Esempio n. 1
0
void TrackPoint::Draw(ocpnDC& dc )
{
    wxPoint r;
    wxRect hilitebox;
 
    cc1->GetCanvasPointPix( m_lat, m_lon, &r );
    
    wxPen *pen;
    pen = g_pRouteMan->GetRoutePointPen();
        
    int sx2 = 8;
    int sy2 = 8;
            
     wxRect r1( r.x - sx2, r.y - sy2, sx2 * 2, sy2 * 2 );           // the bitmap extents
            
     hilitebox = r1;
     hilitebox.x -= r.x;
     hilitebox.y -= r.y;
     float radius;
     hilitebox.Inflate( 4 );
     radius = 4.0f;
            
     wxColour hi_colour = pen->GetColour();
     unsigned char transparency = 100;
            
     //  Highlite any selected point
     AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, radius,
                               hi_colour, transparency );
            
}
Esempio n. 2
0
void RolloverWin::SetBitmap( int rollover )
{
    wxDC* cdc = new wxScreenDC();
    wxPoint canvasPos = GetParent()->GetScreenPosition();

    wxMemoryDC mdc;
    delete m_pbm;
    m_pbm = new wxBitmap( m_size.x, m_size.y, -1 );
    mdc.SelectObject( *m_pbm );

    mdc.Blit( 0, 0, m_size.x, m_size.y, cdc, m_position.x + canvasPos.x,
              m_position.y + canvasPos.y );
    delete cdc;

    ocpnDC dc( mdc );

    switch( rollover ) {
        case AIS_ROLLOVER:
            AlphaBlending( dc, 0, 0, m_size.x, m_size.y, 6.0, GetGlobalColor( _T ( "YELO1" ) ), 172 );
            mdc.SetTextForeground( FontMgr::Get().GetFontColor( _("AISRollover") ) );
            break;

        case TC_ROLLOVER:
            AlphaBlending( dc, 0, 0, m_size.x, m_size.y, 0.0, GetGlobalColor( _T ( "YELO1" ) ), 255 );
            mdc.SetTextForeground( FontMgr::Get().GetFontColor( _("TideCurrentGraphRollover") ) );
            break;
        default:
        case LEG_ROLLOVER:
            AlphaBlending( dc, 0, 0, m_size.x, m_size.y, 6.0, GetGlobalColor( _T ( "YELO1" ) ), 172 );
            mdc.SetTextForeground( FontMgr::Get().GetFontColor( _("RouteLegInfoRollover") ) );
            break;
    }


    if(m_plabelFont && m_plabelFont->IsOk()) {

    //    Draw the text
        mdc.SetFont( *m_plabelFont );

        mdc.DrawLabel( m_string, wxRect( 0, 0, m_size.x, m_size.y ), wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL);
    }

    SetSize( m_position.x, m_position.y, m_size.x, m_size.y );   // Assumes a nominal 32 x 32 cursor

    // Retrigger the auto timeout
    if( m_timeout_sec > 0 ) m_timer_timeout.Start( m_timeout_sec * 1000, wxTIMER_ONE_SHOT );
}
Esempio n. 3
0
void RoutePoint::DrawGL( ViewPort &vp, bool use_cached_screen_coords )
{
    if( !m_bIsVisible )
        return;

    //    Optimization, especially apparent on tracks in normal cases
    if( m_IconName == _T("empty") && !m_bShowName && !m_bPtIsSelected ) return;

    if(m_wpBBox.GetValid() &&
       vp.view_scale_ppm == m_wpBBox_view_scale_ppm &&
       vp.rotation == m_wpBBox_rotation) {
        /* see if this waypoint can intersect with bounding box */
        LLBBox vpBBox = vp.GetBBox();
        if( vpBBox.IntersectOut( m_wpBBox ) ){
            
            // Are Range Rings enabled?
            if(m_bShowWaypointRangeRings && (m_iWaypointRangeRingsNumber > 0)){
                double factor = 1.00;
                if( m_iWaypointRangeRingsStepUnits == 1 )          // convert kilometers to NMi
                    factor = 1 / 1.852;
            
                double radius = factor * m_iWaypointRangeRingsNumber * m_fWaypointRangeRingsStep  / 60.;

