Esempio n. 1
0
File: sound.c Progetto: Dykam/shake
void initialize_sound_system ()
{
	ASND_Init();
	MP3Player_Init();
	
	soundMatrix_sounds = 0;
	
	soundMatrix = (sndCore_sound *)malloc(sizeof(sndCore_sound) * soundMatrix_sounds);
}
Esempio n. 2
0
int sound_init_asnd() {
	
	ASND_Init();
	ASND_Pause(0);
	ordenador.sign=0;
	ordenador.format=2; //16 bit BE
	ordenador.channels=2; //stereo
	ordenador.freq=48000;
	ordenador.buffer_len=4096;
	started_sound_asnd = 0;
	return 0;

}
Esempio n. 3
0
//---------------------------------------------------------------------------------
// main!
//---------------------------------------------------------------------------------
int main(int argc, char **argv) 
{
#ifdef PLATFORM_IS_WII
	try
	{
		// Setup the remote debugger if possible...
		DEBUG_Init(GDBSTUB_DEVICE_USB, 1);

		// Initialize filesystem to load from SD Card - This should change to NAND for official releases ...
		fatInitDefault();

		for(int i = 0; i < 100; i++)
		{
			usleep(100);
		}	

		//setupTrace("//Map.csv");
		
		srand ( time(NULL) );

		AUDIO_Init(NULL);
        ASND_Init();
        ASND_Pause(0);

		//setupUnitTesting();
		
		RunGameMain();
		
		ASND_Pause(1);
        ASND_End();

		//MemTrack::TrackListMemoryUsage();

		//shutDownTrace();

	}
	catch(int ex)
	{
		printf("\x1b[2;0H");printf("Exception Triggered, Executing Breakpoint!\n");
		ASSERT(false);

		_break();
	}
#endif

#ifdef PLATFORM_IS_WIN
	runUnitTests();
#endif

	return 0;
}
Esempio n. 4
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void WiiInit()
{
	extern const devoptab_t dotab_stdnull;
	devoptab_list[STD_OUT] = &dotab_stdnull;
	devoptab_list[STD_ERR] = &dotab_stdnull;
	//USBGeckoOutput(); // uncomment to enable USB gecko output
	__exception_setreload(8);
	fatInitDefault();
	ASND_Init();
	SetupPads();
	InitFreeType((u8*)font_ttf, font_ttf_size);
	LWP_CreateThread (&keythread, PressKeys, NULL, NULL, 0, 65);
	appPath[0] = 0;
}
Esempio n. 5
0
/****************************************************************************
 * SwitchAudioMode
 *
 * Switches between menu sound and emulator sound
 ***************************************************************************/
static void SwitchAudioMode(int mode)
{
	if(mode == 0) // emulator
	{
		ASND_Pause(1);
		AUDIO_StopDMA();
		WII_AudioStart();
	}
	else // menu
	{
		WII_AudioStop();
		ASND_Init();
		ASND_Pause(0);
	}
}
Esempio n. 6
0
/***
      gx_audio_Stop

     This function stops current Audio DMA process
     This is called when going back to Main Menu
 ***/
void gx_audio_Stop(void)
{
  /* restart menu audio processing */
  DSP_Unhalt();
  ASND_Init();
  ASND_Pause(0);
	
  /* play background music */
  if (Bg_music_ogg && !Shutdown)
  {
    PauseOgg(0);	
    PlayOgg((char *)Bg_music_ogg, Bg_music_ogg_size, 0, OGG_INFINITE_TIME);	
    SetVolumeOgg(((int)config.bgm_volume * 255) / 100);	
  }
}
Esempio n. 7
0
/* Plays a MP3 file */
void mp3_player(file_handle* allFiles, int numFiles, file_handle* curFile) {
	// Initialise the audio subsystem
	ASND_Init();
	MP3Player_Init();
	
	// Find all the .mp3 files in the set of allFiles, and also where our file is.
	int curMP3 = 0, i = 0;

	for(i = 0; i < numFiles; i++) {
		if(!strcmp(allFiles[i].name,curFile->name)) {
			curMP3 = i;
			break;
		}
	}
	int first = 1;
	
	for(i = curMP3; i < numFiles; i++) {
		int ret = PLAYER_NEXT;
		if(!first && useShuffle) {
			i = (rand() % numFiles);
		}
		// if it's .mp3
		if((strlen(allFiles[i].name)>4) && endsWith(allFiles[i].name,".mp3")) {
			ret = play_mp3(&allFiles[i], numFiles, i);
		}
		if(ret == PLAYER_STOP) {
			break;
		}
		if(ret == PLAYER_PREV) {
			i-=2;
		}
		first = 0;
	}
	
