Esempio n. 1
0
// Send Clan information
bool CCharServer::SendClanInfo (CCharClient* thisclient)
{
    if( thisclient->clanid > 0 )
    {
        CClans *thisclan = GetClanByID(thisclient->clanid);
        if(thisclan!=NULL)
        {
            BEGINPACKET( pak, 0x7e0);
            ADDBYTE    ( pak, 0x33);//0x33 you have invited to clan
            ADDWORD    ( pak, thisclan->id);// clan id
            ADDBYTE    ( pak, 0x00);//
            ADDBYTE    ( pak, 0x00);
            ADDWORD    ( pak, thisclan->back);//Clan Background
            ADDWORD    ( pak, thisclan->logo);//Clan logo
            ADDBYTE    ( pak, thisclan->grade);//Clan grade
            ADDBYTE    ( pak, thisclient->clan_rank);// Clan rank (0 = red rokie / 6 = master)
            ADDDWORD    ( pak, thisclan->cp);//Clan Points
            ADDDWORD   ( pak, 0x00000064);
            ADDDWORD   ( pak, 0x00000000); //Clan found
            ADDDWORD   ( pak, 0x00000000);
            ADDBYTE    ( pak, 0x01);
            for(int i=34;i<156;i++)
                ADDBYTE ( pak, 0x00);
            ADDWORD    ( pak, 0x0000);
            ADDBYTE    ( pak, 0x00);
            ADDSTRING  ( pak, thisclan->name);//Clan Name            
            ADDBYTE    ( pak, 0x00);            
            ADDSTRING  ( pak, thisclan->slogan);//Clan slogan
            ADDBYTE    ( pak, 0x00);
            ADDSTRING  ( pak, thisclan->news);//Clan news
            ADDBYTE    ( pak, 0x00);
            thisclient->SendPacket(&pak);	
            
            //Put the player online in clan
            for(UINT i=0;i<thisclan->ClanMembers.size();i++)
        	{		
                CClanMembers*	ClanMember = thisclan->ClanMembers.at( i );;
                CCharClient* otherclient = GetClientByID( ClanMember->id );
                if(otherclient!=NULL)
                    ChangeClanStatus (thisclient, otherclient, thisclient->channel);//send channel here
        	}                      
        }
    }     
    return true;
}
Esempio n. 2
0
bool CMap::DeleteDrop( CDrop* drop )
{
    BEGINPACKET( pak, 0x794 );
	ADDWORD    ( pak, drop->clientid );
	GServer->SendToVisible( &pak, drop );
    GServer->ClearClientID( drop->clientid );
    for(UINT j=0;j<DropsList.size();j++)
    {
        if(drop==DropsList.at(j))
        {
            DropsList.erase( DropsList.begin()+j );
            delete drop;
            return true;
        }
    }
    delete drop;
    return false;
}
Esempio n. 3
0
// Send Server encryption
bool CLoginServer::pakEncryptionRequest( CLoginClient* thisclient, CPacket* P )
{
	BEGINPACKET( pak, 0x7ff );
	ADDWORD    ( pak, 0xaf02 );
	ADDWORD    ( pak, 0xbd46 );
	ADDWORD    ( pak, 0x0009 );
	ADDWORD    ( pak, 0x0012 );
	ADDBYTE    ( pak, 0x0000 );
	ADDDWORD   ( pak, 0xcdcdcdcd );
	ADDDWORD   ( pak, 0xcdcdcdcd );
	ADDDWORD   ( pak, 0xcdcdcdcd );
	ADDDWORD   ( pak, 0xcdcdcdcd );
	ADDWORD    ( pak, 0xcdcd );
	ADDBYTE    ( pak, 0xd3 );
	thisclient->SendPacket( &pak );
	Log(MSG_DEBUG, "Sent a 0x7ff packet to client");
    return true;
}
Esempio n. 4
0
// Change player status in clan ((channel) = online/ 0xff = offline)
bool CCharServer::ChangeClanStatus (CCharClient* thisclient, CCharClient* otherclient, int channel)
{
     if (thisclient->charid !=otherclient->charid)
     {
        BEGINPACKET( pak, 0x7e0 );
        ADDBYTE    ( pak, 0x73 );//Change player status
        ADDBYTE    ( pak, 0x00 );
        ADDBYTE    ( pak, channel );//CANAL
        ADDWORD    ( pak, 0x0000 );
        ADDWORD    ( pak, 0x0000 );
        ADDWORD    ( pak, thisclient->level );
        ADDWORD    ( pak, thisclient->job );
        ADDSTRING  ( pak, thisclient->charname );
        ADDBYTE    ( pak, 0x00 );
        otherclient->SendPacket(&pak);
     }
     return true;
}
Esempio n. 5
0
// do buff skill
bool CCharacter::BuffSkill( CCharacter* Target, CSkills* skill )
{
    Position->destiny = Position->current;
    //if(Battle->castTime == 0)
    //{
        BEGINPACKET( pak, 0x7bb );
        ADDWORD    ( pak, clientid );
        GServer->SendToVisible( &pak, (CCharacter*)this );
    //    Battle->castTime = clock();
    //    return true;
    //}
    //else
    //{
    //    clock_t etime = clock() - Battle->castTime;
    //    if(etime < SKILL_DELAY)
    //        return true;
    //}
    //Battle->castTime = 0;
    //Log(MSG_DEBUG,"applied buff skill %i",skill->id);
    UseBuffSkill( Target, skill );
    Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
    if(Stats->MP < 0) Stats->MP = 0;
    GServer->DoSkillScript( this, skill ); //summons a monster. Why do we do this for all skills?
    if(!IsMonster())
    {
        ClearBattle( Battle ); // clear battle for players when they use buff skills
        //Battle->bufftarget = 0;
        //Battle->skilltarget = 0;
        //Battle->skillid = 0;
        //Battle->atktype = NORMAL_ATTACK;
    }
    else //Monsters need to be reset to normal attack and clear skill attacks.
    {
        //Battle->atktarget = Battle->target;
        //Battle->bufftarget = 0;
        //Battle->skilltarget = 0;
        //Battle->skillid = 0;
        //Battle->atktype = NORMAL_ATTACK;
        //StartAction(Target, NORMAL_ATTACK);
    }
    Battle->lastAtkTime = clock( );
    Battle->iscasting = 1;
    return true;
}
Esempio n. 6
0
// Do player identification
bool CCharServer::pakDoIdentify( CCharClient* thisclient, CPacket* P )
{
	if (thisclient->isLoggedIn) return false;	
	MYSQL_RES *result;
	MYSQL_ROW row;
	thisclient->userid = GETDWORD((*P), 0x00);
	memcpy( thisclient->password, &P->Buffer[4], 32 );
	result = DB->QStore("SELECT username,lastsvr,accesslevel,platinum FROM accounts WHERE id=%i AND password='******'", thisclient->userid, thisclient->password);
	if(result==NULL) return false;
	if (mysql_num_rows( result ) != 1) 
    {
		Log( MSG_HACK, "Someone tried to connect to char server with an invalid account" );
		DB->QFree( );
		return false;
	}
    else
    {
		row = mysql_fetch_row(result);
		strncpy(thisclient->username, row[0],16);
		thisclient->channel = atoi(row[1]);
		thisclient->accesslevel = atoi(row[2]);
		thisclient->platinum = atoi(row[3]);
		DB->QFree( );
	}