                LLBBox radar_box = m_wpBBox;
                radar_box.EnLarge(radius * 2 );
                if( vpBBox.IntersectOut( radar_box ) ){
                    return;
                }
            }
            else
                return;
        }
    }

    wxPoint r;
    wxRect hilitebox;
    unsigned char transparency = 150;
    double platform_pen_width = wxRound(wxMax(1.0, g_Platform->GetDisplayDPmm() / 2));             // 0.5 mm nominal, but not less than 1 pixel
    
    if(use_cached_screen_coords && m_pos_on_screen)
        r.x = m_screen_pos.m_x, r.y = m_screen_pos.m_y;
    else
        cc1->GetCanvasPointPix( m_lat, m_lon, &r );

    if(r.x == INVALID_COORD)
        return;

//    Substitute icon?
    wxBitmap *pbm;
    if( ( m_bIsActive ) && ( m_IconName != _T("mob") ) )
        pbm = pWayPointMan->GetIconBitmap(  _T ( "activepoint" ) );
    else
        pbm = m_pbmIcon;

    //  If icon is corrupt, there is really nothing else to do...
    if(!pbm->IsOk())
        return;
    
    int sx2 = pbm->GetWidth() / 2;
    int sy2 = pbm->GetHeight() / 2;

//    Calculate the mark drawing extents
    wxRect r1( r.x - sx2, r.y - sy2, sx2 * 2, sy2 * 2 );           // the bitmap extents

    wxRect r3 = r1;
    if( m_bShowName ) {
        if( !m_pMarkFont ) {
            m_pMarkFont = FontMgr::Get().GetFont( _( "Marks" ) );
            m_FontColor = FontMgr::Get().GetFontColor( _( "Marks" ) );
            CalculateNameExtents();
        }

        if( m_pMarkFont ) {
            wxRect r2( r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY,
                       m_NameExtents.x, m_NameExtents.y );
            r3.Union( r2 );
        }
    }

    hilitebox = r3;
    hilitebox.x -= r.x;
    hilitebox.y -= r.y;
    
    hilitebox.x *= g_ChartScaleFactorExp;
    hilitebox.y *= g_ChartScaleFactorExp;
    hilitebox.width  *= g_ChartScaleFactorExp;
    hilitebox.height *= g_ChartScaleFactorExp;
    
    float radius;
    if( g_btouch ){
        hilitebox.Inflate( 20 );
        radius = 20.0f;
    }
    else{
        hilitebox.Inflate( 4 );
        radius = 4.0f;
    }
    
    /* update bounding box */
    if(!m_wpBBox.GetValid() || vp.view_scale_ppm != m_wpBBox_view_scale_ppm || vp.rotation != m_wpBBox_rotation) {
        double lat1, lon1, lat2, lon2;
        cc1->GetCanvasPixPoint(r.x+hilitebox.x, r.y+hilitebox.y+hilitebox.height, lat1, lon1);
        cc1->GetCanvasPixPoint(r.x+hilitebox.x+hilitebox.width, r.y+hilitebox.y, lat2, lon2);

        if(lon1 > lon2)
            m_wpBBox.Set(lat1, lon1, lat2, lon2+360);
        else
            m_wpBBox.Set(lat1, lon1, lat2, lon2);

        m_wpBBox_view_scale_ppm = vp.view_scale_ppm;
        m_wpBBox_rotation = vp.rotation;
    }

//    if(region.Contains(r3) == wxOutRegion)
//        return;
    

    ocpnDC dc;

    //  Highlite any selected point
    if( m_bPtIsSelected ) {
        wxColour hi_colour;
        if( m_bBlink ){
            wxPen *pen = g_pRouteMan->GetActiveRoutePointPen();
            hi_colour = pen->GetColour();
        }
        else{
            hi_colour = GetGlobalColor( _T ( "YELO1" ) );
        }
        
        AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, radius,
                       hi_colour, transparency );
    }
    
    bool bDrawHL = false;

    if( m_bBlink && ( gFrame->nBlinkerTick & 1 ) ) bDrawHL = true;

    if( ( !bDrawHL ) && ( NULL != m_pbmIcon ) ) {
        int glw, glh;
        unsigned int IconTexture = pWayPointMan->GetIconTexture( pbm, glw, glh );
        
        glBindTexture(GL_TEXTURE_2D, IconTexture);
        
        glEnable(GL_TEXTURE_2D);
        glEnable(GL_BLEND);
        glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
        
