Esempio n. 1
0
static void ASE_KeyMESH_ANIMATION( const char *token ) {
    aseMesh_t *pMesh = ASE_GetCurrentMesh();

    // loads a single animation frame
    if ( !strcmp( token, "*MESH" ) ) {
        VERBOSE( ( "...found MESH\n" ) );
        assert( pMesh->faces == 0 );
        assert( pMesh->vertexes == 0 );
        assert( pMesh->tvertexes == 0 );
        memset( pMesh, 0, sizeof( *pMesh ) );

        ASE_ParseBracedBlock( ASE_KeyMESH );

        if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES ) {
            Error( "Too many animation frames" );
        }
    }
    else
    {
        Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
    }
}
Esempio n. 2
0
static void ASE_KeyMESH_ANIMATION( const char *token )
{
	aseMesh_t *mesh;

	// loads a single animation frame
	if ( !strcmp( token, "*MESH" ) )
	{
		VERBOSE( ( "...found MESH\n" ) );

		mesh = (aseMesh_t *)Mem_Alloc( sizeof( aseMesh_t ) );
		memset( mesh, 0, sizeof( aseMesh_t ) );
		ase.currentMesh = mesh;

		ase.currentObject->frames.Append( mesh );

		ASE_ParseBracedBlock( ASE_KeyMESH );
	}
	else
	{
		common->Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
	}
}
Esempio n. 3
0
static void ASE_KeyGEOMOBJECT( const char *token )
{
	aseObject_t	*object;
	
	object = ase.currentObject;
	
	if( !strcmp( token, "*NODE_NAME" ) )
	{
		ASE_GetToken( true );
		VERBOSE( ( " %s\n", ase.token ) );
		idStr::Copynz( object->name, ase.token, sizeof( object->name ) );
	}
	else if( !strcmp( token, "*NODE_PARENT" ) )
	{
		ASE_SkipRestOfLine();
	}
	// ignore unused data blocks
	else if( !strcmp( token, "*NODE_TM" ) || !strcmp( token, "*TM_ANIMATION" ) )
	{
		ASE_ParseBracedBlock( ASE_KeyNODE_TM );
	}
	// ignore regular meshes that aren't part of animation
	else if( !strcmp( token, "*MESH" ) )
	{
		ase.currentMesh = &ase.currentObject->mesh;
		
		// the transform is applied to normals so it must be saved out before we clear the mesh
		idVec3 transform[4];
		
		transform[0] = ase.currentMesh->transform[0];
		transform[1] = ase.currentMesh->transform[1];
		transform[2] = ase.currentMesh->transform[2];
		transform[3] = ase.currentMesh->transform[3];
		
		// and now it's safe to clear
		memset( ase.currentMesh, 0, sizeof( *ase.currentMesh ) );
		
		// and now we restore the saved out transform
		ase.currentMesh->transform[0] = transform[0];
		ase.currentMesh->transform[1] = transform[1];
		ase.currentMesh->transform[2] = transform[2];
		ase.currentMesh->transform[3] = transform[3];
		
		ASE_ParseBracedBlock( ASE_KeyMESH );
	}
	// according to spec these are obsolete
	else if( !strcmp( token, "*MATERIAL_REF" ) )
	{
		ASE_GetToken( false );
		
		object->materialRef = atoi( ase.token );
	}
	// loads a sequence of animation frames
	else if( !strcmp( token, "*MESH_ANIMATION" ) )
	{
		VERBOSE( ( "..found MESH_ANIMATION\n" ) );
		
		ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
	}
	// skip unused info
	else if( !strcmp( token, "*PROP_MOTIONBLUR" ) || !strcmp( token, "*PROP_CASTSHADOW" ) || !strcmp( token, "*PROP_RECVSHADOW" ) )
	{
		ASE_SkipRestOfLine();
	}
}
Esempio n. 4
0
static void ASE_KeyMESH( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();
	
	if( !strcmp( token, "*TIMEVALUE" ) )
	{
		ASE_GetToken( false );
		
		pMesh->timeValue = atoi( ase.token );
		VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
	}
	else if( !strcmp( token, "*MESH_NUMVERTEX" ) )
	{
		ASE_GetToken( false );
		
		pMesh->numVertexes = atoi( ase.token );
		VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
	}
	else if( !strcmp( token, "*MESH_NUMTVERTEX" ) )
	{
		ASE_GetToken( false );
		
		pMesh->numTVertexes = atoi( ase.token );
		VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
	}
	else if( !strcmp( token, "*MESH_NUMCVERTEX" ) )
	{
		ASE_GetToken( false );
		
		pMesh->numCVertexes = atoi( ase.token );
		VERBOSE( ( ".....num cvertexes: %d\n", pMesh->numCVertexes ) );
	}
	else if( !strcmp( token, "*MESH_NUMFACES" ) )
	{
		ASE_GetToken( false );
		
