/// Konstruktor von @p iwBuildingProductivities. iwBuildingProductivities::iwBuildingProductivities() : IngameWindow(CGI_BUILDINGSPRODUCTIVITY, 0xFFFE, 0xFFFE, left_x + 2 * percent_width + 2 * image_percent_x + percent_image_x + right_x, top_y + (BUILDINGS_COUNT / 2 + 1) * (distance_y + 1), _("Productivity"), LOADER.GetImageN("resource", 41)), percents(40, 0) { for(unsigned y = 0; y < BUILDINGS_COUNT / 2 + BUILDINGS_COUNT % 2; ++y) { for(unsigned x = 0; x < 2; ++x) { if(y * 2 + x < BUILDINGS_COUNT) { if(bts[y*2+x]!=BLD_CHARBURNER) AddImage((y * 2 + x) * 2, left_x + x * (percent_image_x + percent_width + image_percent_x), top_y + distance_y * y + percent_height / 2,LOADER.GetImageN(NATION_ICON_IDS[GameClient::inst().GetLocalPlayer()->nation], bts[y * 2 + x]), _(BUILDING_NAMES[bts[y * 2 + x]])); else AddImage((y * 2 + x) * 2, left_x + x * (percent_image_x + percent_width + image_percent_x), top_y + distance_y * y + percent_height / 2,LOADER.GetImageN("charburner", GameClient::inst().GetLocalPlayer()->nation * 8 + 8), _(BUILDING_NAMES[bts[y * 2 + x]])); AddPercent((y * 2 + x) * 2 + 1, left_x + image_percent_x + x * (percent_image_x + percent_width + image_percent_x), top_y + distance_y * y, percent_width, percent_height, TC_GREY, COLOR_YELLOW, SmallFont, &percents[bts[y * 2 + x]]); } } } UpdatePercents(); // Hilfe-Button AddImageButton(500, width - 14 - 30, height - 20 - 32, 30, 32, TC_GREY, LOADER.GetImageN("io", 21), _("Help")); }
/** * Konstruktor von @p iwMilitaryBuilding. * * @author OLiver */ iwMilitaryBuilding::iwMilitaryBuilding(GameWorldViewer* const gwv, dskGameInterface* const gi, nobMilitary* const building) : IngameWindow(building->CreateGUIID(), (unsigned short) - 2, (unsigned short) - 2, 226, 194, _(BUILDING_NAMES[building->GetBuildingType()]), LOADER.GetImageN("resource", 41)), building(building),gi(gi), gwv(gwv) { // Schwert AddImage(0, 28, 39, LOADER.GetMapImageN(2298)); AddImage(1, 28, 39, LOADER.GetMapImageN(2250 + GD_SWORD)); // Schild AddImage(2, 196, 39, LOADER.GetMapImageN(2298)); AddImage(3, 196, 39, LOADER.GetMapImageN(2250 + GD_SHIELDROMANS)); // Hilfe AddImageButton(4, 16, 147, 30, 32, TC_GREY, LOADER.GetImageN("io", 21)); // Abreißen AddImageButton(5, 50, 147, 34, 32, TC_GREY, LOADER.GetImageN("io", 23)); // Gold an/aus (227,226) AddImageButton(6, 90, 147, 32, 32, TC_GREY, LOADER.GetImageN("io", ((building->IsGoldDisabledVirtual()) ? 226 : 227))); // "Gehe Zu Ort" AddImageButton(7, 179, 147, 30, 32, TC_GREY, LOADER.GetImageN("io", 107), _("Go to place")); // Gebäudebild AddImage(8, 117, 114, LOADER.GetNationImageN(building->GetNation(), 250 + 5 * building->GetBuildingType())); // "Go to next" (building of same type) AddImageButton( 9, 179, 115, 30, 32, TC_GREY, LOADER.GetImageN("io", 107), _("Go to next military building")); //addon military control active? -> show button if(GAMECLIENT.GetGGS().isEnabled(ADDON_MILITARY_CONTROL)) AddImageButton( 10, 124, 147, 30, 32, TC_GREY, LOADER.GetImageN("io_new", 4), _("Send max rank soldiers to a warehouse")); }
void CPDF_StreamContentParser::Handle_ExecuteXObject() { CFX_ByteString name = GetString(0); if (name == m_LastImageName && m_pLastImage && m_pLastImage->GetStream() && m_pLastImage->GetStream()->GetObjNum()) { AddImage(nullptr, m_pLastImage, FALSE); return; } if (m_Options.m_bTextOnly) { if (!m_pResources) return; CPDF_Dictionary* pList = m_pResources->GetDict("XObject"); if (!pList && m_pPageResources && m_pResources != m_pPageResources) pList = m_pPageResources->GetDict("XObject"); if (!pList) return; CPDF_Reference* pRes = ToReference(pList->GetElement(name)); if (!pRes) return; FX_BOOL bForm; if (m_pDocument->IsFormStream(pRes->GetRefObjNum(), bForm) && !bForm) return; } CPDF_Stream* pXObject = ToStream(FindResourceObj("XObject", name)); if (!pXObject) { m_bResourceMissing = TRUE; return; } CFX_ByteStringC type = pXObject->GetDict() ? pXObject->GetDict()->GetConstString("Subtype") : CFX_ByteStringC(); if (type == "Image") { if (m_Options.m_bTextOnly) { return; } CPDF_ImageObject* pObj = AddImage(pXObject, NULL, FALSE); m_LastImageName = name; m_pLastImage = pObj->m_pImage; if (!m_pObjectList->m_bHasImageMask) m_pObjectList->m_bHasImageMask = m_pLastImage->IsMask(); } else if (type == "Form") { AddForm(pXObject); } else { return; } }
