Esempio n. 1
0
static void AddGameConfigNode(GameConfig *config, json_t *root)
{
	char buf[32];
	json_t *subConfig = json_new_object();
	json_insert_pair_into_object(
		subConfig, "FriendlyFire", json_new_bool(config->FriendlyFire));
	sprintf(buf, "%u", config->RandomSeed);
	json_insert_pair_into_object(
		subConfig, "RandomSeed", json_new_number(buf));
	JSON_UTILS_ADD_ENUM_PAIR(subConfig, "Difficulty", config->Difficulty, DifficultyStr);
	json_insert_pair_into_object(
		subConfig, "SlowMotion", json_new_bool(config->SlowMotion));
	AddIntPair(subConfig, "EnemyDensity", config->EnemyDensity);
	AddIntPair(subConfig, "NonPlayerHP", config->NonPlayerHP);
	AddIntPair(subConfig, "PlayerHP", config->PlayerHP);
	json_insert_pair_into_object(
		subConfig, "Fog", json_new_bool(config->Fog));
	AddIntPair(subConfig, "SightRange", config->SightRange);
	json_insert_pair_into_object(
		subConfig, "Shadows", json_new_bool(config->Shadows));
	json_insert_pair_into_object(
		subConfig, "MoveWhenShooting", json_new_bool(config->MoveWhenShooting));
	JSON_UTILS_ADD_ENUM_PAIR(
		subConfig, "SwitchMoveStyle", config->SwitchMoveStyle, SwitchMoveStyleStr);
	json_insert_pair_into_object(
		subConfig, "ShotsPushback", json_new_bool(config->ShotsPushback));
	JSON_UTILS_ADD_ENUM_PAIR(
		subConfig, "AllyCollision", config->AllyCollision, AllyCollisionStr);
	json_insert_pair_into_object(
		subConfig, "HealthPickups", json_new_bool(config->HealthPickups));
	json_insert_pair_into_object(root, "Game", subConfig);
}
Esempio n. 2
0
int MapArchiveSave(const char *filename, CampaignSetting *c)
{
	int res = 1;
	json_t *root = NULL;

	char relbuf[CDOGS_PATH_MAX];
	if (strcmp(StrGetFileExt(filename), "cdogscpn") == 0 ||
		strcmp(StrGetFileExt(filename), "CDOGSCPN") == 0)
	{
		strcpy(relbuf, filename);
	}
	else
	{
		sprintf(relbuf, "%s.cdogscpn", filename);
	}
	char buf[CDOGS_PATH_MAX];
	RealPath(relbuf, buf);
	// Make dir but ignore error, as we may be saving over an existing dir
	mkdir_deep(buf);

	// Campaign
	root = json_new_object();
	AddIntPair(root, "Version", MAP_VERSION);
	AddStringPair(root, "Title", c->Title);
	AddStringPair(root, "Author", c->Author);
	AddStringPair(root, "Description", c->Description);
	AddIntPair(root, "Missions", c->Missions.size);
	char buf2[CDOGS_PATH_MAX];
	sprintf(buf2, "%s/campaign.json", buf);
	if (!TrySaveJSONFile(root, buf2))
	{
		res = 0;
		goto bail;
	}

	json_free_value(&root);
	root = json_new_object();
	json_insert_pair_into_object(root, "Missions", SaveMissions(&c->Missions));
	sprintf(buf2, "%s/missions.json", buf);
	if (!TrySaveJSONFile(root, buf2))
	{
		res = 0;
		goto bail;
	}

	json_free_value(&root);
	root = json_new_object();
	json_insert_pair_into_object(
		root, "Characters", SaveCharacters(&c->characters));
	sprintf(buf2, "%s/characters.json", buf);
	if (!TrySaveJSONFile(root, buf2))
	{
		res = 0;
		goto bail;
	}