		pMesh->numFaces = atoi( ase.token );
		VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
	}
	else if( !strcmp( token, "*MESH_NUMTVFACES" ) )
	{
		ASE_GetToken( false );
		
		pMesh->numTVFaces = atoi( ase.token );
		VERBOSE( ( ".....num tvfaces: %d\n", pMesh->numTVFaces ) );
		
		if( pMesh->numTVFaces != pMesh->numFaces )
		{
			common->Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
		}
	}
	else if( !strcmp( token, "*MESH_NUMCVFACES" ) )
	{
		ASE_GetToken( false );
		
		pMesh->numCVFaces = atoi( ase.token );
		VERBOSE( ( ".....num cvfaces: %d\n", pMesh->numCVFaces ) );
		
		if( pMesh->numTVFaces != pMesh->numFaces )
		{
			common->Error( "MESH_NUMCVFACES != MESH_NUMFACES" );
		}
	}
	else if( !strcmp( token, "*MESH_VERTEX_LIST" ) )
	{
		pMesh->vertexes = ( idVec3 * ) Mem_Alloc( sizeof( idVec3 ) * pMesh->numVertexes );
		ase.currentVertex = 0;
		VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
	}
	else if( !strcmp( token, "*MESH_TVERTLIST" ) )
	{
		ase.currentVertex = 0;
		pMesh->tvertexes = ( idVec2 * ) Mem_Alloc( sizeof( idVec2 ) * pMesh->numTVertexes );
		VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
	}
	else if( !strcmp( token, "*MESH_CVERTLIST" ) )
	{
		ase.currentVertex = 0;
		pMesh->cvertexes = ( idVec3 * ) Mem_Alloc( sizeof( idVec3 ) * pMesh->numCVertexes );
		VERBOSE( ( ".....parsing MESH_CVERTLIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_CVERTLIST );
	}
	else if( !strcmp( token, "*MESH_FACE_LIST" ) )
	{
		pMesh->faces = ( aseFace_t * ) Mem_Alloc( sizeof( aseFace_t ) * pMesh->numFaces );
		ase.currentFace = 0;
		VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
	}
	else if( !strcmp( token, "*MESH_TFACELIST" ) )
	{
		if( !pMesh->faces )
		{
			common->Error( "*MESH_TFACELIST before *MESH_FACE_LIST" );
		}
		ase.currentFace = 0;
		VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
	}
	else if( !strcmp( token, "*MESH_CFACELIST" ) )
	{
		if( !pMesh->faces )
		{
			common->Error( "*MESH_CFACELIST before *MESH_FACE_LIST" );
		}
		ase.currentFace = 0;
		VERBOSE( ( ".....parsing MESH_CFACE_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyCFACE_LIST );
	}
	else if( !strcmp( token, "*MESH_NORMALS" ) )
	{
		if( !pMesh->faces )
		{
			common->DWarning( "*MESH_NORMALS before *MESH_FACE_LIST" );
		}
		ase.currentFace = 0;
		VERBOSE( ( ".....parsing MESH_NORMALS\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_NORMALS );
	}
}
Esempio n. 5
0
void ASE_Loader::ASE_KeyMATERIAL( const char *token )
{
 //   ASE_Material_t currMtl = mMtlList[mCurrMtl];
	if ( !strcmp( token, "*MAP_DIFFUSE" ) )
	{
		ASE_ParseBracedBlock( &ASE_Loader::ASE_KeyMAP_DIFFUSE );
	}
	else if(!strcmp( token, "*MATERIAL_AMBIENT"))
	{
	    ASE_GetToken(false);
	    float r = atof(s_token);
	    ASE_GetToken(false);
	    float g = atof(s_token);
	    ASE_GetToken(false);
	    float b = atof(s_token);
	    
