void ScriptTB06::PlayerWalkedIn() { if (!Game_Flag_Query(102) && !Game_Flag_Query(483)) { Actor_Face_Actor(0, 21, true); Actor_Says(0, 5290, 3); Loop_Actor_Walk_To_XYZ(0, -10.0f, 149.0f, -631.0f, 0, 0, false, 0); AI_Movement_Track_Pause(37); Actor_Face_Actor(0, 37, true); Actor_Face_Actor(37, 0, true); Actor_Says(37, 0, 3); Actor_Says(0, 5295, 3); Actor_Face_Actor(37, 21, true); Actor_Says(37, 10, 3); AI_Movement_Track_Unpause(37); Game_Flag_Set(483); //return true; return; } if (Game_Flag_Query(103)) { Item_Remove_From_World(84); Item_Remove_From_World(82); Item_Remove_From_World(98); //return true; return; } //return false; return; }
bool SceneScriptCT04::ClickedOnActor(int actorId) { if (actorId == 12) { if (Game_Flag_Query(169)) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) { Actor_Voice_Over(290, kActorVoiceOver); Actor_Voice_Over(300, kActorVoiceOver); Actor_Voice_Over(310, kActorVoiceOver); } } else { Actor_Set_Targetable(kActorTransient, false); if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); if (!Game_Flag_Query(137)) { if (Game_Flag_Query(40)) { Actor_Says(kActorMcCoy, 435, 3); Actor_Set_Goal_Number(kActorTransient, 2); } else { Music_Stop(3); Actor_Says(kActorMcCoy, 425, 3); Actor_Says(kActorTransient, 0, 13); sub_401D4C(); Actor_Set_Goal_Number(kActorTransient, 2); } Game_Flag_Set(137); } else { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); Actor_Says(kActorMcCoy, 435, 3); } } } return true; } return false; }
bool ScriptCT12::ClickedOnActor(int actorId) { if (actorId == 28) { Actor_Face_Actor(0, 28, true); Actor_Says(0, 8910, 16); } if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) { Actor_Face_Actor(24, 0, true); Actor_Face_Actor(0, 24, true); Actor_Says(0, 710, 3); Actor_Says(24, 20, 3); Actor_Says(0, 715, 3); Actor_Says(24, 30, 3); Actor_Says(0, 720, 3); Actor_Says(24, 40, 3); Actor_Says(24, 50, 3); Actor_Says(24, 60, 3); Actor_Says(0, 725, 3); Actor_Says(24, 70, 3); Actor_Says(24, 80, 3); Actor_Says(24, 90, 3); Actor_Says(24, 100, 3); Actor_Says(24, 110, 3); Game_Flag_Set(629); Game_Flag_Set(666); Actor_Set_Goal_Number(0, 400); } return false; }
void ScriptNR07::sub_402284() { Actor_Clue_Acquire(0, 94, 1, -1); Actor_Start_Speech_Sample(0, 3660); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); Actor_Says(3, 650, 30); Actor_Says(3, 660, 31); Actor_Says(0, 3665, 18); Actor_Face_Actor(3, 0, true); Actor_Says(3, 670, 31); Actor_Says(3, 680, 30); Actor_Says(3, 690, 31); Actor_Says(0, 3670, 17); Actor_Says(3, 700, 30); Actor_Says(0, 3675, 19); Actor_Says(3, 710, 30); Actor_Says(0, 3680, 19); Actor_Says(3, 720, 30); Actor_Says(3, 730, 30); Actor_Says(0, 3685, 13); Voight_Kampff_Activate(3, 40); if (Game_Flag_Query(47)) { sub_401A10(); } else { sub_4018D4(); } }
bool SceneScriptCT12::ClickedOnActor(int actorId) { if (actorId == 28) { Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true); Actor_Says(kActorMcCoy, 8910, 16); } if (actorId == 24 && Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) { Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); Actor_Says(kActorMcCoy, 710, 3); Actor_Says(kActorOfficerGrayford, 20, 3); Actor_Says(kActorMcCoy, 715, 3); Actor_Says(kActorOfficerGrayford, 30, 3); Actor_Says(kActorMcCoy, 720, 3); Actor_Says(kActorOfficerGrayford, 40, 3); Actor_Says(kActorOfficerGrayford, 50, 3); Actor_Says(kActorOfficerGrayford, 60, 3); Actor_Says(kActorMcCoy, 725, 3); Actor_Says(kActorOfficerGrayford, 70, 3); Actor_Says(kActorOfficerGrayford, 80, 3); Actor_Says(kActorOfficerGrayford, 90, 3); Actor_Says(kActorOfficerGrayford, 100, 3); Actor_Says(kActorOfficerGrayford, 110, 3); Game_Flag_Set(629); Game_Flag_Set(666); Actor_Set_Goal_Number(kActorMcCoy, 400); } return false; }
