Esempio n. 1
0
static void BsavePatternNode(
  void *theEnv,
  struct factPatternNode *thePattern,
  FILE *fp)
  {
   struct bsaveFactPatternNode tempNode;

   AssignBsavePatternHeaderValues(theEnv,&tempNode.header,&thePattern->header);

   tempNode.whichField = thePattern->whichField;
   tempNode.leaveFields = thePattern->leaveFields;
   tempNode.whichSlot = thePattern->whichSlot;
   tempNode.networkTest = HashedExpressionIndex(theEnv,thePattern->networkTest);
   tempNode.nextLevel =  BsaveFactPatternIndex(thePattern->nextLevel);
   tempNode.lastLevel =  BsaveFactPatternIndex(thePattern->lastLevel);
   tempNode.leftNode =  BsaveFactPatternIndex(thePattern->leftNode);
   tempNode.rightNode =  BsaveFactPatternIndex(thePattern->rightNode);

   GenWrite(&tempNode,(unsigned long) sizeof(struct bsaveFactPatternNode),fp);
  }
Esempio n. 2
0
/***************************************************
  NAME         : BsaveObjectPatterns
  DESCRIPTION  : Writes ouyt object pattern data
                 structures to binary save file
  INPUTS       : Bsave file stream pointer
  RETURNS      : Nothing useful
  SIDE EFFECTS : Data structures written
  NOTES        : Extra padding written with alpha
                 node bitmaps to ensure correct
                 alignment of structues on bload
 ***************************************************/
static void BsaveObjectPatterns(
  void *theEnv,
  EXEC_STATUS,
  FILE *fp)
  {
   size_t space;
   OBJECT_ALPHA_NODE *alphaPtr;
   OBJECT_PATTERN_NODE *patternPtr;
   BSAVE_OBJECT_ALPHA_NODE dummyAlpha;
   BSAVE_OBJECT_PATTERN_NODE dummyPattern;

   space = (sizeof(BSAVE_OBJECT_ALPHA_NODE) * ObjectReteBinaryData(theEnv,execStatus)->AlphaNodeCount) +
           (sizeof(BSAVE_OBJECT_PATTERN_NODE) * ObjectReteBinaryData(theEnv,execStatus)->PatternNodeCount);
   GenWrite(&space,sizeof(size_t),fp);

   /* ==========================================
      Write out the alpha terminal pattern nodes
      ========================================== */
   alphaPtr = ObjectNetworkTerminalPointer(theEnv,execStatus);
   while (alphaPtr != NULL)
     {
      AssignBsavePatternHeaderValues(theEnv,execStatus,&dummyAlpha.header,&alphaPtr->header);
      dummyAlpha.classbmp = (long) alphaPtr->classbmp->bucket;
      if (alphaPtr->slotbmp != NULL)
        dummyAlpha.slotbmp = (long) alphaPtr->slotbmp->bucket;
      else
        dummyAlpha.slotbmp = -1L;
      dummyAlpha.patternNode = BsaveObjectPatternIndex(alphaPtr->patternNode);
      dummyAlpha.nxtInGroup = BsaveObjectAlphaIndex(alphaPtr->nxtInGroup);
      dummyAlpha.nxtTerminal = BsaveObjectAlphaIndex(alphaPtr->nxtTerminal);
      GenWrite(&dummyAlpha,sizeof(BSAVE_OBJECT_ALPHA_NODE),fp);
      alphaPtr = alphaPtr->nxtTerminal;
     }

   /* ========================================
      Write out the intermediate pattern nodes
      ======================================== */
   patternPtr = ObjectNetworkPointer(theEnv,execStatus);
   while (patternPtr != NULL)
     {
      dummyPattern.multifieldNode = patternPtr->multifieldNode;
      dummyPattern.whichField = patternPtr->whichField;
      dummyPattern.leaveFields = patternPtr->leaveFields;
      dummyPattern.endSlot = patternPtr->endSlot;
      dummyPattern.selector = patternPtr->selector;
      dummyPattern.slotNameID = patternPtr->slotNameID;
      dummyPattern.networkTest = HashedExpressionIndex(theEnv,execStatus,patternPtr->networkTest);
      dummyPattern.nextLevel = BsaveObjectPatternIndex(patternPtr->nextLevel);
      dummyPattern.lastLevel = BsaveObjectPatternIndex(patternPtr->lastLevel);
      dummyPattern.leftNode = BsaveObjectPatternIndex(patternPtr->leftNode);
      dummyPattern.rightNode = BsaveObjectPatternIndex(patternPtr->rightNode);
      dummyPattern.alphaNode = BsaveObjectAlphaIndex(patternPtr->alphaNode);
      GenWrite(&dummyPattern,sizeof(BSAVE_OBJECT_PATTERN_NODE),fp);

      if (patternPtr->nextLevel == NULL)
        {
         while (patternPtr->rightNode == NULL)
           {
            patternPtr = patternPtr->lastLevel;
            if (patternPtr == NULL)
              {
               RestoreBloadCount(theEnv,execStatus,&ObjectReteBinaryData(theEnv,execStatus)->AlphaNodeCount);
               RestoreBloadCount(theEnv,execStatus,&ObjectReteBinaryData(theEnv,execStatus)->PatternNodeCount);
               return;
              }
           }
         patternPtr = patternPtr->rightNode;
        }
      else
        patternPtr = patternPtr->nextLevel;
     }