iwPostWindow::iwPostWindow(GameWorldViewer& gwv) : IngameWindow(CGI_POSTOFFICE, 0xFFFF, 0xFFFF, 254, 295, _("Post office"), LOADER.GetImageN("resource", 41)), gwv(gwv) { AddImageButton( 0, 18, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 190)); // Viewer: 191 - Papier AddImageButton( 1, 56, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 30)); // Viewer: 31 - Soldat AddImageButton( 2, 91, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 20)); // Viewer: 21 - Geologe AddImageButton( 3, 126, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 28)); // Viewer: 29 - Wage AddImageButton( 4, 161, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 189)); // Viewer: 190 - Neue Nachricht AddImageButton( 5, 199, 25, 35, 35, TC_GREY, LOADER.GetImageN("io", 79)); // Viewer: 80 - Notiz AddImage( 6, 126, 151, LOADER.GetImageN("io", 228)); AddImageButton( 7, 18, 242, 30, 35, TC_GREY, LOADER.GetImageN("io", 225)); // Viewer: 226 - Hilfe AddImageButton( 8, 51, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 102)); // Viewer: 103 - Schnell zurück AddImageButton( 9, 81, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 103)); // Viewer: 104 - Zurück AddImageButton(10, 111, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor AddImageButton(11, 141, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor gotoButton = AddImageButton(14, 181, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 107)); // Goto, nur sichtbar wenn Nachricht mit Koordinaten da gotoButton->SetVisible(false); deleteButton = AddImageButton(15, 211, 246, 30, 26, TC_GREY, LOADER.GetImageN("io", 106)); // Mülleimer, nur sichtbar, wenn Nachricht da deleteButton->SetVisible(false); postMsgInfos = AddText(18, 127, 228, "", MakeColor(255, 188, 100, 88), glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM, SmallFont); postMsgInfos->SetVisible(false); postImage = AddImage(13, 127, 155, LOADER.GetImageN("io", 225)); // Multiline-Teil mit drei leeren Zeilen erzeugen ctrlMultiline* text = AddMultiline(12, 126, 141, 200, 50, TC_INVISIBLE, NormalFont, glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM | glArchivItem_Font::DF_NO_OUTLINE); text->EnableBox(false); text->AddString("", COLOR_WINDOWBROWN, false); text->AddString("", COLOR_WINDOWBROWN, false); text->AddString("", COLOR_WINDOWBROWN, false); SetMessageText(_("No letters!")); acceptButton = AddImageButton(16, 87, 185, 30, 26, TC_GREEN1, LOADER.GetImageN("io", 32)); // Button mit Haken, zum Annehmen von Verträgen acceptButton->SetVisible(false); declineButton = AddImageButton(17, 137, 185, 30, 26, TC_RED1, LOADER.GetImageN("io", 40)); // Button mit Kreuz, zum Ablehnen von Verträgen declineButton->SetVisible(false); currentMessage = 0; DisplayPostMessage(); lastSize = GameClient::inst().GetPostMessages().size(); }
iwTrade::iwTrade(const nobBaseWarehouse& wh, const GameWorldViewer& gwv, GameCommandFactory& gcFactory) : IngameWindow(wh.CreateGUIID(), (unsigned short) - 2, (unsigned short) - 2, 400, 194, _("Trade"), LOADER.GetImageN("resource", 41)), wh(wh), gwv(gwv), gcFactory(gcFactory), possibleSrcWarehouses(gwv.GetPlayer().GetWarehousesForTrading(wh)) { // Get title of the player SetTitle(_("Trade with %s") + gwv.GetWorld().GetPlayer(wh.GetPlayer()).name); // Gebäudebild und dessen Schatten AddImage( 0, 100, 144, LOADER.GetNationImage(wh.GetNation(), 250 + 5 * wh.GetBuildingType())); const unsigned left_column = 200; this->AddComboBox(4, left_column, 84, 160, 18, TC_GREY, NormalFont, 90); // Ware/Figure names this->AddText(1, left_column, 30, "Deal in:", COLOR_YELLOW, glArchivItem_Font::DF_LEFT, NormalFont); ctrlComboBox* box = this->AddComboBox(2, left_column, 44, 160, 18, TC_GREY, NormalFont, 200); // Ware or figure? box->AddString(_("Wares")); box->AddString(_("Settlers")); this->AddText(3, left_column, 70, "Type:", COLOR_YELLOW, glArchivItem_Font::DF_LEFT, NormalFont); // Create possible wares, figures for(unsigned i = 0; i < WARE_TYPES_COUNT; ++i) { // Only add one shield type if(GoodType(i) != ConvertShields(GoodType(i))) continue; // Don't add nothing or empty water if(i == GD_NOTHING || i == GD_WATEREMPTY) continue; wares.push_back(GoodType(i)); } for(unsigned i = 0; i < JOB_TYPES_COUNT; ++i) { // Can't trade boat carriers if(i == JOB_BOATCARRIER) continue; jobs.push_back(Job(i)); } AddImage(5, left_column + 20, 130, NULL, _("Ware you like to trade")); AddEdit(6, left_column + 34, 120, 39 , 20, TC_GREY, NormalFont)->SetNumberOnly(true); AddText(7, left_column + 75, 125, "/ 20", COLOR_YELLOW, glArchivItem_Font::DF_LEFT, NormalFont); AddTextButton(8, left_column, 150, 150, 22, TC_GREEN2, _("Send"), NormalFont); // Choose wares at first box->SetSelection(0); Msg_ComboSelectItem(2, 0); }