void ScriptNR07::sub_401EF4() { Actor_Clue_Acquire(0, 96, 1, -1); Actor_Says(0, 3625, 19); Actor_Says(3, 570, 30); Actor_Says_With_Pause(3, 580, 1.0f, 31); Actor_Says(0, 3630, 13); Actor_Says_With_Pause(3, 590, 1.0f, 30); Actor_Says(3, 600, 30); Actor_Start_Speech_Sample(0, 3640); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); Actor_Face_Actor(3, 0, true); Game_Flag_Set(638); Actor_Clue_Acquire(0, 91, 1, 3); int v0 = Actor_Query_Friendliness_To_Other(3, 0); if (!Game_Flag_Query(47) && v0 < 40) { sub_4018D4(); return; } if (v0 < 36) { sub_401A10(); return; } sub_4020F0(); }
void AIScriptLucy::voightKempTest() { Player_Loses_Control(); Actor_Face_Actor(kActorMcCoy, kActorLucy, 1); Actor_Says(kActorMcCoy, 6815, 11); Actor_Face_Actor(kActorLucy, kActorMcCoy, 1); Actor_Says(kActorLucy, 1060, 16); Actor_Says(kActorLucy, 1070, 17); Delay(1000); Actor_Says(kActorLucy, 1080, 14); Actor_Says(kActorMcCoy, 6820, 16); Actor_Says(kActorLucy, 1090, 13); if (!Game_Flag_Query(378)) { Actor_Says(kActorMcCoy, 6825, 13); } Actor_Says(kActorMcCoy, 6830, 12); Actor_Says(kActorLucy, 1100, 14); Actor_Says(kActorMcCoy, 6835, 14); Actor_Says(kActorLucy, 1110, 15); Actor_Says(kActorMcCoy, 6840, 13); Delay(1000); Actor_Says(kActorMcCoy, 6845, 12); Delay(500); Actor_Says(kActorMcCoy, 6850, 12); Actor_Says(kActorLucy, 1120, 14); Actor_Says(kActorMcCoy, 6855, 13); Actor_Says(kActorMcCoy, 6860, 13); Actor_Says(kActorLucy, 1130, 14); Music_Stop(2); Player_Gains_Control(); Voight_Kampff_Activate(6, 40); Player_Loses_Control(); if (Actor_Clue_Query(kActorMcCoy, 271)) { Actor_Says(kActorMcCoy, 6865, 13); Actor_Says(kActorLucy, 1140, 14); Actor_Says(kActorMcCoy, 6865, 14); Actor_Says(kActorLucy, 1150, 16); Actor_Says(kActorMcCoy, 6870, 14); Delay(500); Actor_Says(kActorMcCoy, 6875, 13); Actor_Says(kActorLucy, 1160, 16); } else { Actor_Says(kActorMcCoy, 6880, 13); Actor_Says(kActorLucy, 1170, 13); Actor_Says(kActorLucy, 1180, 16); Actor_Says(kActorMcCoy, 6890, 15); Actor_Says(kActorLucy, 1190, 15); Actor_Says(kActorLucy, 1200, 17); Actor_Says(kActorMcCoy, 6885, 13); Actor_Says(kActorLucy, 1210, 17); } Actor_Says(kActorMcCoy, 6895, 15); Actor_Says(kActorMcCoy, 6900, 11); Actor_Says(kActorLucy, 1220, 16); Actor_Says(kActorMcCoy, 6905, 13); Actor_Says(kActorLucy, 1230, 17); Actor_Says(kActorMcCoy, 6910, 13); Delay(2000); Player_Gains_Control(); Actor_Set_Goal_Number(kActorLucy, 312); }
bool SceneScriptRC01::ClickedOnActor(int actorId) { if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); } if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) { Actor_Says(kActorMcCoy, 4535, 13); Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking); if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) { Actor_Face_Object(kActorOfficerLeary, "70_1", true); Actor_Says(kActorOfficerLeary, 100, 15); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary); Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) { Actor_Face_Object(kActorOfficerLeary, "70_5", true); Actor_Says(kActorOfficerLeary, 120, 19); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 130, 14); I_Sez("JM: Did it have a huge, ugly piece of chrome on it?"); Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary); Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } else { Actor_Says(kActorOfficerLeary, 90, 16); I_Sez("JM: This officer has a talent for vivid metaphors."); if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) { I_Sez("DL: What is that supposed to mean? I didn't write this line..."); Actor_Says(kActorMcCoy, 4540, 16); Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor); } Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } } else { I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?"); I_Sez("JM: (...mmm, donuts...)"); Game_Flag_Set(kFlagRC01GotOfficersStatement); Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary); Actor_Says(kActorMcCoy, 4515, 13); Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking); Actor_Says(kActorOfficerLeary, 40, 13); if (!Game_Flag_Query(kFlagRC02Entered)) { Actor_Says(kActorOfficerLeary, 50, 14); Actor_Says(kActorOfficerLeary, 60, 15); I_Sez("MG: It's all fun and games until someone loses a tiger cub."); Actor_Says(kActorMcCoy, 4520, 18); Actor_Says(kActorOfficerLeary, 70, 16); Actor_Says(kActorMcCoy, 4525, 14); Actor_Says(kActorOfficerLeary, 80, 18); Actor_Says(kActorMcCoy, 4530, 15); } Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking); } } return true; } return false; }
void AIScriptGaff::CompletedMovementTrack() { if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffMA01ApproachMcCoy) { Actor_Face_Actor(kActorGaff, kActorMcCoy, true); Actor_Says(kActorGaff, 0, kAnimationModeTalk); Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true); Actor_Face_Actor(kActorMcCoy, kActorGaff, true); Actor_Says(kActorMcCoy, 670, kAnimationModeTalk); Actor_Says(kActorGaff, 10, kAnimationModeTalk); Actor_Says(kActorMcCoy, 675, kAnimationModeTalk); if (Game_Flag_Query(kFlagZubenRetired)) { Actor_Says(kActorGaff, 50, kAnimationModeTalk); Actor_Says(kActorMcCoy, 695, kAnimationModeTalk); Actor_Says(kActorGaff, 60, kAnimationModeTalk); Actor_Says(kActorMcCoy, 700, kAnimationModeTalk); Actor_Says(kActorGaff, 70, kAnimationModeTalk); Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1); } else { Actor_Says(kActorGaff, 80, kAnimationModeTalk); Actor_Says(kActorGaff, 90, kAnimationModeTalk); Actor_Says(kActorMcCoy, 705, kAnimationModeTalk); Actor_Says(kActorGaff, 100, kAnimationModeTalk); Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, true, -1); } Actor_Says(kActorGaff, 20, kAnimationModeTalk); Actor_Says(kActorMcCoy, 680, kAnimationModeTalk); Actor_Says(kActorGaff, 30, kAnimationModeTalk); Actor_Says(kActorMcCoy, 685, kAnimationModeTalk); Actor_Says(kActorGaff, 40, kAnimationModeTalk); Actor_Says(kActorMcCoy, 690, kAnimationModeTalk); Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, true, kActorGaff); CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking); Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1); Game_Flag_Set(kFlagGaffApproachedMcCoyAboutZuben); Player_Gains_Control(); Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01Leave); } if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12GoToSpinner) { Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12FlyAway); } if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffStartWalkingAround) { Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround); return;// true; } if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffWalkAround) { Actor_Set_Goal_Number(kActorGaff, kGoalGaffRepeatWalkingAround); return;// true; } if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffRepeatWalkingAround) { Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround); return;// true; } // return false; }
void ScriptNR07::sub_402510() { Actor_Says(0, 3690, 14); Actor_Start_Speech_Sample(3, 750); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); Actor_Face_Actor(3, 0, true); Actor_Says(0, 3695, 15); Actor_Modify_Friendliness_To_Other(3, 0, 5); if (Game_Flag_Query(47)) { sub_401A10(); } else { sub_4018D4(); } }
bool ScriptAR02::ClickedOnItem(int itemId, bool a2) { if (itemId == 106) { if (!Loop_Actor_Walk_To_XYZ(0, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) { Actor_Face_Actor(0, 16, true); if (!Game_Flag_Query(331)) { Actor_Says(16, 0, 14); Actor_Says(0, 55, 18); Actor_Says(16, 10, 14); Actor_Says(0, 60, 18); Actor_Says(16, 20, 14); Game_Flag_Set(331); } else if (Game_Flag_Query(331) && !Game_Flag_Query(367)) { Actor_Says(0, 65, 21); Actor_Says(16, 30, 14); Actor_Says(16, 40, 14); Actor_Says(0, 70, 18); Actor_Says(16, 50, 14); Game_Flag_Set(367); } else { Actor_Says(0, 8527, 14); } return true; } } return false; }