	Log( MSG_INFO,"User '%s'(#%i) logged in", thisclient->username, thisclient->userid );

	BEGINPACKET( pak, 0x070c );
	ADDBYTE    ( pak, 0 );
	ADDDWORD   ( pak, 0x87654321);
	ADDDWORD   ( pak, 0x00000000 );
	thisclient->SendPacket( &pak );
	result = DB->QStore( "SELECT online FROM accounts WHERE username='******'", thisclient->username );
    if(result==NULL) return false;	
    row = mysql_fetch_row(result);
    bool online = atoi(row[0]);
    DB->QFree( );    
    if(online)
        return false;
    if(!DB->QExecute( "UPDATE accounts SET online=1 WHERE username='******'", thisclient->username ))
        return false;
	thisclient->isLoggedIn = true;
    return true;
}
Esempio n. 7
0
// convert a npc to other [not working]
CMonster* CMap::ConverToMonster( CNPC* npc, UINT newmontype )
{
    CMonster* monster = AddMonster( newmontype, npc->pos, 0, NULL, NULL, 0, true );
    if(monster==NULL) // invalid montype
        return NULL;
    GServer->ClearClientID( monster->clientid );
    monster->clientid = npc->clientid;
    for(UINT i=0;i<NPCList.size();i++)
    {
        if(NPCList.at(i)==npc)
            NPCList.erase( NPCList.begin()+i );
    }
    delete npc;
    BEGINPACKET( pak, 0x774 );
    ADDWORD    ( pak, npc->clientid );
    ADDWORD    ( pak, newmontype );
    GServer->SendToVisible( &pak, monster );
    return monster;
}
Esempio n. 8
0
// Move a mob (random place)
void CMonster::Move( )
{
    Position->destiny  = GServer->RandInCircle( Position->source, 10 );
//    Position->lastMoveTime = clock();
    ClearBattle( Battle );
    BEGINPACKET( pak, 0x797 );
	ADDWORD    ( pak, clientid );
	ADDWORD    ( pak, 0x0000 );//???
	ADDWORD    ( pak, Stats->Move_Speed ); //speed
	ADDFLOAT   ( pak, Position->destiny.x*100 );
	ADDFLOAT   ( pak, Position->destiny.y*100 );
	ADDWORD    ( pak, 0xcdcd );
	//ADDBYTE    ( pak, 0x01 );
	ADDBYTE	   ( pak, thisnpc->stance );    //AIP
	GServer->SendToVisible(&pak, this);

    if(Position->Map==8)
        Log(MSG_INFO,"Move (%.2f;%.2f) to (%.2f;%.2f)",Position->current.x,Position->current.y,Position->destiny.x,Position->destiny.y);
}
Esempio n. 9
0
// Move a mob (specified point)
void CMonster::MoveTo( fPoint nPos, bool randcircle )
{
    if(randcircle) Position->destiny  = GServer->RandInCircle( nPos, 5 );
    else Position->destiny  = nPos;
//    Position->lastMoveTime = clock();
    BEGINPACKET( pak, 0x797 );
	ADDWORD    ( pak, clientid );
	ADDWORD    ( pak, 0x0000 ); // ???
	ADDWORD    ( pak, Stats->Move_Speed );
	ADDFLOAT   ( pak, Position->destiny.x*100 );
	ADDFLOAT   ( pak, Position->destiny.y*100 );
	ADDWORD    ( pak, 0xcdcd );
	//ADDBYTE    ( pak, 0x01 );
	ADDBYTE    ( pak, thisnpc->stance); //AIP
	GServer->SendToVisible(&pak, this );

    if(Position->Map==8)
        Log(MSG_INFO,"MoveTo (%.2f;%.2f) to (%.2f;%.2f)",Position->current.x,Position->current.y,Position->destiny.x,Position->destiny.y);
}
Esempio n. 10
0
bool CMap::DeleteNPC( CNPC* npc )
{
    BEGINPACKET( pak, 0x794 );
    ADDWORD    ( pak, npc->clientid );
    GServer->SendToMap( &pak, npc->posMap );
    GServer->ClearClientID( npc->clientid );
    for(UINT j=0;j<NPCList.size();j++)
    {
        if(npc==NPCList.at(j))
        {
            NPCList.erase( NPCList.begin()+j );
            delete npc;
            return true;
        }
    }
    delete npc;
    return false;
    return true;
}
Esempio n. 11
0
bool CMap::RemovePlayer( CPlayer* player, bool clearobject )
{
    GServer->ClearClientID( player->clientid );
    if(clearobject)
    {
        BEGINPACKET( pak, 0x794 );
        ADDWORD    ( pak, player->clientid );
        GServer->SendToVisible( &pak, player, false );
    }
    for(UINT i=0;i<PlayerList.size();i++)
    {
        if(PlayerList.at(i)==player)
        {
            PlayerList.erase( PlayerList.begin()+i );
            return true;
        }
    }
    Log(MSG_WARNING, "Player not founded %s", player->CharInfo->charname );
    return false;
}
Esempio n. 12
0
// upload clanmark
bool CCharServer::pakUploadCM ( CCharClient* thisclient, CPacket* P )
{
    CClans* thisclan = GetClanByID( thisclient->clanid );
    if(thisclan==NULL) return true;    
    FILE* fh = fopen( "clanmark/clanmark.cnt", "r+b" );
    if(fh==NULL)
    {
        Log( MSG_WARNING, "Error opening clanmark counter file" );
        return true;
    }
    rewind(fh);
    unsigned int cmid = 0;// this will be our clanmark id
    unsigned int tcmid = 0;// this will be to update the id
    fread( &cmid, 1, 4, fh );  
    tcmid = cmid+1;
    rewind(fh);    
    fwrite( &tcmid, 1, 4, fh );
    fclose(fh);   
    thisclan->logo = GETWORD((*P), 0 );//cmid;
    thisclan->back = 0;
    char filename[30];
    sprintf( filename, "clanmark/%u.cm", thisclan->logo );
    fh = fopen( filename, "w+b" );
    if(fh==NULL)
    {
        Log( MSG_WARNING, "Error creating clanmark file" );
        return true;
    }
    rewind(fh);
    for(unsigned int i=0;i<P->Size-6;i++)
        fwrite( &P->Buffer[i], 1, 1, fh );
    fclose(fh);        
    DB->QExecute("UPDATE list_clan SET logo=%i,back=0 WHERE id=%i",thisclan->logo, thisclient->clanid );      
	BEGINPACKET( pak, 0x7e1 );//update clan info in world
	ADDBYTE    ( pak, 0xff );
	ADDWORD    ( pak, thisclient->clanid );
	ADDDWORD   ( pak, cmid );
	for(int i=0;i<ChannelList.size();i++)
        send( ChannelList.at(i)->sock, (char*)&pak, pak.Size, 0 );    
    return true;
}
Esempio n. 13
0
// Send server IP
bool CLoginServer::pakGetIP( CLoginClient* thisclient, CPacket* P )
{
	if (!thisclient->isLoggedIn) return false;
	;
	MYSQL_ROW row;
	DWORD servernum = GETDWORD( (*P), 0 );
	BYTE channelnum = GETBYTE( (*P), 4 );

