int MapArchiveSave(const char *filename, CampaignSetting *c) { int res = 1; json_t *root = NULL; char relbuf[CDOGS_PATH_MAX]; if (strcmp(StrGetFileExt(filename), "cdogscpn") == 0 || strcmp(StrGetFileExt(filename), "CDOGSCPN") == 0) { strcpy(relbuf, filename); } else { sprintf(relbuf, "%s.cdogscpn", filename); } char buf[CDOGS_PATH_MAX]; RealPath(relbuf, buf); // Make dir but ignore error, as we may be saving over an existing dir mkdir_deep(buf); // Campaign root = json_new_object(); AddIntPair(root, "Version", MAP_VERSION); AddStringPair(root, "Title", c->Title); AddStringPair(root, "Author", c->Author); AddStringPair(root, "Description", c->Description); AddIntPair(root, "Missions", c->Missions.size); char buf2[CDOGS_PATH_MAX]; sprintf(buf2, "%s/campaign.json", buf); if (!TrySaveJSONFile(root, buf2)) { res = 0; goto bail; } json_free_value(&root); root = json_new_object(); json_insert_pair_into_object(root, "Missions", SaveMissions(&c->Missions)); sprintf(buf2, "%s/missions.json", buf); if (!TrySaveJSONFile(root, buf2)) { res = 0; goto bail; } json_free_value(&root); root = json_new_object(); json_insert_pair_into_object( root, "Characters", SaveCharacters(&c->characters)); sprintf(buf2, "%s/characters.json", buf); if (!TrySaveJSONFile(root, buf2)) { res = 0; goto bail; } bail: json_free_value(&root); return res; }
static json_t *SaveObjectives(CArray *a) { json_t *objectivesNode = json_new_array(); int i; for (i = 0; i < (int)a->size; i++) { json_t *objNode = json_new_object(); MissionObjective *mo = CArrayGet(a, i); AddStringPair(objNode, "Description", mo->Description); AddStringPair(objNode, "Type", ObjectiveTypeStr(mo->Type)); AddIntPair(objNode, "Index", mo->Index); AddIntPair(objNode, "Count", mo->Count); AddIntPair(objNode, "Required", mo->Required); AddIntPair(objNode, "Flags", mo->Flags); json_insert_child(objectivesNode, objNode); } return objectivesNode; }
static json_t *SaveStaticWrecks(Mission *m) { json_t *wrecks = json_new_array(); CA_FOREACH(MapObjectPositions, mop, m->u.Static.Wrecks) json_t *wreckNode = json_new_object(); AddStringPair(wreckNode, "MapObject", mop->M->Name); json_t *positions = json_new_array(); for (int j = 0; j < (int)mop->Positions.size; j++) { Vec2i *pos = CArrayGet(&mop->Positions, j); json_insert_child(positions, SaveVec2i(*pos)); } json_insert_pair_into_object( wreckNode, "Positions", positions); json_insert_child(wrecks, wreckNode); CA_FOREACH_END() return wrecks; }
static json_t *SaveStaticItems(Mission *m) { json_t *items = json_new_array(); for (int i = 0; i < (int)m->u.Static.Items.size; i++) { MapObjectPositions *mop = CArrayGet(&m->u.Static.Items, i); json_t *itemNode = json_new_object(); AddStringPair(itemNode, "MapObject", mop->M->Name); json_t *positions = json_new_array(); for (int j = 0; j < (int)mop->Positions.size; j++) { Vec2i *pos = CArrayGet(&mop->Positions, j); json_insert_child(positions, SaveVec2i(*pos)); } json_insert_pair_into_object( itemNode, "Positions", positions); json_insert_child(items, itemNode); } return items; }
static json_t *SaveCharacters(CharacterStore *s) { json_t *charNode = json_new_array(); CA_FOREACH(Character, c, s->OtherChars) json_t *node = json_new_object(); AddStringPair(node, "Class", c->Class->Name); AddColorPair(node, "Skin", c->Colors.Skin); AddColorPair(node, "Arms", c->Colors.Arms); AddColorPair(node, "Body", c->Colors.Body); AddColorPair(node, "Legs", c->Colors.Legs); AddColorPair(node, "Hair", c->Colors.Hair); AddIntPair(node, "speed", c->speed); json_insert_pair_into_object( node, "Gun", json_new_string(c->Gun->name)); AddIntPair(node, "maxHealth", c->maxHealth); AddIntPair(node, "flags", c->flags); AddIntPair(node, "probabilityToMove", c->bot->probabilityToMove); AddIntPair(node, "probabilityToTrack", c->bot->probabilityToTrack); AddIntPair(node, "probabilityToShoot", c->bot->probabilityToShoot); AddIntPair(node, "actionDelay", c->bot->actionDelay); json_insert_child(charNode, node); CA_FOREACH_END() return charNode; }