void SceneScriptUG16::PlayerWalkedIn() { Game_Flag_Set(715); if (!Game_Flag_Query(595)) { Actor_Set_Goal_Number(kActorLuther, 403); } if (!Game_Flag_Query(556) && Actor_Query_Is_In_Current_Set(kActorLuther)) { Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, 0, false, 0); Actor_Face_Actor(kActorMcCoy, kActorLuther, true); Actor_Says(kActorLuther, 0, 6); Actor_Says(kActorLuther, 30, 13); Actor_Change_Animation_Mode(kActorLuther, 17); Actor_Says(kActorLance, 0, 17); Actor_Says(kActorMcCoy, 5710, 14); Actor_Says(kActorLuther, 40, 13); Actor_Says(kActorLuther, 50, 15); Actor_Says(kActorLance, 20, 12); Actor_Says(kActorLuther, 60, 23); Actor_Says(kActorMcCoy, 5715, 14); Actor_Says(kActorLance, 30, 16); Actor_Says(kActorLuther, 70, 6); Player_Gains_Control(); Game_Flag_Set(556); } }
bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemChromeDebris) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) { Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true); Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 20, 12); Game_Flag_Set(kFlagRC01ChromeDebrisTaken); Item_Remove_From_World(kItemChromeDebris); Item_Pickup_Spin_Effect(938, 426, 316); I_Sez("JM: Chrome...is that what that is?"); Actor_Says(kActorMcCoy, 4505, 13); ADQ_Flush(); ADQ_Add(kActorOfficerLeary, 30, -1); ADQ_Add(kActorMcCoy, 4510, 13); I_Sez("JM: It's hard to imagine that thing on either a car or a horse."); I_Sez("MG: McCoy! What a witty chap..."); I_Sez("JM: He keeps me chuckling non-stop!\n"); Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 0, false); } return true; } return false; }
bool SceneScriptHF03::ClickedOnActor(int actorId) { if (actorId == 6 && Actor_Query_Goal_Number(kActorLucy) == 205) { if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorLucy, true); if (!Game_Flag_Query(613)) { Game_Flag_Set(613); if (Game_Flag_Query(46)) { Actor_Says(kActorMcCoy, 1605, 15); Actor_Says(kActorLucy, 100, 12); Actor_Says(kActorMcCoy, 1610, 14); } else { Actor_Says(kActorMcCoy, 1615, 16); Actor_Says(kActorLucy, 110, 13); } Actor_Says(kActorLucy, 120, 13); Actor_Says(kActorMcCoy, 1620, 14); Actor_Says(kActorLucy, 130, 17); Actor_Says(kActorMcCoy, 1625, 15); if (Game_Flag_Query(46)) { Actor_Says(kActorLucy, 140, 12); Actor_Says(kActorLucy, 150, 13); Actor_Says(kActorLucy, 160, 15); } else { Actor_Says(kActorLucy, 170, 12); Actor_Says(kActorLucy, 180, 13); Actor_Says(kActorLucy, 190, 15); } } sub_401C80(); } } return false; }
void ScriptNR11::PlayerWalkedIn() { if (Actor_Query_Goal_Number(3) == 250) { Player_Set_Combat_Mode(true); if (Game_Flag_Query(47)) { Actor_Set_Goal_Number(1, 210); } } if (Game_Flag_Query(632)) { Game_Flag_Reset(632); Game_Flag_Set(634); Actor_Put_In_Set(3, 99); Actor_Set_At_Waypoint(3, 41, 0); Actor_Set_Invisible(0, false); Player_Set_Combat_Mode(false); Player_Gains_Control(); if (Game_Flag_Query(47)) { if (Actor_Query_Goal_Number(1) == 211) { Actor_Set_At_XYZ(0, -37.41f, 0.33f, -86.0f, 26); Delay(500); Actor_Face_Current_Camera(0, true); Delay(750); Actor_Says(0, 5290, 12); Delay(1000); Actor_Set_Goal_Number(1, 212); Actor_Face_Actor(0, 1, true); } else { Actor_Set_At_XYZ(0, -15.53f, 0.33f, 73.49f, 954); Actor_Modify_Friendliness_To_Other(1, 0, 3); Delay(1500); Actor_Says(0, 3805, 12); Actor_Face_Actor(0, 1, true); Actor_Face_Actor(1, 0, true); Actor_Says_With_Pause(1, 1720, 0.3f, 16); Actor_Says(0, 3810, 16); Actor_Says_With_Pause(1, 1730, 0.2f, 14); Actor_Says(1, 1740, 15); Actor_Set_Goal_Number(3, 599); Actor_Put_In_Set(3, 99); Actor_Set_At_Waypoint(3, 41, 0); Actor_Set_Goal_Number(1, 275); } } else { Actor_Set_Goal_Number(0, 500); } } // return true; }