bail:
	json_free_value(&root);
	return res;
}
Esempio n. 3
0
static json_t *SaveClassicDoors(Mission *m)
{
	json_t *node = json_new_object();
	AddBoolPair(node, "Enabled", m->u.Classic.Doors.Enabled);
	AddIntPair(node, "Min", m->u.Classic.Doors.Min);
	AddIntPair(node, "Max", m->u.Classic.Doors.Max);
	return node;
}
Esempio n. 4
0
static json_t *SaveClassicPillars(Mission *m)
{
	json_t *node = json_new_object();
	AddIntPair(node, "Count", m->u.Classic.Pillars.Count);
	AddIntPair(node, "Min", m->u.Classic.Pillars.Min);
	AddIntPair(node, "Max", m->u.Classic.Pillars.Max);
	return node;
}
Esempio n. 5
0
static void AddGraphicsConfigNode(GraphicsConfig *config, json_t *root)
{
	json_t *subConfig = json_new_object();
	AddIntPair(subConfig, "Brightness", config->Brightness);
	AddIntPair(subConfig, "ResolutionWidth", config->Res.x);
	AddIntPair(subConfig, "ResolutionHeight", config->Res.y);
	json_insert_pair_into_object(
		subConfig, "Fullscreen", json_new_bool(config->Fullscreen));
	AddIntPair(subConfig, "ScaleFactor", config->ScaleFactor);
	AddIntPair(subConfig, "ShakeMultiplier", config->ShakeMultiplier);
	JSON_UTILS_ADD_ENUM_PAIR(subConfig, "ScaleMode", config->ScaleMode, ScaleModeStr);
	json_insert_pair_into_object(root, "Graphics", subConfig);
}
Esempio n. 6
0
static void AddSoundConfigNode(SoundConfig *config, json_t *root)
{
	json_t *subConfig = json_new_object();
	AddIntPair(subConfig, "SoundVolume", config->SoundVolume);
	AddIntPair(subConfig, "MusicVolume", config->MusicVolume);
	json_insert_pair_into_object(
		subConfig, "Footsteps", json_new_bool(config->Footsteps));
	json_insert_pair_into_object(
		subConfig, "Hits", json_new_bool(config->Hits));
	json_insert_pair_into_object(
		subConfig, "Reloads", json_new_bool(config->Reloads));
	json_insert_pair_into_object(root, "Sound", subConfig);
}
Esempio n. 7
0
static json_t *CreateMissionNode(MissionSave *m)
{
	json_t *subConfig = json_new_object();
	AddCampaignNode(&m->Campaign, subConfig);
	json_insert_pair_into_object(subConfig, "Password", json_new_string(m->Password));
	AddIntPair(subConfig, "MissionsCompleted", m->MissionsCompleted);
	return subConfig;
}
Esempio n. 8
0
static json_t *SaveObjectives(CArray *a)
{
	json_t *objectivesNode = json_new_array();
	int i;
	for (i = 0; i < (int)a->size; i++)
	{
		json_t *objNode = json_new_object();
		MissionObjective *mo = CArrayGet(a, i);
		AddStringPair(objNode, "Description", mo->Description);
		AddStringPair(objNode, "Type", ObjectiveTypeStr(mo->Type));
		AddIntPair(objNode, "Index", mo->Index);
		AddIntPair(objNode, "Count", mo->Count);
		AddIntPair(objNode, "Required", mo->Required);
		AddIntPair(objNode, "Flags", mo->Flags);
		json_insert_child(objectivesNode, objNode);
	}
	return objectivesNode;
}
Esempio n. 9
0
static void AddKeysNode(input_keys_t *keys, json_t *parent)
{
	json_t *subConfig = json_new_object();
	// TODO: key names (there's no key name to int conversion)
	AddIntPair(subConfig, "left", keys->left);
	AddIntPair(subConfig, "right", keys->right);
	AddIntPair(subConfig, "up", keys->up);
	AddIntPair(subConfig, "down", keys->down);
	AddIntPair(subConfig, "button1", keys->button1);
	AddIntPair(subConfig, "button2", keys->button2);
	AddIntPair(subConfig, "map", keys->map);
	json_insert_pair_into_object(parent, "Keys", subConfig);
}
Esempio n. 10
0
static void ConfigSaveVisit(const Config *c, json_t *node)
{
	switch (c->Type)
	{
	case CONFIG_TYPE_STRING:
		CASSERT(false, "not implemented");
		break;
	case CONFIG_TYPE_INT:
		AddIntPair(node, c->Name, c->u.Int.Value);
		break;
	case CONFIG_TYPE_FLOAT:
		CASSERT(false, "not implemented");
		break;
	case CONFIG_TYPE_BOOL:
		json_insert_pair_into_object(
			node, c->Name, json_new_bool(c->u.Bool.Value));
		break;
	case CONFIG_TYPE_ENUM:
		JSON_UTILS_ADD_ENUM_PAIR(
			node, c->Name, c->u.Enum.Value, c->u.Enum.EnumToStr);
		break;
	case CONFIG_TYPE_GROUP:
		{
			json_t *child = node;
			// If the config has no name, then it is the root element
			// Add children directly to the node
			// Otherwise, create a new child
			if (c->Name != NULL)
			{
				child = json_new_object();
			}
			CA_FOREACH(Config, cg, c->u.Group)
				ConfigSaveVisit(cg, child);
			CA_FOREACH_END()
			if (c->Name != NULL)
			{
				json_insert_pair_into_object(node, c->Name, child);
			}
		}
		break;
	default:
		CASSERT(false, "Unknown config type");
		break;
	}
}
Esempio n. 11
0
static json_t *SaveStaticCharacters(Mission *m)
{
	json_t *chars = json_new_array();
	CA_FOREACH(CharacterPositions, cp, m->u.Static.Characters)
		json_t *charNode = json_new_object();
