Esempio n. 1
0
void GraphicsVk::InitInstance()
{
  _apiVersion = Vk2Version(vk::enumerateInstanceVersion());
  _instanceLayers = vk::enumerateInstanceLayerProperties();
  _instanceExtensions = vk::enumerateInstanceExtensionProperties();

  std::vector<char const*> layerNames;
  std::vector<char const *> extensionNames;
  if (_validationLevel > ValidationLevel::None) {
    AppendLayer(layerNames, _instanceLayers, "VK_LAYER_LUNARG_standard_validation");
    AppendExtension(extensionNames, _instanceExtensions, VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
  }

  AppendExtension(extensionNames, _instanceExtensions, VK_KHR_SURFACE_EXTENSION_NAME);
#if defined(_WIN32)
  AppendExtension(extensionNames, _instanceExtensions, VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#elif defined(linux)
  AppendExtension(extensionNames, _instanceExtensions, VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
#else
#error Unsupported platform!
#endif

  vk::ApplicationInfo appInfo(_appName.c_str(), Version2Vk(_appVersion), _engineName.c_str(), Version2Vk(_engineVersion));
  vk::InstanceCreateInfo instanceInfo(vk::InstanceCreateFlags(), &appInfo,
    static_cast<uint32_t>(layerNames.size()), layerNames.data(),
    static_cast<uint32_t>(extensionNames.size()), extensionNames.data());

  vk::DebugReportCallbackCreateInfoEXT debugCBInfo(vk::DebugReportFlagBitsEXT::eWarning | vk::DebugReportFlagBitsEXT::eError,
    DbgReportFunc, this);

  if (_validationLevel > ValidationLevel::None) {
    instanceInfo.pNext = &debugCBInfo;

    _hostAllocTracker = std::make_unique<HostAllocationTrackerVk>();
  }

  _instance = vk::createInstanceUnique(instanceInfo);

  _dynamicDispatch.init(*_instance);

  if (_validationLevel > ValidationLevel::None) {
    _debugReportCallback = _instance->createDebugReportCallbackEXTUnique(debugCBInfo, AllocationCallbacks(), _dynamicDispatch);
  }
}
Esempio n. 2
0
bool
sMap::Import_VergeMAP(const char* filename, const char* tilesetFilename, IFileSystem& fs)
{
  m_MusicFile   = "";
  m_EntryScript = "";
  m_ExitScript  = "";
  m_Layers.clear();
  m_Entities.clear();

  IFile* file = fs.Open(filename, IFileSystem::read);
  if (file == NULL) 
    return false;

  // check for v1 maps (ver 4) and v2 maps (ver 5)
  char signature[6];
  file->Read(signature, 6);
  file->Seek(0);

  bool success = false;

  if (signature[0] == 4)
  {
    V1MAP_HEADER header;
    file->Read(&header, sizeof(header));

    word* layer_background = new word[header.layer_size_x * header.layer_size_y];
    word* layer_foreground = new word[header.layer_size_x * header.layer_size_y];
    file->Read(layer_background, header.layer_size_x * header.layer_size_y * sizeof(word));
    file->Read(layer_foreground, header.layer_size_x * header.layer_size_y * sizeof(word));

    sTileset tileset;
    if (strcmp_ci(tilesetFilename + strlen(tilesetFilename) - 4, ".vsp") == 0)
      success = tileset.Import_VSP(tilesetFilename, fs);
    else
      success = tileset.Load(tilesetFilename, fs);

    sLayer layer[2];

    if (success)
    {
      // process map and see if the map has tiles that are out of range
      int highestTileIndex = 0;
      for (int j=0; j<header.layer_size_y; j++)
        for (int i=0; i<header.layer_size_x; i++)
          if (layer_background[j * header.layer_size_x + i] >= highestTileIndex)
            highestTileIndex = layer_background[j * header.layer_size_x + i];
          else if (layer_foreground[j * header.layer_size_x + i] >= highestTileIndex)
            highestTileIndex = layer_foreground[j * header.layer_size_x + i];

      if (highestTileIndex >= tileset.GetNumTiles())
        success = false;

      // transfer data across into the sMap now...
      if (success)
      {
        layer[0].SetName("Background");
        layer[1].SetName("Foreground");
        layer[0].Resize(header.layer_size_x, header.layer_size_y);
        layer[1].Resize(header.layer_size_x, header.layer_size_y);

        for (int j=0; j<header.layer_size_y; j++)
          for (int i=0; i<header.layer_size_x; i++)
          {
            layer[0].SetTile(i,j, layer_background[j * header.layer_size_x + i]);

            if (layer_foreground[j * header.layer_size_x + i])
            layer[1].SetTile(i,j, layer_foreground[j * header.layer_size_x + i]);
            else
              layer[1].SetTile(i,j, tileset.GetNumTiles());
          }

        tileset.AppendTiles(1);
        memset(tileset.GetTile(tileset.GetNumTiles() - 1).GetPixels(), 0, 256 * sizeof(RGBA));
        m_Tileset = tileset;
        AppendLayer(layer[0]);
        AppendLayer(layer[1]);
        SetMusicFile((char*)header.music_fname);
        SetStartX(header.x_start);
        SetStartX(header.y_start);
        SetStartDirection(4);