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        
        glColor3f(1, 1, 1);
        
        int x = r1.x, y = r1.y, w = r1.width, h = r1.height;
        
        float scale = 1.0;
 //       if(g_bresponsive){
            scale =  g_ChartScaleFactorExp;
//        }
            
        float ws = r1.width * scale;
        float hs = r1.height * scale;
        float xs = r.x - ws/2.;
        float ys = r.y - hs/2.;
        float u = (float)w/glw, v = (float)h/glh;
        
        glBegin(GL_QUADS);
        glTexCoord2f(0, 0); glVertex2f(xs, ys);
        glTexCoord2f(u, 0); glVertex2f(xs+ws, ys);
        glTexCoord2f(u, v); glVertex2f(xs+ws, ys+hs);
        glTexCoord2f(0, v); glVertex2f(xs, ys+hs);
        glEnd();
        
//         glBegin(GL_QUADS);
//         glTexCoord2f(0, 0); glVertex2f(x, y);
//         glTexCoord2f(u, 0); glVertex2f(x+w, y);
//         glTexCoord2f(u, v); glVertex2f(x+w, y+h);
//         glTexCoord2f(0, v); glVertex2f(x, y+h);
//         glEnd();

        glDisable(GL_BLEND);
        glDisable(GL_TEXTURE_2D);
    }

    if( m_bShowName && m_pMarkFont ) {
        int w = m_NameExtents.x, h = m_NameExtents.y;
        if(!m_iTextTexture && w && h) {
            wxBitmap tbm(w, h); /* render text on dc */
            wxMemoryDC dc;
            dc.SelectObject( tbm );               
            dc.SetBackground( wxBrush( *wxBLACK ) );
            dc.Clear();
            dc.SetFont( *m_pMarkFont );
            dc.SetTextForeground( *wxWHITE );
            dc.DrawText( m_MarkName, 0, 0);
            dc.SelectObject( wxNullBitmap );
            
            /* make alpha texture for text */
            wxImage image = tbm.ConvertToImage();
            unsigned char *d = image.GetData();
            unsigned char *e = new unsigned char[w * h];
            if(d && e){
                for( int p = 0; p < w*h; p++)
                    e[p] = d[3*p + 0];
            }
            
            /* create texture for rendered text */
            glGenTextures(1, &m_iTextTexture);
            glBindTexture(GL_TEXTURE_2D, m_iTextTexture);
            
            glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
            glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );

            m_iTextTextureWidth = NextPow2(w);
            m_iTextTextureHeight = NextPow2(h);
            glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, m_iTextTextureWidth, m_iTextTextureHeight,
                         0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h,
                            GL_ALPHA, GL_UNSIGNED_BYTE, e);
            delete [] e;
        }

        if(m_iTextTexture) {
            /* draw texture with text */
            glBindTexture(GL_TEXTURE_2D, m_iTextTexture);
            
            glEnable(GL_TEXTURE_2D);
            glEnable(GL_BLEND);
        
            glColor3ub(m_FontColor.Red(), m_FontColor.Green(), m_FontColor.Blue());
            
            int x = r.x + m_NameLocationOffsetX, y = r.y + m_NameLocationOffsetY;
            float u = (float)w/m_iTextTextureWidth, v = (float)h/m_iTextTextureHeight;
            glBegin(GL_QUADS);
            glTexCoord2f(0, 0); glVertex2f(x, y);
            glTexCoord2f(u, 0); glVertex2f(x+w, y);
            glTexCoord2f(u, v); glVertex2f(x+w, y+h);
            glTexCoord2f(0, v); glVertex2f(x, y+h);
            glEnd();

            glDisable(GL_BLEND);
            glDisable(GL_TEXTURE_2D);
        }
    }
    
    // Draw waypoint radar rings if activated
    if( m_iWaypointRangeRingsNumber && m_bShowWaypointRangeRings ) {
        double factor = 1.00;
        if( m_iWaypointRangeRingsStepUnits == 1 )          // nautical miles
            factor = 1 / 1.852;
        
        factor *= m_fWaypointRangeRingsStep;
        
        double tlat, tlon;
        wxPoint r1;
        ll_gc_ll( m_lat, m_lon, 0, factor, &tlat, &tlon );
        cc1->GetCanvasPointPix( tlat, tlon, &r1 );
        