void SceneScriptHF01::PlayerWalkedIn() { if (Game_Flag_Query(663)) { ADQ_Flush(); ADQ_Add(kActorOfficerGrayford, 280, 3); Actor_Put_In_Set(kActorOfficerLeary, 37); Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021); Actor_Put_In_Set(kActorOfficerGrayford, 37); Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false); Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false); } if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2) { if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) { Actor_Put_In_Set(kActorLucy, 37); Actor_Set_At_XYZ(kActorLucy, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(kActorLucy, true); } else if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) { Actor_Put_In_Set(kActorDektora, 37); Actor_Set_At_XYZ(kActorDektora, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(kActorDektora, true); } } if (Game_Flag_Query(617)) { Actor_Set_Goal_Number(kActorSteele, 280); Game_Flag_Reset(617); //return true; return; } if (Game_Flag_Query(652)) { Game_Flag_Reset(652); Actor_Voice_Over(950, kActorVoiceOver); Actor_Voice_Over(960, kActorVoiceOver); Actor_Voice_Over(970, kActorVoiceOver); Actor_Voice_Over(980, kActorVoiceOver); } else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) { ADQ_Flush(); ADQ_Add(kActorMurray, 0, 14); ADQ_Add(kActorMurray, 10, 3); ADQ_Add(kActorMia, 0, 3); Actor_Face_Actor(kActorMurray, kActorMia, true); ADQ_Add(kActorMurray, 20, 13); ADQ_Add(kActorMia, 10, 3); ADQ_Add(kActorMurray, 30, 3); ADQ_Add(kActorMia, 20, 3); Actor_Face_Heading(kActorMurray, 271, false); Game_Flag_Set(377); } if (Game_Flag_Query(311)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0); } else if (Game_Flag_Query(309)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0); } else if (!Game_Flag_Query(313)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, 1, false, 0); } Game_Flag_Reset(311); Game_Flag_Reset(309); Game_Flag_Reset(313); //return false; }
void ScriptHF01::PlayerWalkedIn() { if (Game_Flag_Query(663)) { ADQ_Flush(); ADQ_Add(24, 280, 3); Actor_Put_In_Set(23, 37); Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021); Actor_Put_In_Set(24, 37); Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796); Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0); Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0); } if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) { if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) { Actor_Put_In_Set(6, 37); Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(6, true); } else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) { Actor_Put_In_Set(3, 37); Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419); Actor_Set_Targetable(3, true); } } if (Game_Flag_Query(617)) { Actor_Set_Goal_Number(1, 280); Game_Flag_Reset(617); //return true; return; } if (Game_Flag_Query(652)) { Game_Flag_Reset(652); Actor_Voice_Over(950, 99); Actor_Voice_Over(960, 99); Actor_Voice_Over(970, 99); Actor_Voice_Over(980, 99); } else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) { ADQ_Flush(); ADQ_Add(31, 0, 14); ADQ_Add(31, 10, 3); ADQ_Add(22, 0, 3); Actor_Face_Actor(31, 22, true); ADQ_Add(31, 20, 13); ADQ_Add(22, 10, 3); ADQ_Add(31, 30, 3); ADQ_Add(22, 20, 3); Actor_Face_Heading(31, 271, false); Game_Flag_Set(377); } if (Game_Flag_Query(311)) { Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0); } else if (Game_Flag_Query(309)) { Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0); } else if (!Game_Flag_Query(313)) { Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0); } Game_Flag_Reset(311); Game_Flag_Reset(309); Game_Flag_Reset(313); //return false; }
