void MainTask(void) {
  static GUI_PID_STATE OldState;
  GUI_PID_STATE        CurrentState;
  int                  tEnd;

  GUI_Init();
  BUTTON_SetReactOnLevel();
  //
  // Check if recommended memory for the sample is available
  //
  if (GUI_ALLOC_GetNumFreeBytes() < RECOMMENDED_MEMORY) {
    GUI_ErrorOut("Not enough memory available."); 
    return;
  }
  do {
    WM_HWIN hButton0, hButton1;
    WM_SetCallback(WM_HBKWIN, _cbBkWin);
    hButton0 = _CreateButton(100, 220, 170, 150, 5, 25, "Dashboard"    , &bmDashboard   , GUI_ID_BUTTON0);
    hButton1 = _CreateButton(370, 220, 170, 150, 5, 25, "Cash Terminal", &bmCashTerminal, GUI_ID_BUTTON1);
    WM_SetFocus(hButton0);
    tEnd = GUI_GetTime() + 4000;
    do {
      GUI_PID_GetState(&CurrentState);
      if ((OldState.x != CurrentState.x) || (OldState.y != CurrentState.y)) {
        tEnd = GUI_GetTime() + 10000;
      }
      OldState = CurrentState;
      GUI_Delay(100);
      if (GUI_GetTime() >= tEnd) {
        if (_AppSelectionOld) {
          _AppSelection = ((_AppSelectionOld - 1) ^ 1) + 1;
        } else {
          _AppSelection = APP_DASHBOARD;
        }
      }
    } while (!_AppSelection && !_Break);
    WM_DeleteWindow(hButton0);
    WM_DeleteWindow(hButton1);
    if (!_Break) {
      switch (_AppSelection) {
      case APP_DASHBOARD:
        AppDashBoard();
        break;
      case APP_CASHTERMINAL:
        AppCashTerminal();
        break;
      }
      GUI_CURSOR_Hide();
      _AppSelectionOld = _AppSelection;
      _AppSelection    = 0;
    }
  } while (!_Break);
}
Esempio n. 2
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void MainTask(void) {
  static GUI_PID_STATE OldState;
  GUI_PID_STATE        CurrentState;
  int                  tEnd;

  GUI_Init();
  do {
    WM_HWIN hButton0, hButton1;
    WM_SetCallback(WM_HBKWIN, _cbBkWin);
    hButton0 = _CreateButton(100, 220, 170, 150, 5, 25, "Dashboard"    , &bmDashboard   , GUI_ID_BUTTON0);
    hButton1 = _CreateButton(370, 220, 170, 150, 5, 25, "Cash Terminal", &bmCashTerminal, GUI_ID_BUTTON1);
    WM_SetFocus(hButton0);
    tEnd = GUI_GetTime() + 4000;
    do {
      GUI_PID_GetState(&CurrentState);
      if ((OldState.x != CurrentState.x) || (OldState.y != CurrentState.y)) {
        tEnd = GUI_GetTime() + 10000;
      }
      OldState = CurrentState;
      GUI_Delay(100);
      if (GUI_GetTime() >= tEnd) {
        if (_AppSelectionOld) {
          _AppSelection = ((_AppSelectionOld - 1) ^ 1) + 1;
        } else {
          _AppSelection = APP_DASHBOARD;
        }
      }
    } while (!_AppSelection && !_Break);
    WM_DeleteWindow(hButton0);
    WM_DeleteWindow(hButton1);
    if (!_Break) {
      switch (_AppSelection) {
      case APP_DASHBOARD:
        AppDashBoard();
        break;
      case APP_CASHTERMINAL:
        AppCashTerminal();
        break;
      }
      GUI_CURSOR_Hide();
      _AppSelectionOld = _AppSelection;
      _AppSelection    = 0;
    }
  } while (!_Break);
}