        double lpp = sqrt( pow( (double) (r.x - r1.x), 2) +
        pow( (double) (r.y - r1.y), 2 ) );
        int pix_radius = (int) lpp;
        
        wxPen ppPen1( m_wxcWaypointRangeRingsColour, platform_pen_width );
        wxBrush saveBrush = dc.GetBrush();
        wxPen savePen = dc.GetPen();
        dc.SetPen( ppPen1 );
        dc.SetBrush( wxBrush( m_wxcWaypointRangeRingsColour, wxBRUSHSTYLE_TRANSPARENT ) );
        
        for( int i = 1; i <= m_iWaypointRangeRingsNumber; i++ )
            dc.StrokeCircle( r.x, r.y, i * pix_radius );
        dc.SetPen( savePen );
        dc.SetBrush( saveBrush );
    }
    
    if( m_bBlink ) g_blink_rect = CurrentRect_in_DC;               // also save for global blinker
    
    //    This will be useful for fast icon redraws
    CurrentRect_in_DC.x = r.x + hilitebox.x;
    CurrentRect_in_DC.y = r.y + hilitebox.y;
    CurrentRect_in_DC.width = hilitebox.width;
    CurrentRect_in_DC.height = hilitebox.height;

    if( m_bBlink ) g_blink_rect = CurrentRect_in_DC;               // also save for global blinker
}
Esempio n. 4
0
void RoutePoint::Draw( ocpnDC& dc, wxPoint *rpn )
{
    wxPoint r;
    wxRect hilitebox;

    cc1->GetCanvasPointPix( m_lat, m_lon, &r );

    //  return the home point in this dc to allow "connect the dots"
    if( NULL != rpn ) *rpn = r;

    if( !m_bIsVisible )     // pjotrc 2010.02.13, 2011.02.24
        return;

    //    Optimization, especially apparent on tracks in normal cases
    if( m_IconName == _T("empty") && !m_bShowName && !m_bPtIsSelected ) return;

    wxPen *pen;
    if( m_bBlink )
        pen = g_pRouteMan->GetActiveRoutePointPen();
    else
        pen = g_pRouteMan->GetRoutePointPen();

//    Substitue icon?
    wxBitmap *pbm;
    if( ( m_bIsActive ) && ( m_IconName != _T("mob") ) )
        pbm = pWayPointMan->GetIconBitmap( _T ( "activepoint" ) );
    else
        pbm = m_pbmIcon;

    wxBitmap *pbms = NULL;
    if( g_ChartScaleFactorExp > 1.0){
        if(m_IconScaleFactor != g_ChartScaleFactorExp){
            wxImage scaled_image = pbm->ConvertToImage();
            int new_width = pbm->GetWidth() * g_ChartScaleFactorExp;
            int new_height = pbm->GetHeight() * g_ChartScaleFactorExp;
            m_ScaledBMP = wxBitmap(scaled_image.Scale(new_width, new_height, wxIMAGE_QUALITY_HIGH));
           
            m_IconScaleFactor = g_ChartScaleFactorExp;
        }
        if( m_ScaledBMP.IsOk() )
            pbm = &m_ScaledBMP;
    }
        
    int sx2 = pbm->GetWidth() / 2;
    int sy2 = pbm->GetHeight() / 2;

//    Calculate the mark drawing extents
    wxRect r1( r.x - sx2, r.y - sy2, sx2 * 2, sy2 * 2 );           // the bitmap extents

    if( m_bShowName ) {
        if( 0 == m_pMarkFont ) {
            m_pMarkFont = FontMgr::Get().GetFont( _( "Marks" ) );
            m_FontColor = FontMgr::Get().GetFontColor( _( "Marks" ) );
            CalculateNameExtents();
        }

        if( m_pMarkFont ) {
            wxRect r2( r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY, m_NameExtents.x,
                    m_NameExtents.y );
            r1.Union( r2 );
        }
    }

    hilitebox = r1;
    hilitebox.x -= r.x;
    hilitebox.y -= r.y;
    float radius;
    if( g_btouch ){
        hilitebox.Inflate( 20 );
        radius = 20.0f;
    }
    else{
        hilitebox.Inflate( 4 );
        radius = 4.0f;
    }

    wxColour hi_colour = pen->GetColour();
    unsigned char transparency = 100;
    if( m_bIsBeingEdited ){
        hi_colour = GetGlobalColor( _T ( "YELO1" ) );
        transparency = 150;
    }
    
