void GChannelSynchEvent::ReadFromSettings( QSettings& fromQsettings ) { QString strChanID = fromQsettings.value("AssignedChannel").toString(); GChannel* pChan = qobject_cast<GChannel*>(GSerializable::RestoredObject(strChanID)); AssignChannel(pChan); GSynchEvent::ReadFromSettings(fromQsettings); }
void CSoundGen::CreateChannels() { // Only called once! // Clear all channels for (int i = 0; i < CHANNELS; ++i) { m_pChannels[i] = NULL; m_pTrackerChannels[i] = NULL; } // 2A03/2A07 AssignChannel(new CTrackerChannel(_T("Pulse 1"), SNDCHIP_NONE, CHANID_SQUARE1), new CSquare1Chan()); AssignChannel(new CTrackerChannel(_T("Pulse 2"), SNDCHIP_NONE, CHANID_SQUARE2), new CSquare2Chan()); AssignChannel(new CTrackerChannel(_T("Triangle"), SNDCHIP_NONE, CHANID_TRIANGLE), new CTriangleChan()); AssignChannel(new CTrackerChannel(_T("Noise"), SNDCHIP_NONE, CHANID_NOISE), new CNoiseChan()); AssignChannel(new CTrackerChannel(_T("DPCM"), SNDCHIP_NONE, CHANID_DPCM), new CDPCMChan(m_pSampleMem)); // Konami VRC6 AssignChannel(new CTrackerChannel(_T("Pulse 1"), SNDCHIP_VRC6, CHANID_VRC6_PULSE1), new CVRC6Square1()); AssignChannel(new CTrackerChannel(_T("Pulse 2"), SNDCHIP_VRC6, CHANID_VRC6_PULSE2), new CVRC6Square2()); AssignChannel(new CTrackerChannel(_T("Sawtooth"), SNDCHIP_VRC6, CHANID_VRC6_SAWTOOTH), new CVRC6Sawtooth()); // Konami VRC7 AssignChannel(new CTrackerChannel(_T("FM Channel 1"), SNDCHIP_VRC7, CHANID_VRC7_CH1), new CVRC7Channel()); AssignChannel(new CTrackerChannel(_T("FM Channel 2"), SNDCHIP_VRC7, CHANID_VRC7_CH2), new CVRC7Channel()); AssignChannel(new CTrackerChannel(_T("FM Channel 3"), SNDCHIP_VRC7, CHANID_VRC7_CH3), new CVRC7Channel()); AssignChannel(new CTrackerChannel(_T("FM Channel 4"), SNDCHIP_VRC7, CHANID_VRC7_CH4), new CVRC7Channel()); AssignChannel(new CTrackerChannel(_T("FM Channel 5"), SNDCHIP_VRC7, CHANID_VRC7_CH5), new CVRC7Channel()); AssignChannel(new CTrackerChannel(_T("FM Channel 6"), SNDCHIP_VRC7, CHANID_VRC7_CH6), new CVRC7Channel()); // Nintendo FDS AssignChannel(new CTrackerChannel(_T("FDS"), SNDCHIP_FDS, CHANID_FDS), new CChannelHandlerFDS()); // Nintendo MMC5 AssignChannel(new CTrackerChannel(_T("Pulse 1"), SNDCHIP_MMC5, CHANID_MMC5_SQUARE1), new CMMC5Square1Chan()); AssignChannel(new CTrackerChannel(_T("Pulse 2"), SNDCHIP_MMC5, CHANID_MMC5_SQUARE2), new CMMC5Square2Chan()); // Namco N163 AssignChannel(new CTrackerChannel(_T("Namco 1"), SNDCHIP_N163, CHANID_N163_CHAN1), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 2"), SNDCHIP_N163, CHANID_N163_CHAN2), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 3"), SNDCHIP_N163, CHANID_N163_CHAN3), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 4"), SNDCHIP_N163, CHANID_N163_CHAN4), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 5"), SNDCHIP_N163, CHANID_N163_CHAN5), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 6"), SNDCHIP_N163, CHANID_N163_CHAN6), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 7"), SNDCHIP_N163, CHANID_N163_CHAN7), new CChannelHandlerN163()); AssignChannel(new CTrackerChannel(_T("Namco 8"), SNDCHIP_N163, CHANID_N163_CHAN8), new CChannelHandlerN163()); // Sunsoft 5B AssignChannel(new CTrackerChannel(_T("Square 1"), SNDCHIP_S5B, CHANID_S5B_CH1), new CS5BChannel1()); AssignChannel(new CTrackerChannel(_T("Square 2"), SNDCHIP_S5B, CHANID_S5B_CH2), new CS5BChannel2()); AssignChannel(new CTrackerChannel(_T("Square 3"), SNDCHIP_S5B, CHANID_S5B_CH3), new CS5BChannel3()); }