void ARXDRAW_DrawPolyBoom(LPDIRECT3DDEVICE7 pd3dDevice) { D3DTLVERTEX ltv[4]; long i,k; float tt; SetZBias(pd3dDevice,8); GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,0); unsigned long tim = ARXTimeUL(); SETALPHABLEND(pd3dDevice,TRUE); for ( i = 0 ; i < MAX_POLYBOOM ; i++ ) { if ( polyboom[i].exist ) { if ( polyboom[i].type & 128 ) { if (polyboom[i].timecreation - FrameDiff > 0) { float fCalc = polyboom[i].timecreation - FrameDiff; ARX_CHECK_ULONG( fCalc ); polyboom[i].timecreation = ARX_CLEAN_WARN_CAST_ULONG( fCalc ); } if (polyboom[i].timecreation - FrameDiff > 0) { float fCalc = polyboom[i].timecreation - FrameDiff; ARX_CHECK_ULONG( fCalc ); polyboom[i].timecreation = ARX_CLEAN_WARN_CAST_ULONG( fCalc ); } } float t = (float)polyboom[i].timecreation + (float)polyboom[i].tolive - (float)tim; if ( t <= 0 ) { polyboom[i].exist=0; BoomCount--; continue; } if (Project.hide & HIDE_BACKGROUND) continue; else { long typp = polyboom[i].type; typp &= ~128; switch (typp) { case 0: tt = (float)t / (float)polyboom[i].tolive * 0.8f; IncrementPolyWithNormalOutput(polyboom[i].ep,2.f,ltv); EE_RT2(<v[0],<v[0]); EE_RT2(<v[1],<v[1]); EE_RT2(<v[2],<v[2]); for (k=0;k<polyboom[i].nbvert;k++) { ltv[k].tu=polyboom[i].u[k]; ltv[k].tv=polyboom[i].v[k]; if (Project.improve) ltv[k].color=EERIERGB(tt*DIV2,0.f,0.f); else ltv[k].color=_EERIERGB(tt); ltv[k].specular=0xFF000000; } if (Project.improve) { SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); } else { SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); } SETTC(pd3dDevice,Boom); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { EE_RT2(<v[3],<v[3]); ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } break; case 1: // Blood { float div=1.f/(float)polyboom[i].tolive; tt=(float)t*div; float tr = tt * 2 - 0.5f; if (tr<1.f) tr=1.f; D3DCOLOR col=EERIERGB(polyboom[i].rgb.r*tt,polyboom[i].rgb.g*tt,polyboom[i].rgb.b*tt); for (k=0;k<polyboom[i].nbvert;k++) { ltv[k].tu=(polyboom[i].u[k]-0.5f)*(tr)+0.5f; ltv[k].tv=(polyboom[i].v[k]-0.5f)*(tr)+0.5f; ltv[k].color=col; ltv[k].specular=0xFF000000; } IncrementPolyWithNormalOutput(polyboom[i].ep,2.f,ltv); EE_RT2(<v[0],<v[0]); EE_RT2(<v[1],<v[1]); EE_RT2(<v[2],<v[2]); if(polyboom[i].nbvert&4) { EE_RT2(<v[3],<v[3]); } { SETTEXTUREWRAPMODE(pd3dDevice,D3DTADDRESS_CLAMP); SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); SETTC(pd3dDevice, polyboom[i].tc); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } col=_EERIERGB(tt); ltv[0].color=ltv[1].color=ltv[2].color=ltv[3].color=col; SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } SETTEXTUREWRAPMODE(pd3dDevice,D3DTADDRESS_WRAP); } } break; case 2: // WATER { float div=1.f/(float)polyboom[i].tolive; tt=(float)t*div; float tr = (tt * 2 - 0.5f); if (tr<1.f) tr=1.f; float ttt=tt*0.5f; D3DCOLOR col=EERIERGB( polyboom[i].rgb.r*ttt, polyboom[i].rgb.g*ttt, polyboom[i].rgb.b*ttt); for (k=0;k<polyboom[i].nbvert;k++) { ltv[k].tu=(polyboom[i].u[k]-0.5f)*(tr)+0.5f; ltv[k].tv=(polyboom[i].v[k]-0.5f)*(tr)+0.5f; ltv[k].color=col; ltv[k].specular=0xFF000000; } if ( (ltv[0].tu<0.f) && (ltv[1].tu<0.f) && (ltv[2].tu<0.f) && (ltv[3].tu<0.f) ) break; if ( (ltv[0].tv<0.f) && (ltv[1].tv<0.f) && (ltv[2].tv<0.f) && (ltv[3].tv<0.f) ) break; if ( (ltv[0].tu>1.f) && (ltv[1].tu>1.f) && (ltv[2].tu>1.f) && (ltv[3].tu>1.f) ) break; if ( (ltv[0].tv>1.f) && (ltv[1].tv>1.f) && (ltv[2].tv>1.f) && (ltv[3].tv>1.f) ) break; IncrementPolyWithNormalOutput(polyboom[i].ep,2.f,ltv); EE_RT2(<v[0],<v[0]); EE_RT2(<v[1],<v[1]); EE_RT2(<v[2],<v[2]); SETTEXTUREWRAPMODE(pd3dDevice,D3DTADDRESS_CLAMP); SETBLENDMODE(pd3dDevice,D3DBLEND_INVDESTCOLOR,D3DBLEND_ONE); SETTC(pd3dDevice, polyboom[i].tc); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { EE_RT2(<v[3],<v[3]); ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } SETTEXTUREWRAPMODE(pd3dDevice, D3DTADDRESS_WRAP); } break; } } } } SetZBias(pd3dDevice,0); GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,ulBKGColor); }