        
    //  Highlite any selected point
    if( m_bPtIsSelected || m_bIsBeingEdited) {
        AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, radius,
                hi_colour, transparency );
    }

    bool bDrawHL = false;

    if( m_bBlink && ( gFrame->nBlinkerTick & 1 ) ) bDrawHL = true;

    if( ( !bDrawHL ) && ( NULL != m_pbmIcon ) ) {
        dc.DrawBitmap( *pbm, r.x - sx2, r.y - sy2, true );
        // on MSW, the dc Bounding box is not updated on DrawBitmap() method.
        // Do it explicitely here for all platforms.
        dc.CalcBoundingBox( r.x - sx2, r.y - sy2 );
        dc.CalcBoundingBox( r.x + sx2, r.y + sy2 );
    }

    if( m_bShowName ) {
        if( m_pMarkFont ) {
            dc.SetFont( *m_pMarkFont );
            dc.SetTextForeground( m_FontColor );

            dc.DrawText( m_MarkName, r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY );
        }
    }

    // Draw waypoint radar rings if activated
    if( m_iWaypointRangeRingsNumber && m_bShowWaypointRangeRings ) {
        double factor = 1.00;
        if( m_iWaypointRangeRingsStepUnits == 1 )          // nautical miles
            factor = 1 / 1.852;

        factor *= m_fWaypointRangeRingsStep;

        double tlat, tlon;
        wxPoint r1;
        ll_gc_ll( m_lat, m_lon, 0, factor, &tlat, &tlon );
        cc1->GetCanvasPointPix( tlat, tlon, &r1 );

        double lpp = sqrt( pow( (double) (r.x - r1.x), 2) +
                           pow( (double) (r.y - r1.y), 2 ) );
        int pix_radius = (int) lpp;

        wxPen ppPen1( m_wxcWaypointRangeRingsColour, 2 );
        wxBrush saveBrush = dc.GetBrush();
        wxPen savePen = dc.GetPen();
        dc.SetPen( ppPen1 );
        dc.SetBrush( wxBrush( m_wxcWaypointRangeRingsColour, wxBRUSHSTYLE_TRANSPARENT ) );

        for( int i = 1; i <= m_iWaypointRangeRingsNumber; i++ )
            dc.StrokeCircle( r.x, r.y, i * pix_radius );
        dc.SetPen( savePen );
        dc.SetBrush( saveBrush );
    }
    
    //  Save the current draw rectangle in the current DC
    //    This will be useful for fast icon redraws
    CurrentRect_in_DC.x = r.x + hilitebox.x;
    CurrentRect_in_DC.y = r.y + hilitebox.y;
    CurrentRect_in_DC.width = hilitebox.width;
    CurrentRect_in_DC.height = hilitebox.height;

    if( m_bBlink ) g_blink_rect = CurrentRect_in_DC;               // also save for global blinker

    delete pbms;        // the potentially scaled bitmap
}
Esempio n. 5
0
void RolloverWin::SetBitmap( int rollover )
{
    wxMemoryDC mdc;
    delete m_pbm;
    m_pbm = new wxBitmap( m_size.x, m_size.y );
    mdc.SelectObject( *m_pbm );
    
    mdc.SetBackground( wxBrush( GetGlobalColor( _T ( "YELO1" ) ) ) );
    mdc.Clear();
    
    int usegl = g_bopengl && g_texture_rectangle_format;
    if(!usegl) {
        if(m_bmaincanvas){
            wxDC* cdc = new wxScreenDC();
            int cpx = 0, cpy = 0;
            GetParent()->ClientToScreen(&cpx, &cpy);
            mdc.Blit( 0, 0, m_size.x, m_size.y, cdc,m_position.x + cpx, m_position.y + cpy);
            delete cdc;
        }
    } 
    
    ocpnDC dc( mdc );
    
    wxString text;
    double radius = 6.0;
    switch( rollover ) {
        case AIS_ROLLOVER: text = _("AISRollover");   break;
        case TC_ROLLOVER:  text = _("TideCurrentGraphRollover"), radius = 0; break;
        default:
        case LEG_ROLLOVER: text = _("RouteLegInfoRollover");  break;
    }
    