bool SceneScriptMA02::ClickedOnActor(int actorId) { if (actorId == 66 && Actor_Query_Goal_Number(kActorMaggie) == 599) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Actor_Voice_Over(1140, kActorVoiceOver); } } return false; }
bool ScriptMA02::ClickedOnActor(int actorId) { if (actorId == 66 && Actor_Query_Goal_Number(66) == 599) { if (!Loop_Actor_Walk_To_Actor(0, 66, 30, 1, false)) { Actor_Face_Actor(0, 66, true); Actor_Voice_Over(1140, 99); } } return false; }
bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BARICADE01", objectName) || Object_Query_Click("BARICADE03", objectName) || Object_Query_Click("BARICADE04", objectName) || Object_Query_Click("70_1", objectName) || Object_Query_Click("70_2", objectName) || Object_Query_Click("70_3", objectName) || Object_Query_Click("70_5", objectName) || Object_Query_Click("70_6", objectName) ) { interrogateCrowd(); return true; } if (Object_Query_Click("HYDRANT02", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "HYDRANT02", 60, true, false)) { if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) { Actor_Says(kActorMcCoy, 6975, kAnimationModeTalk); } else { Actor_Face_Object(kActorMcCoy, "HYDRANT02", true); Actor_Voice_Over(1880, kActorVoiceOver); Actor_Voice_Over(1890, kActorVoiceOver); I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe..."); Actor_Clue_Acquire(kActorMcCoy, kCluePaintTransfer, true, -1); } } return true; } if (Object_Query_Click("DOOR LEFT", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) { Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true); if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, kSetRC01) && Global_Variable_Query(kVariableChapter) > 0) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 0, 12); Actor_Says(kActorMcCoy, 4495, 13); Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced2, true, kActorOfficerLeary); } else { Actor_Says(kActorMcCoy, 8570, 14); } Actor_Clue_Acquire(kActorMcCoy, kClueDoorForced1, true, -1); } return true; } if (Object_Query_Click("T-CAN01", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "T-CAN01", 24, true, false)) { Actor_Face_Object(kActorMcCoy, "T-CAN01", true); Actor_Voice_Over(1810, kActorVoiceOver); Actor_Voice_Over(1820, kActorVoiceOver); } return true; } return false; }
void AIScriptCrazylegs::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { if (Actor_Query_Goal_Number(kActorCrazylegs) != 2 && !otherActorId) { if (combatMode && Global_Variable_Query(kVariableChapter) < 5) { Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1); Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, 1); Actor_Says(kActorCrazylegs, 430, 3); Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0, 3); Actor_Says(kActorMcCoy, 1870, -1); Actor_Says(kActorCrazylegs, 450, 3); Actor_Set_Goal_Number(kActorCrazylegs, 210); } else if (Actor_Query_Goal_Number(kActorCrazylegs) == 210) { Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1); Actor_Says(kActorCrazylegs, 460, 3); Actor_Says(kActorCrazylegs, 470, 3); Actor_Set_Goal_Number(kActorCrazylegs, 2); } } }
bool SceneScriptHC04::ClickedOnActor(int actorId) { if (actorId == kActorIsabella) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -155.0f, 0.0f, -475.0f, 12, 1, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorIsabella, true); Actor_Face_Actor(kActorIsabella, kActorMcCoy, true); if (Game_Flag_Query(106)) { sub_401B90(); return true; } else { Actor_Says(kActorIsabella, 0, 3); Actor_Says(kActorMcCoy, 1280, 3); Actor_Says(kActorIsabella, 20, 3); Game_Flag_Set(106); return true; } } } return false; }
void AIScriptFreeSlotB::ClickedByPlayer() { if (Actor_Query_Goal_Number(kActorFreeSlotB) != 599) return; //false; Actor_Face_Actor(kActorMcCoy, kActorFreeSlotB, 1); if (Random_Query(1, 2) == 1) { Actor_Says(kActorMcCoy, 8655, 16); } else { Actor_Says(kActorMcCoy, 8665, 16); } }