void ImageLoader::MaybeRegisterCSSImage(ImageLoader::Image* aImage) { NS_ASSERTION(aImage, "This should never be null!"); bool found = false; aImage->mRequests.GetWeak(mDocument, &found); if (found) { // This document already has a request. return; } imgRequestProxy* canonicalRequest = aImage->mRequests.GetWeak(nullptr); if (!canonicalRequest) { // The image was blocked or something. return; } nsRefPtr<imgRequestProxy> request; // Ignore errors here. If cloning fails for some reason we'll put a null // entry in the hash and we won't keep trying to clone. mInClone = true; canonicalRequest->Clone(this, getter_AddRefs(request)); mInClone = false; aImage->mRequests.Put(mDocument, request); AddImage(aImage); }
/** * Konstruktor von @p iwShip. * * @todo überprüfen und die restlichen Steuerelemente zur Funktion bringen * * @author OLiver */ iwShip::iwShip(GameWorldViewer* const gwv, dskGameInterface* const gi, noShip* const ship) : IngameWindow(CGI_SHIP, (unsigned short) - 2, (unsigned short) - 2, 252, 238, _("Ship register"), LOADER.GetImageN("resource", 41)), gwv(gwv), gi(gi), ship_id(ship ? GameClient::inst().GetPlayer(ship->GetPlayer())->GetShipID(ship) : 0), player(ship ? ship->GetPlayer() : GameClient::inst().GetPlayerID()) { AddImage( 0, 126, 101, LOADER.GetImageN("io", 228)); AddImageButton( 2, 18, 192, 30, 35, TC_GREY, LOADER.GetImageN("io", 225)); // Viewer: 226 - Hilfe AddImageButton( 3, 51, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 102)); // Viewer: 103 - Schnell zurück AddImageButton( 4, 81, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 103)); // Viewer: 104 - Zurück AddImageButton( 5, 111, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor AddImageButton( 6, 141, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor AddImageButton( 7, 181, 196, 30, 26, TC_GREY, LOADER.GetImageN("io", 107), _("Go to place")); // "Gehe Zu Ort" // Die Expeditionsweiterfahrbuttons AddImageButton(10, 60, 81, 18, 18, TC_GREY, LOADER.GetImageN("io", 187), _("Found colony"))->SetVisible(false); const int BUTTON_POS[6][2] = { {60, 61}, {80, 70}, {80, 90}, {60, 101}, {40, 90}, {40, 70} }; // Expedition abbrechen AddImageButton(11, 200, 143, 18, 18, TC_RED1, LOADER.GetImageN("io", 40), _("Return to harbor"))->SetVisible(false); // Die 6 Richtungen for(unsigned i = 0; i < 6; ++i) AddImageButton(12 + i, BUTTON_POS[i][0], BUTTON_POS[i][1], 18, 18, TC_GREY, LOADER.GetImageN("io", 181 + (i + 4) % 6))->SetVisible(false); }
bool CECardDialog::InitListBox() { if (m_ImageList) m_ImageList.Destroy(); if (!m_ImageList.Create(16,16, ILC_COLOR24 | ILC_MASK, LB_ITEM_COUNT, LB_ITEM_COUNT)) return false; // Add LISTBOX images to image list int nIndex=0; for (int i=0; i<LB_ITEM_COUNT; i++) { nIndex = AddImage(LB_ITEM[i].BitmapID); if (nIndex < 0) return false; } // Give Image list to list ctrl. m_ECardList.SetImageList(m_ImageList.m_hImageList, LVSIL_SMALL); // Add LISTBOX items m_ECardList.InsertColumn( 0, _T("ECARDS"), LVCFMT_LEFT, 100, -1 ); CString szText; for (int i=0; i<LB_ITEM_COUNT; i++) { szText.LoadString(LB_ITEM[i].TextID); m_ECardList.InsertItem(i,szText, i); } m_ECardList.SetColumnWidth (0, LVSCW_AUTOSIZE); m_ECardList.SetHoverTime(10); return true; }
/** * Konstruktor von @p dskIntro. * * @author FloSoft */ dskIntro::dskIntro() : Desktop(LOADER.GetImageN("menu", 0)) { // "Zurück" AddTextButton(0, 300, 550, 200, 22, TC_RED1, _("Back"), NormalFont); AddImage(11, 20, 20, LOADER.GetImageN("logo", 0)); }
int ResourceManager::GetLinkImageIndex(const wxString& sFileType, bool bHidden) { // Prepend 'Link' wxString sFullFileType = wxString::Format ( wxT("Link%s%s"), (bHidden)? wxT("Hidden") : wxT(""), sFileType.c_str() ); if(hImageIndex.find(sFullFileType) == hImageIndex.end()) { int nIndex = hImageIndex[sFullFileType]; return nIndex; } // Overlay the link image on the image wxBitmap bmp = GetImageForFileType(sFileType); if(!bmp.Ok()) return resLink; /* FIXME // // Default to 'text' // if(!img.Ok()) // img = GetImageForFileType(wxT("text/plain")); // TBI: Overlay link symbol unsigned char * puc = ico.GetIconData(); for(int i = 0; i < 60; i += 3) puc[i] = 255; */ return AddImage(sFullFileType, bmp); }
int ResourceManager::GetImageIndex(const wxString& sFileType, bool bHidden) { ResourceId resDefault = (bHidden)? resFileHidden : resFileNormal; if(sFileType.IsEmpty()) return resDefault; // Manage different images for hidden and non- // Add 'Hidden' to the start of hidden images wxString sFullFileType = wxString::Format ( wxT("%s%s"), (bHidden)? wxT("Hidden") : wxT(""), sFileType.c_str() ); TypeIndexMap::iterator it = hImageIndex.find(sFullFileType); if(it != hImageIndex.end()) { // We have already cached the image, return it int nIndex = it->second; return nIndex; } // We load the image ourselves to allow user to resize if necessary wxBitmap bmp = GetImageForFileType(sFileType); if(!bmp.Ok()) { wxLogDebug(wxT("GetImageForFileType('%s') failed, using 'resDefault'"), sFileType.c_str()); hImageIndex[sFullFileType] = resDefault; return resDefault; } int nNewIndex = AddImage(sFullFileType, bmp); return nNewIndex; }
