Esempio n. 1
0
static void ClientSizeChanged(int w, int h)
{
	/* allocate new dib section of the new size */
	if (AllocateDibSection(w, h)) {
		/* mark all palette colours dirty */
		_cur_palette.first_dirty = 0;
		_cur_palette.count_dirty = 256;
		_local_palette = _cur_palette;

		BlitterFactory::GetCurrentBlitter()->PostResize();

		GameSizeChanged();
	}
}
Esempio n. 2
0
static void ClientSizeChanged(int w, int h)
{
	/* allocate new dib section of the new size */
	if (AllocateDibSection(w, h)) {
		if (_draw_mutex != NULL) _draw_mutex->BeginCritical();
		/* mark all palette colours dirty */
		_cur_palette.first_dirty = 0;
		_cur_palette.count_dirty = 256;
		_local_palette = _cur_palette;

		BlitterFactory::GetCurrentBlitter()->PostResize();

		GameSizeChanged();

		/* redraw screen */
		if (_wnd.running) {
			_screen.dst_ptr = _wnd.buffer_bits;
			UpdateWindows();
		}

		if (_draw_mutex != NULL) _draw_mutex->EndCritical();
	}
}