Esempio n. 1
0
ACPI_STATUS
AcpiPsPushScope (
    ACPI_PARSE_STATE        *ParserState,
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  RemainingArgs,
    UINT32                  ArgCount)
{
    ACPI_GENERIC_STATE      *Scope;


    ACPI_FUNCTION_TRACE_PTR (PsPushScope, Op);


    Scope = AcpiUtCreateGenericState ();
    if (!Scope)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    Scope->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PSCOPE;
    Scope->ParseScope.Op = Op;
    Scope->ParseScope.ArgList = RemainingArgs;
    Scope->ParseScope.ArgCount = ArgCount;
    Scope->ParseScope.PkgEnd = ParserState->PkgEnd;

    /* Push onto scope stack */

    AcpiUtPushGenericState (&ParserState->Scope, Scope);

    if (ArgCount == ACPI_VAR_ARGS)
    {
        /* Multiple arguments */

        Scope->ParseScope.ArgEnd = ParserState->PkgEnd;
    }
    else
    {
        /* Single argument */

        Scope->ParseScope.ArgEnd = ACPI_TO_POINTER (ACPI_MAX_PTR);
    }

    return_ACPI_STATUS (AE_OK);
}
Esempio n. 2
0
ACPI_STATUS
AcpiUtCreatePkgStateAndPush (
    void                    *InternalObject,
    void                    *ExternalObject,
    UINT16                  Index,
    ACPI_GENERIC_STATE      **StateList)
{
    ACPI_GENERIC_STATE       *State;


    ACPI_FUNCTION_ENTRY ();


    State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
    if (!State)
    {
        return (AE_NO_MEMORY);
    }

    AcpiUtPushGenericState (StateList, State);
    return (AE_OK);
}
Esempio n. 3
0
static ACPI_STATUS
AcpiDsResultStackPush (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *State;


    ACPI_FUNCTION_NAME (DsResultStackPush);


    /* Check for stack overflow */

    if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
        ACPI_RESULTS_OBJ_NUM_MAX)
    {
        ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
            WalkState, WalkState->ResultSize));
        return (AE_STACK_OVERFLOW);
    }

    State = AcpiUtCreateGenericState ();
    if (!State)
    {
        return (AE_NO_MEMORY);
    }

    State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
    AcpiUtPushGenericState (&WalkState->Results, State);

    /* Increase the length of the result stack by the length of frame */

    WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;

    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
        State, WalkState));

    return (AE_OK);
}
Esempio n. 4
0
ACPI_STATUS
AcpiDsScopeStackPush (
    ACPI_NAMESPACE_NODE     *Node,
    ACPI_OBJECT_TYPE        Type,
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *ScopeInfo;
    ACPI_GENERIC_STATE      *OldScopeInfo;


    ACPI_FUNCTION_TRACE (DsScopeStackPush);


    if (!Node)
    {
        /* Invalid scope   */

        ACPI_ERROR ((AE_INFO, "Null scope parameter"));
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    /* Make sure object type is valid */

    if (!AcpiUtValidObjectType (Type))
    {
        ACPI_WARNING ((AE_INFO,
            "Invalid object type: 0x%X", Type));
    }

    /* Allocate a new scope object */

    ScopeInfo = AcpiUtCreateGenericState ();
    if (!ScopeInfo)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    /* Init new scope object */

    ScopeInfo->Common.DescriptorType = ACPI_DESC_TYPE_STATE_WSCOPE;
    ScopeInfo->Scope.Node = Node;
    ScopeInfo->Common.Value = (UINT16) Type;

    WalkState->ScopeDepth++;

    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
        "[%.2d] Pushed scope ", (UINT32) WalkState->ScopeDepth));

    OldScopeInfo = WalkState->ScopeInfo;
    if (OldScopeInfo)
    {
        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
            "[%4.4s] (%s)",
            AcpiUtGetNodeName (OldScopeInfo->Scope.Node),
            AcpiUtGetTypeName (OldScopeInfo->Common.Value)));
    }
    else
    {
        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC, ACPI_NAMESPACE_ROOT));
    }

    ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
        ", New scope -> [%4.4s] (%s)\n",
        AcpiUtGetNodeName (ScopeInfo->Scope.Node),
        AcpiUtGetTypeName (ScopeInfo->Common.Value)));