		AddIntPair(charNode, "Index", cp->Index);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)cp->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&cp->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			charNode, "Positions", positions);
		json_insert_child(chars, charNode);
	CA_FOREACH_END()
	return chars;
}
Esempio n. 12
0
static json_t *SaveStaticKeys(Mission *m)
{
	json_t *keys = json_new_array();
	CA_FOREACH(KeyPositions, kp, m->u.Static.Keys)
		json_t *keyNode = json_new_object();
		AddIntPair(keyNode, "Index", kp->Index);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)kp->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&kp->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			keyNode, "Positions", positions);
		json_insert_child(keys, keyNode);
	CA_FOREACH_END()
	return keys;
}
Esempio n. 13
0
static json_t *SaveClassicRooms(Mission *m)
{
	json_t *node = json_new_object();
	AddIntPair(node, "Count", m->u.Classic.Rooms.Count);
	AddIntPair(node, "Min", m->u.Classic.Rooms.Min);
	AddIntPair(node, "Max", m->u.Classic.Rooms.Max);
	AddBoolPair(node, "Edge", m->u.Classic.Rooms.Edge);
	AddBoolPair(node, "Overlap", m->u.Classic.Rooms.Overlap);
	AddIntPair(node, "Walls", m->u.Classic.Rooms.Walls);
	AddIntPair(node, "WallLength", m->u.Classic.Rooms.WallLength);
	AddIntPair(node, "WallPad", m->u.Classic.Rooms.WallPad);
	return node;
}
Esempio n. 14
0
static json_t *SaveStaticObjectives(Mission *m)
{
	json_t *objs = json_new_array();
	CA_FOREACH(ObjectivePositions, op, m->u.Static.Objectives)
		json_t *objNode = json_new_object();
		AddIntPair(objNode, "Index", op->Index);
		json_t *positions = json_new_array();
		for (int j = 0; j < (int)op->Positions.size; j++)
		{
			Vec2i *pos = CArrayGet(&op->Positions, j);
			json_insert_child(positions, SaveVec2i(*pos));
		}
		json_insert_pair_into_object(
			objNode, "Positions", positions);
		json_insert_pair_into_object(
			objNode, "Indices", SaveIntArray(&op->Indices));
		json_insert_child(objs, objNode);
	CA_FOREACH_END()
	return objs;
}
Esempio n. 15
0
static json_t *SaveCharacters(CharacterStore *s)
{
	json_t *charNode = json_new_array();
	CA_FOREACH(Character, c, s->OtherChars)
		json_t *node = json_new_object();
		AddStringPair(node, "Class", c->Class->Name);
		AddColorPair(node, "Skin", c->Colors.Skin);
		AddColorPair(node, "Arms", c->Colors.Arms);
		AddColorPair(node, "Body", c->Colors.Body);
		AddColorPair(node, "Legs", c->Colors.Legs);
		AddColorPair(node, "Hair", c->Colors.Hair);
		AddIntPair(node, "speed", c->speed);
		json_insert_pair_into_object(
			node, "Gun", json_new_string(c->Gun->name));
		AddIntPair(node, "maxHealth", c->maxHealth);
		AddIntPair(node, "flags", c->flags);
		AddIntPair(node, "probabilityToMove", c->bot->probabilityToMove);
		AddIntPair(node, "probabilityToTrack", c->bot->probabilityToTrack);
		AddIntPair(node, "probabilityToShoot", c->bot->probabilityToShoot);
		AddIntPair(node, "actionDelay", c->bot->actionDelay);
		json_insert_child(charNode, node);
	CA_FOREACH_END()
	return charNode;
}
Esempio n. 16
0
static json_t *SaveCharacters(CharacterStore *s)
{
	json_t *charNode = json_new_array();
	int i;
	for (i = 0; i < (int)s->OtherChars.size; i++)
	{
		json_t *node = json_new_object();
		Character *c = CArrayGet(&s->OtherChars, i);
		AddIntPair(node, "face", c->looks.Face);
		AddIntPair(node, "skin", c->looks.Skin);
		AddIntPair(node, "arm", c->looks.Arm);
		AddIntPair(node, "body", c->looks.Body);
		AddIntPair(node, "leg", c->looks.Leg);
		AddIntPair(node, "hair", c->looks.Hair);
		AddIntPair(node, "speed", c->speed);
		json_insert_pair_into_object(
			node, "Gun", json_new_string(c->Gun->name));
		AddIntPair(node, "maxHealth", c->maxHealth);
		AddIntPair(node, "flags", c->flags);
		AddIntPair(node, "probabilityToMove", c->bot->probabilityToMove);
		AddIntPair(node, "probabilityToTrack", c->bot->probabilityToTrack);
		AddIntPair(node, "probabilityToShoot", c->bot->probabilityToShoot);
		AddIntPair(node, "actionDelay", c->bot->actionDelay);
		json_insert_child(charNode, node);
	}
	return charNode;
}
Esempio n. 17
0
static json_t *SaveMissions(CArray *a)
{
	json_t *missionsNode = json_new_array();
	for (int i = 0; i < (int)a->size; i++)
	{
		json_t *node = json_new_object();
		Mission *mission = CArrayGet(a, i);
		AddStringPair(node, "Title", mission->Title);
		AddStringPair(node, "Description", mission->Description);
		AddStringPair(node, "Type", MapTypeStr(mission->Type));
		AddIntPair(node, "Width", mission->Size.x);
		AddIntPair(node, "Height", mission->Size.y);