int main( int argc, char **argv ) { int i; SetSystemLog( SYSLOG_FILE, stdout ); g.pdi = GetDisplayInterface(); g.pii = GetImageInterface(); g.x = 10; g.y = 10; for( i = 1; i < argc; i++ ) { AddImage( argv[i] ); } while( !g.flags.exit ) Relinquish(); // hmm what do we have to do here? { PIMAGE_DISPLAY pdi; pdi = g.images; while( pdi ) { CloseDisplay( pdi->display ); UnmakeImageFile( pdi->Loaded ); pdi = pdi->next; } } return 0; }
iwTrade::iwTrade(const nobBaseWarehouse& wh, const GameWorldViewer& gwv, GameCommandFactory& gcFactory) : IngameWindow(wh.CreateGUIID(), IngameWindow::posAtMouse, Extent(400, 194), _("Trade"), LOADER.GetImageN("resource", 41)), wh(wh), gwv(gwv), gcFactory(gcFactory), possibleSrcWarehouses(gwv.GetPlayer().GetWarehousesForTrading(wh)) { // Get title of the player SetTitle((boost::format(_("Trade with %s")) % gwv.GetWorld().GetPlayer(wh.GetPlayer()).name).str()); // Gebäudebild und dessen Schatten AddImage(0, DrawPoint(100, 144), LOADER.GetNationImage(wh.GetNation(), 250 + 5 * wh.GetBuildingType())); const unsigned left_column = 200; AddComboBox(4, DrawPoint(left_column, 84), Extent(160, 18), TC_GREY, NormalFont, 90); // Ware/Figure names AddText(1, DrawPoint(left_column, 30), "Deal in:", COLOR_YELLOW, FontStyle::LEFT, NormalFont); ctrlComboBox* box = this->AddComboBox(2, DrawPoint(left_column, 44), Extent(160, 18), TC_GREY, NormalFont, 200); // Ware or figure? box->AddString(_("Wares")); box->AddString(_("Settlers")); AddText(3, DrawPoint(left_column, 70), "Type:", COLOR_YELLOW, FontStyle::LEFT, NormalFont); // Create possible wares, figures for(unsigned i = 0; i < NUM_WARE_TYPES; ++i) { // Only add one shield type if(GoodType(i) != ConvertShields(GoodType(i))) continue; // Don't add empty water if(i == GD_WATEREMPTY) continue; wares.push_back(GoodType(i)); } for(unsigned i = 0; i < NUM_JOB_TYPES; ++i) { // Can't trade boat carriers if(i == JOB_BOATCARRIER) continue; jobs.push_back(Job(i)); } AddImage(5, DrawPoint(left_column + 20, 130), static_cast<ITexture*>(nullptr), _("Ware you like to trade")); AddEdit(6, DrawPoint(left_column + 34, 120), Extent(39, 20), TC_GREY, NormalFont)->SetNumberOnly(true); AddText(7, DrawPoint(left_column + 75, 125), "/ 20", COLOR_YELLOW, FontStyle::LEFT, NormalFont); AddTextButton(8, DrawPoint(left_column, 150), Extent(150, 22), TC_GREEN2, _("Send"), NormalFont); // Choose wares at first box->SetSelection(0); Msg_ComboSelectItem(2, 0); }
void csBlob::StopAnimations () { curanim = 0; curanim_index = 0; curanim_timeleft = anim_delay; if (!curanim_remain) AddImage ("__main__", curanim_origimg); }
ImageView* const ImageGrid::AddBlankImage( const QSize& imageSize, int id ) { QImage newBlankImage( imageSize, QImage::Format_RGB888 ); newBlankImage.fill( 0xFFFFFF ); ImageView* const addedImageView = AddImage( newBlankImage, QString(), id ); return addedImageView; }
iwBuilding::iwBuilding(GameWorldView& gwv, GameCommandFactory& gcFactory, nobUsual* const building) : IngameWindow(building->CreateGUIID(), (unsigned short) - 2, (unsigned short) - 2, 226, 194, _(BUILDING_NAMES[building->GetBuildingType()]), LOADER.GetImageN("resource", 41)), gwv(gwv), gcFactory(gcFactory), building(building) { // Arbeitersymbol AddImage(0, 28, 39, LOADER.GetMapImageN(2298)); // Exception: charburner if (building->GetBuildingType() != BLD_CHARBURNER) { AddImage(13, 28, 39, LOADER.GetMapImageN(2300 + USUAL_BUILDING_CONSTS[building->GetBuildingType() - 10].job)); } else { AddImage(13, 28, 39, LOADER.GetImageN("io_new", 5)); } // Gebäudesymbol AddImage(1, 117, 114, building->GetBuildingImage()); // Symbol der produzierten Ware (falls hier was produziert wird) if(USUAL_BUILDING_CONSTS[building->GetBuildingType() - 10].produced_ware != GD_NOTHING) { AddImage(2, 196, 39, LOADER.GetMapImageN(2298)); AddImage(3, 196, 39, LOADER.GetMapImageN(2250 + USUAL_BUILDING_CONSTS[building->GetBuildingType() - 10].produced_ware)); } // Info AddImageButton( 4, 16, 147, 30, 32, TC_GREY, LOADER.GetImageN("io", 225), _("Help")); // Abreißen AddImageButton( 5, 50, 147, 34, 32, TC_GREY, LOADER.GetImageN("io", 23), _("Demolish house")); // Produktivität einstellen (196,197) (bei Spähturm ausblenden) Window* enable_productivity = AddImageButton( 6, 90, 147, 34, 32, TC_GREY, LOADER.GetImageN("io", ((building->IsProductionDisabledVirtual()) ? 