	MP3Player_Stop();
}
Esempio n. 8
0
/* AUDIO engine initialization */
void gx_audio_Init(void)
{
  /* Initialize AUDIO processing library (ASNDLIB) */
  /* AUDIO & DSP hardware are initialized */
  /* Default samplerate is set to 48kHz */
  ASND_Init();

  /* Load background music from FAT device */
  char fname[MAXPATHLEN];
  sprintf(fname,"%s/Bg_music.ogg",DEFAULT_PATH);
  FILE *f = fopen(fname,"rb");
  if (f)
  {
    struct stat filestat;
    stat(fname, &filestat);
    Bg_music_ogg_size = filestat.st_size;
    Bg_music_ogg = memalign(32,Bg_music_ogg_size);
    if (Bg_music_ogg)
    {
      fread(Bg_music_ogg,1,Bg_music_ogg_size,f);
    }
    fclose(f);
  }
}
Esempio n. 9
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/****************************************************************************
 * InitAudio
 *
 * Initializes the Wii's audio subsystem
 ***************************************************************************/
void InitAudio() {
    AUDIO_Init(NULL);
    ASND_Init();
    ASND_Pause(0);
}
Esempio n. 10
0
void _Music_Start()
{
	int ret;

	// always init SND, so banner sounds play if music disabled
	ASND_Init();
	ASND_Pause(0);

	if (CFG.music == 0) {
		dbg_printf(gt("Music: Disabled"));
		dbg_printf("\n");
		return;
	} else {
		dbg_printf(gt("Music: Enabled"));
		dbg_printf("\n");
	}
	
	was_playing = false;

	//get a music file
	ret = get_music_file();
	if (ret==0) return;

	if (music_format == FORMAT_MP3) {

		MP3Player_Init();
		MP3Player_Volume(0x80); // of 255
		//ret = MP3Player_PlayBuffer(music_buf, music_size, NULL);
		ret = MP3Player_PlayFile(music_f, mp3_reader, NULL);
		dbg_printf("mp3 play: %s (%d)\n", ret? gt("ERROR"):gt("OK"), ret);
		if (ret) goto err_play;
		usleep(10000); // wait 10ms and verify if playing
		if (!MP3Player_IsPlaying()) {
			err_play:
			printf(gt("Error playing %s"), music_fname);
			printf("\n");
			Music_Stop();
			sleep(1);
		}

	} else {

		music_buf = malloc(music_size);
		if (!music_buf) {
			printf(gt("music file too big (%d) %s"), music_size, music_fname);
			printf("\n");
			sleep(1);
			music_format = 0;
			return;
		}
		//printf("Loading...\n");
		ret = fread(music_buf, music_size, 1, music_f);
		//printf("size: %d %d\n", music_size, ret); sleep(2);
		fclose(music_f);
		music_f = NULL;
		if (ret != 1) {
			printf(gt("error reading: %s (%d)"), music_fname, music_size); printf("\n"); sleep(2);
			free(music_buf);
			music_buf = NULL;
			music_size = 0;
			music_format = 0;
			return;
		}
		MODPlay_Init(&mod);
		ret = MODPlay_SetMOD(&mod, music_buf);
		dbg_printf("mod play: %s (%d)\n", ret?gt("ERROR"):gt("OK"), ret);
		if (ret < 0 ) {
			Music_Stop();
		} else  {
			MODPlay_SetVolume(&mod, 32,32); // fix the volume to 32 (max 64)
			MODPlay_Start(&mod); // Play the MOD
		}
	}
}
Esempio n. 11
0
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------

	// Initialise the video system
	VIDEO_Init();

	// Initialise the attached controllers
	PAD_Init();

	// Initialise the audio subsystem
	ASND_Init();
	MP3Player_Init();

	// Obtain the preferred video mode from the system
	// This will correspond to the settings in the Wii menu
	rmode = VIDEO_GetPreferredMode(NULL);