	BEGINPACKET( pak, 0x70a );

	if(!DB->QExecute( "UPDATE accounts SET lastsvr=%i,lastip='%s',lasttime=UNIX_TIMESTAMP( NOW() ) WHERE id=%i", channelnum, inet_ntoa( thisclient->clientinfo.sin_addr ), thisclient->userid))
	   return false;
	MYSQL_RES *result = DB->QStore( "SELECT host,port,lanip,lansubmask FROM channels WHERE id=%i and type=1", servernum );
    if(result==NULL) return false;
	if(mysql_num_rows(result)!=1)
	{
        Log(MSG_WARNING, "Player selected a invalid channel or channel offline" );
        DB->QFree( );
        return true;
    }

	row = mysql_fetch_row(result);
	ADDBYTE( pak, 0 );
	ADDDWORD( pak, thisclient->userid );
	ADDDWORD( pak, 0x87654321 );

	if(strcmp(thisclient->ClientSubNet, row[3])==0)//Lan
	{
        ADDSTRING( pak, row[2] );
    } else if(strcmp( thisclient->ClientSubNet ,"127.0.0")==0) { //localhost
        ADDSTRING( pak, "127.0.0.1" );
    } else {  // Other
        ADDSTRING( pak, row[0] );
    }

	ADDBYTE( pak, 0 );
	ADDWORD( pak, atoi(row[1]) );
	DB->QFree( );
	thisclient->SendPacket ( &pak );
    return true;
}
Esempio n. 14
0
void CPlayer::UpdateInventory( unsigned int slot1, unsigned int slot2 )
{

    if(slot1 == 0xffff && slot2 == 0xffff) return;              //neither slot is valid
    BEGINPACKET( pak, 0x718 );
    if(slot1 != 0xffff && slot2 != 0xffff) {ADDBYTE( pak, 2 );} //both slots are valid
    else {ADDBYTE( pak, 1 );}                                   //one of the slots is valid
    if(slot1 != 0xffff)
    {
        ADDBYTE    ( pak, slot1);
        ADDWORD    ( pak, GServer->BuildItemHead( items[slot1] ) );
        ADDDWORD   ( pak, GServer->BuildItemData( items[slot1] ) );
    }
    if(slot2 != 0xffff)
    {
        ADDBYTE    ( pak, slot2 );
        ADDWORD    ( pak, GServer->BuildItemHead( items[slot2] ) );
        ADDDWORD   ( pak, GServer->BuildItemData( items[slot2] ) );
    }
    client->SendPacket( &pak );
    
}
Esempio n. 15
0
// convert a monster to other
CMonster* CMap::ConverToMonster( CMonster* monster, UINT newmontype, bool heal )
{
    CNPCData* thisnpc = GServer->GetNPCDataByID( newmontype );
    if(thisnpc==NULL)// invalid type
        return NULL;
    monster->montype = newmontype;
    monster->thisnpc = thisnpc;
    monster->SetStats( );
    if(heal)
        monster->Stats->HP = monster->GetMaxHP();
    if(monster->owner==0)
    {
        monster->MonsterDrop->mobdrop = GServer->GetDropData( monster->thisnpc->dropid );
        monster->MonsterDrop->mapdrop = GServer->GetDropData( id );
    }
    BEGINPACKET( pak, 0x774 );
    ADDWORD    ( pak, monster->clientid );
    ADDWORD    ( pak, newmontype );
    GServer->SendToVisible( &pak, monster );
    monster->OnSpawn( false );
    return monster;
}
Esempio n. 16
0
// NPC Announce to the server
bool CWorldServer::NPCAnnounce( char* msg, char* npc, int mapid)
{
    //LMA: We only announce in the NPC's map
    //Log(MSG_INFO,"%s announces: %s",npc,msg);
    BEGINPACKET( pak, 0x702 );
    ADDSTRING( pak, npc );
	ADDSTRING( pak, "> " );
	ADDSTRING( pak, msg);
	ADDBYTE( pak, 0x00);

	if(mapid!=0)
	{
	    SendToMap  ( &pak, mapid );
	}
	else
	{
	    SendToAll( &pak );
	}


	return true;
}
Esempio n. 17
0
// HP/MP Regeneration Function
bool CPlayer::Regeneration()
{
    if (Stats->MaxHP == Stats->HP && Stats->MaxMP == Stats->MP)
    {
       lastRegenTime = 0;
       return true;
    }

    bool is_first_regen = false;
    if (lastRegenTime == 0)
    {
       is_first_regen = true;
    }

    clock_t etime = clock() - lastRegenTime;
    if( etime >= 8 * CLOCKS_PER_SEC && Stats->HP > 0 )
    {
        //Log(MSG_INFO,"Regeneration function. Character %i HP on entry %i", clientid, Stats->HP);
        unsigned int hpamount = GetHPRegenAmount( );
        unsigned int mpamount = GetMPRegenAmount( );
        Stats->HP += hpamount;
        Stats->MP += mpamount;
        if( Stats->HP > Stats->MaxHP)
            Stats->HP = Stats->MaxHP;
        if( Stats->MP > Stats->MaxMP )
            Stats->MP = Stats->MaxMP;
        BEGINPACKET( pak, 0x7ec );
	    ADDWORD( pak, Stats->HP);
	    ADDWORD( pak, Stats->MP );
	    client->SendPacket( &pak );

        if (Stats->MaxHP == Stats->HP && Stats->MaxMP == Stats->MP)
           lastRegenTime = 0;
        else
            lastRegenTime = clock();
        //Log(MSG_INFO,"Regeneration function. Character %i HP on exit %i clock time %i", clientid, Stats->HP, lastRegenTime);
    }
    return true;
}
Esempio n. 18
0
void CPlayer::UpdateInventory( unsigned int slot1, unsigned int slot2 )
{

    if(slot1==0xffff && slot2==0xffff) return;
    BEGINPACKET( pak, 0x718 );
    if(slot2!=0xffff && slot2!=0xffff) {ADDBYTE( pak, 2 );}
    else {ADDBYTE( pak, 1 );}
    if(slot1!=0xffff)
    {
        ADDBYTE    ( pak, slot1);
        ADDWORD   ( pak, GServer->BuildItemHead( items[slot1] ) );
        ADDDWORD   ( pak, GServer->BuildItemData( items[slot1] ) );
    }
    if(slot2!=0xffff)
    {
        ADDBYTE    ( pak, slot2 );
        ADDWORD   ( pak, GServer->BuildItemHead( items[slot2] ) );
        ADDDWORD   ( pak, GServer->BuildItemData( items[slot2] ) );
    }
    client->SendPacket( &pak );

