BDM& BDM::operator=( const BlockDistMatrix<T,STAR,VC>& A ) { DEBUG_ONLY(CallStackEntry cse("[VC,STAR] = [STAR,VC]")) std::unique_ptr<BlockDistMatrix<T,MR,MC>> A_MR_MC( new BlockDistMatrix<T,MR,MC>(A) ); std::unique_ptr<BlockDistMatrix<T,VR,STAR>> A_VR_STAR( new BlockDistMatrix<T,VR,STAR>(*A_MR_MC) ); delete A_MR_MC.release(); // lowers memory highwater *this = *A_VR_STAR; return *this; }
DM& DM::operator=( const DistMatrix<T,MC,MR>& A ) { DEBUG_ONLY(CSE cse("[MR,STAR] = [MC,MR]")) DistMatrix<T,VC,STAR> A_VC_STAR( A ); DistMatrix<T,VR,STAR> A_VR_STAR( this->Grid() ); A_VR_STAR.AlignColsWith(*this); A_VR_STAR = A_VC_STAR; A_VC_STAR.Empty(); *this = A_VR_STAR; return *this; }
BDM& BDM::operator=( const DistMatrix<T,VC,STAR,BLOCK>& A ) { DEBUG_CSE DistMatrix<T,VR,STAR,BLOCK> A_VR_STAR( A ); DistMatrix<T,MR,MC,BLOCK> A_MR_MC( this->Grid() ); A_MR_MC.AlignRowsWith(*this); A_MR_MC = A_VR_STAR; A_VR_STAR.Empty(); *this = A_MR_MC; return *this; }
BDM& BDM::operator=( const DistMatrix<T,MC,MR,BLOCK>& A ) { EL_DEBUG_CSE DistMatrix<T,VC,STAR,BLOCK> A_VC_STAR( A ); DistMatrix<T,VR,STAR,BLOCK> A_VR_STAR( this->Grid() ); A_VR_STAR.AlignColsWith(*this); A_VR_STAR = A_VC_STAR; A_VC_STAR.Empty(); *this = A_VR_STAR; return *this; }
DM& DM::operator=( const DistMatrix<T,MR,STAR>& A ) { DEBUG_ONLY(CallStackEntry cse("[MC,STAR] = [MR,STAR]")) std::unique_ptr<DistMatrix<T,VR,STAR>> A_VR_STAR ( new DistMatrix<T,VR,STAR>(A) ); std::unique_ptr<DistMatrix<T,VC,STAR>> A_VC_STAR ( new DistMatrix<T,VC,STAR>(this->Grid()) ); A_VC_STAR->AlignColsWith(*this); *A_VC_STAR = *A_VR_STAR; delete A_VR_STAR.release(); // lowers memory highwater *this = *A_VC_STAR; return *this; }
BDM& BDM::operator=( const DistMatrix<T,STAR,MC,BLOCK>& A ) { DEBUG_ONLY(CSE cse("[MC,STAR] = [STAR,MC]")) DistMatrix<T,MR,MC,BLOCK> A_MR_MC( A ); DistMatrix<T,VR,STAR,BLOCK> A_VR_STAR( A_MR_MC ); A_MR_MC.Empty(); DistMatrix<T,VC,STAR,BLOCK> A_VC_STAR( this->Grid() ); A_VC_STAR.AlignColsWith(*this); A_VC_STAR = A_VR_STAR; A_VR_STAR.Empty(); *this = A_VC_STAR; return *this; }
DM& DM::operator=( const DistMatrix<T,MR,STAR>& A ) { DEBUG_CSE DistMatrix<T,VR,STAR> A_VR_STAR( A ); DistMatrix<T,VC,STAR> A_VC_STAR( A_VR_STAR ); A_VR_STAR.Empty(); DistMatrix<T> A_MC_MR( this->Grid() ); A_MC_MR.AlignRowsWith( *this ); A_MC_MR = A_VC_STAR; A_VC_STAR.Empty(); *this = A_MC_MR; return *this; }
BDM& BDM::operator=( const BlockDistMatrix<T,MR,STAR>& A ) { DEBUG_ONLY(CallStackEntry cse("[STAR,MR] = [MR,STAR]")) std::unique_ptr<BlockDistMatrix<T,VR,STAR>> A_VR_STAR ( new BlockDistMatrix<T,VR,STAR>(A) ); std::unique_ptr<BlockDistMatrix<T,VC,STAR>> A_VC_STAR ( new BlockDistMatrix<T,VC,STAR>(*A_VR_STAR) ); delete A_VR_STAR.release(); // lowers memory highwater std::unique_ptr<BlockDistMatrix<T,MC,MR>> A_MC_MR ( new BlockDistMatrix<T,MC,MR>(this->Grid()) ); A_MC_MR->AlignRowsWith(*this); *A_MC_MR = *A_VC_STAR; delete A_VC_STAR.release(); // lowers memory highwater *this = *A_MC_MR; return *this; }