void ScriptCT12::PlayerWalkedIn() { if (Global_Variable_Query(1) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(53) == 1) { Player_Loses_Control(); Loop_Actor_Walk_To_Actor(53, 0, 48, 0, false); Actor_Face_Actor(53, 0, true); Actor_Face_Actor(0, 53, true); Actor_Says(53, 0, 3); Actor_Says(0, 670, 3); Actor_Says(53, 10, 3); Actor_Says(0, 675, 3); Actor_Says(53, 20, 3); Actor_Says(0, 680, 3); Actor_Says(53, 30, 3); Actor_Says(0, 685, 3); Actor_Says(53, 40, 3); Actor_Says(0, 690, 3); Actor_Clue_Acquire(0, 33, 1, 53); Game_Flag_Set(64); CDB_Set_Crime(20, 8); if (Game_Flag_Query(64) && Game_Flag_Query(40)) { Actor_Says(53, 50, 3); Actor_Says(0, 695, 3); Actor_Says(53, 60, 3); Actor_Says(0, 700, 3); Actor_Says(53, 70, 3); Actor_Clue_Acquire(53, 222, 1, -1); } else if (Game_Flag_Query(64) && Game_Flag_Query(41)) { Actor_Says(53, 80, 3); Actor_Says(53, 90, 3); Actor_Says(0, 705, 3); Actor_Says(53, 100, 3); Actor_Clue_Acquire(53, 215, 1, -1); } Actor_Set_Goal_Number(53, 2); } if (Game_Flag_Query(86)) { Loop_Actor_Walk_To_XYZ(0, -520.0f, -6.5f, 1103.0f, 0, 0, false, 0); Game_Flag_Reset(86); } }
void SceneScriptCT12::PlayerWalkedIn() { if (Global_Variable_Query(kVariableChapter) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(kActorGaff) == 1) { Player_Loses_Control(); Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 48, 0, false); Actor_Face_Actor(kActorGaff, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGaff, true); Actor_Says(kActorGaff, 0, 3); Actor_Says(kActorMcCoy, 670, 3); Actor_Says(kActorGaff, 10, 3); Actor_Says(kActorMcCoy, 675, 3); Actor_Says(kActorGaff, 20, 3); Actor_Says(kActorMcCoy, 680, 3); Actor_Says(kActorGaff, 30, 3); Actor_Says(kActorMcCoy, 685, 3); Actor_Says(kActorGaff, 40, 3); Actor_Says(kActorMcCoy, 690, 3); Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, 1, kActorGaff); Game_Flag_Set(64); CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking); if (Game_Flag_Query(64) && Game_Flag_Query(40)) { Actor_Says(kActorGaff, 50, 3); Actor_Says(kActorMcCoy, 695, 3); Actor_Says(kActorGaff, 60, 3); Actor_Says(kActorMcCoy, 700, 3); Actor_Says(kActorGaff, 70, 3); Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1); } else if (Game_Flag_Query(64) && Game_Flag_Query(kFlagZubenSpared)) { Actor_Says(kActorGaff, 80, 3); Actor_Says(kActorGaff, 90, 3); Actor_Says(kActorMcCoy, 705, 3); Actor_Says(kActorGaff, 100, 3); Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, 1, -1); } Actor_Set_Goal_Number(kActorGaff, 2); } if (Game_Flag_Query(86)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -520.0f, -6.5f, 1103.0f, 0, 0, false, 0); Game_Flag_Reset(86); } }
void SceneScriptUG05::sub_402218() { int v0 = sub_4021B0(); if (v0 != -1) { Actor_Face_Actor(kActorMcCoy, v0, true); Actor_Face_Actor(v0, kActorMcCoy, true); Actor_Says(kActorMcCoy, 5535, 13); if (v0 == 3) { Actor_Says(kActorDektora, 1110, 15); } else { Actor_Says(kActorLucy, 670, 17); } } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (v0 == kActorLucy) { if (Game_Flag_Query(46)) { if (Global_Variable_Query(48) > 3) { Outtake_Play(13, 0, -1); } else { Outtake_Play(14, 0, -1); } } else { Outtake_Play(12, 0, -1); } } else if (v0 == kActorDektora) { if (Game_Flag_Query(47)) { if (Global_Variable_Query(48) > 3) { Outtake_Play(16, 0, -1); } else { Outtake_Play(17, 0, -1); } } else { Outtake_Play(15, 0, -1); } } else { Outtake_Play(19, 0, -1); } Outtake_Play(18, 0, -1); Game_Over(); }