}
Esempio n. 19
0
// Delete a monster
bool CMap::DeleteMonster( CMonster* monster, bool clearobject, UINT i )
{
    if(monster==NULL) return false;
    GServer->ClearClientID( monster->clientid );
    if(monster->Position->respawn!=0)
    {
        CSpawnArea* thisspawn = GServer->GetSpawnArea( monster->Position->respawn, monster->Position->Map );
        if(thisspawn!=NULL)
            thisspawn->amon--;
    }
    if(clearobject)
    {
        BEGINPACKET( pak, 0x799 );
        ADDWORD    ( pak, monster->clientid );
        ADDWORD    ( pak, monster->clientid );
        ADDDWORD   ( pak, monster->Stats->HP );
        ADDDWORD   ( pak, 16 );
        GServer->SendToVisible( &pak, monster );
    }
    if(i!=0)
    {
        MonsterList.erase( MonsterList.begin()+i );
        delete monster;
        return true;
    }
    for(UINT i=0; i<MonsterList.size(); i++)
    {
        CMonster* othermon = MonsterList.at(i);
        if(othermon==monster)
        {
            MonsterList.erase( MonsterList.begin()+i );
            delete monster;
            return true;
        }
    }
    delete monster;
    return false;
}
Esempio n. 20
0
// Send clan members
bool CCharServer::pakClanMembers ( CCharClient* thisclient )
{    
	CClans* thisclan = (CClans*) GetClanByID( thisclient->clanid );
	if(thisclan!=NULL)
	{
        BEGINPACKET( pak, 0x7e0 );
        ADDBYTE    ( pak, 0x72 );//Send clan members
        for(UINT i=0;i<thisclan->ClanMembers.size( );i++)
    	{
            CClanMembers* thismember = thisclan->ClanMembers.at( i );
            if(thismember==NULL)
                continue;                                                                 
            CCharClient* otherclient = (CCharClient*) GetClientByID (thismember->id);
            if(otherclient!=NULL)
            {
                ADDBYTE    ( pak, thismember->clan_rank ); //clan rank
                ADDBYTE    ( pak, otherclient->channel ); //channel (0x01 = channel 1)
                ADDWORD    ( pak, 0x0000 );       
                ADDWORD    ( pak, 0x0000 );                   
                ADDWORD    ( pak, otherclient->level );// Level
                ADDWORD    ( pak, otherclient->job );// Job
            }
            else
            {          
                ADDBYTE    ( pak, thismember->clan_rank); //clan rank
                ADDBYTE    ( pak, 0xff ); //channel (0xff = offline)
                ADDWORD    ( pak, 0x0000 );       
                ADDWORD    ( pak, 0x0000 );                   
                ADDWORD    ( pak, 0x0000 );// Level     
                ADDWORD    ( pak, 0x0000 );// Job                 
            }                
            ADDSTRING  ( pak, thismember->name );
            ADDBYTE    ( pak, 0x00 );  
        }        
        thisclient->SendPacketCpy( &pak );            
    }
    return true;
}
Esempio n. 21
0
// do skill attack
bool CCharacter::SkillAttack( CCharacter* Enemy, CSkills* skill )
{
    Position->destiny = Position->current;
    //if(Battle->castTime == 0)
    //{
        BEGINPACKET( pak, 0x7bb );
        ADDWORD    ( pak, clientid );
        GServer->SendToVisible( &pak, this );
    //    Battle->castTime = clock();
    //    return true;
    //}
    //else
    //{
    //    clock_t etime = clock() - Battle->castTime;
    //   if(etime < SKILL_DELAY)
    //        return true;
    //}
    //Battle->castTime = 0;
    UseAtkSkill( Enemy, skill );
    Stats->MP -= (skill->mp - (skill->mp * Stats->MPReduction / 100));
    if(Stats->MP < 0)
        Stats->MP = 0;
    //Battle->atktype = NORMAL_ATTACK;
    //Battle->skilltarget = 0;
    //Battle->atktarget = Battle->target;
    //Battle->skillid = 0;
    GServer->DoSkillScript( this, skill );
    Battle->lastAtkTime = clock( );
    if(Enemy->IsDead())
        ClearBattle(Battle);


    Battle->iscasting = 1;
    //Log(MSG_DEBUG,"Cast a skill. Iscasting set to true");
    return true;
}
Esempio n. 22
0
// convert a monster to other
CMonster* CMap::ConverToMonster( CMonster* monster, UINT newmontype, bool heal )
{
    CNPCData* thisnpc = GServer->GetNPCDataByID( newmontype );
    if(thisnpc == NULL)// invalid type
        return NULL;
    int spawnid = monster->Status->spawnid;
    monster->montype = newmontype;
    monster->thisnpc = thisnpc;
    monster->SetStats( );
    if(heal)
        monster->Stats->HP = monster->Stats->MaxHP;
    if(monster->owner == 0)
    {
        monster->MonsterDrop->mobdrop = GServer->GetDropData( monster->thisnpc->dropid );
        monster->MonsterDrop->mapdrop = GServer->GetDropData( id );
    }
    BEGINPACKET( pak, 0x774 );
    ADDWORD    ( pak, monster->clientid );
    ADDWORD    ( pak, newmontype );
    GServer->SendToVisible( &pak, monster );
    monster->OnSpawn( false );
    monster->Status->spawnid = spawnid; //make sure the monster retains the original spawnid. Don't see why it should be lost though.
    return monster;
}
Esempio n. 23
0
// Return to char select 
bool CCharServer::pakWSCharSelect ( CCharClient* thisclient, CPacket* P )
{
	if(!thisclient->isLoggedIn) return false;    
	Log( MSG_INFO, "World server requested char select" );

	DWORD userid = GETDWORD( (*P), 0 );
	CCharClient* otherclient = GetClientByUserID( userid );
	if(otherclient==NULL)
	{
        Log(MSG_WARNING, "Invalid userid: %i", userid );
	    return true;
    }
	BEGINPACKET( pak, 0x71c );
	ADDBYTE    ( pak, 0x00 );
	otherclient->SendPacket( &pak ); 
    Log( MSG_INFO, "Client returning to char select" );
    RESETPACKET( pak, 0x505 );
    ADDDWORD( pak, thisclient->userid );
    cryptPacket( (char*)&pak, NULL );
    CChanels* thischannel = GetChannelByID( thisclient->channel );
    if(thischannel!=NULL)
        send( thischannel->sock, (char*)&pak, pak.Size, 0 );  	            
	return true;
}
Esempio n. 24
0
// This function is called just before the server starts
bool CWorldServer::OnServerReady( )
{
    ServerOnline = true;
    GServer = this;
	clock_t timer = clock();
	LastUpdateTime = clock();
	ATTK_SPEED_MODIF = 120;
	HIT_DELAY_MODIF = 0;
	MOVE_SPEED_MODIF = 100000;

	//LMA: We init ObjVar, just in case.
	for (int k=0;k<MAX_NPC;k++)
	{
	    for (int j=0;j<20;j++)
	    {
	        ObjVar[k][j]=0;
	    }
	}

    //Load our Server Info
    LoadConfig( );
    //LoadLTB( );
    LoadSTBData( );
    LoadIfoObjects();
    //LMA: init default values.
    InitDefaultValues();
    LoadZoneData( );
    LoadGrids( );   //resetting grids...
    LoadConsItem( );
    LoadSellData( );
    LoadProductItem( );
    LoadPatItem( );
    LoadNaturalItem( );
    LoadJemItem( );
    LoadEquip( );
    LoadItemStats( );
    // PY new Stat Lookup table
    LoadStatLookup( );
    // PY end
    //LoadBreakList( );     // geo edit for disassemble // 22 oct 07
    LoadBreakChestBlueList();   //LMA: loading chests, breaks from STB...
    LoadSkillData( );

    //LMA: Forcing Union Wars.
    UWForceFrom=0;  //deactivated.
    UWNbPlayers=0;  //deactivated
    //In t + 5 minutes (deactivated, use gm command instead).
    //pakGMForceUW(NULL,5);



    //LMA: for debug (load old skill system and compares to new one).
    /*
    LoadSkillDataOld( );
    LMACheckSkills();
    LMACheckStuff();
    */

    //End debug.

