m_x;
	old_m_y = m_y;
	old_m_w = m_w;
	old_m_h = m_h;

	// load in the location of keys, if in baby mode

	memset(KeyPoints, 0, sizeof(vertex_t) * 3);
	if(gameskill == sk_baby)
	{
		for(think = thinkercap.next; think != &thinkercap; think = think->next)
		{
			if(think->function != P_MobjThinker)
			{					//not a mobj
				continue;
			}
			mo = (mobj_t *) think;
			if(mo->type == MT_CKEY)
			{
				KeyPoints[0].x = mo->x;
				KeyPoints[0].y = mo->y;
			}
			else if(mo->type == MT_AKYY)
			{
				KeyPoints[1].x = mo->x;
				KeyPoints[1].y = mo->y;
			}
			else if(mo->type == MT_BKYY)
			{
				KeyPoints[2].x = mo->x;
				KeyPoints[2].y = mo->y;
			}
		}
	}

	// inform the status bar of the change
	//c  ST_Responder(&st_notify);
}