	// Allocate memory for the display in the uncached region
	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));

	// Initialise the console, required for printf
	console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);

	// Set up the video registers with the chosen mode
	VIDEO_Configure(rmode);

	// Tell the video hardware where our display memory is
	VIDEO_SetNextFramebuffer(xfb);

	// Make the display visible
	VIDEO_SetBlack(FALSE);

	// Flush the video register changes to the hardware
	VIDEO_Flush();

	// Wait for Video setup to complete
	VIDEO_WaitVSync();
	if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();


	// The console understands VT terminal escape codes
	// This positions the cursor on row 2, column 0
	// we can use variables for this with format codes too
	// e.g. printf ("\x1b[%d;%dH", row, column );
	printf("\x1b[2;0H");

	printf("Playing sample MP3 file...Press HOME to exit.\n");

	MP3Player_PlayBuffer(sample_mp3, sample_mp3_size, NULL);

	while(1) {

		// Call PAD_ScanPads each loop, this reads the latest controller states
		PAD_ScanPads();

		// PAD_ButtonsDown tells us which buttons were pressed in this loop
		// this is a "one shot" state which will not fire again until the button has been released
		u32 pressed = PAD_ButtonsDown(0);

		// We return to the launcher application via exit
		if ( pressed & PAD_BUTTON_START ) exit(0);

		// Wait for the next frame
		VIDEO_WaitVSync();
	}

	return 0;
}
Esempio n. 12
0
void legal ()
{
  int count = 2000;
  int vis = 0;

#ifdef HW_RVL
  gx_texture *button = gxTextureOpenPNG(Key_A_wii_png,0);
#else
  gx_texture *button = gxTextureOpenPNG(Key_A_gcn_png,0);
#endif

  gx_texture *logo_left= gxTextureOpenPNG(Bg_intro_c5_png,0);
  gx_texture *logo_right = gxTextureOpenPNG(Bg_intro_c4_png,0);

  gxClearScreen((GXColor)BLACK);
  show_disclaimer(56);
  gxDrawTexture(logo_left, (640-logo_left->width-logo_right->width -32)/2, 480-logo_left->height-24, logo_left->width, logo_left->height,255);
  gxDrawTexture(logo_right, (640-logo_left->width-logo_right->width -32)/2+logo_left->width+32, 480-logo_right->height-24, logo_right->width, logo_right->height,255);
  gxSetScreen();

  sleep(1);

  while (!(m_input.keys & PAD_BUTTON_A) && (count > 0))
  {
    gxClearScreen((GXColor)BLACK);
    show_disclaimer(56);
    if (count%25 == 0) vis^=1;
    if (vis)
    {
      FONT_writeCenter("Press    button to continue.",24,0,640,366,(GXColor)SKY_BLUE);
      gxDrawTexture(button, 220, 366-24+(24-button->height)/2,  button->width, button->height,255);
    }
    gxDrawTexture(logo_left, (640-logo_left->width-logo_right->width -32)/2, 480-logo_left->height-24, logo_left->width, logo_left->height,255);
    gxDrawTexture(logo_right, (640-logo_left->width-logo_right->width -32)/2+logo_left->width+32, 480-logo_right->height-24, logo_right->width, logo_right->height,255);
    gxSetScreen();
    count--;
  }

  gxTextureClose(&button);
  gxTextureClose(&logo_left);
  gxTextureClose(&logo_right);

  if (count > 0)
  {
    ASND_Init();
    ASND_Pause(0);
    int voice = ASND_GetFirstUnusedVoice();
    ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)button_select_pcm,button_select_pcm_size,200,200,NULL);
    GUI_FadeOut();
    ASND_Pause(1);
    ASND_End();
    return;
  }

  gxClearScreen((GXColor)BLACK);
  gx_texture *texture = gxTextureOpenPNG(Bg_intro_c1_png,0);
  if (texture)
  {
    gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2,  texture->width, texture->height,255);
    if (texture->data) free(texture->data);
    free(texture);
  }
  gxSetScreen();

  sleep (1);

  gxClearScreen((GXColor)WHITE);
  texture = gxTextureOpenPNG(Bg_intro_c2_png,0);
  if (texture)
  {
    gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2,  texture->width, texture->height,255);
    if (texture->data) free(texture->data);
    free(texture);
  }
  gxSetScreen();

  sleep (1);

  gxClearScreen((GXColor)BLACK);
  texture = gxTextureOpenPNG(Bg_intro_c3_png,0);
  if (texture)
  {
    gxDrawTexture(texture, (640-texture->width)/2, (480-texture->height)/2,  texture->width, texture->height,255);
    if (texture->data) free(texture->data);
    free(texture);
  }
  gxSetScreen();