    //Load our Server Info
    LoadQuestSTB();

    //hidden
    // LoadDropsData( );
    // new drops routine load
    LoadPYDropsData( );
    LoadSkillBookDropsData( );
    // end of new drops data

    //LoadChestData( ); //LMA: loaded now by STB in LoadBreakChestBlueList.
    // PY custom events start
    LoadCustomTeleGate( );
    LoadCustomEvents( );
    // PY custom events end
    LoadNPCData( );
    LoadQuestItemData( );
    LoadTeleGateData( );
    LoadRespawnData( );
    LoadMobGroups( );
    LoadMobGroupsSpecial( );    //LMA: Special spawns (Halloween for example).
    LoadNPCs( );
    LoadNPCsSpecial( );  //Special NPC load
    LoadMonsters( );
    LoadUpgrade( );
    LoadLTB();  //LMA: Loading LTB for AIP.
    LoadQuestData( );
    LoadAipData();  //LMA: loading AIP.
    CleanConnectedList( );

    Log(MSG_INFO, "Database Loaded                      " );
    pthread_create( &WorldThread[WORLD_THREAD], &at, WorldProcess, NULL);
    pthread_create( &WorldThread[VISUALITY_THREAD], &at, VisibilityProcess, NULL);
    pthread_create( &MapThread[0], &at, MapProcess, NULL);
    Log (MSG_INFO, "osRose Revision %s", Config.osRoseVer );
    Log( MSG_INFO, "Process Loaded. WorldDelay %i | MapDelay %i | VisualDelay %i",Config.WorldDelay,Config.MapDelay,Config.VisualDelay);
    DB->QExecute( "DELETE FROM channels WHERE id=%u and type=%i", Config.ServerID, Config.ServerType );
    if(!DB->QExecute("INSERT INTO channels (id,type,name,host,port,lanip,lansubmask,connected,maxconnections,owner) VALUES (%i,%i,'%s','%s',%u,'%s','%s',0,%i,%i)",
            Config.ServerID, Config.ServerType, Config.ServerName, Config.WorldIP, Config.WorldPort, Config.LanIP, Config.LanSubnet, Config.MaxConnections, Config.ParentID))
    {
        Log(MSG_WARNING, "Error accessing to database, the other server will not connect to WorldServer" );
    }


	MYSQL_ROW row;
    bool pflag = false;
    //Get IP and Port from Charserver
    MYSQL_RES *result = DB->QStore( "SELECT host,port,lanip FROM channels WHERE id=%u and type=1", Config.ParentID );
    if(result==NULL) return false;
	if (mysql_num_rows( result ) == 1)
	{
    	row = mysql_fetch_row( result );
    	switch(Config.Connection)
    	{
            case 0://wanip
               	Config.CharIP = row[0];
            break;
            case 1://lanip
               	Config.CharIP = row[2];
            break;
            default://localhost
               	Config.CharIP = "127.0.0.1";
            break;
        }
    	Config.CharPort =  atoi(row[1]);
        pflag = true;
    }
    DB->QFree( );
    if(pflag)
    {
        Log(  MSG_INFO, "Initialized Charserver connection" );
    	// Connect To LoginServer
    	csock = socket( AF_INET, SOCK_STREAM, 0 );
    	if (csock == INVALID_SOCKET)
        {
            Log( MSG_WARNING, "Could not access login server" );
        }
    	struct sockaddr_in ain;
    	ain.sin_family		= AF_INET;
       	ain.sin_addr.s_addr	= inet_addr( Config.CharIP );
    	ain.sin_port = htons( Config.CharPort );
    	if ( connect( csock, (SOCKADDR*) &ain, sizeof(ain) ) == SOCKET_ERROR )
    		Log( MSG_WARNING, "Could not access charserver" );
    	BEGINPACKET( pak, 0x500 );
        ADDDWORD   ( pak, Config.CharPass );
        ADDDWORD   ( pak, Config.ServerID );
        ADDWORD    ( pak, Config.WorldPort );
    	cryptPacket( (char*)&pak, NULL );
    	send( csock, (char*)&pak, pak.Size, 0 );
    }

	float loadtime = (float)( clock() - timer ) / CLOCKS_PER_SEC;
	Log(  MSG_INFO, "Server took %.4f seconds to load", loadtime );

	return true;
}
Esempio n. 25
0
// This cleans up our clients mess :P
void CWorldServer::OnClientDisconnect( CClientSocket* thisclient )
{
    if(thisclient->player==NULL) return;
	CPlayer* player = (CPlayer*)thisclient->player;
	if(!player->Session->isLoggedIn) return;
    if(!player->Saved)
    {
    	player->savedata();
        player->Session->isLoggedIn = false;
        //send packet to change messenger status (offline)
    	BEGINPACKET( pak, 0x7e1 );
    	ADDBYTE    ( pak, 0xfa );
    	ADDWORD    ( pak, player->CharInfo->charid );
    	ADDBYTE    ( pak, 0x00 );
    	cryptPacket( (char*)&pak, NULL );
    	send( csock, (char*)&pak, pak.Size, 0 );
    }
    if ( player->Fairy )
    {
        FairyList.at(player->FairyListIndex)->assigned = false;
        FairyList.at(player->FairyListIndex)->LastTime = clock();
        FairyList.at(player->FairyListIndex)->ListIndex = 0;
        FairyList.at(player->FairyListIndex)->WaitTime = Config.FairyWait * (rand()% GetFairyRange(1)+ GetFairyRange(0));
        player->Fairy = false;
        player->FairyListIndex = 0;
        DoFairyStuff(player, 0);
        // recalculate FairyMax
        Config.FairyMax = (int)ceil((float)ClientList.size() / 50.0); //(1 fairy more every 50 player)
    }
    if(player->Party->party!=NULL)
    {
        CParty* party = player->Party->party;
        BEGINPACKET( pak, 0x7d2 );
        ADDWORD    ( pak, 0xff00 );
        ADDDWORD   ( pak, player->CharInfo->charid );
        bool pflag = false;
        party->RemovePlayer( player );
        if(party->Members.size()>1)
        {
            for(UINT i=0;i<party->Members.size();i++)
            {
                CPlayer* othermember = party->Members.at(i);
                if(!pflag)
                {
                    ADDDWORD( pak, othermember->CharInfo->charid );
                    if(player->Party->IsMaster)
                        othermember->Party->IsMaster = true;
                    pflag = true;
                }
                othermember->client->SendPacket( &pak );
            }
        }
        else
        {
            for(UINT i=0;i<party->Members.size();i++)
            {
                CPlayer* othermember = party->Members.at(i);
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x05 );
                ADDWORD    ( pak, 0x0000 );
                ADDWORD    ( pak, 0x0000 );
                othermember->client->SendPacket( &pak );
                othermember->Party->party = NULL;
                othermember->Party->IsMaster = true;
            }
            RemoveParty( party );
            delete party;
            party = NULL;
        }
    }
    DB->QExecute("UPDATE accounts SET online=false where id=%u", player->Session->userid );
}
Esempio n. 26
0
// Spawn a monster
//LMA: added handling of skill summons.
void CMonster::SpawnMonster( CPlayer* player, CMonster* thismon )
{
    BEGINPACKET( pak, 0x792 );
												