	    mCurrMtl->materialData.ambient[0] = r;
        mCurrMtl->materialData.ambient[1] = g;
        mCurrMtl->materialData.ambient[2] = b;
	}
	else if(!strcmp( token, "*MATERIAL_DIFFUSE"))
	{
	    ASE_GetToken(false);
	    float r = atof(s_token);
	    ASE_GetToken(false);
	    float g = atof(s_token);
	    ASE_GetToken(false);
	    float b = atof(s_token);
	    mCurrMtl->materialData.diffuse[0] = r;
        mCurrMtl->materialData.diffuse[1] = g;
        mCurrMtl->materialData.diffuse[2] = b;
	}
	else if(!strcmp( token, "*MATERIAL_SPECULAR"))
	{
	    ASE_GetToken(false);
	    float r = atof(s_token);
	    ASE_GetToken(false);
	    float g = atof(s_token);
	    ASE_GetToken(false);
	    float b = atof(s_token);
	    mCurrMtl->materialData.specular[0] = r;
        mCurrMtl->materialData.specular[1] = g;
        mCurrMtl->materialData.specular[2] = b;
	}
	else if(!strcmp( token, "*NUMSUBMTLS"))
	{
	    ASE_GetToken(false);
	    LOGI("...sub mtl num : %s\n", s_token);
	    int numsubmtl = atoi(s_token);
            //ASE_Material_t currMtl = mMtlList[mCurrMtl];
	    mCurrMtl->numsubmaterials = numsubmtl;
	    mCurrMtl->submaterials = new ASE_MaterialData[numsubmtl];
	}
	else if(!strcmp(token , "*SUBMATERIAL"))
	{
	    ASE_GetToken(false);
        int nCurrSubMtl = atoi(s_token);
	    mCurrSubMtl = &mCurrMtl->submaterials[nCurrSubMtl];
        ASE_ParseBracedBlock( &ASE_Loader::ASE_KeyMAP_SUBMATERIAL );
	}
}
Esempio n. 6
0
void ASE_Loader::ASE_KeyGEOMOBJECT( const char *token )
{
	if ( !strcmp( token, "*NODE_NAME" ) )
	{
		ASE_GetToken( true );
		LOGI(  " %s\n", s_token  );
		strcpy( mCurrGeomObject->name, s_token + 1 );
		if ( strchr( mCurrGeomObject->name, '"' ) )
			*strchr( mCurrGeomObject->name, '"' ) = 0;
		if(!strcmp(mCurrGeomObject->name , "Camera01"))
		{
		    LOGI("... has camera setting\n");
		}
	}
	else if ( !strcmp( token, "*NODE_PARENT" ) )
	{
		ASE_SkipRestOfLine();
	}
	// ignore unused data blocks
	else if ( !strcmp( token, "*TM_ANIMATION" ) )
	{
		ASE_ParseBracedBlock( 0 );
	}
	// ignore regular meshes that aren't part of animation
	else if ( !strcmp( token, "*MESH" ))
	{
        mCurrGeomObject->mesh = new ASE_Mesh;
        mCurrMesh =  mCurrGeomObject->mesh;
		ASE_ParseBracedBlock( &ASE_Loader::ASE_KeyMESH );
	}
	// according to spec these are obsolete
	else if ( !strcmp( token, "*MATERIAL_REF" ) )
	{
		ASE_GetToken( false );

		mCurrGeomObject->materialref = atoi( s_token );
	}
	// loads a sequence of animation frames
	else if ( !strcmp( token, "*NODE_TM" ) )
	{
		ASE_ParseBracedBlock( &ASE_Loader::ASE_KeyNODETM );
	}
    else if(!strcmp(token, "*WIREFRAME_COLOR"))
    {
        ASE_GetToken(false);
        float r = atof(s_token);
        ASE_GetToken(false);
        float g = atof(s_token);
        ASE_GetToken(false);
        float b = atof(s_token);
        mCurrGeomObject->wireframeColor[0]= r;
        mCurrGeomObject->wireframeColor[1]= g;
        mCurrGeomObject->wireframeColor[2]= b;
    }

	// skip unused info
	else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
		      !strcmp( token, "*PROP_CASTSHADOW" ) ||
			  !strcmp( token, "*PROP_RECVSHADOW" ) )
	{
		ASE_SkipRestOfLine();
	}
}
Esempio n. 7
0
static void ASE_KeyGEOMOBJECT( const char *token )
{
	if ( !strcmp( token, "*NODE_NAME" ) )
	{
		char *name = ase.objects[ase.currentObject].name;

		ASE_GetToken( qtrue );
		VERBOSE( ( " %s\n", s_token ) );
		strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
		if ( strchr( ase.objects[ase.currentObject].name, '"' ) )
			*strchr( ase.objects[ase.currentObject].name, '"' ) = 0;

		if ( strstr( name, "tag" ) == name )
		{
			while ( strchr( name, '_' ) != strrchr( name, '_' ) )
			{
				*strrchr( name, '_' ) = 0;
			}
			while ( strrchr( name, ' ' ) )
			{
				*strrchr( name, ' ' ) = 0;
			}
		}
	}
	else if ( !strcmp( token, "*NODE_PARENT" ) )
	{
		ASE_SkipRestOfLine();
	}
	// ignore unused data blocks
	else if ( !strcmp( token, "*NODE_TM" ) ||
		      !strcmp( token, "*TM_ANIMATION" ) )
	{
		ASE_ParseBracedBlock( 0 );
	}
	// ignore regular meshes that aren't part of animation
	else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
	{
/*
		if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name ) 
		{
			s_forceStaticMesh = true;
			ASE_ParseBracedBlock( ASE_KeyMESH );
			s_forceStaticMesh = false;
		}
*/
		ASE_ParseBracedBlock( ASE_KeyMESH );
		if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
		{
			Error( "Too many animation frames" );
		}
		ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
		ase.objects[ase.currentObject].numAnimations++;
/*
		// ignore meshes that aren't part of animations if this object isn't a 
		// a tag
		else
		{
			ASE_ParseBracedBlock( 0 );
		}
*/
	}
	// according to spec these are obsolete
	else if ( !strcmp( token, "*MATERIAL_REF" ) )
	{
		ASE_GetToken( qfalse );