//----------------------------------------------------------------------------- void CIncinerate::Create(EERIE_3D _eSrc, float _fBeta) { SetDuration(ulDuration); SetAngle(_fBeta); eSrc.x = _eSrc.x; eSrc.y = _eSrc.y - 20; eSrc.z = _eSrc.z; eTarget.x = eSrc.x - fBetaRadSin * 500; eTarget.y = eSrc.y; eTarget.z = eSrc.z + fBetaRadCos * 500; fSize = 1; int i = 0; iMax = iNumber; EERIE_3D s, e, h; s.x = eSrc.x; s.y = eSrc.y - 20; s.z = eSrc.z; e.x = eSrc.x; e.y = eSrc.y - 20; e.z = eSrc.z; e.x = s.x - fBetaRadSin * 900; e.y = s.y; e.z = s.z + fBetaRadCos * 900; float fd; i = iMax; if (!Visible(&s, &e, NULL, &h)) { e.x = h.x + fBetaRadSin * 20; e.y = h.y; e.z = h.z - fBetaRadCos * 20; } fd = Distance3D(s.x, s.y, s.z, e.x, e.y, e.z); float fDur = ulDuration * (fd / 900.0f); ARX_CHECK_ULONG(fDur); SetDuration(ARX_CLEAN_WARN_CAST_ULONG(fDur)); float fCalc = (fd / 900.0f) * iMax ; ARX_CHECK_INT(fCalc); i = ARX_CLEAN_WARN_CAST_INT(fCalc); iNumber = i; int end = 40; tv1a[0].sx = s.x; tv1a[0].sy = s.y; tv1a[0].sz = s.z; tv1a[end].sx = e.x; tv1a[end].sy = e.y; tv1a[end].sz = e.z; Split(tv1a, 0, end, 10, 1, 0, 1, 10, 1); CParticleParams cp; cp.iNbMax = 250; cp.fLife = 1000; cp.fLifeRandom = 500; cp.p3Pos.x = 0; cp.p3Pos.y = 10; cp.p3Pos.z = 0; cp.p3Direction.x = + fBetaRadSin * 4; cp.p3Direction.y = 0; cp.p3Direction.z = - fBetaRadCos * 4; cp.fAngle = DEG2RAD(1); cp.fSpeed = 0; cp.fSpeedRandom = 20; cp.p3Gravity.x = 0; cp.p3Gravity.y = 0; cp.p3Gravity.z = 0; cp.fFlash = 0; cp.fRotation = 0; cp.bRotationRandomDirection = false; cp.bRotationRandomStart = false; cp.fStartSize = 5; cp.fStartSizeRandom = 5; cp.fStartColor[0] = 80; cp.fStartColor[1] = 80; cp.fStartColor[2] = 0; cp.fStartColor[3] = 20; cp.fStartColorRandom[0] = 81; cp.fStartColorRandom[1] = 81; cp.fStartColorRandom[2] = 51; cp.fStartColorRandom[3] = 51; cp.bStartLock = true; cp.fEndSize = 1; cp.fEndSizeRandom = 5; cp.fEndColor[0] = 50; cp.fEndColor[1] = 0; cp.fEndColor[2] = 0; cp.fEndColor[3] = 20; cp.fEndColorRandom[0] = 50; cp.fEndColorRandom[1] = 50; cp.fEndColorRandom[2] = 50; cp.fEndColorRandom[3] = 20; cp.bEndLock = true; cp.bTexLoop = true; cp.iBlendMode = 3; pPSStream.SetParams(cp); pPSStream.ulParticleSpawn = 0; pPSStream.SetTexture("graph\\particles\\smallfire", 4, 10); pPSStream.fParticleFreq = 250; pPSStream.bParticleFollow = false; pPSStream.SetPos(eSrc); pPSStream.Update(0); // Hit cp.iNbMax = 150; cp.fLife = 2000; cp.fLifeRandom = 1000; cp.p3Pos.x = 80; cp.p3Pos.y = 10; cp.p3Pos.z = 80; cp.p3Direction.x = 0; cp.p3Direction.y = 2; cp.p3Direction.z = 0; cp.fAngle = 0; cp.fSpeed = 0; cp.fSpeedRandom = 0; cp.p3Gravity.x = 0; cp.p3Gravity.y = 0; cp.p3Gravity.z = 0; cp.fFlash = 0; cp.fRotation = 0; cp.bRotationRandomDirection = false; cp.bRotationRandomStart = false; cp.fStartSize = 10; cp.fStartSizeRandom = 3; cp.fStartColor[0] = 25; cp.fStartColor[1] = 25; cp.fStartColor[2] = 25; cp.fStartColor[3] = 50; cp.fStartColorRandom[0] = 51; cp.fStartColorRandom[1] = 51; cp.fStartColorRandom[2] = 51; cp.fStartColorRandom[3] = 101; cp.bStartLock = false; cp.fEndSize = 10; cp.fEndSizeRandom = 3; cp.fEndColor[0] = 25; cp.fEndColor[1] = 25; cp.fEndColor[2] = 25; cp.fEndColor[3] = 50; //0 cp.fEndColorRandom[0] = 0; cp.fEndColorRandom[1] = 0; cp.fEndColorRandom[2] = 0; cp.fEndColorRandom[3] = 100; //0 cp.bEndLock = false; cp.bTexLoop = true; cp.iBlendMode = 0; pPSHit.SetParams(cp); pPSHit.ulParticleSpawn = 0; pPSHit.SetTexture("graph\\particles\\firebase", 4, 100); pPSHit.fParticleFreq = -1; pPSHit.SetPos(eSrc); pPSHit.Update(0); }