	//struct tag_ADD_CHAR
	ADDWORD    ( pak, clientid );
	ADDFLOAT   ( pak, Position->current.x*100 );
	ADDFLOAT   ( pak, Position->current.y*100 );						//current X and Y position

	if((thismon->bonushp > 0 || thismon->bonusmp > 0) && (thismon->skillid > 0))	//What is this? It seems to be sending this in place of destination if the monster is not able to move. Bonfires and so on
	{
    	ADDFLOAT   ( pak, 0xcdcdcdcd );
    	ADDFLOAT   ( pak, 0xcdcdcdcd );
    }
    else
    {
     	ADDFLOAT   ( pak, Position->destiny.x*100 );					//Destination position. This should always follow current position
    	ADDFLOAT   ( pak, Position->destiny.y*100 );
    }
	// next 2 WORDS are m_wCommand and m_wTargetOBJ
	if(IsDead( ))
	{
	   ADDWORD    ( pak, 0x0003 );
	   ADDWORD    ( pak, 0x0000 );
    }
	else if(IsOnBattle( ))
	{
       //LMA: for supportive summons (lucky ghost...)
       if(Battle->bufftarget == Battle->target)
       {
    	   ADDWORD    ( pak, 0x0002 );
    	   ADDWORD    ( pak, 0x0000 );
       }
       else
       {
    	   ADDWORD    ( pak, 0x0002 );
    	   ADDWORD    ( pak, Battle->target );
       }
    }
	else if(IsMoving( ))
	{
	   ADDWORD    ( pak, 0x0001 );
	   ADDWORD    ( pak, 0x0000 );
    }
    else
    {
    	ADDWORD    ( pak, 0x0000 );
    	ADDWORD    ( pak, 0x0000 );
    }
	ADDBYTE		( pak, thisnpc->stance );
    ADDWORD   ( pak, Stats->HP );
	ADDWORD	  ( pak, 0x0000 );
	// now Team Number
	if(thismon->owner != player->clientid)
    {
        CMap* map = GServer->MapList.Index[Position->Map];

        //LMA: adding team...
        if (thismon->team!=0)
        {
            ADDWORD( pak,thismon->team);
        }
        else
        {
            if(IsSummon( ) && map->allowpvp!=0)
            {
                //Hostil
                ADDWORD( pak, 0x0064 );
            }
            else if (IsSummon( ) && map->allowpvp==0)
            {
                //Friendly
                ADDWORD ( pak, 0x0000 );
            }
            else
            {
                //Hostil
                ADDWORD( pak, 0x0064 );
            }
        }
    }
    else
    {
        //Friendly
        ADDWORD( pak, 0x0000 );
    }
	ADDWORD ( pak, 0x0000 );
	//and finally DWORD StatusFlag
    ADDDWORD( pak, GServer->BuildBuffs( this ) );
		
	//struct gsv_MOB_CHAR
	ADDWORD   ( pak, montype );
	ADDWORD   ( pak, 0x0000 );
	ADDWORD	  ( pak, thismon->Stats->Level );
	ADDWORD   ( pak, thismon->Stats->Size );

	player->client->SendPacket( &pak );

    //LMA: supportive summons (lucky ghost)
	//PY: Another special case. Will probably need to remove this later
    if(IsSummon() && buffid > 0 && (player == GetOwner()))
    {
        Log(MSG_INFO,"The summon is spawned");
        /*CPlayer* player = GetOwner( );
        if (ownplayer==NULL)
           return true;*/
        StartAction( player,SUMMON_BUFF,buffid);
        Log(MSG_INFO,"completly");
        buffid=0;  //only one buff
    }

}
Esempio n. 27
0
// Spawn a monster
//LMA: added handling of skill summons.
void CMonster::SpawnMonster( CPlayer* player, CMonster* thismon )
{
    BEGINPACKET( pak, 0x792 );
	ADDWORD    ( pak, clientid );
	ADDFLOAT   ( pak, Position->current.x*100 );
	ADDFLOAT   ( pak, Position->current.y*100 );
	ADDDWORD   ( pak, 0xcdcdcdcd );
	ADDDWORD   ( pak, 0xcdcdcdcd );

	if(IsDead( ))
	{
	   ADDWORD    ( pak, 0x0003 );
	   ADDWORD    ( pak, 0x0000 );
    }
	else if(IsOnBattle( ))
	{
       //LMA: for supportive summons (lucky ghost...)
       if(Battle->bufftarget==Battle->target)
       {
    	   ADDWORD    ( pak, 0x0002 );
    	   ADDWORD    ( pak, 0x0000 );
       }
       else
       {
    	   ADDWORD    ( pak, 0x0002 );
    	   ADDWORD    ( pak, Battle->target );
       }
    } else if(IsMoving( ))
	{
	   ADDWORD    ( pak, 0x0001 );
	   ADDWORD    ( pak, 0x0000 );
    } else {
    	ADDWORD    ( pak, 0x0000 );
    	ADDWORD    ( pak, 0x0000 );
    }

    if(IsSummon( ) )
    {
        ADDBYTE    ( pak, 0x01 );
    } else {
        ADDBYTE    ( pak, 0x00 );
    }
    ADDWORD(pak, 0x0000);

    if(Stats->HP > MAXHPMOB)
    {
        Stats->HP = (long long) MAXHPMOB;
    }
    ADDDWORD   ( pak, Stats->HP );

	if(thismon->owner != player->clientid)
    {
        CMap* map = GServer->MapList.Index[Position->Map];

        if (thismon->team!=0)
        {
            ADDDWORD( pak,thismon->team);
        }
        else
        {
            if(IsSummon( ) && map->allowpvp!=0)
            {
                //Hostil
                ADDDWORD( pak, 0x00000064 );
            }
            else if (IsSummon( ) && map->allowpvp==0)
            {
                //Friendly
                ADDDWORD ( pak, 2 );
            }
            else
            {
                //Hostil
                ADDDWORD( pak, 0x00000064 );
            }
        }
    } else {
        //Friendly
        ADDDWORD( pak, 2 );
    }

    ADDDWORD( pak, GServer->BuildBuffs( this ) );
	ADDDWORD   ( pak, montype );
	if(IsSummon( ))
    {
        ADDWORD( pak, owner );

        if (thismon->skillid>0)
        {
           ADDWORD( pak, thismon->skillid ); //id del skill (si es summon de skill)
        }
        else
        {
           ADDWORD( pak, 0x0000 ); //id del skill (si es summon de skill)
        }

    }
	player->client->SendPacket( &pak );

    //LMA: supportive summons (lucky ghost)
    if(IsSummon()&&buffid>0&&(player==GetOwner()))
    {
        Log(MSG_INFO,"The summon is spawned");
        StartAction( player,SUMMON_BUFF,buffid);
        Log(MSG_INFO,"completly");
        buffid=0;  //only one buff
    }