197 : 196))); if(building->GetBuildingType() == BLD_LOOKOUTTOWER) enable_productivity->SetVisible(false); // Bei Bootsbauer Button zum Umwählen von Booten und Schiffen if(building->GetBuildingType() == BLD_SHIPYARD) { // Jenachdem Boot oder Schiff anzeigen unsigned io_dat_id = (static_cast<nobShipYard*>(building)->GetMode() == nobShipYard::BOATS) ? IODAT_BOAT_ID : IODAT_SHIP_ID; AddImageButton(11, 130, 147, 43, 32, TC_GREY, LOADER.GetImageN("io", io_dat_id)); } // "Gehe Zum Ort" AddImageButton( 7, 179, 147, 30, 32, TC_GREY, LOADER.GetImageN("io", 107), _("Go to place")); // Gebäudebild und dessen Schatten AddImage( 8, 117, 114, LOADER.GetNationImage(building->GetNation(), 250 + 5 * building->GetBuildingType())); // Produktivitätsanzeige (bei Katapulten und Spähtürmen ausblenden) Window* productivity = AddPercent(9, 59, 31, 106, 16, TC_GREY, 0xFFFFFF00, SmallFont, building->GetProductivityPointer()); if(building->GetBuildingType() == BLD_CATAPULT || building->GetBuildingType() == BLD_LOOKOUTTOWER) productivity->SetVisible(false); AddText(10, 113, 50, _("(House unoccupied)"), COLOR_RED, glArchivItem_Font::DF_CENTER, NormalFont); // "Go to next" (building of same type) AddImageButton( 12, 179, 115, 30, 32, TC_GREY, LOADER.GetImageN("io_new", 11), _("Go to next building of same type")); }
void IdePngDes::Load(const char *_filename) { Clear(); filename = _filename; filetime = FileGetTime(filename); Image m = StreamRaster::LoadFileAny(filename); AddImage(filename, m, false); SingleMode(); }
/** * Konstruktor von @p iwOptionsWindow. * * @author OLiver */ iwOptionsWindow::iwOptionsWindow(dskGameInterface* gameDesktop) : IngameWindow(CGI_OPTIONSWINDOW, 0xFFFF, 0xFFFF, 300, 515, _("Game menu"), LOADER.GetImageN("resource", 41)) { this->gameDesktop = gameDesktop; // Der Soldat oben AddImage(1, 150, 36, LOADER.GetImageN("io", 30)); // Versionszeile AddVarText(2, 150, 76, _("Return To The Roots v%s-%s"), COLOR_YELLOW, glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM, NormalFont, 2, GetWindowVersion(), GetWindowRevisionShort()); // Copyright AddVarText(3, 150, 96, _("© 2005 - %s Settlers Freaks"), COLOR_YELLOW, glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM, NormalFont, 1, GetCurrentYear()); // "Tastaturbelegung" AddImageButton(4, 35, 120, 35, 35, TC_GREEN2, LOADER.GetImageN("io", 79)); AddText(5, 85, 140, _("Keyboard layout"), COLOR_YELLOW, 0 | glArchivItem_Font::DF_BOTTOM, NormalFont); // "'Lies mich'-Datei laden" AddImageButton(6, 35, 160, 35, 35, TC_GREEN2, LOADER.GetImageN("io", 79)); AddText(7, 85, 180, _("Load 'ReadMe' file"), COLOR_YELLOW, 0 | glArchivItem_Font::DF_BOTTOM, NormalFont); // "Spiel laden!" // TODO: Implement //AddImageButton( 8, 35, 210, 35, 35, TC_GREEN2, LOADER.GetImageN("io", 48)); //AddText(9, 85, 230, _("Load game!"), COLOR_YELLOW, 0 | glArchivItem_Font::DF_BOTTOM, NormalFont); // "Spiel speichern!" // TODO: Move back down to y=250 (Button) 270 (Text) after Load button is implemented AddImageButton(10, 35, 230, 35, 35, TC_GREEN2, LOADER.GetImageN("io", 47)); AddText(11, 85, 255, _("Save game!"), COLOR_YELLOW, 0 | glArchivItem_Font::DF_BOTTOM, NormalFont); // Geräusche an/aus AddImageButton(12, 35, 300, 35, 35, TC_GREEN2, LOADER.GetImageN("io", 114 + !SETTINGS.sound.effekte)); //-V807 // Musik an/aus AddImageButton(13, 35, 340, 35, 35, TC_GREEN2, LOADER.GetImageN("io", 116 + !SETTINGS.sound.musik)); // Geräuschlautstärke AddProgress(14, 100, 306, 160, 22, TC_GREEN2, 139, 138, 10) ->SetPosition(SETTINGS.sound.effekte_volume * 10 / 255); // Musiklautstärke AddProgress(15, 100, 346, 160, 22, TC_GREEN2, 139, 138, 10) ->SetPosition(SETTINGS.sound.musik_volume * 10 / 255); //// Music Player AddTextButton(16, 100, 380, 160, 22, TC_GREEN2, _("Music player"), NormalFont); // Advanced Options AddTextButton(18, 67, 412, 168, 24, TC_GREEN2, _("Advanced"), NormalFont); // "Spiel aufgeben" AddTextButton(17, 67, 443, 168, 24, TC_RED1, _("Surrender"), NormalFont); // "Spiel beenden" AddTextButton(0, 67, 474, 168, 24, TC_RED1, _("End game"), NormalFont); }
void IdePngDes::Create(const char *_filename) { Clear(); filename = _filename; filetime = GetSysTime(); Image m = CreateImage(Size(16, 16), Null); AddImage(filename, m, false); SingleMode(); }
