Esempio n. 1
0
//FLASH: C memory init function
static AS3_Val initByteArray(void* self, AS3_Val args)
{
	//read buffer size as int from input
	AS3_ArrayValue (args, "IntType", &bufferSize);
	//allocate buffer size
	buffer = new char[bufferSize];
	//return ptr to buffer location in memory
	return AS3_Ptr(buffer);
}
Esempio n. 2
0
AS3_Val initializeBitmap( void* self, AS3_Val args )
{
	Bitmap * bitmap;
	int width, height;
	LPBYTE data;

	AS3_ArrayValue( args, "IntType, IntType, PtrType", &width, &height, &data );

	bitmap = newBitmap( width, height, data );

	return AS3_Ptr( bitmap );
}
Esempio n. 3
0
AS3_Val applyForTmpBuffer( void* self, AS3_Val args )
{
	int len;

	void * tmpBuff;

	AS3_ArrayValue( args, "IntType", &len );

	if( ( tmpBuff = calloc( len, 1 ) ) == NULL )
	{
		exit( TRUE );
	}

	return AS3_Ptr( tmpBuff );
}
Esempio n. 4
0
AS3_Val initializeTerrain( void * self, AS3_Val args )
{
	Entity * entity;
	Material * material;
	Texture * texture;
	Bitmap * map;
	double width, height, maxHeight;
	int addressMode;
	DWORD render_mode;
	Terrain* terrain;

	AS3_ArrayValue( args, "PtrType, PtrType, PtrType, PtrType, DoubleType, DoubleType, DoubleType, IntType, IntType", 
		& entity, & map, & material, & texture, & width, & height, & maxHeight, & render_mode, & addressMode );

	terrain = newTerrain( entity, map, ( float )width, ( float )height, ( float )maxHeight, material, texture, render_mode, addressMode );

	return AS3_Ptr(terrain);
}
Esempio n. 5
0
AS3_Val initializeSkeletalChannel( void* self, AS3_Val args )
{
	int channelType;
	int length;
	Animation* animation;
	float* times;
	float** param;
	Matrix4x4* matrices;
	float* interpolations;
	Vector* inTangent;
	Vector* outTangent;
	SkeletalChannel* channel;

	AS3_ArrayValue(args, "IntType, IntType, PtrType, PtrType, PtrType, PtrType, PtrType, PtrType, PtrType", 
		&channelType, &length, &animation, &times, &param, &matrices,&interpolations, &inTangent, &outTangent);

	channel = newSkeletalChannel(animation, length, channelType, times, param, matrices, interpolations, inTangent, outTangent);

	return AS3_Ptr(channel);
}
Esempio n. 6
0
AS3_Val testFunction(void* data, AS3_Val args) {
	AS3_Val test;
	AS3_ArrayValue(args, "AS3ValType", &test);
	return AS3_Ptr(test);
}
Esempio n. 7
0
AS3_Val getDisplayPointer()
{
  return AS3_Ptr(GL_FRONT);
  return 0;
}