}
Esempio n. 28
0
// Party Actions [invite/leave/kick]
bool CWorldServer::pakPartyActions( CPlayer* thisclient, CPacket* P )
{
    unsigned int action = GETBYTE((*P),0);
    CMap* map = MapList.Index[thisclient->Position->Map];
    switch(action)
    {
        case 0x00://Invita a new party
        case 0x01://invite a existent party
        {
            UINT clientid = GETWORD((*P),1);
            if(thisclient->Party->party!=NULL)
            {
                //LMA: Refreshing Capacity if needed
                thisclient->Party->party->RefreshMax();
                if(thisclient->Party->party->Members.size()>=thisclient->Party->party->Capacity)
                {
                    SendSysMsg( thisclient, "Party is full" );
                    return true;
                }
            }
            CPlayer* otherclient = map->GetPlayerInMap( clientid );// have to be in same map
            if(otherclient==NULL)
            {
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x00 );//No encontro el ID
                ADDWORD    ( pak, clientid );
                ADDBYTE    ( pak, 0x00 );
                thisclient->client->SendPacket( &pak );
                return true;
            }
            if(otherclient->Party->party!=NULL)
            {
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x01 );//No puede ser solicitado (ya tiene party)
                ADDWORD    ( pak, clientid );
                ADDBYTE    ( pak, 0x00 );
                thisclient->client->SendPacket( &pak );
                return true;
            }
            if(abs(otherclient->Stats->Level-thisclient->Stats->Level)>(Config.Partygap+1))
            {
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x07 );//Level inapropiado
                ADDWORD    ( pak, clientid );
                ADDBYTE    ( pak, 0x00 );
                thisclient->client->SendPacket( &pak );
                return true;
            }
            BEGINPACKET( pak, 0x7d0 );
            ADDBYTE    ( pak, action );
            ADDWORD    ( pak, thisclient->clientid );
            ADDBYTE    ( pak, 0x00 );
            otherclient->client->SendPacket( &pak );
        }
        break;
        case 0x02://Leave Party
        {
            if(thisclient->Party->party==NULL)
                return true;
            CParty* party = thisclient->Party->party;
            BEGINPACKET( pak, 0x7d2 );
            ADDWORD    ( pak, 0xff00 );
            ADDDWORD   ( pak, thisclient->CharInfo->charid );
            bool pflag = false;
            if(!party->RemovePlayer( thisclient )) //if this player is not in this party
                return true;
            if(party->Members.size()>1)
            {
                for(UINT i=0;i<party->Members.size();i++)
                {
                    CPlayer* thismember = party->Members.at(i);
                    if(!pflag)
                    {
                        ADDDWORD( pak, thismember->CharInfo->charid );
                        if(thisclient->Party->IsMaster)
                            thismember->Party->IsMaster = true;
                        pflag = true;
                    }
                    thismember->client->SendPacket( &pak );
                }
            }
            else
            {
                for(UINT i=0;i<party->Members.size();i++)
                {
                    CPlayer* thismember = party->Members.at(i);
                    BEGINPACKET( pak, 0x7d1 );
                    ADDBYTE    ( pak, 0x05 );
                    ADDWORD    ( pak, 0x0000 );
                    ADDWORD    ( pak, 0x0000 );
                    thismember->client->SendPacket( &pak );
                    thismember->Party->party = NULL;
                    thismember->Party->IsMaster = true;
                }
                RemoveParty( party );
                delete party;
            }
        }
        break;
        case 0x03: //Tomiz: Give leader New Way
        {
            if(thisclient->Party->party==NULL)
                return true;

            unsigned int clientid = GETWORD((*P),1);

            if ( !thisclient->Party->IsMaster || clientid == thisclient->clientid )
               return true;

            CPlayer* otherclient = GetClientByID( clientid );
            if(otherclient==NULL)
                return true;

            BEGINPACKET(pak, 0x7d1);
            ADDBYTE(pak, 8);
            ADDWORD(pak, otherclient->clientid);
            ADDWORD(pak, 0);
            otherclient->Party->IsMaster = true;
            thisclient->Party->IsMaster = false;
            thisclient->Party->party->SendToMembers( &pak );
        }
        break;
        case 0x81: //Kick from party
        {
            unsigned int charid = GETDWORD((*P),1);
            if(thisclient->Party->party==NULL)
                return true;
            if(!thisclient->Party->IsMaster || thisclient->CharInfo->charid==charid)
                return true;
            CParty* party = thisclient->Party->party;
            CPlayer* thismember = party->GetMemberByCharID( charid );
            if(thismember==NULL)
                return true;

            BEGINPACKET( pak, 0x7d1 ); // Kicked from party message
            ADDBYTE    ( pak, 0x80 );
            ADDDWORD   ( pak, thismember->CharInfo->charid );
            thismember->client->SendPacket( &pak );
            RESETPACKET( pak, 0x7d2 );
            ADDWORD    ( pak, 0xff00 );
            ADDDWORD   ( pak, thismember->CharInfo->charid );
            bool pflag = false;
            if(!party->RemovePlayer( thismember )) //if this player is not in this party
                return true;
            if(party->Members.size()>1)
            {
                for(UINT i=0;i<party->Members.size();i++)
                {
                    CPlayer* othermember = party->Members.at(i);
                    if(!pflag)
                    {
                        ADDDWORD( pak, othermember->CharInfo->charid );
                        if(thismember->Party->IsMaster)
                            othermember->Party->IsMaster = true;
                        pflag = true;
                    }
                    othermember->client->SendPacket( &pak );
                }
            }
            else
            {
                for(UINT i=0;i<party->Members.size();i++)
                {
                    CPlayer* othermember = party->Members.at(i);
                    BEGINPACKET( pak, 0x7d1 );
                    ADDBYTE    ( pak, 0x05 );
                    ADDWORD    ( pak, 0x0000 );
                    ADDWORD    ( pak, 0x0000 );
                    othermember->client->SendPacket( &pak );
                    othermember->Party->party = NULL;
                    othermember->Party->IsMaster = true;
                }
                RemoveParty( party );
                delete party;
            }
        }
        break;
        default:
            Log(MSG_WARNING,"Party unknown action: %i", action);
    }
    return true;
}
Esempio n. 29
0
// Spawn a monster
//LMA: added handling of skill summons.
void CMonster::SpawnMonster( CPlayer* player, CMonster* thismon )
{
    BEGINPACKET( pak, 0x792 );
	ADDWORD    ( pak, clientid );
	ADDFLOAT   ( pak, Position->current.x*100 );
	ADDFLOAT   ( pak, Position->current.y*100 );

	if((thismon->bonushp>0||thismon->bonusmp>0)&&(thismon->skillid>0))
	{
    	ADDFLOAT   ( pak, 0xcdcdcdcd );
    	ADDFLOAT   ( pak, 0xcdcdcdcd );
    }
    else
    {
     	ADDFLOAT   ( pak, Position->destiny.x*100 );
    	ADDFLOAT   ( pak, Position->destiny.y*100 );
    }

	if(IsDead( ))
	{
	   ADDWORD    ( pak, 0x0003 );
	   ADDWORD    ( pak, 0x0000 );
    }
	else if(IsOnBattle( ))
	{
       //LMA: for supportive summons (lucky ghost...)
       if(Battle->bufftarget==Battle->target)
       {
    	   ADDWORD    ( pak, 0x0002 );
    	   ADDWORD    ( pak, 0x0000 );
       }
       else
       {
    	   ADDWORD    ( pak, 0x0002 );
    	   ADDWORD    ( pak, Battle->target );
       }

    }
	else if(IsMoving( ))
	{
	   ADDWORD    ( pak, 0x0001 );
	   ADDWORD    ( pak, 0x0000 );
    }
    else
    {
    	ADDWORD    ( pak, 0x0000 );
    	ADDWORD    ( pak, 0x0000 );
    }

    if(IsSummon( ) )
    {
        ADDBYTE    ( pak, 0x01 );
    }
    else
    {
        ADDBYTE    ( pak, 0x00 );
    }

    //LMA: Little check, for now we "only" have a DWORD for monster's HP so there is a limit
    //broken by some monsters (Turak boss)
    if(Stats->HP>MAXHPMOB)
    {
        LogDebugPriority(3);
        LogDebug("Too much HP for monster %i (%I64i->%I64i)",thismon->montype,Stats->HP,MAXHPMOB);
        LogDebugPriority(4);
        Stats->HP=(long long) MAXHPMOB;
    }

