bool UPawnAction_BlueprintBase::Start() { const bool bHasBeenEverStarted = HasBeenStarted(); const bool bSuperResult = Super::Start(); if (bHasBeenEverStarted == false && bSuperResult == true) { ActionStart(GetPawn()); } return bSuperResult; }
/* * Here when a button is pressed. */ void do_buttondown(GR_EVENT_BUTTON *bp) { ActionStart(w, bp->x, bp->y); }
//----------------------------------------------------------------- int main(void) { struct timeval t_start,t_end; pid_t PID ; struct sched_param param; int maxpri = sched_get_priority_max(SCHED_FIFO); param.sched_priority =maxpri ; PID =getpid(); // sched_setscheduler(PID , SCHED_FIFO ,¶m ); iolib_init(); iolib_setdir(8,11, BBBIO_DIR_OUT); // Server motor iolib_setdir(8,12, BBBIO_DIR_OUT); iolib_setdir(8,15, BBBIO_DIR_OUT); iolib_setdir(8,16, BBBIO_DIR_OUT); iolib_setdir(8,22, BBBIO_DIR_OUT); iolib_setdir(8,23, BBBIO_DIR_OUT); BBBIO_sys_Enable_GPIO(BBBIO_GPIO2); BBBIO_GPIO_set_dir(BBBIO_GPIO2 , // key pad pin BBBIO_GPIO_PIN_12 |BBBIO_GPIO_PIN_10 |BBBIO_GPIO_PIN_8 |BBBIO_GPIO_PIN_6 , // input BBBIO_GPIO_PIN_13 |BBBIO_GPIO_PIN_11 |BBBIO_GPIO_PIN_9 |BBBIO_GPIO_PIN_7 ); // output int i , j ; // recover ActionPush(SM_BUTTOM ,90 ,0); ActionPush(SM_ARM1 ,90 ,0); ActionPush(SM_ARM2 ,110 ,0); ActionPush(SM_ARM3 ,150 ,0); ActionPush(SM_HAND ,90 ,0); ActionStart(); Angle_Arm_1 =90 ; Angle_Arm_2 =110 ; Angle_Arm_3 =150; Angle_Hand =90 ; Angle_Buttom = 90 ; //----------------------------------------- // create 4x4 scan therad pthread_t pid_4x4 ; int ret ; ret = pthread_create(&pid_4x4, NULL, (void *)Thread_4x4_scan, NULL); //----------------------------------------- usleep(100000); float max_Angle =0 ; for(j=0 ;j <5 ; j ++) { for(i=0 ; i<7 ;i++) { ActionPush(SM_BUTTOM ,Action[i][0] ,0); ActionPush(SM_ARM1 ,Action[i][1] ,0); ActionPush(SM_ARM2 ,Action[i][2] ,0); ActionPush(SM_ARM3 ,Action[i][3] ,0); ActionPush(SM_HAND ,Action[i][4] ,0); ActionStart(); } } /* while(key_status[3][3]==1) //f { ActionPush(SM_BUTTOM ,Angle_Buttom ,0); ActionPush(SM_ARM1 ,Angle_Arm_1 ,0); ActionPush(SM_ARM2 ,Angle_Arm_2 ,0); ActionPush(SM_ARM3 ,Angle_Arm_3 ,0); ActionPush(SM_HAND ,Angle_Hand ,0); ActionStart(); } */ ActionPush(SM_BUTTOM ,90 ,0); ActionPush(SM_ARM1 ,90 ,0); ActionPush(SM_ARM2 ,110 ,0); ActionPush(SM_ARM3 ,150 ,0); ActionPush(SM_HAND ,90 ,0); ActionStart(); //--------------------------- pthread_join(pid_4x4,NULL); printf("Finish\n"); iolib_free(); return(0); }