void ScriptKP07::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(0, 9.0f, -41.88f, -81.0f, 0, 0, false, 0); if (!Game_Flag_Query(658)) { if (Game_Flag_Query(653)) { Actor_Face_Actor(0, 5, true); Actor_Says(5, 1240, 3); Actor_Says(0, 8500, 3); Actor_Says(5, 1250, 3); if (Actor_Query_Goal_Number(8) == 416) { Actor_Put_In_Set(8, 48); Global_Variable_Increment(51, 1); Actor_Set_At_XYZ(8, -12.0f, -41.58f, 72.0f, 0); Actor_Face_Actor(8, 5, true); } } else { Actor_Face_Actor(0, 5, true); Actor_Says(5, 160, 3); Actor_Retired_Here(5, 72, 60, 0, -1); } Game_Flag_Set(658); } }
void SceneScriptBB05::PlayerWalkedIn() { if (Game_Flag_Query(298)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, 0, false, 0); Game_Flag_Reset(298); } else if (Game_Flag_Query(300)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, 0, false, 0); Game_Flag_Reset(300); } else if (Game_Flag_Query(302)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, 0, false, 0); Game_Flag_Reset(302); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, 0, false, 0); Game_Flag_Reset(285); } if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Face_Actor(kActorSebastian, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorSebastian, true); Actor_Says(kActorSebastian, 120, 13); Actor_Says(kActorMcCoy, 7030, 15); Actor_Says(kActorSebastian, 130, 17); Actor_Says(kActorSebastian, 140, 16); Actor_Says(kActorSebastian, 150, 14); Actor_Says(kActorSebastian, 160, 15); Actor_Says(kActorMcCoy, 7035, 14); Actor_Says(kActorSebastian, 170, 12); Actor_Says(kActorMcCoy, 7040, 14); Actor_Says(kActorSebastian, 180, 16); Actor_Says(kActorMcCoy, 7045, 14); if (Game_Flag_Query(399)) { Actor_Says(kActorSebastian, 190, 15); Actor_Says(kActorMcCoy, 7050, 17); Actor_Says(kActorSebastian, 200, 16); Actor_Says_With_Pause(kActorSebastian, 210, 1.5f, 14); Actor_Says(kActorMcCoy, 7055, 15); } else { Actor_Put_In_Set(kActorGeneralDoll, 22); Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0); Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 135, 0, 0, false); Actor_Says(kActorGeneralDoll, 0, 3); Actor_Face_Actor(kActorMcCoy, kActorGeneralDoll, true); Actor_Face_Actor(kActorSebastian, kActorGeneralDoll, true); Actor_Says(kActorSebastian, 220, 13); Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 134, 0, 0, false); Actor_Face_Actor(kActorSebastian, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorSebastian, true); Actor_Says(kActorSebastian, 230, 15); Actor_Says(kActorMcCoy, 7060, 17); Actor_Says(kActorSebastian, 240, 12); } Actor_Says(kActorMcCoy, 7065, 16); Actor_Says(kActorSebastian, 250, 16); Actor_Says(kActorMcCoy, 7070, 18); Actor_Set_Goal_Number(kActorSebastian, 205); Actor_Set_Goal_Number(kActorGeneralDoll, 201); Actor_Set_Goal_Number(kActorBryant, 101); Actor_Set_Goal_Number(kActorGeneralDoll, 200); } }
void SceneScriptRC01::interrogateCrowd() { if (!Game_Flag_Query(kFlagRC01PoliceDone)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); Actor_Face_Object(kActorMcCoy, "BARICADE03", true); Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorMcCoy, 4500, 14); I_Sez("MG: We don't want any of that abstract art oozing out onto the street."); Actor_Says(kActorOfficerLeary, 10, 14); Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd); } } }
void ScriptNR07::sub_401A10() { Scene_Exits_Disable(); Actor_Set_Goal_Number(25, 201); Actor_Says_With_Pause(3, 930, 1.0f, 30); Actor_Says_With_Pause(3, 910, 1.0f, 30); Actor_Face_Object(3, "VANITY", true); Actor_Says(3, 940, 31); Actor_Says(0, 3770, 19); Async_Actor_Walk_To_XYZ(0, -193.0f, -73.5f, -13.0f, 0, false); Actor_Says(3, 950, 31); Actor_Face_Actor(3, 0, true); Actor_Change_Animation_Mode(3, 4); Actor_Face_Actor(0, 3, true); Actor_Says(0, 3760, 19); Actor_Says(3, 960, 53); Actor_Says(3, 920, 53); Actor_Says(0, 3780, 0); Actor_Says(3, 970, 53); Actor_Voice_Over(1710, 99); Actor_Voice_Over(1720, 99); Actor_Voice_Over(1730, 99); Actor_Set_Goal_Number(33, 240); }