        // calculate the parallax mode
        for (int i=0; i<2; i++)
        {
          // FIXME (set parallax properly)
//          GetLayer(i).SetParallaxX(1, 1);
//          GetLayer(i).SetParallaxY(1, 1);
//          GetLayer(i).SetScrollingX(1, 1);
//          GetLayer(i).SetScrollingX(1, 1);
        }

        switch(header.parallax_mode)
        {
          case 0:
            SetStartLayer(0);
            break;

          case 1:
            SetStartLayer(1);
            break;

          case 2:
            // FIXME (set parallax properly)
            SetStartLayer(1);
//            GetLayer(0).SetParallaxX(header.parallax_multiplier, header.parallax_divisor);
//            GetLayer(0).SetParallaxY(header.parallax_multiplier, header.parallax_divisor);
            break;

          case 3:
            // FIXME (set parallax properly)
            SetStartLayer(0);
//            GetLayer(1).SetParallaxX(header.parallax_multiplier, header.parallax_divisor);
//            GetLayer(1).SetParallaxY(header.parallax_multiplier, header.parallax_divisor);
            break;
        }
      }
    }

    // cleanup
    delete[] layer_background;
    delete[] layer_foreground;
  }
  else if (strcmp(signature, "MAPù5") == 0)
  {
    V2MAP_HEADER header;
    V2MAP_LAYERINFO LayerInfo[7];
    sTileset tileset;
    word *mapLayer[7];
    int i,j,k;
    int highestTileIndex = 0;

    file->Read(&header, sizeof(header));
    for (i=0; i<header.num_layers; i++)
    {
      file->Read(LayerInfo + i, sizeof(V2MAP_LAYERINFO));
      //bug for v2's map: two bytes are added for no reason
      word w;
      file->Read(&w, 2);
    }

    // get info about map and uncompress it
    for (i=0; i<header.num_layers; i++)
      mapLayer[i] = new word[LayerInfo[i].size_x * LayerInfo[i].size_y];

    for (i=0; i<header.num_layers; i++)
    {
      // god, this is so dumb. It's supposed to be the buffersize, but do I look like I need it?
      file->Read(&j, 4);
      for (j=0; j<LayerInfo[i].size_x*LayerInfo[i].size_y; j++)
      {
        word value;
        byte run;
        
        file->Read(&value, sizeof(word));

        if ((value & 0xFF00) == 0xFF00)
        {
          run = (byte)value & 0x00FF;
          file->Read(&value, sizeof(word));
          
          mapLayer[i][j] = value;
          for (k=1; k<run; k++)
          {
            j++;
            mapLayer[i][j] = value;
          }
        }
        else
        {
          mapLayer[i][j]  = value;
        }
      }
    }

    if (strcmp_ci(tilesetFilename + strlen(tilesetFilename) - 4, ".vsp") == 0)
      success = tileset.Import_VSP(tilesetFilename);
    else
      success = tileset.Load(tilesetFilename);


    // transfer map array into the class
    if (success)
    {
      highestTileIndex = 0;
      // check for any tile index larger than the tilset's index
      for (i=0; i<header.num_layers; i++)
        for (j=0; j<LayerInfo[i].size_x*LayerInfo[i].size_y; j++)
          if (mapLayer[i][j] >= highestTileIndex)
            highestTileIndex = mapLayer[i][j];

      if (highestTileIndex >= tileset.GetNumTiles())
        success = false;

    if (success)
      {
        sLayer *layer;
        layer = new sLayer[header.num_layers];

        for (i=0; i<header.num_layers; i++)
        {
          char Name[7];
          memcpy(Name, "Layer A", 8);
          Name[6] += i;

          layer[i].SetName(Name);
          layer[i].Resize(LayerInfo[i].size_x, LayerInfo[i].size_y);
        }

        for (i=0; i<header.num_layers; i++)
        {
          for (j=0; j<LayerInfo[i].size_y; j++)
            for (k=0; k<LayerInfo[i].size_x; k++)
              layer[i].SetTile(k, j, mapLayer[i][(j * LayerInfo[i].size_x) + k]);

          // FIXME: set parallax properly
//          layer[i].SetParallaxX(LayerInfo[i].multx, LayerInfo[i].pdivx);
//          layer[i].SetParallaxY(LayerInfo[i].multy, LayerInfo[i].pdivy);
//          layer[i].SetScrollingX(1,1);
//          layer[i].SetScrollingY(1,1);
        }

        for (i=0; i<(int)strlen((char*)header.renderstring); i++)
          switch(header.renderstring[i])
          {
          case '1': AppendLayer(layer[0]); j = 0; break;
          case '2': AppendLayer(layer[1]); j = 1; break;
          case '3': AppendLayer(layer[2]); j = 2; break;
          case '4': AppendLayer(layer[3]); j = 3; break;
          case '5': AppendLayer(layer[4]); j = 4; break;
          case '6': AppendLayer(layer[5]); j = 5; break;
          case 'E': SetStartLayer(j); break;
          }

        SetMusicFile((char*)header.music_name);
        SetStartX(header.x_start);
        SetStartY(header.y_start);
        m_Tileset = tileset;

        delete[] layer;
      } 
    }

    for (i=0; i<header.num_layers; i++)
      delete mapLayer[i];
  }

  file->Close();
  return success;
}