Esempio n. 1
0
void ChargementImages()
{
  // Definition de l'image de fond
  DessineImageFond("./images/ImageFond.bmp");

  // Sprites
  AjouteSprite(S_MUR,"./images/Mur32.bmp");
  AjouteSpriteAFondTransparent(S_BILLE_GRISE,"./images/BilleGrise32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_BILLE_ROUGE,"./images/BilleRouge32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_BILLE_BLEUE,"./images/BilleBleue32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_BILLE_JAUNE,"./images/BilleJaune32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_BILLE_MAUVE,"./images/BilleMauve32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_BILLE_VERTE,"./images/BilleVerte32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_BILLE_MAGENTA,"./images/BilleMagenta32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_VERROU,"./images/Verrou32.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_NUMERO_UN,"./images/Numero1.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_NUMERO_DEUX,"./images/Numero2.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_NUMERO_TROIS,"./images/Numero3.bmp",255,255,255);
  AjouteSpriteAFondTransparent(S_NUMERO_QUATRE,"./images/Numero4.bmp",255,255,255);
  AjouteSprite(S_RAQUETTE_BAS,"./images/RaquetteVerte32_160.bmp");     
  AjouteSprite(S_RAQUETTE_HAUT,"./images/RaquetteJaune32_160.bmp");     
  AjouteSprite(S_RAQUETTE_GAUCHE,"./images/RaquetteRouge32_160.bmp");     
  AjouteSprite(S_RAQUETTE_DROITE,"./images/RaquetteMauve32_160.bmp");  
}
Esempio n. 2
0
void ChargementImages()
{
  // Definition des sprites et de l'image de fond
  DessineImageFond("./images/FondEcran.bmp");

  // Sprites Profs
  AjouteSpriteAFondTransparent(VILVENS,"./images/profs/Vilvens40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(WAGNER,"./images/profs/Wagner40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(MERCENIER,"./images/profs/Mercenier40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(GERARD,"./images/profs/Gerard40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(DEFOOZ,"./images/profs/Defooz40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHARLET,"./images/profs/Charlet40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(MADANI,"./images/profs/Madani40.bmp",255,255,255);
  
  // Sprites Poneys  
  AjouteSpriteAFondTransparent(TWILIGHT,"./images/ponies/Twilight40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(APPLEJACK,"./images/ponies/AppleJack40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(PINKIEPIE,"./images/ponies/PinkiePie40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(FLUTTERSHY,"./images/ponies/Fluttershy40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(RAINBOWDASH,"./images/ponies/RainbowDash40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(RARITY,"./images/ponies/Rarity40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(DERPY,"./images/ponies/Derpy40.bmp",255,255,255);

  // Sprites Chiffres
  AjouteSpriteAFondTransparent(CHIFFRE_0,"./images/chiffres/Zero.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_1,"./images/chiffres/Un.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_2,"./images/chiffres/Deux.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_3,"./images/chiffres/Trois.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_4,"./images/chiffres/Quatre.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_5,"./images/chiffres/Cinq.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_6,"./images/chiffres/Six.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_7,"./images/chiffres/Sept.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_8,"./images/chiffres/Huit.bmp",255,255,255);
  AjouteSpriteAFondTransparent(CHIFFRE_9,"./images/chiffres/Neuf.bmp",255,255,255);

  // Sprites Lettres
  AjouteSpriteAFondTransparent(LETTRE_A,"./images/lettres/A.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_B,"./images/lettres/B.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_C,"./images/lettres/C.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_D,"./images/lettres/D.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_E,"./images/lettres/E.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_F,"./images/lettres/F.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_G,"./images/lettres/G.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_H,"./images/lettres/H.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_I,"./images/lettres/I.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_J,"./images/lettres/J.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_K,"./images/lettres/K.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_L,"./images/lettres/L.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_M,"./images/lettres/M.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_N,"./images/lettres/N.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_O,"./images/lettres/O.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_P,"./images/lettres/P.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_Q,"./images/lettres/Q.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_R,"./images/lettres/R.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_S,"./images/lettres/S.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_T,"./images/lettres/T.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_U,"./images/lettres/U.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_V,"./images/lettres/V.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_W,"./images/lettres/W.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_X,"./images/lettres/X.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_Y,"./images/lettres/Y.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_Z,"./images/lettres/Z.bmp",255,255,255);
  AjouteSpriteAFondTransparent(LETTRE_ESPACE,"./images/lettres/Espace.bmp",255,255,255);

  // Autres
  AjouteSpriteAFondTransparent(BRIQUE,"./images/Brique40.bmp",255,255,255);
  AjouteSpriteAFondTransparent(FUSION,"./images/Fusion40.bmp",255,255,255);
  AjouteSprite(VOYANT_VERT,"./images/VoyantVert40.bmp");
  AjouteSprite(VOYANT_BLEU,"./images/VoyantBleu40.bmp");
  AjouteSprite(VOYANT_ROUGE,"./images/VoyantRouge40.bmp");
}