    /* Push new scope object onto stack */

    AcpiUtPushGenericState (&WalkState->ScopeInfo, ScopeInfo);
    return_ACPI_STATUS (AE_OK);
}
Esempio n. 5
0
ACPI_STATUS
AcpiDsExecBeginControlOp (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       *Op)
{
    ACPI_STATUS             Status = AE_OK;
    ACPI_GENERIC_STATE      *ControlState;


    ACPI_FUNCTION_NAME (DsExecBeginControlOp);


    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p Opcode=%2.2X State=%p\n",
        Op, Op->Common.AmlOpcode, WalkState));

    switch (Op->Common.AmlOpcode)
    {
    case AML_WHILE_OP:
        /*
         * If this is an additional iteration of a while loop, continue.
         * There is no need to allocate a new control state.
         */
        if (WalkState->ControlState)
        {
            if (WalkState->ControlState->Control.AmlPredicateStart ==
                (WalkState->ParserState.Aml - 1))
            {
                /* Reset the state to start-of-loop */

                WalkState->ControlState->Common.State =
                    ACPI_CONTROL_CONDITIONAL_EXECUTING;
                break;
            }
        }

        /*lint -fallthrough */

    case AML_IF_OP:
        /*
         * IF/WHILE: Create a new control state to manage these
         * constructs. We need to manage these as a stack, in order
         * to handle nesting.
         */
        ControlState = AcpiUtCreateControlState ();
        if (!ControlState)
        {
            Status = AE_NO_MEMORY;
            break;
        }
        /*
         * Save a pointer to the predicate for multiple executions
         * of a loop
         */
        ControlState->Control.AmlPredicateStart =
            WalkState->ParserState.Aml - 1;
        ControlState->Control.PackageEnd =
            WalkState->ParserState.PkgEnd;
        ControlState->Control.Opcode =
            Op->Common.AmlOpcode;
        ControlState->Control.LoopTimeout = AcpiOsGetTimer () +
           (UINT64) (AcpiGbl_MaxLoopIterations * ACPI_100NSEC_PER_SEC);

        /* Push the control state on this walk's control stack */

        AcpiUtPushGenericState (&WalkState->ControlState, ControlState);
        break;

    case AML_ELSE_OP:

        /* Predicate is in the state object */
        /* If predicate is true, the IF was executed, ignore ELSE part */

        if (WalkState->LastPredicate)
        {
            Status = AE_CTRL_TRUE;
        }

        break;

    case AML_RETURN_OP:

        break;

    default:

        break;
    }

    return (Status);
}
Esempio n. 6
0
ACPI_STATUS
AcpiUtWalkPackageTree (
    ACPI_OPERAND_OBJECT     *SourceObject,
    void                    *TargetObject,
    ACPI_PKG_CALLBACK       WalkCallback,
    void                    *Context)
{
    ACPI_STATUS             Status = AE_OK;
    ACPI_GENERIC_STATE      *StateList = NULL;
    ACPI_GENERIC_STATE      *State;
    UINT32                  ThisIndex;
    ACPI_OPERAND_OBJECT     *ThisSourceObj;


    ACPI_FUNCTION_TRACE (UtWalkPackageTree);


    State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0);
    if (!State)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    while (State)
    {
        /* Get one element of the package */

        ThisIndex     = State->Pkg.Index;
        ThisSourceObj = (ACPI_OPERAND_OBJECT *)
                        State->Pkg.SourceObject->Package.Elements[ThisIndex];

        /*
         * Check for:
         * 1) An uninitialized package element. It is completely
         *    legal to declare a package and leave it uninitialized
         * 2) Not an internal object - can be a namespace node instead
         * 3) Any type other than a package. Packages are handled in else
         *    case below.
         */
        if ((!ThisSourceObj) ||
            (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) ||
            (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE))
        {
            Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj,
                                    State, Context);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }

            State->Pkg.Index++;
            while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count)
            {
                /*
                 * We've handled all of the objects at this level,  This means
                 * that we have just completed a package. That package may
                 * have contained one or more packages itself.
                 *
                 * Delete this state and pop the previous state (package).
                 */
                AcpiUtDeleteGenericState (State);
                State = AcpiUtPopGenericState (&StateList);

                /* Finished when there are no more states */

                if (!State)
                {
                    /*
                     * We have handled all of the objects in the top level
                     * package just add the length of the package objects
                     * and exit
                     */
                    return_ACPI_STATUS (AE_OK);
                }

                /*
                 * Go back up a level and move the index past the just
                 * completed package object.
                 */
                State->Pkg.Index++;
            }
        }
        else
        {
            /* This is a subobject of type package */

            Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj,
                                        State, Context);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }

            /*
             * Push the current state and create a new one
             * The callback above returned a new target package object.
             */
            AcpiUtPushGenericState (&StateList, State);
            State = AcpiUtCreatePkgState (ThisSourceObj,
                                            State->Pkg.ThisTargetObj, 0);
            if (!State)
            {
                /* Free any stacked Update State objects */

                while (StateList)
                {
                    State = AcpiUtPopGenericState (&StateList);
                    AcpiUtDeleteGenericState (State);
                }
                return_ACPI_STATUS (AE_NO_MEMORY);
            }
        }
    }

    /* We should never get here */

    return_ACPI_STATUS (AE_AML_INTERNAL);
}
Esempio n. 7
0
ACPI_STATUS
AcpiDsExecBeginControlOp (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       *Op)
{
    ACPI_STATUS             Status = AE_OK;
    ACPI_GENERIC_STATE      *ControlState;


    ACPI_FUNCTION_NAME (DsExecBeginControlOp);


    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p Opcode=%2.2X State=%p\n", Op,
        Op->Common.AmlOpcode, WalkState));

    switch (Op->Common.AmlOpcode)
    {
    case AML_IF_OP:
    case AML_WHILE_OP:

        /*
         * IF/WHILE: Create a new control state to manage these
         * constructs. We need to manage these as a stack, in order
         * to handle nesting.
         */
        ControlState = AcpiUtCreateControlState ();
        if (!ControlState)
        {
            Status = AE_NO_MEMORY;
            break;
        }
        /*
         * Save a pointer to the predicate for multiple executions
         * of a loop
         */
        ControlState->Control.AmlPredicateStart = WalkState->ParserState.Aml - 1;
        ControlState->Control.PackageEnd = WalkState->ParserState.PkgEnd;
        ControlState->Control.Opcode = Op->Common.AmlOpcode;


        /* Push the control state on this walk's control stack */

        AcpiUtPushGenericState (&WalkState->ControlState, ControlState);
        break;

    case AML_ELSE_OP:

        /* Predicate is in the state object */
        /* If predicate is true, the IF was executed, ignore ELSE part */

        if (WalkState->LastPredicate)
        {
            Status = AE_CTRL_TRUE;
        }

        break;

    case AML_RETURN_OP:

        break;

    default:
        break;
    }

    return (Status);
}
Esempio n. 8
0
ACPI_STATUS
AcpiDsScopeStackPush (
    ACPI_NAMESPACE_NODE     *Node,
    ACPI_OBJECT_TYPE        Type,
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_GENERIC_STATE      *ScopeInfo;
    ACPI_GENERIC_STATE      *OldScopeInfo;


    ACPI_FUNCTION_TRACE ("DsScopeStackPush");


    if (!Node)
    {
        /* Invalid scope   */

        ACPI_REPORT_ERROR (("DsScopeStackPush: null scope passed\n"));
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    /* Make sure object type is valid */

    if (!AcpiUtValidObjectType (Type))
    {
        ACPI_REPORT_WARNING (("DsScopeStackPush: type code out of range\n"));
    }


    /* Allocate a new scope object */

    ScopeInfo = AcpiUtCreateGenericState ();
    if (!ScopeInfo)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    /* Init new scope object */

    ScopeInfo->Common.DataType  = ACPI_DESC_TYPE_STATE_WSCOPE;
    ScopeInfo->Scope.Node       = Node;
    ScopeInfo->Common.Value     = (UINT16) Type;

    WalkState->ScopeDepth++;

    ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
        "[%.2d] Pushed scope ", (UINT32) WalkState->ScopeDepth));

    OldScopeInfo = WalkState->ScopeInfo;
    if (OldScopeInfo)
    {
        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
            "[%4.4s] (%10s)",
            OldScopeInfo->Scope.Node->Name.Ascii,
            AcpiUtGetTypeName (OldScopeInfo->Common.Value)));
    }
    else
    {
        ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
            "[\\___] (%10s)", "ROOT"));
    }

    ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
        ", New scope -> [%4.4s] (%s)\n",
        ScopeInfo->Scope.Node->Name.Ascii,
        AcpiUtGetTypeName (ScopeInfo->Common.Value)));

    /* Push new scope object onto stack */

    AcpiUtPushGenericState (&WalkState->ScopeInfo, ScopeInfo);

    return_ACPI_STATUS (AE_OK);
}