/* ================= ArenaServers_Event ================= */ static void ArenaServers_Event( void* ptr, int event ) { int id; id = ((menucommon_s*)ptr)->id; if( event != QM_ACTIVATED && id != ID_LIST ) { return; } switch( id ) { case ID_MASTER: g_arenaservers.master.curvalue = ArenaServers_SetType(g_arenaservers.master.curvalue); cvarSystem->SetValue( "ui_browserMaster", g_arenaservers.master.curvalue); break; case ID_GAMETYPE: cvarSystem->SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue ); g_gametype = g_arenaservers.gametype.curvalue; ArenaServers_UpdateMenu(); break; case ID_SORTKEY: cvarSystem->SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue ); ArenaServers_Sort( g_arenaservers.sortkey.curvalue ); ArenaServers_UpdateMenu(); break; case ID_SHOW_FULL: cvarSystem->SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue ); g_fullservers = g_arenaservers.showfull.curvalue; ArenaServers_UpdateMenu(); break; case ID_SHOW_EMPTY: cvarSystem->SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue ); g_emptyservers = g_arenaservers.showempty.curvalue; ArenaServers_UpdateMenu(); break; case ID_LIST: if( event == QM_GOTFOCUS ) { ArenaServers_UpdatePicture(); } break; case ID_SCROLL_UP: ScrollList_Key( &g_arenaservers.list, K_UPARROW ); break; case ID_SCROLL_DOWN: ScrollList_Key( &g_arenaservers.list, K_DOWNARROW ); break; case ID_BACK: ArenaServers_StopRefresh(); ArenaServers_SaveChanges(); UI_PopMenu(); break; case ID_REFRESH: ArenaServers_StartRefresh(); break; case ID_SPECIFY: UI_SpecifyServerMenu(); break; case ID_CREATE: UI_StartServerMenu( true ); break; case ID_CONNECT: ArenaServers_Go(); break; case ID_REMOVE: ArenaServers_Remove(); ArenaServers_UpdateMenu(); break; case ID_PUNKBUSTER: if (g_arenaservers.punkbuster.curvalue) { UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmEnable ); } else { UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmDisable ); } break; } }
/* ================= ArenaServers_Event ================= */ static void ArenaServers_Event( void* ptr, int event ) { int id; char buff[256]; id = ((menucommon_s*)ptr)->id; if( event != QM_ACTIVATED && id != ID_LIST ) { return; } switch( id ) { case ID_MASTER: g_arenaservers.master.curvalue = ArenaServers_SetType(g_arenaservers.master.curvalue); trap_Cvar_SetValue( "ui_browserMaster", g_arenaservers.master.curvalue); break; case ID_GAMETYPE: trap_Cvar_SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue ); g_gametype = g_arenaservers.gametype.curvalue; ArenaServers_UpdateMenu(); break; case ID_SORTKEY: trap_Cvar_SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue ); ArenaServers_Sort( g_arenaservers.sortkey.curvalue ); ArenaServers_UpdateMenu(); break; case ID_SHOW_FULL: trap_Cvar_SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue ); g_fullservers = g_arenaservers.showfull.curvalue; ArenaServers_UpdateMenu(); break; case ID_SHOW_EMPTY: trap_Cvar_SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue ); g_emptyservers = g_arenaservers.showempty.curvalue; ArenaServers_UpdateMenu(); break; case ID_LIST: break; case ID_SCROLL_UP: ScrollList_Key( &g_arenaservers.list, K_UPARROW ); break; case ID_SCROLL_DOWN: ScrollList_Key( &g_arenaservers.list, K_DOWNARROW ); break; case ID_CONNECT: ArenaServers_Go(); break; case ID_CREATE: UI_StartServerMenu(); break; case ID_REFRESH: ArenaServers_StartRefresh(); break; case ID_BACK: ArenaServers_StopRefresh(); ArenaServers_SaveChanges(); UI_PopMenu(); break; case ID_REMOVE: ArenaServers_Remove(); ArenaServers_UpdateMenu(); break; } }
