Esempio n. 1
0
void ToggleWorkerApp(void)
{
	if(useWorkerApp)
	{
		AttemptToKillWorkerApp();
	}
	else
	{
		AttemptToLaunchWorkerApp();
	}
}
Esempio n. 2
0
bool LoadPersistedData(void)
{
	CharacterData *characterData;
	int floor = 0;
	bool useWorkerApp = false;
	if(!persist_exists(PERSISTED_IS_DATA_SAVED) || !persist_read_bool(PERSISTED_IS_DATA_SAVED))
		return false;
		
	if(!IsPersistedDataCurrent())
	{
		WARNING_LOG("Persisted data does not match current version, clearing.");
		ClearPersistedData();
		return false;
	}

	ProfileLogStart("LoadPersistedData");
	INFO_LOG("Loading persisted data.");
	characterData = GetCharacter();
	persist_read_data(PERSISTED_CHARACTER_DATA, characterData, sizeof(CharacterData));
	floor = persist_read_int(PERSISTED_CURRENT_FLOOR);
	SetCurrentFloor(floor);
	persist_read_data(PERSISTED_ITEM_DATA, GetItemsOwned(), GetSizeOfItemsOwned());
	SetStatPointsPurchased(persist_read_int(PERSISTED_STAT_POINTS_PURCHASED));
	SetVibration(persist_read_bool(PERSISTED_VIBRATION));
	SetFastMode(persist_read_bool(PERSISTED_FAST_MODE));
	useWorkerApp = persist_read_bool(PERSISTED_WORKER_APP);
	if(useWorkerApp)
	{
		AttemptToLaunchWorkerApp();
	}
	else
	{
		AttemptToKillWorkerApp();
	}
	SetWorkerCanLaunch(persist_read_bool(PERSISTED_WORKER_CAN_LAUNCH));
	
	if(persist_read_bool(PERSISTED_IN_COMBAT))
	{
		int currentMonster = persist_read_int(PERSISTED_MONSTER_TYPE);
		int currentMonsterHealth = persist_read_int(PERSISTED_MONSTER_HEALTH);
		ResumeBattle(currentMonster, currentMonsterHealth);
	}
	ProfileLogStop("LoadPersistedData");
	if(characterData->level == 0)
	{
		// Something bad happened to the data, possible due to a watch crash
		ERROR_LOG("Persisted data was broken somehow, clearing");
		ClearPersistedData();
		return false;
	}
	return true;
}