BOOL CDConsoleDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here //设置列表框为单选模式 m_DcUsers.ModifyStyle(0, LVS_SINGLESEL); m_DcUsers.InsertColumn(DCUSERS_RESID, _T("ResourceID"), LVCFMT_LEFT, 70); m_DcUsers.InsertColumn(DCUSERS_STATUS, _T("UserStatus"), LVCFMT_LEFT, 100); m_DcUsers.InsertColumn(DCUSERS_NAME, _T("UserName"), LVCFMT_LEFT, 70); m_DcUsers.InsertColumn(DCUSERS_CATEGORY, _T("UserCategory"), LVCFMT_LEFT, 85); m_DcUsers.InsertColumn(DCUSERS_PRIORITY, _T("UserPriority"), LVCFMT_LEFT, 85); //图片列表 m_ImageList.Create(30, 30, ILC_COLORDDB, 8, 1); AddImage(m_ImageList, IDB_BITMAP_CAMERA_OFFLINE); AddImage(m_ImageList, IDB_BITMAP_CAMERA_ONLINE); AddImage(m_ImageList, IDB_BITMAP_DISPATCHER_OFFLINE); AddImage(m_ImageList, IDB_BITMAP_DISPATCHER_ONLINE); AddImage(m_ImageList, IDB_BITMAP_GWUSER_OFFLINE); AddImage(m_ImageList, IDB_BITMAP_GWUSER_ONLINE); AddImage(m_ImageList, IDB_BITMAP_PTTUSER_OFFLINE); AddImage(m_ImageList, IDB_BITMAP_PTTUSER_ONLINE); m_DcUsers.SetImageList(&m_ImageList, LVSIL_SMALL); m_DcGroups.SetImageList(&m_ImageList, LVSIL_SMALL); m_ImageList.Detach(); //设置List风格:全选、子列支持图片 m_DcUsers.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP | LVS_EX_SUBITEMIMAGES | LVS_EX_INFOTIP); //设置坐标 CRect rect; GetDlgItem(IDC_STATIC_DC)->GetWindowRect(&rect); ScreenToClient(&rect); CRect rt(rect); rt.left = 10; rt.top = 50; rt.right -= 10; m_DcUsers.MoveWindow(rt); m_DcGroups.MoveWindow(rt); m_PatchGroups.MoveWindow(rt); m_DcUsers.ShowWindow(SW_SHOW); m_DcGroups.ShowWindow(SW_HIDE); m_PatchGroups.ShowWindow(SW_HIDE); //initial User Type comboBox m_cmbObjSel.InsertString(0, _T("DcUsers")); m_cmbObjSel.InsertString(1, _T("DcGroups")); m_cmbObjSel.InsertString(2, _T("PatchGroups")); m_cmbObjSel.SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
void csBlob::Update (csTicks elapsed) { if (mover) { if (mover->Update (elapsed, this)) { delete mover; mover = 0; } } if (destalpha_ticks > 0) { destalpha_ticks -= elapsed; if (destalpha_ticks <= 0) { destalpha_ticks = 0; alpha = destalpha; } else { alpha = destalpha + float (destalpha_ticks) * destalpha_factor * (srcalpha - destalpha); } int a = int (alpha * 255.0); if (a > 255) a = 255; ualpha = uint8 (a); } if (curanim) { bool changed = false; curanim_timeleft -= elapsed; while (curanim_index == -1 || curanim_timeleft <= 0) { changed = true; curanim_index++; if (curanim_index >= int (curanim->images.GetSize ())) { if (curanim_loop) curanim_index = 0; else { StopAnimations (); return; } } curanim_timeleft += anim_delay; } if (changed) { AddImage ("__main__", curanim->images[curanim_index]); } } }
//LoadImage----------------------------------------------------------------- bool TextureManager::LoadImage( const String& imageFileName, GLuint minFilter, GLuint maxFilter, bool forceMipmap, bool resizeIfNeeded ) { // Make sure the image is in the map: AddImage( imageFileName ); // Load the image: TextureIter iter = mTextureMap.find( imageFileName ); if ( iter != mTextureMap.end() ) return iter->second->Load( minFilter, maxFilter, forceMipmap, resizeIfNeeded ); return false; }
iwPostWindow::iwPostWindow(GameWorldView& gwv, PostBox& postBox) : IngameWindow(CGI_POSTOFFICE, IngameWindow::posLastOrCenter, Extent(254, 295), _("Post office"), LOADER.GetImageN("resource", 41)), gwv(gwv), postBox(postBox), showAll(true), curCategory(PostCategory::General), curMsg(nullptr), lastHasMissionGoal(true) { AddImageButton(ID_SHOW_ALL, DrawPoint(18, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 190)); // Viewer: 191 - Papier AddImageButton(ID_SHOW_MIL, DrawPoint(56, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 30)); // Viewer: 31 - Soldat AddImageButton(ID_SHOW_GEO, DrawPoint(91, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 20)); // Viewer: 21 - Geologe AddImageButton(ID_SHOW_ECO, DrawPoint(126, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 28)); // Viewer: 29 - Wage AddImageButton(ID_SHOW_GEN, DrawPoint(161, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 189)); // Viewer: 190 - Neue Nachricht AddImageButton(ID_SHOW_GOAL, DrawPoint(199, 25), Extent(35, 35), TC_GREY, LOADER.GetImageN("io", 79)); // Viewer: 80 - Notiz AddImage(0, DrawPoint(126, 151), LOADER.GetImageN("io", 228)); AddImageButton(ID_HELP, DrawPoint(18, 242), Extent(30, 35), TC_GREY, LOADER.GetImageN("io", 225)); // Viewer: 226 - Hilfe AddImageButton(ID_GO_START, DrawPoint(51, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 102)); // Viewer: 103 - Schnell zurück AddImageButton(ID_GO_BACK, DrawPoint(81, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 103)); // Viewer: 104 - Zurück AddImageButton(ID_GO_FWD, DrawPoint(111, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 104)); // Viewer: 105 - Vor