  ASND_Pause(0);
  int voice = ASND_GetFirstUnusedVoice();
  ASND_SetVoice(voice,VOICE_MONO_16BIT,44100,0,(u8 *)intro_pcm,intro_pcm_size,200,200,NULL);
  sleep (2);
  ASND_Pause(1);
}
Esempio n. 13
0
// nyanise the system
void nyan()
{
	// subsystem
	VIDEO_Init();
	WPAD_Init();
	ASND_Init();
	MP3Player_Init();

	// video setup
	wichFb = 0;
	rmode = VIDEO_GetPreferredMode(NULL);
	xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
	xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
	VIDEO_Configure(rmode);
	VIDEO_SetNextFramebuffer(xfb[wichFb]);
	VIDEO_Flush();
	VIDEO_WaitVSync();
	if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
	wichFb ^= 1;

	// setup the fifo and then init gx
	gp_fifo = memalign(32, DEFAULT_FIFO_SIZE);
	memset(gp_fifo, 0, DEFAULT_FIFO_SIZE);
 	GX_Init(gp_fifo, DEFAULT_FIFO_SIZE);
 	// other gx setup
	GX_SetViewport(0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
	yscale = GX_GetYScaleFactor(rmode->efbHeight, rmode->xfbHeight);
	xfbHeight = GX_SetDispCopyYScale(yscale);
	GX_SetScissor(0, 0, rmode->fbWidth, rmode->efbHeight);
	GX_SetDispCopySrc(0, 0, rmode->fbWidth, rmode->efbHeight);
	GX_SetDispCopyDst(rmode->fbWidth, xfbHeight);
	GX_SetCopyFilter(rmode->aa, rmode->sample_pattern, GX_TRUE, rmode->vfilter);
	GX_SetFieldMode(rmode->field_rendering, ((rmode->viHeight==2*rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
	if (rmode->aa)
		GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);
	else
		GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
	GX_SetCullMode(GX_CULL_NONE);
	GX_CopyDisp(xfb[wichFb], GX_TRUE);
	GX_SetDispCopyGamma(GX_GM_1_0);
	GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
	GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
	GX_SetAlphaUpdate(GX_TRUE);
	GX_SetColorUpdate(GX_TRUE);
	GX_SetCopyClear(background, 0x00ffffff);

	// empty the vertex descriptor
	GX_InvVtxCache();
	GX_InvalidateTexAll();
	GX_ClearVtxDesc();
	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_F32, 0);
	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
	// tev is like shadow for me (i don't really understand these Chans, and TevOps-nyan-thing things)
	GX_SetNumChans(1);
	GX_SetNumTexGens(1);
	GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
	GX_InvalidateTexAll();

	// Load the spriteSheet
	TPLFile spriteTPL;
	TPL_OpenTPLFromMemory(&spriteTPL, (void *)textures_tpl, textures_tpl_size);
	TPL_GetTexture(&spriteTPL, spritesheet, &spriteSheetTexture);
	// no filtering plz
	GX_InitTexObjLOD(&spriteSheetTexture, GX_NEAR, GX_NEAR,	0.0f, 0.0f,	0.0f, GX_FALSE,	GX_FALSE, GX_ANISO_1);
	GX_LoadTexObj(&spriteSheetTexture, GX_TEXMAP0); // Load texture in slot 0 into gx

	// Setup the view
	GX_SetViewport(0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
	guOrtho(perspective, 0, 479, 0, 639, 0, 300);
	GX_LoadProjectionMtx(perspective, GX_ORTHOGRAPHIC);

	startTime = ticks_to_millisecs(gettime());
	bkgTimeCounter = startTime;
	nyanTimeCounter = startTime;
	currentBkgStep = 0;
	currentNyanStep = 0;
}