void AddColorPair(json_t *parent, const char *name, const color_t c) { char buf[8]; ColorStr(buf, c); AddStringPair(parent, name, buf); }
static json_t *SaveMissions(CArray *a) { json_t *missionsNode = json_new_array(); for (int i = 0; i < (int)a->size; i++) { json_t *node = json_new_object(); Mission *mission = CArrayGet(a, i); AddStringPair(node, "Title", mission->Title); AddStringPair(node, "Description", mission->Description); AddStringPair(node, "Type", MapTypeStr(mission->Type)); AddIntPair(node, "Width", mission->Size.x); AddIntPair(node, "Height", mission->Size.y); AddIntPair(node, "WallStyle", mission->WallStyle); AddIntPair(node, "FloorStyle", mission->FloorStyle); AddIntPair(node, "RoomStyle", mission->RoomStyle); AddIntPair(node, "ExitStyle", mission->ExitStyle); AddIntPair(node, "KeyStyle", mission->KeyStyle); AddStringPair(node, "DoorStyle", mission->DoorStyle); json_insert_pair_into_object( node, "Objectives", SaveObjectives(&mission->Objectives)); json_insert_pair_into_object( node, "Enemies", SaveIntArray(&mission->Enemies)); json_insert_pair_into_object( node, "SpecialChars", SaveIntArray(&mission->SpecialChars)); json_t *modsNode = json_new_array(); for (int j = 0; j < (int)mission->MapObjectDensities.size; j++) { const MapObjectDensity *mod = CArrayGet(&mission->MapObjectDensities, j); json_t *modNode = json_new_object(); AddStringPair(modNode, "MapObject", mod->M->Name); AddIntPair(modNode, "Density", mod->Density); json_insert_child(modsNode, modNode); } json_insert_pair_into_object(node, "MapObjectDensities", modsNode); AddIntPair(node, "EnemyDensity", mission->EnemyDensity); json_insert_pair_into_object( node, "Weapons", SaveWeapons(&mission->Weapons)); json_insert_pair_into_object( node, "Song", json_new_string(mission->Song)); AddColorPair(node, "WallMask", mission->WallMask); AddColorPair(node, "FloorMask", mission->FloorMask); AddColorPair(node, "RoomMask", mission->RoomMask); AddColorPair(node, "AltMask", mission->AltMask); switch (mission->Type) { case MAPTYPE_CLASSIC: AddIntPair(node, "Walls", mission->u.Classic.Walls); AddIntPair(node, "WallLength", mission->u.Classic.WallLength); AddIntPair( node, "CorridorWidth", mission->u.Classic.CorridorWidth); json_insert_pair_into_object( node, "Rooms", SaveClassicRooms(mission)); AddIntPair(node, "Squares", mission->u.Classic.Squares); json_insert_pair_into_object( node, "Doors", SaveClassicDoors(mission)); json_insert_pair_into_object( node, "Pillars", SaveClassicPillars(mission)); break; case MAPTYPE_STATIC: { json_insert_pair_into_object( node, "Tiles", SaveStaticTiles(mission)); json_insert_pair_into_object( node, "StaticItems", SaveStaticItems(mission)); json_insert_pair_into_object( node, "StaticWrecks", SaveStaticWrecks(mission)); json_insert_pair_into_object( node, "StaticCharacters", SaveStaticCharacters(mission)); json_insert_pair_into_object( node, "StaticObjectives", SaveStaticObjectives(mission)); json_insert_pair_into_object( node, "StaticKeys", SaveStaticKeys(mission)); json_insert_pair_into_object( node, "Start", SaveVec2i(mission->u.Static.Start)); json_t *exitNode = json_new_object(); json_insert_pair_into_object( exitNode, "Start", SaveVec2i(mission->u.Static.Exit.Start)); json_insert_pair_into_object( exitNode, "End", SaveVec2i(mission->u.Static.Exit.End)); json_insert_pair_into_object(node, "Exit", exitNode); } break; default: assert(0 && "unknown map type"); break; } json_insert_child(missionsNode, node); } return missionsNode; }