    if(m_bmaincanvas)
        AlphaBlending( dc, 0, 0, m_size.x, m_size.y, radius, GetGlobalColor( _T ( "YELO1" ) ), 172 );
    
    mdc.SetTextForeground( FontMgr::Get().GetFontColor( text ) );
    
    if(m_plabelFont && m_plabelFont->IsOk()) {
        
        //    Draw the text
        mdc.SetFont( *m_plabelFont );
        
        mdc.DrawLabel( m_string, wxRect( 0, 0, m_size.x, m_size.y ), wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL);
    }

    mdc.SelectObject( wxNullBitmap );
    
    SetSize( m_position.x, m_position.y, m_size.x, m_size.y );  
    
    #ifdef ocpnUSE_GL
    if(usegl) {
        if(!m_texture) {
            glGenTextures( 1, &m_texture );
            glBindTexture( g_texture_rectangle_format, m_texture );
            glTexParameterf( g_texture_rectangle_format, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
            glTexParameteri( g_texture_rectangle_format, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
        } else
            glBindTexture( g_texture_rectangle_format, m_texture );
        
        // make texture data
        wxImage image = m_pbm->ConvertToImage();
        
        unsigned char *d = image.GetData();
        unsigned char *e = new unsigned char[4*m_size.x*m_size.y];
        for(int y = 0; y<m_size.y; y++)
            for(int x = 0; x<m_size.x; x++) {
                int i = y * m_size.x + x;
                memcpy(e+4*i, d+3*i, 3);
                e[4*i+3] = 255 - d[3*i+2];
            }
            glTexImage2D( g_texture_rectangle_format, 0, GL_RGBA,
                          m_size.x, m_size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, e );
            delete [] e;
    }
    #endif
    
    // Retrigger the auto timeout
    if( m_timeout_sec > 0 ) m_timer_timeout.Start( m_timeout_sec * 1000, wxTIMER_ONE_SHOT );
}
Esempio n. 6
0
void RoutePoint::Draw( ocpnDC& dc, wxPoint *rpn )
{
    wxPoint r;
    wxRect hilitebox;
    unsigned char transparency = 100;

    cc1->GetCanvasPointPix( m_lat, m_lon, &r );

    //  return the home point in this dc to allow "connect the dots"
    if( NULL != rpn ) *rpn = r;

    if( !m_bIsVisible /*&& !m_bIsInTrack*/)     // pjotrc 2010.02.13, 2011.02.24
    return;

    //    Optimization, especially apparent on tracks in normal cases
    if( m_IconName == _T("empty") && !m_bShowName && !m_bPtIsSelected ) return;

    wxPen *pen;
    if( m_bBlink ) pen = g_pRouteMan->GetActiveRoutePointPen();
    else
        pen = g_pRouteMan->GetRoutePointPen();

//    Substitue icon?
    wxBitmap *pbm;
    if( ( m_bIsActive ) && ( m_IconName != _T("mob") ) ) pbm = pWayPointMan->GetIconBitmap(
            _T ( "activepoint" ) );
    else
        pbm = m_pbmIcon;

    int sx2 = pbm->GetWidth() / 2;
    int sy2 = pbm->GetHeight() / 2;

//    Calculate the mark drawing extents
    wxRect r1( r.x - sx2, r.y - sy2, sx2 * 2, sy2 * 2 );           // the bitmap extents

    if( m_bShowName ) {
        if( 0 == m_pMarkFont ) {
            m_pMarkFont = pFontMgr->GetFont( _( "Marks" ) );
            m_FontColor = pFontMgr->GetFontColor( _("Marks") );
            CalculateNameExtents();
        }

        if( m_pMarkFont ) {
            wxRect r2( r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY, m_NameExtents.x,
                    m_NameExtents.y );
            r1.Union( r2 );
        }
    }

    hilitebox = r1;
    hilitebox.x -= r.x;
    hilitebox.y -= r.y;
    hilitebox.Inflate( 2 );