AddImageButton(ID_GO_END, DrawPoint(141, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 105)); // Viewer: 106 - Schnell vor // Goto, nur sichtbar wenn Nachricht mit Koordinaten da AddImageButton(ID_GOTO, DrawPoint(181, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 107))->SetVisible(false); // Mülleimer, nur sichtbar, wenn Nachricht da AddImageButton(ID_DELETE, DrawPoint(211, 246), Extent(30, 26), TC_GREY, LOADER.GetImageN("io", 106))->SetVisible(false); AddText(ID_INFO, DrawPoint(127, 228), "", MakeColor(255, 188, 100, 88), FontStyle::CENTER | FontStyle::BOTTOM, SmallFont) ->SetVisible(false); AddImage(ID_IMG, DrawPoint(127, 155), LOADER.GetImageN("io", 225)); // Multiline-Teil mit drei leeren Zeilen erzeugen ctrlMultiline* text = AddMultiline(ID_TEXT, DrawPoint(126, 141), Extent(200, 0), TC_INVISIBLE, NormalFont, FontStyle::CENTER | FontStyle::BOTTOM | FontStyle::NO_OUTLINE); text->SetNumVisibleLines(4); text->ShowBackground(false); // Button with OK and deny sign (tick and cross) for contracts AddImageButton(ID_ACCEPT, DrawPoint(87, 185), Extent(30, 26), TC_GREEN1, LOADER.GetImageN("io", 32))->SetVisible(false); AddImageButton(ID_DENY, DrawPoint(137, 185), Extent(30, 26), TC_RED1, LOADER.GetImageN("io", 40))->SetVisible(false); FilterMessages(); curMsgId = curMsgIdxs.size(); DisplayPostMessage(); }
/** * Konstruktor von @p iwMerchandiseStatistics. * * @author jh */ iwMerchandiseStatistics::iwMerchandiseStatistics() : IngameWindow(CGI_MERCHANDISE_STATISTICS, 0xFFFE, 0xFFFE, 252, 310, _("Merchandise"), LOADER.GetImageN("resource", 41)), currentTime(STAT_1H) { // Statistikfeld AddImage(0, 10 + 115, 23 + 81, LOADER.GetImageN("io", 228)); // Waren-Buttons // obere Reihe ctrlMultiSelectGroup* types = AddMultiSelectGroup(22, ctrlOptionGroup::ILLUMINATE); types->AddImageButton(1, 17, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_WOOD), _("Wood")); types->AddImageButton(2, 48, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_BOARDS), _("Boards")); types->AddImageButton(3, 79, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_STONES), _("Stones")); types->AddImageButton(4, 110, 192, 30, 30, TC_GREY, LOADER.GetImageN("io", 80), _("Food")); types->AddImageButton(5, 141, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_WATER), _("Water")); types->AddImageButton(6, 172, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_BEER), _("Beer")); types->AddImageButton(7, 203, 192, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_COAL), _("Coal")); // untere Reihe types->AddImageButton(8, 17, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_IRONORE), _("Ironore")); types->AddImageButton(9, 48, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_GOLD), _("Gold")); types->AddImageButton(10, 79, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_IRON), _("Iron")); types->AddImageButton(11, 110, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_COINS), _("Coins")); types->AddImageButton(12, 141, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_HAMMER), _("Tools")); types->AddImageButton(13, 172, 227, 30, 30, TC_GREY, LOADER.GetImageN("io", 111), _("Weapons")); types->AddImageButton(14, 203, 227, 30, 30, TC_GREY, LOADER.GetMapImageN(2250 + GD_BOAT), _("Boats")); // Hilfe AddImageButton(16, 17, 261, 30, 32, TC_GREY, LOADER.GetImageN("io", 21), _("Help")); // Mülleimer AddImageButton(17, 49, 263, 30, 28, TC_GREY, LOADER.GetImageN("io", 106), _("Delete all")); // Zeiten ctrlOptionGroup* times = AddOptionGroup(23, ctrlOptionGroup::ILLUMINATE); times->AddTextButton(18, 81, 263, 36, 28, TC_GREY, _("15 m"), NormalFont); times->AddTextButton(19, 119, 263, 36, 28, TC_GREY, _("1 h"), NormalFont); times->AddTextButton(20, 155, 263, 36, 28, TC_GREY, _("4 h"), NormalFont); times->AddTextButton(21, 191, 263, 36, 28, TC_GREY, _("16 h"), NormalFont); times->SetSelection(19); // Zeit-Werte an der x-Achse timeAnnotations = std::vector<ctrlText*>(7); for (unsigned i = 0; i < 7; ++i) { timeAnnotations[i] = AddText(32 + i, 211 + i, 125 + i, "", MakeColor(255, 136, 96, 52), glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_TOP, LOADER.GetFontN("resource", 0)); } // Aktueller Maximalwert an der y-Achse maxValue = AddText(31, 211, 55, "1", MakeColor(255, 136, 96, 52), glArchivItem_Font::DF_RIGHT | glArchivItem_Font::DF_VCENTER, LOADER.GetFontN("resource", 0)); }
sf::Uint16 ResourceManager::LoadNextImage() { if(mImagesToLoad.size() <= 0) return mMaxImageQueueSize; ImageProperties p = mImagesToLoad.front(); mImagesToLoad.pop(); Logger::Debug(LogOrigin::RESOURCEMANAGER, "Loading image " + p.Key + " from queue."); if(!AddImage(p.Path, p.Name, p.Width, p.Height, p.Key)) { Logger::Critical(LogOrigin::RESOURCEMANAGER, "Could not load image " + p.Key); } return int(mImagesToLoad.size()); }