   RestoreBloadCount(theEnv,execStatus,&ObjectReteBinaryData(theEnv,execStatus)->AlphaNodeCount);
   RestoreBloadCount(theEnv,execStatus,&ObjectReteBinaryData(theEnv,execStatus)->PatternNodeCount);
  }
Esempio n. 3
0
/***************************************************
  NAME         : BsaveObjectPatterns
  DESCRIPTION  : Writes ouyt object pattern data
                 structures to binary save file
  INPUTS       : Bsave file stream pointer
  RETURNS      : Nothing useful
  SIDE EFFECTS : Data structures written
  NOTES        : Extra padding written with alpha
                 node bitmaps to ensure correct
                 alignment of structues on bload
 ***************************************************/
static void BsaveObjectPatterns(
  FILE *fp)
  {
   UNLN space;
   OBJECT_ALPHA_NODE *alphaPtr;
   OBJECT_PATTERN_NODE *patternPtr;
   BSAVE_OBJECT_ALPHA_NODE dummyAlpha;
   BSAVE_OBJECT_PATTERN_NODE dummyPattern;

   space = (sizeof(BSAVE_OBJECT_ALPHA_NODE) * AlphaNodeCount) +
           (sizeof(BSAVE_OBJECT_PATTERN_NODE) * PatternNodeCount);
   GenWrite(&space,(UNLN) sizeof(UNLN),fp);

   /* ==========================================
      Write out the alpha terminal pattern nodes
      ========================================== */
   alphaPtr = ObjectNetworkTerminalPointer();
   while (alphaPtr != NULL)
     {
      AssignBsavePatternHeaderValues(&dummyAlpha.header,&alphaPtr->header);
      dummyAlpha.classbmp = alphaPtr->classbmp->bucket;
      if (alphaPtr->slotbmp != NULL)
        dummyAlpha.slotbmp = alphaPtr->slotbmp->bucket;
      else
        dummyAlpha.slotbmp = -1L;
      dummyAlpha.patternNode = BsaveObjectPatternIndex(alphaPtr->patternNode);
      dummyAlpha.nxtInGroup = BsaveObjectAlphaIndex(alphaPtr->nxtInGroup);
      dummyAlpha.nxtTerminal = BsaveObjectAlphaIndex(alphaPtr->nxtTerminal);
      GenWrite(&dummyAlpha,(UNLN) sizeof(BSAVE_OBJECT_ALPHA_NODE),fp);
      alphaPtr = alphaPtr->nxtTerminal;
     }

   /* ========================================
      Write out the intermediate pattern nodes
      ======================================== */
   patternPtr = ObjectNetworkPointer();
   while (patternPtr != NULL)
     {
      dummyPattern.multifieldNode = patternPtr->multifieldNode;
      dummyPattern.whichField = patternPtr->whichField;
      dummyPattern.leaveFields = patternPtr->leaveFields;
      dummyPattern.endSlot = patternPtr->endSlot;
      dummyPattern.slotNameID = patternPtr->slotNameID;
      dummyPattern.networkTest = HashedExpressionIndex(patternPtr->networkTest);
      dummyPattern.nextLevel = BsaveObjectPatternIndex(patternPtr->nextLevel);
      dummyPattern.lastLevel = BsaveObjectPatternIndex(patternPtr->lastLevel);
      dummyPattern.leftNode = BsaveObjectPatternIndex(patternPtr->leftNode);
      dummyPattern.rightNode = BsaveObjectPatternIndex(patternPtr->rightNode);
      dummyPattern.alphaNode = BsaveObjectAlphaIndex(patternPtr->alphaNode);
      GenWrite(&dummyPattern,(UNLN) sizeof(BSAVE_OBJECT_PATTERN_NODE),fp);

      if (patternPtr->nextLevel == NULL)
        {
         while (patternPtr->rightNode == NULL)
           {
            patternPtr = patternPtr->lastLevel;
            if (patternPtr == NULL)
              return;
           }
         patternPtr = patternPtr->rightNode;
        }
      else
        patternPtr = patternPtr->nextLevel;
     }

   if (Bloaded())
     {
      RestoreBloadCount(&AlphaNodeCount);
      RestoreBloadCount(&PatternNodeCount);
     }
  }