    //  Highlite any selected point
    if( m_bPtIsSelected ) {
        AlphaBlending( dc, r.x + hilitebox.x, r.y + hilitebox.y, hilitebox.width, hilitebox.height, 0.0,
                pen->GetColour(), transparency );
    }

    bool bDrawHL = false;

    if( m_bBlink && ( gFrame->nBlinkerTick & 1 ) ) bDrawHL = true;

    if( ( !bDrawHL ) && ( NULL != m_pbmIcon ) ) {
        dc.DrawBitmap( *pbm, r.x - sx2, r.y - sy2, true );
        // on MSW, the dc Bounding box is not updated on DrawBitmap() method.
        // Do it explicitely here for all platforms.
        dc.CalcBoundingBox( r.x - sx2, r.y - sy2 );
        dc.CalcBoundingBox( r.x + sx2, r.y + sy2 );
    }

    if( m_bShowName ) {
        if( m_pMarkFont ) {
            dc.SetFont( *m_pMarkFont );
            dc.SetTextForeground( m_FontColor );

            dc.DrawText( m_MarkName, r.x + m_NameLocationOffsetX, r.y + m_NameLocationOffsetY );
        }
    }

    //  Save the current draw rectangle in the current DC
    //    This will be useful for fast icon redraws
    CurrentRect_in_DC.x = r.x + hilitebox.x;
    CurrentRect_in_DC.y = r.y + hilitebox.y;
    CurrentRect_in_DC.width = hilitebox.width;
    CurrentRect_in_DC.height = hilitebox.height;

    if( m_bBlink ) g_blink_rect = CurrentRect_in_DC;               // also save for global blinker

}
bool Display( float timeDelta )
{
	if( !g_pDevice ) return false;

	D3DXMATRIX mRot;
	D3DXMatrixRotationAxis( &mRot, &g_vAxis, g_fAngle );

	D3DXMATRIX mView;
	D3DXMatrixMultiply( &mView, &mRot, &g_mCamera );
	//	g_pDevice->SetTransform( D3DTS_VIEW, &mView );
	g_pDevice->SetTransform( D3DTS_WORLD, &mView );

	D3DLIGHT9 light;
	D3DXCOLOR c = d3d::WHITE;
	//D3DXVECTOR3 position( 10 * cosf(g_fLightAngle), 10 * sinf(g_fLightAngle), -.5f );
	//position.x -= 1.f;
	//light.Position = D3DXVECTOR3(0, 0, -10.f);
	//D3DXVECTOR3 directioon( 0.0f, 1.0f, 0.f );
	//light = d3d::InitPointLight(&position, &c);

	D3DXVECTOR3 directioon( cosf(g_fLightAngle), sinf(g_fLightAngle), 0.f );
	light = d3d::InitDirectionalLight(&directioon, &c);

	g_pDevice->SetLight( 0, &light );
	g_pDevice->LightEnable( 0, true );

	InitMaterial();
	UpdateAlphaTexture();

	g_pDevice->Clear( 0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(200,200,200), 1.0f, 0 );
	g_pDevice->BeginScene();

	g_pDevice->SetRenderState( D3DRS_LIGHTING, TRUE);
	g_pDevice->SetRenderState( D3DRS_AMBIENT, 0x00202020 );

	g_pDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
	g_pDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);

	g_pDevice->SetRenderState( D3DRS_NORMALIZENORMALS, TRUE );
	g_pDevice->SetRenderState( D3DRS_SPECULARENABLE, FALSE );

	//g_pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
	//g_pDevice->SetRenderState( D3DRS_ZENABLE, TRUE );
	//g_pDevice->SetRenderState( D3DRS_FOGENABLE, FALSE );
	//g_pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
	//g_pDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE );

	//	g_pDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
	//	g_pDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );

	g_pDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
	g_pDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
	g_pDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
	g_pDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE );

	g_pDevice->SetMaterial( &g_Mtrl1 );

	//NormalRendering(g_pTex1);
	AlphaBlending(g_pAlphaTex1, g_pTex1);
	//AlphaBlending(g_pAlphaTex2, g_pTex2);

	//g_pDevice->SetMaterial( &g_Mtrl2 );
	//g_pMesh->DrawSubset( 0 );

	g_pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE);
	g_pDevice->SetTexture( 0, NULL);
	g_pDevice->SetTexture( 1, NULL);

	RenderNormal(g_pvtxBuff1);

	g_pDevice->EndScene();
	g_pDevice->Present( 0, 0, 0, 0 );

	return true;
}