void ImageView::SetImageBitmap(const std::string& filename, float min, float max) { int minLevel = ceilf(logf(min) / logf(2.0f)); int maxLevel = ceilf(logf(max) / logf(2.0f)); ImageAttributes attributes; const Vector3 size = Self().GetCurrentSize(); if(minLevel==maxLevel) { // Single image detail level, no need for any notifications. const float detail = powf(2.0f, maxLevel); attributes.SetSize( size.x * detail, size.y * detail ); Image image = Image::New( filename, attributes); mImageActor.SetImage( image ); } else { // Multi image detail level... for( int level = minLevel; level <= maxLevel; level++) { const float minDetail = powf(2.0f, level - 1); const float maxDetail = powf(2.0f, level); ImageRequest req(filename, size.x * maxDetail, size.y * maxDetail ); if(level==minLevel) { AddImage(req, LessThanCondition(maxDetail) ); } else if(level==maxLevel) { AddImage(req, GreaterThanCondition(minDetail) ); } else { AddImage(req, InsideCondition(minDetail, maxDetail) ); } } } }
bool IdeIconDes::Load(const char *_filename) { Clear(); filename = _filename; filetime = FileGetTime(filename); Array<ImlImage> m; int f; if(!LoadIml(LoadFile(filename), m, f)) return false; format = f; for(int i = 0; i < m.GetCount(); i++) AddImage(m[i].name, m[i].image, m[i].exp); return true; }
iwDemolishBuilding::iwDemolishBuilding(GameWorldViewer* const gwv, const noBaseBuilding* building, const bool flag) : IngameWindow(building->CreateGUIID(), 0xFFFE, 0xFFFE, 200, 200, _("Demolish?"), LOADER.GetImageN("resource", 41)), gwv(gwv), building(building), flag(flag) { // Ja AddImageButton(0, 14, 140, 66, 40, TC_RED1, LOADER.GetImageN("io", 32)); //-V525 // Nein AddImageButton(1, 82, 140, 66, 40, TC_GREY, LOADER.GetImageN("io", 40)); // Gehe zum Standort AddImageButton(2, 150, 140, 36, 40, TC_GREY, LOADER.GetImageN("io", 107)); // Gebäudebild AddImage(3, 104, 109, building->GetBuildingImage()); // Gebäudename AddText(4, 100, 125, _(BUILDING_NAMES[building->GetBuildingType()]), 0xFFFFFF00, glArchivItem_Font::DF_CENTER, NormalFont); }
csTicks csBlob::PlayAnimation (const char* animname, bool loop, bool remain, csTicks delay) { StopAnimations (); anim_delay = delay; curanim = animations.Get (animname, 0); if (!curanim) return 0; curanim_loop = loop; curanim_remain = remain; curanim_index = -1; curanim_timeleft = 0; AddImage ("__main__", curanim->images[0]); return delay * curanim->images.GetSize (); }
//================================================================================================================ void HUDEditorSystem::OnMouseDown(WPARAM btnState, int x, int y) { // Start a left button drag of an item if ((btnState & MK_LBUTTON) != 0) { stampPressed = true; CalculateSelectedMousePosition(x, y); // Adds a new image to the hud from the selected image image in the image cache if in image // place mode AddImage(); // Selects a image so it can be moved, if it is moving then this will be skipped // so that the image can be placed back on the hud with a left click bool goingToMove = MoveImageStart(); // If a image is being moved place the image at the clicked position if in image move mode if (!goingToMove) MoveImageEnd(); // Selects a image so it can be cloned, if it is moving then this will be skipped // so that the image clone can be added to the hud with a left click bool goingToClone = CloneImageStart(); // If a image is being moved place the image at the clicked position if in image clone mode if (!goingToClone) CloneImageEnd(); // Selects a image on the hud and deletes it if in image delete mode DeleteImage(); // Selects the button to be resized if in button resize mode ResizeImageStart(); // If applicable, Add a text if in text mode AddText(); // Selects a text so it can be moved, if it is moving then this will be skipped // so that the text can be placed back on the hud with a left click goingToMove = MoveTextStart(); // If a text is being moved place the text at the clicked position if in text move mode if (!goingToMove) MoveTextEnd(); // Selects a text so it can be cloned, if it is moving then this will be skipped // so that the text clone can be added to the hud with a left click goingToClone = CloneTextStart(); // If a text is being moved place the text at the clicked position if in text clone mode if (!goingToClone) CloneTextEnd(); // Selects a text on the hud and deletes it if in text delete mode DeleteText(); } }