    ADDDWORD   ( pak, Stats->HP );

	if(thismon->owner != player->clientid)
    {
        CMap* map = GServer->MapList.Index[Position->Map];

        //LMA: adding team...
        if (thismon->team!=0)
        {
            ADDDWORD( pak,thismon->team);
        }
        else
        {
            if(IsSummon( ) && map->allowpvp!=0)
            {
                //Hostil
                ADDDWORD( pak, 0x00000064 );
            }
            else if (IsSummon( ) && map->allowpvp==0)
            {
                //Friendly
                ADDDWORD ( pak, 0x00000000 );
            }
            else
            {
                //Hostil
                ADDDWORD( pak, 0x00000064 );
            }

            //TODO: LMA, test if necessary or not anymore...
            /*
            else if(thismon->montype>=1474&&thismon->montype<=1489)
            {
                //LMA: Xmas trees are friendly.
                ADDDWORD ( pak, 0x00000000 );
            }
            */

        }

    }
    else
    {
        //Friendly
        ADDDWORD( pak, 0x00000000 );
    }

    ADDDWORD( pak, GServer->BuildBuffs( this ) );
	ADDWORD   ( pak, montype );
	ADDWORD   ( pak, 0x0000 );
	if(IsSummon( ))
    {
        ADDWORD( pak, owner );

        if (thismon->skillid>0)
        {
           ADDWORD( pak, thismon->skillid ); //id del skill (si es summon de skill)
        }
        else
        {
           ADDWORD( pak, 0x0000 ); //id del skill (si es summon de skill)
        }

    }
	player->client->SendPacket( &pak );

    //LMA: supportive summons (lucky ghost)
    if(IsSummon()&&buffid>0&&(player==GetOwner()))
    {
        Log(MSG_INFO,"The summon is spawned");
        /*CPlayer* player = GetOwner( );
        if (ownplayer==NULL)
           return true;*/
        StartAction( player,SUMMON_BUFF,buffid);
        Log(MSG_INFO,"completly");
        buffid=0;  //only one buff
    }

}
Esempio n. 30
0
// Party Manager
bool CWorldServer::pakPartyManager( CPlayer* thisclient, CPacket* P )
{
    unsigned int action = GETBYTE((*P),0);
    switch(action)
    {
        case 0x02://Acepto
        {
            if(thisclient->Party->party!=NULL)// have party
                return true;
            unsigned int clientid = GETWORD((*P),1);
            if (clientid == thisclient->clientid)
            {
               Log(MSG_WARNING, "User %s tried to party with himself\n", thisclient->CharInfo->charname);
               return false; //kick the cheater
            }
            CPlayer* otherclient = GetClientByID( clientid, thisclient->Position->Map );
            if(otherclient==NULL)
            {
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x00 );//No encontro el ID
                ADDWORD    ( pak, clientid );
                ADDBYTE    ( pak, 0x00 );
                thisclient->client->SendPacket( &pak );
                return true;
            }
            CParty* party = otherclient->Party->party;
            if(party!=NULL)
            {
                //LMA: Refreshing Capacity if needed
                party->RefreshMax();
                if(party->Members.size()>=party->Capacity)
                {
                    SendSysMsg( thisclient, "Party is Full" );
                    return true;
                }
            }
            if(abs(otherclient->Stats->Level-thisclient->Stats->Level)>(Config.Partygap+1))
            {
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x07 );//Level inapropiado
                ADDWORD    ( pak, clientid );
                ADDBYTE    ( pak, 0x00 );
                thisclient->client->SendPacket( &pak );
                return true;
            }
            BEGINPACKET( pak, 0x7d1 );
            ADDBYTE    ( pak, 0x02 );//Acepto Party
            ADDWORD    ( pak, otherclient->clientid );
            ADDBYTE    ( pak, 0x00 );
            otherclient->client->SendPacket( &pak );
            if( party==NULL )
            {   // new party
                CParty* thisparty = new CParty;
                thisparty->AddPlayer( otherclient );
                AddParty( thisparty );
                otherclient->Party->IsMaster = true;
                party = thisparty;
            }
            //Send Party Level and Party Exp
            RESETPACKET( pak, 0x7d4 ); //
            ADDBYTE    ( pak, party->PartyLevel );
            ADDDWORD   ( pak, party->Exp );
            thisclient->client->SendPacket( &pak );
            thisclient->Party->IsMaster = false;
            // Send New Party Member info to other players
            RESETPACKET( pak, 0x7d2 );
            ADDBYTE    ( pak, party->Option );
            ADDBYTE    ( pak, 0x01 );
            ADDDWORD   ( pak, thisclient->CharInfo->charid );
            ADDWORD    ( pak, thisclient->clientid );
            ADDWORD    ( pak, thisclient->Stats->MaxHP );
            ADDWORD    ( pak, thisclient->Stats->HP );
            //ADDDWORD   ( pak, 0x00000000 );//Tomiz: Was not commented before
            ADDDWORD   ( pak, BuildBuffs( thisclient ));//Tomiz: Buff Data
            //ADDDWORD   ( pak, 0x0000000f );//Tomiz: Was not commented before
            ADDDWORD   ( pak, 0x1f40008c );//Tomiz
            ADDWORD    ( pak, 0x1388 );
            ADDSTRING  ( pak, thisclient->CharInfo->charname );
            ADDBYTE    ( pak, 0x00 );
            party->SendToMembers( &pak );


            // Send To New Party Member the members List
            RESETPACKET( pak, 0x7d2 );
            ADDBYTE    ( pak, party->Option );
            ADDBYTE    ( pak, party->Members.size() );
            for(int i=0;i<party->Members.size();i++)
            {
                CPlayer* member= party->Members.at(i);
                ADDDWORD   ( pak, member->CharInfo->charid );
                ADDWORD    ( pak, member->clientid );
                ADDWORD    ( pak, member->Stats->MaxHP );
                ADDWORD    ( pak, member->Stats->HP );
                //ADDDWORD   ( pak, 0x00000000 );//Tomiz: Was not commented before
                ADDDWORD   ( pak, BuildBuffs( member ));//Tomiz: Buff Data
                //ADDDWORD   ( pak, 0x0000000f );//Tomiz: Was not commented before
                ADDDWORD   ( pak, 0x7200005b );//Tomiz
                ADDWORD    ( pak, 0x1388 );
                ADDSTRING  ( pak, member->CharInfo->charname );
                ADDBYTE    ( pak, 0x00 );
            }
            thisclient->client->SendPacket( &pak );
            party->AddPlayer( thisclient );
        }
        break;
        case 0x04://No acepto
        {
            unsigned int clientid = GETWORD((*P),1);
            CPlayer* otherclient = GetClientByID( clientid, thisclient->Position->Map );
            if(otherclient==NULL)
            {
                BEGINPACKET( pak, 0x7d1 );
                ADDBYTE    ( pak, 0x00 );//No encontro el ID
                ADDWORD    ( pak, clientid );
                ADDBYTE    ( pak, 0x00 );
                thisclient->client->SendPacket( &pak );
                return true;
            }
            BEGINPACKET( pak, 0x7d1 );
            ADDBYTE    ( pak, 0x04 );//No acepto
            ADDWORD    ( pak, thisclient->clientid );
            ADDBYTE    ( pak, 0x00 );
            otherclient->client->SendPacket( &pak );
        }
        break;
        default:
            Log(MSG_WARNING,"Party Manager unknown action: %i", action);
    }
    return true;
}