Esempio n. 1
0
int main(int argc, char* argv[])
{
	//WSAData wsaData;
	//WSAStartup(MAKEWORD(2, 2), &wsaData);
	ASockIOInit();
	MsgLoop_Init();
	Async_Init();

	if(OptGetValue(argc-1, &argv[1], "play", NULL)) {
		bReplayMode = true;
		pLoop = MsgLoop_Create();
		pLoop->Playback(CSGGameLoopCallback::GetSingleton(), OptGetValue(argc-1, &argv[1], "play", NULL));
	} else {
		pLoop = MsgLoop_Create();

		pLoop->Start(CSGGameLoopCallback::GetSingleton(), 1000, OptGetValue(argc-1, &argv[1], "record", NULL));

		InitTCPServer(1980);
		getchar();
		FinalTCPServer();

		pLoop->Stop();
		pLoop->Wait();
		CSGGameLoopCallback::Cleanup();
	}

	Async_Final();
	MsgLoop_Final();
	ASockIOFini();
	//WSACleanup();
	return 0;
}
		CAsyncIOInit()
		{
			ASockIOInit();
			ZION_ASSERT(!m_workers);
			ZION_ASSERT(!m_iopool);
			m_workers = CreateWorkers(1);
			m_iopool = AllocIoBufferPool(1024, 1024, 0, 0);
		}
Esempio n. 3
0
	CStressManager::CStressManager()
	{
		ASockIOInit();
		A_MUTEX_INIT(&m_mtxLocker);
		m_nIDSeq = 0;
		_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
		m_hTimerQueue = CreateTimerQueue();
	}