CLocalPlayerFilter::CLocalPlayerFilter() { if ( C_BasePlayer::GetLocalPlayer() ) { AddRecipient( C_BasePlayer::GetLocalPlayer() ); } }
void C_RecipientFilter::AddAllPlayers( void ) { if ( !C_BasePlayer::GetLocalPlayer() ) return; m_Recipients.RemoveAll(); AddRecipient( C_BasePlayer::GetLocalPlayer() ); }
BOOL CMailMessage::AddMultipleRecipients(LPCTSTR szRecipients ) { TCHAR* buf; UINT pos; UINT start; CString sTemp; CString sEmail; CString sFriendly; UINT length; int nMark; int nMark2; ASSERT( szRecipients != NULL ); // Add Recipients // length = strlen( szRecipients ); buf = new TCHAR[ length + 1 ]; // Allocate a work area (don't touch parameter itself) strcpy( buf, szRecipients ); for( pos = 0, start = 0; pos <= length; pos++ ) { if( buf[ pos ] == ';' || buf[ pos ] == 0 ) { // First, pick apart the sub-strings (separated by ';') // Store it in sTemp. // buf[ pos ] = 0; // Redundant when at the end of string, but who cares. sTemp = &buf[ start ]; // Now divide the substring into friendly names and e-mail addresses. // nMark = sTemp.Find( '<' ); if( nMark >= 0 ) { sFriendly = sTemp.Left( nMark ); nMark2 = sTemp.Find( '>' ); if( nMark2 < nMark ) { delete[] buf; return FALSE; } // End of mark at closing bracket or end of string nMark2 > -1 ? nMark2 = nMark2 : nMark2 = sTemp.GetLength() - 1; sEmail = sTemp.Mid( nMark + 1, nMark2 - (nMark + 1) ); } else { sEmail = sTemp; sFriendly = ""; } AddRecipient( sEmail, sFriendly ); start = pos + 1; } } delete[] buf; return TRUE; }
void C_RecipientFilter::AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return; // only add the local player on client side if ( !playerbits[ pPlayer->index ] ) return; AddRecipient( pPlayer ); }
void CRecipientFilter::AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits ) { int index = playerbits.FindNextSetBit( 0 ); while ( index > -1 ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( index + 1 ); if ( pPlayer ) { AddRecipient( pPlayer ); } index = playerbits.FindNextSetBit( index + 1 ); } }
void CRecipientFilter::AddRecipientsByTeam( CTeam *team ) { Assert( team ); int i; int c = team->GetNumPlayers(); for ( i = 0 ; i < c ; i++ ) { CBasePlayer *player = team->GetPlayer( i ); if ( !player ) continue; AddRecipient( player ); } }
void CEngineRecipientFilter::AddPlayersFromBitMask( unsigned int playerbits ) { int i; for( i = 0; i < svs.maxclients; i++ ) { if ( !( playerbits & (1<<i) ) ) continue; client_t *cl = &svs.clients[ i ]; if ( !cl->active ) continue; AddRecipient( i + 1 ); } }
void CRecipientFilter::AddAllPlayers( void ) { m_Recipients.RemoveAll(); int i; for ( i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); if ( !pPlayer ) { continue; } AddRecipient( pPlayer ); } }
//----------------------------------------------------------------------------- // Purpose: Simple class to create a filter for all players on a given team //----------------------------------------------------------------------------- CTeamRecipientFilter::CTeamRecipientFilter( int team, bool isReliable ) { if (isReliable) MakeReliable(); RemoveAllRecipients(); for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); if ( !pPlayer ) { continue; } if ( pPlayer->GetTeamNumber() != team ) { //If we're in the spectator team then we should be getting whatever messages the person I'm spectating gets. if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR && (pPlayer->GetObserverMode() == OBS_MODE_IN_EYE || pPlayer->GetObserverMode() == OBS_MODE_CHASE || pPlayer->GetObserverMode() == OBS_MODE_POI) ) { if ( pPlayer->GetObserverTarget() ) { if ( pPlayer->GetObserverTarget()->GetTeamNumber() != team ) continue; } } else { continue; } } AddRecipient( pPlayer ); } }
//----------------------------------------------------------------------------- // Purpose: Simple class to create a filter for all players on a given team //----------------------------------------------------------------------------- CTeamRecipientFilter::CTeamRecipientFilter( int team, bool isReliable ) { if (isReliable) MakeReliable(); RemoveAllRecipients(); for ( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); if ( !pPlayer ) { continue; } if ( pPlayer->GetTeamNumber() != team ) { continue; } AddRecipient( pPlayer ); } }
void CMRecipientFilter::add_recipient( int iPlayer ) { AddRecipient(iPlayer); }