Esempio n. 1
0
AccidentalType Accidental::name2subtype(const QString& tag)
      {
      int n = sizeof(accList)/sizeof(*accList);
      for (int i = 0; i < n; ++i) {
            if (accList[i].tag == tag)
                  return AccidentalType(i);
            }
      return ACC_NONE;
      }
Esempio n. 2
0
AccidentalType Accidental::name2subtype(const QString& tag)
      {
      int i = 0;
      for (const Acc& acc : accList) {
            if (acc.tag == tag)
                  return AccidentalType(i);
            ++i;
            }
      return AccidentalType::NONE;
      }
Esempio n. 3
0
void Accidental::setSubtype(const QString& tag)
      {
      int n = sizeof(accList)/sizeof(*accList);
      for (int i = 0; i < n; ++i) {
            if (accList[i].tag == tag) {
                  setAccidentalType(AccidentalType(i));
                  return;
                  }
            }
      setAccidentalType(ACC_NONE);
      }
Esempio n. 4
0
Palette* MuseScore::newAccidentalsPalette(bool basic)
      {
      Palette* sp = new Palette;
      sp->setName(QT_TRANSLATE_NOOP("Palette", "Accidentals"));
      sp->setGrid(33, 36);
      sp->setDrawGrid(true);

      if (basic) {
            static AccidentalType types[] = {
                  AccidentalType::NONE,
                  AccidentalType::SHARP,
                  AccidentalType::FLAT,
                  AccidentalType::SHARP2,
                  AccidentalType::FLAT2,
                  AccidentalType::NATURAL
                  };
            for (auto i : types) {
                  Accidental* s = new Accidental(gscore);
                  s->setAccidentalType(AccidentalType(i));
                  sp->append(s, qApp->translate("accidental", s->subtypeUserName()));
                  }
            }
      else {
            for (int i = int(AccidentalType::SHARP); i < int(AccidentalType::END); ++i) {
                  Accidental* s = new Accidental(gscore);
                  s->setAccidentalType(AccidentalType(i));
                  if (s->symbol() != SymId::noSym)
                        sp->append(s, qApp->translate("accidental", s->subtypeUserName()));
                  else
                        delete s;
                  }
            }
      Icon* ik = new Icon(gscore);
      ik->setIconType(IconType::BRACKETS);
      const Shortcut* s = Shortcut::getShortcut("add-brackets");
      QAction* action = s->action();
      QIcon icon(action->icon());
      ik->setAction("add-brackets", icon);
      sp->append(ik, s->help());
      return sp;
      }
Esempio n. 5
0
Palette* MuseScore::newAccidentalsPalette()
      {
      Palette* sp = new Palette;
      sp->setName(qApp->translate("accidental", "Accidentals"));
      sp->setGrid(33, 36);
      sp->setDrawGrid(true);

      for (int i = ACC_SHARP; i < ACC_END; ++i) {
            Accidental* s = new Accidental(gscore);
            s->setSubtype(AccidentalType(i));
            sp->append(s, qApp->translate("accidental", s->subtypeUserName()));
            }
      AccidentalBracket* ab = new AccidentalBracket(gscore);
      sp->append(ab, qApp->translate("accidental", "round bracket"));
      return sp;
      }
Esempio n. 6
0
void Accidental::read(XmlReader& e)
      {
      while (e.readNextStartElement()) {
            const QStringRef& tag(e.name());
            if (tag == "bracket") {
                  int i = e.readInt();
                  if (i == 0 || i == 1)
                        _hasBracket = i;
                  }
            else if (tag == "subtype") {
                  QString text(e.readElementText());
                  bool isInt;
                  int i = text.toInt(&isInt);
                  if (isInt) {
                        _hasBracket = i & 0x8000;
                        i &= ~0x8000;
                        switch(i) {
                               case 0:
                                     i = ACC_NONE;
                                     break;
                               case 1:
                               case 11:
                                     i = ACC_SHARP;
                                     break;
                               case 2:
                               case 12:
                                     i = ACC_FLAT;
                                     break;
                               case 3:
                               case 13:
                                     i = ACC_SHARP2;
                                     break;
                               case 4:
                               case 14:
                                     i = ACC_FLAT2;
                                     break;
                               case 5:
                               case 15:
                                     i = ACC_NATURAL;
                                     break;
                               case 6:
                                     i = ACC_SHARP;
                                     _hasBracket = true;
                                     break;
                               case 7:
                                     i = ACC_FLAT;
                                     _hasBracket = true;
                                     break;
                               case 8:
                                     i = ACC_SHARP2;
                                     _hasBracket = true;
                                     break;
                               case 9:
                                     i = ACC_FLAT2;
                                     _hasBracket = true;
                                     break;
                               case 10:
                                     i = ACC_NATURAL;
                                     _hasBracket = true;
                                     break;
                               case 16:
                                     i = ACC_FLAT_SLASH;
                                     break;
                               case 17:
                                     i = ACC_FLAT_SLASH2;
                                     break;
                               case 18:
                                     i = ACC_MIRRORED_FLAT2;
                                     break;
                               case 19:
                                     i = ACC_MIRRORED_FLAT;
                                     break;
                               case 20:
                                     i = ACC_MIRRIRED_FLAT_SLASH;
                                     break;
                               case 21:
                                     i = ACC_FLAT_FLAT_SLASH;
                                     break;
                               case 22:
                                     i = ACC_SHARP_SLASH;
                                     break;
                               case 23:
                                     i = ACC_SHARP_SLASH2;
                                     break;
                               case 24:
                                     i = ACC_SHARP_SLASH3;
                                     break;
                               case 25:
                                     i = ACC_SHARP_SLASH4;
                                     break;
                               case 26:
                                     i = ACC_SHARP_ARROW_UP;
                                     break;
                               case 27:
                                     i = ACC_SHARP_ARROW_DOWN;
                                     break;
                               case 28:
                                     i = ACC_SHARP_ARROW_BOTH;
                                     break;