		ase.objects[ase.currentObject].materialRef = atoi( s_token );
	}
	// loads a sequence of animation frames
	else if ( !strcmp( token, "*MESH_ANIMATION" ) )
	{
		if ( ase.grabAnims )
		{
			VERBOSE( ( "..found MESH_ANIMATION\n" ) );

			if ( ase.objects[ase.currentObject].numAnimations )
			{
				Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
			}
			ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
			ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
			ase.objects[ase.currentObject].numAnimations++;
		}
		else
		{
			ASE_SkipEnclosingBraces();
		}
	}
	// skip unused info
	else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
		      !strcmp( token, "*PROP_CASTSHADOW" ) ||
			  !strcmp( token, "*PROP_RECVSHADOW" ) )
	{
		ASE_SkipRestOfLine();
	}
}
Esempio n. 8
0
static void ASE_KeyMESH( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	if ( !strcmp( token, "*TIMEVALUE" ) )
	{
		ASE_GetToken( qfalse );

		pMesh->timeValue = atoi( s_token );
		VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
	}
	else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )
	{
		ASE_GetToken( qfalse );

		pMesh->numVertexes = atoi( s_token );
		VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );
		VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
	}
	else if ( !strcmp( token, "*MESH_NUMFACES" ) )
	{
		ASE_GetToken( qfalse );

		pMesh->numFaces = atoi( s_token );
		VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
	}
	else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )
	{
		ASE_GetToken( qfalse );

		if ( atoi( s_token ) != pMesh->numFaces )
		{
			Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
		}
	}
	else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )
	{
		ASE_GetToken( qfalse );

		pMesh->numTVertexes = atoi( s_token );
		VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
	}
	else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )
	{
		pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
		pMesh->currentVertex = 0;
		VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
	}
	else if ( !strcmp( token, "*MESH_TVERTLIST" ) )
	{
		pMesh->currentVertex = 0;
		pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
		VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
	}
	else if ( !strcmp( token, "*MESH_FACE_LIST" ) )
	{
		pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
		pMesh->currentFace = 0;
		VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
	}
	else if ( !strcmp( token, "*MESH_TFACELIST" ) )
	{
		pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
		pMesh->currentFace = 0;
		VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
		ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
	}
	else if ( !strcmp( token, "*MESH_NORMALS" ) )
	{
		ASE_ParseBracedBlock( 0 );
	}
}
Esempio n. 9
0
/*
** ASE_Process
*/
static void ASE_Process( int type )
{
	while ( ASE_GetToken( qfalse ) )
	{
		if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||
			 !strcmp( s_token, "*COMMENT" ) )
		{
			ASE_SkipRestOfLine();
		}
		else if ( !strcmp( s_token, "*SCENE" ) )
		{
			ASE_SkipEnclosingBraces();
		}
		else if ( !strcmp( s_token, "*HELPEROBJECT" ) )
		{
			ASE_SkipEnclosingBraces();
		}
		else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )
		{
			VERBOSE( ("MATERIAL_LIST\n") );

			ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
		}
		else if ( !strcmp( s_token, "*GEOMOBJECT" ) )
		{
			VERBOSE( ("GEOMOBJECT" ) );

			ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );

			if (!ase.objects[ase.currentObject].anim.frames[0].numFaces)	//we didn't get any faces of animation!
			{
				Error( "WARNING: ASE_Process no triangles grabbed for GEOMOBJECT \"%s\"!\n", ase.objects[ase.currentObject].name);
			}
			_strlwr(ase.objects[ase.currentObject].name);
			if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||
				 strstr( ase.objects[ase.currentObject].name, "ignore_" ) )
			{
				VERBOSE( ( "(discarding BIP/ignore object)\n" ) );
				ASE_FreeGeomObject( ase.currentObject );
			}
			else if ( (type /*== TYPE_PLAYER*/) && ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&
				      ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&
					  ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&
					  ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&
					  ase.grabAnims )
			{
				VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );
				ASE_FreeGeomObject( ase.currentObject );
			}
			else
			{
				if ( ++ase.currentObject == MAX_ASE_OBJECTS )
				{
					Error( "Too many GEOMOBJECTs" );
				}
			}
		}
		else if ( s_token[0] )
		{
			printf( "Unknown token '%s'\n", s_token );
		}
	}

	if ( !ase.currentObject )
		Error( "No animation data!" );

//	CollapseObjects();
}