		AddIntPair(node, "WallStyle", mission->WallStyle);
		AddIntPair(node, "FloorStyle", mission->FloorStyle);
		AddIntPair(node, "RoomStyle", mission->RoomStyle);
		AddIntPair(node, "ExitStyle", mission->ExitStyle);
		AddIntPair(node, "KeyStyle", mission->KeyStyle);
		AddStringPair(node, "DoorStyle", mission->DoorStyle);

		json_insert_pair_into_object(
			node, "Objectives", SaveObjectives(&mission->Objectives));
		json_insert_pair_into_object(
			node, "Enemies", SaveIntArray(&mission->Enemies));
		json_insert_pair_into_object(
			node, "SpecialChars", SaveIntArray(&mission->SpecialChars));
		json_t *modsNode = json_new_array();
		for (int j = 0; j < (int)mission->MapObjectDensities.size; j++)
		{
			const MapObjectDensity *mod =
				CArrayGet(&mission->MapObjectDensities, j);
			json_t *modNode = json_new_object();
			AddStringPair(modNode, "MapObject", mod->M->Name);
			AddIntPair(modNode, "Density", mod->Density);
			json_insert_child(modsNode, modNode);
		}
		json_insert_pair_into_object(node, "MapObjectDensities", modsNode);

		AddIntPair(node, "EnemyDensity", mission->EnemyDensity);
		json_insert_pair_into_object(
			node, "Weapons", SaveWeapons(&mission->Weapons));

		json_insert_pair_into_object(
			node, "Song", json_new_string(mission->Song));

		AddColorPair(node, "WallMask", mission->WallMask);
		AddColorPair(node, "FloorMask", mission->FloorMask);
		AddColorPair(node, "RoomMask", mission->RoomMask);
		AddColorPair(node, "AltMask", mission->AltMask);

		switch (mission->Type)
		{
		case MAPTYPE_CLASSIC:
			AddIntPair(node, "Walls", mission->u.Classic.Walls);
			AddIntPair(node, "WallLength", mission->u.Classic.WallLength);
			AddIntPair(
				node, "CorridorWidth", mission->u.Classic.CorridorWidth);
			json_insert_pair_into_object(
				node, "Rooms", SaveClassicRooms(mission));
			AddIntPair(node, "Squares", mission->u.Classic.Squares);
			json_insert_pair_into_object(
				node, "Doors", SaveClassicDoors(mission));
			json_insert_pair_into_object(
				node, "Pillars", SaveClassicPillars(mission));
			break;
		case MAPTYPE_STATIC:
			{
				json_insert_pair_into_object(
					node, "Tiles", SaveStaticTiles(mission));
				json_insert_pair_into_object(
					node, "StaticItems", SaveStaticItems(mission));
				json_insert_pair_into_object(
					node, "StaticWrecks", SaveStaticWrecks(mission));
				json_insert_pair_into_object(
					node, "StaticCharacters", SaveStaticCharacters(mission));
				json_insert_pair_into_object(
					node, "StaticObjectives", SaveStaticObjectives(mission));
				json_insert_pair_into_object(
					node, "StaticKeys", SaveStaticKeys(mission));

				json_insert_pair_into_object(
					node, "Start", SaveVec2i(mission->u.Static.Start));
				json_t *exitNode = json_new_object();
				json_insert_pair_into_object(
					exitNode, "Start",
					SaveVec2i(mission->u.Static.Exit.Start));
				json_insert_pair_into_object(
					exitNode, "End",
					SaveVec2i(mission->u.Static.Exit.End));
				json_insert_pair_into_object(node, "Exit", exitNode);
			}
			break;
		default:
			assert(0 && "unknown map type");
			break;
		}

		json_insert_child(missionsNode, node);
	}
	return missionsNode;
}