/**Function*************************************************************

  Synopsis    [Replaces node with a buffer fanin by a node without them.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Aig_NodeFixBufferFanins( Aig_Man_t * p, Aig_Obj_t * pObj, int fNodesOnly, int fUpdateLevel )
{
    Aig_Obj_t * pFanReal0, * pFanReal1, * pResult;
    p->nBufFixes++;
    if ( Aig_ObjIsPo(pObj) )
    {
        assert( Aig_ObjIsBuf(Aig_ObjFanin0(pObj)) );
        pFanReal0 = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
        assert( Aig_ObjPhaseReal(Aig_ObjChild0(pObj)) == Aig_ObjPhaseReal(pFanReal0) );
        Aig_ObjPatchFanin0( p, pObj, pFanReal0 );
        return;
    }
    assert( Aig_ObjIsNode(pObj) );
    assert( Aig_ObjIsBuf(Aig_ObjFanin0(pObj)) || Aig_ObjIsBuf(Aig_ObjFanin1(pObj)) );
    // get the real fanins
    pFanReal0 = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
    pFanReal1 = Aig_ObjReal_rec( Aig_ObjChild1(pObj) );
    // get the new node
    if ( Aig_ObjIsNode(pObj) )
        pResult = Aig_Oper( p, pFanReal0, pFanReal1, Aig_ObjType(pObj) );
//    else if ( Aig_ObjIsLatch(pObj) )
//        pResult = Aig_Latch( p, pFanReal0, Aig_ObjInit(pObj) );
    else 
        assert( 0 );
    // replace the node with buffer by the node without buffer
    Aig_ObjReplace( p, pObj, pResult, fNodesOnly, fUpdateLevel );
}
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/**Function*************************************************************

  Synopsis    [Creates the canonical form of the node.]

  Description []

  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Obj_t * Aig_CanonPair_rec( Aig_Man_t * p, Aig_Obj_t * pGhost )
{
    Aig_Obj_t * pResult, * pLat0, * pLat1;
    int fCompl0, fCompl1;
    Aig_Type_t Type;
    assert( Aig_ObjIsNode(pGhost) );
    // consider the case when the pair is canonical
    if ( !Aig_ObjIsLatch(Aig_ObjFanin0(pGhost)) || !Aig_ObjIsLatch(Aig_ObjFanin1(pGhost)) )
    {
        if ( (pResult = Aig_TableLookup( p, pGhost )) )
            return pResult;
        return Aig_ObjCreate( p, pGhost );
    }
    /// remember the latches
    pLat0 = Aig_ObjFanin0(pGhost);
    pLat1 = Aig_ObjFanin1(pGhost);
    // remember type and compls
    Type = Aig_ObjType(pGhost);
    fCompl0 = Aig_ObjFaninC0(pGhost);
    fCompl1 = Aig_ObjFaninC1(pGhost);
    // call recursively
    pResult = Aig_Oper( p, Aig_NotCond(Aig_ObjChild0(pLat0), fCompl0), Aig_NotCond(Aig_ObjChild0(pLat1), fCompl1), Type );
    // build latch on top of this
    return Aig_Latch( p, pResult, (Type == AIG_OBJ_AND)? fCompl0 & fCompl1 : fCompl0 ^ fCompl1 );
}
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/**Function*************************************************************

  Synopsis    [Constructs the well-balanced tree of gates.]

  Description [Disregards levels and possible logic sharing.]

  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Obj_t * Aig_Multi_rec( Aig_Man_t * p, Aig_Obj_t ** ppObjs, int nObjs, Aig_Type_t Type )
{
    Aig_Obj_t * pObj1, * pObj2;
    if ( nObjs == 1 )
        return ppObjs[0];
    pObj1 = Aig_Multi_rec( p, ppObjs,           nObjs/2,         Type );
    pObj2 = Aig_Multi_rec( p, ppObjs + nObjs/2, nObjs - nObjs/2, Type );
    return Aig_Oper( p, pObj1, pObj2, Type );
}
Esempio n. 4
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/**Function*************************************************************

  Synopsis    [Builds implication supergate.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Obj_t * Dar_BalanceBuildSuper( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Type_t Type, int fUpdateLevel )
{
    Aig_Obj_t * pObj1, * pObj2;
    int LeftBound;
    assert( vSuper->nSize > 1 );
    // sort the new nodes by level in the decreasing order
    Vec_PtrSort( vSuper, (int (*)(void))Aig_NodeCompareLevelsDecrease );
    // balance the nodes
    while ( vSuper->nSize > 1 )
    {
        // find the left bound on the node to be paired
        LeftBound = (!fUpdateLevel)? 0 : Dar_BalanceFindLeft( vSuper );
        // find the node that can be shared (if no such node, randomize choice)
        Dar_BalancePermute( p, vSuper, LeftBound, Type == AIG_OBJ_EXOR );
        // pull out the last two nodes
        pObj1 = (Aig_Obj_t *)Vec_PtrPop(vSuper);
        pObj2 = (Aig_Obj_t *)Vec_PtrPop(vSuper);
        Dar_BalancePushUniqueOrderByLevel( vSuper, Aig_Oper(p, pObj1, pObj2, Type), Type == AIG_OBJ_EXOR );
    }
    return (Aig_Obj_t *)Vec_PtrEntry(vSuper, 0);
}