/* ================= ArenaServers_Event ================= */ static void ArenaServers_Event( void* ptr, int event ) { char info[MAX_STRING_CHARS]; int id; id = ((menucommon_s*)ptr)->id; if( event != QM_ACTIVATED && id != ID_LIST ) { return; } switch( id ) { case ID_MASTER: trap_Cvar_SetValue( "ui_browserMaster", g_arenaservers.master.curvalue ); ArenaServers_SetType( g_arenaservers.master.curvalue ); break; case ID_GAMETYPE: trap_Cvar_SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue ); g_gametype = g_arenaservers.gametype.curvalue; serverStatus.newDisplayList = qtrue; break; case ID_SORTKEY: trap_Cvar_SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue ); g_sortkey = g_arenaservers.sortkey.curvalue; serverStatus.newDisplayList = qtrue; break; case ID_SHOW_FULL: trap_Cvar_SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue ); g_fullservers = g_arenaservers.showfull.curvalue; serverStatus.newDisplayList = qtrue; break; case ID_SHOW_EMPTY: trap_Cvar_SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue ); g_emptyservers = g_arenaservers.showempty.curvalue; serverStatus.newDisplayList = qtrue; break; case ID_SHOW_AWONLY: trap_Cvar_SetValue( "ui_browserShowAwOnly", g_arenaservers.showawonly.curvalue ); // g_emptyservers = g_arenaservers.showawonly.curvalue; serverStatus.newDisplayList = qtrue; break; case ID_LIST: if( event == QM_GOTFOCUS ) { ArenaServers_UpdatePicture(); } break; case ID_SCROLL_UP: ScrollList_Key( &g_arenaservers.list, K_UPARROW ); break; case ID_SCROLL_DOWN: ScrollList_Key( &g_arenaservers.list, K_DOWNARROW ); break; case ID_BACK: ArenaServers_StopRefresh(); UI_PopMenu(); break; case ID_REFRESH: ArenaServers_StartRefresh( qtrue ); break; case ID_SPECIFY: UI_SpecifyServerMenu(); break; case ID_CONNECT: ArenaServers_Go(); break; case ID_INFO: trap_LAN_GetServerInfo(g_arenaservers.master.curvalue, serverStatus.displayServers[g_arenaservers.list.curvalue], info, MAX_STRING_CHARS); if ( serverStatus.numDisplayServers > 0 && strlen(Info_ValueForKey(info, "addr")) > 0 ) { UI_ServerInfoMenu( Info_ValueForKey(info, "addr") ); } break; case ID_FAVORITE: ArenaServers_AddRemoveFavorite(); break; } }
/* ================= ArenaServers_Event ================= */ static void ArenaServers_Event( void* ptr, int event ) { int id; id = ((menucommon_s*)ptr)->id; if( event != QM_ACTIVATED && id != ID_LIST ) { return; } switch( id ) { case ID_MASTER: g_arenaservers.master.curvalue = ArenaServers_SetType(g_arenaservers.master.curvalue); trap_Cvar_SetValue( "ui_browserMaster", g_arenaservers.master.curvalue); break; case ID_GAMETYPE: trap_Cvar_SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue ); g_gametype = g_arenaservers.gametype.curvalue; ArenaServers_UpdateMenu(); break; case ID_SORTKEY: trap_Cvar_SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue ); ArenaServers_Sort( g_arenaservers.sortkey.curvalue ); ArenaServers_UpdateMenu(); break; case ID_SHOW_FULL: trap_Cvar_SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue ); g_fullservers = g_arenaservers.showfull.curvalue; ArenaServers_UpdateMenu(); break; case ID_SHOW_EMPTY: trap_Cvar_SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue ); g_emptyservers = g_arenaservers.showempty.curvalue; ArenaServers_UpdateMenu(); break; case ID_ONLY_HUMANS: trap_Cvar_SetValue( "ui_browserOnlyHumans", g_arenaservers.onlyhumans.curvalue ); g_onlyhumans = g_arenaservers.onlyhumans.curvalue; ArenaServers_UpdateMenu(); break; case ID_HIDE_PRIVATE: //trap_Cvar_SetValue( "ui_browserHidePrivate", g_arenaservers.hideprivate.curvalue ); g_hideprivate = g_arenaservers.hideprivate.curvalue; ArenaServers_UpdateMenu(); break; case ID_LIST: if( event == QM_GOTFOCUS ) { ArenaServers_UpdatePicture(); } break; case ID_SCROLL_UP: ScrollList_Key( &g_arenaservers.list, K_UPARROW ); break; case ID_SCROLL_DOWN: ScrollList_Key( &g_arenaservers.list, K_DOWNARROW ); break; case ID_BACK: ArenaServers_StopRefresh(); ArenaServers_SaveChanges(); UI_PopMenu(); break; case ID_REFRESH: ArenaServers_StartRefresh(); break; case ID_SPECIFY: UI_SpecifyServerMenu(); break; case ID_CREATE: UI_StartServerMenu( qtrue ); break; case ID_CONNECT: ArenaServers_Go(); break; case ID_REMOVE: ArenaServers_Remove(); ArenaServers_UpdateMenu(); break; } }