                               case 29:
                                     i = ACC_FLAT_ARROW_UP;
                                     break;
                               case 30:
                                     i = ACC_FLAT_ARROW_DOWN;
                                     break;
                               case 31:
                                     i = ACC_FLAT_ARROW_BOTH;
                                     break;
                               case 32:
                                     i = ACC_NATURAL_ARROW_UP;
                                     break;
                               case 33:
                                     i = ACC_NATURAL_ARROW_DOWN;
                                     break;
                               case 34:
                                     i = ACC_NATURAL_ARROW_BOTH;
                                     break;
                               default:
                                     i = 0;
                                     break;
                               }
                        setAccidentalType(AccidentalType(i));
                        }
                  else
                        setSubtype(text);
                  }
            else if (tag == "role") {
                  int i = e.readInt();
                  if (i == ACC_AUTO || i == ACC_USER)
                        _role = AccidentalRole(i);
                  }
            else if (tag == "small")
                  _small = e.readInt();
            else if (Element::readProperties(e))
                  ;
            else
                  e.unknown();
            }
      }
Esempio n. 7
0
void Accidental::read(const QDomElement& de)
      {
      for (QDomElement e = de.firstChildElement(); !e.isNull(); e = e.nextSiblingElement()) {
            const QString& tag(e.tagName());
            bool isInt;
            int i = e.text().toInt(&isInt);
            if (tag == "bracket") {
                  if (i == 0 || i == 1)
                        _hasBracket = i;
                  }
            else if (tag == "subtype") {
                  if (isInt) {
                        _hasBracket = i & 0x8000;
                        i &= ~0x8000;
                        switch(i) {
                               case 0:
                                     i = ACC_NONE;
                                     break;
                               case 1:
                               case 11:
                                     i = ACC_SHARP;
                                     break;
                               case 2:
                               case 12:
                                     i = ACC_FLAT;
                                     break;
                               case 3:
                               case 13:
                                     i = ACC_SHARP2;
                                     break;
                               case 4:
                               case 14:
                                     i = ACC_FLAT2;
                                     break;
                               case 5:
                               case 15:
                                     i = ACC_NATURAL;
                                     break;
                               case 6:
                                     i = ACC_SHARP;
                                     _hasBracket = true;
                                     break;
                               case 7:
                                     i = ACC_FLAT;
                                     _hasBracket = true;
                                     break;
                               case 8:
                                     i = ACC_SHARP2;
                                     _hasBracket = true;
                                     break;
                               case 9:
                                     i = ACC_FLAT2;
                                     _hasBracket = true;
                                     break;
                               case 10:
                                     i = ACC_NATURAL;
                                     _hasBracket = true;
                                     break;
                               case 16:
                                     i = ACC_FLAT_SLASH;
                                     break;
                               case 17:
                                     i = ACC_FLAT_SLASH2;
                                     break;
                               case 18:
                                     i = ACC_MIRRORED_FLAT2;
                                     break;
                               case 19:
                                     i = ACC_MIRRORED_FLAT;
                                     break;
                               case 20:
                                     i = ACC_MIRRIRED_FLAT_SLASH;
                                     break;
                               case 21:
                                     i = ACC_FLAT_FLAT_SLASH;
                                     break;
                               case 22:
                                     i = ACC_SHARP_SLASH;
                                     break;
                               case 23:
                                     i = ACC_SHARP_SLASH2;
                                     break;
                               case 24:
                                     i = ACC_SHARP_SLASH3;
                                     break;
                               case 25:
                                     i = ACC_SHARP_SLASH4;
                                     break;
                               case 26:
                                     i = ACC_SHARP_ARROW_UP;
                                     break;
                               case 27:
                                     i = ACC_SHARP_ARROW_DOWN;
                                     break;
                               case 28:
                                     i = ACC_SHARP_ARROW_BOTH;
                                     break;
                               case 29:
                                     i = ACC_FLAT_ARROW_UP;
                                     break;
                               case 30:
                                     i = ACC_FLAT_ARROW_DOWN;
                                     break;
                               case 31:
                                     i = ACC_FLAT_ARROW_BOTH;
                                     break;
                               case 32:
                                     i = ACC_NATURAL_ARROW_UP;
                                     break;
                               case 33:
                                     i = ACC_NATURAL_ARROW_DOWN;
                                     break;
                               case 34:
                                     i = ACC_NATURAL_ARROW_BOTH;
                                     break;
                               default:
                                     i = 0;
                                     break;
                               }
                        setSubtype(AccidentalType(i));
                        }
                  else
                        setSubtype(e.text());
                  }
            else if (tag == "role") {
                  if (i == ACC_AUTO || i == ACC_USER)
                        _role = AccidentalRole(i);
                  }
            else if (tag == "small")
                  _small = i;
            else if (Element::readProperties(e))
                  ;
            else
                  domError(e);
            }
      }