Esempio n. 1
0
    LevelEntry("XP4_Wlkrftry",  "Giants of Karelia",      QList<int>({ 2, 1 }), imagePath, "giants_of_karelia.png"),      // 29

    // XP5 (Night Operations)
    LevelEntry("XP5_Night_01",  "Zavod:Graveyard Shift",  QList<int>({ 2, 1 }), imagePath, "zavod_graveyard_shift.png"),  // 30

    // XP6 (Community Operations)
    LevelEntry("XP6_CMP",       "Operation Outbreak",     QList<int>({ 2, 1 }), imagePath, "operation_outbreak.png"),     // 31

    // XP7 (Legacy Operations)
    LevelEntry("XP7_Valley",    "Dragon Valley 2015",     QList<int>({ 2, 1 }), imagePath, "dragon_valley_2015.png"),     // 32
};

template<>
QList<BF4GameModeEntry> BF4LevelDictionary::gameModeList = {
    /* List of all gamemodes */
    BF4GameModeEntry("ConquestLarge0",       "Conquest Large",        64, 2, 4), // 0
    BF4GameModeEntry("ConquestSmall0",       "Conquest Small",        32, 2, 4), // 1
    BF4GameModeEntry("Domination0",          "Domination",            20, 0, 4), // 2
    BF4GameModeEntry("Elimination0",         "Defuse",                10, 0, 4), // 3
    BF4GameModeEntry("Obliteration",         "Obliteration",          32, 2, 4), // 4
    BF4GameModeEntry("RushLarge0",           "Rush",                  32, 2, 4), // 5
    BF4GameModeEntry("SquadDeathMatch0",     "Squad Deathmatch",      20, 0, 4), // 6
    BF4GameModeEntry("SquadDeathMatch1",     "Squad Deathmatch",      20, 0, 4), // 7
    BF4GameModeEntry("TeamDeathMatch0",      "Team Deathmatch",       20, 0, 4), // 8
    BF4GameModeEntry("TeamDeathMatch1",      "Team Deathmatch",       20, 0, 4), // 9
    BF4GameModeEntry("AirSuperiority0",      "Air Superiority",       24, 0, 4), // 10
    BF4GameModeEntry("CarrierAssaultLarge0", "Carrier Assault Large", 64, 2, 4), // 11
    BF4GameModeEntry("CarrierAssaultSmall0", "Carrier Assault Small", 32, 2, 4), // 12
    BF4GameModeEntry("CaptureTheFlag0",      "Capture the flag",      32, 0, 4), // 13
    BF4GameModeEntry("Chainlink0",           "Chain Link",            32, 0, 4), // 14
    BF4GameModeEntry("SquadObliteration0",   "Squad Obliteration",    10, 0, 4), // 15
Esempio n. 2
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BF4LevelDictionary::BF4LevelDictionary(QObject *parent) : LevelDictionary(":/bf4/levels/", parent)
{
    /* List of all levels */
    levelList.append(LevelEntry("MP_Abandoned", "Zavod 311", 0, 1, imagePath + "zavod_311.png"));                       // 0
    levelList.append(LevelEntry("MP_Damage", "Lancang Dam", 0, 2, imagePath + "lancang_dam.png"));                      // 1
    levelList.append(LevelEntry("MP_Flooded", "Flood Zone", 1, 2, imagePath + "flood_zone.png"));                       // 2
    levelList.append(LevelEntry("MP_Journey", "Golmud Railway", 0, 2, imagePath + "golmud_railway.png"));               // 3
    levelList.append(LevelEntry("MP_Naval", "Paracel Storm", 1, 2, imagePath + "paracel_storm.png"));                   // 4
    levelList.append(LevelEntry("MP_Prison", "Operation Locker", 1, 0, imagePath + "operation_locker.png"));            // 5
    levelList.append(LevelEntry("MP_Resort", "Hainan Resort", 1, 2, imagePath + "hainan_resort.png"));                  // 6
    levelList.append(LevelEntry("MP_Siege", "Siege of Shanghai", 1, 2, imagePath + "seige_of_shanghai.png"));           // 7
    levelList.append(LevelEntry("MP_TheDish", "Rogue Transmission", 0, 2, imagePath + "rogue_transmission.png"));       // 8
    levelList.append(LevelEntry("MP_Tremors", "Dawnbreaker", 1, 2, imagePath + "dawnbreaker.png"));                     // 9

    // XP1 (China Rising)
    levelList.append(LevelEntry("XP1_001", "Silk Road", 1, 2, imagePath + "silk_road.png"));                            // 10
    levelList.append(LevelEntry("XP1_002", "Altai Range", 1, 2, imagePath + "altai_range.png"));                        // 11
    levelList.append(LevelEntry("XP1_003", "Guilin Peaks", 1, 2, imagePath + "guilin_peaks.png"));                      // 12
    levelList.append(LevelEntry("XP1_004", "Dragon Pass", 1, 2, imagePath + "dragon_pass.png"));                        // 13

    // XP2 (Second Assault)
    levelList.append(LevelEntry("XP0_Caspian", "Caspian Border 2014", 1, 0, imagePath + "caspian_border_2014.png"));    // 14
    levelList.append(LevelEntry("XP0_Firestorm", "Firestorm 2014", 1, 0, imagePath + "firestorm_2014.png"));            // 15
    levelList.append(LevelEntry("XP0_Metro", "Operation Metro 2014", 1, 0, imagePath + "operation_metro_2014.png"));    // 16
    levelList.append(LevelEntry("XP0_Oman", "Gulf of Oman 2014", 1, 0, imagePath + "gulf_of_oman_2014.png"));           // 17

    // XP3 (Naval Strike)
    levelList.append(LevelEntry("XP2_001", "Lost Islands", 1, 3, imagePath + "lost_islands.png"));                      // 18
    levelList.append(LevelEntry("XP2_002", "Nansha Strike", 1, 3, imagePath + "nansha_strike.png"));                    // 19
    levelList.append(LevelEntry("XP2_003", "Wave Breaker", 1, 3, imagePath + "wave_breaker.png"));                      // 20
    levelList.append(LevelEntry("XP2_004", "Operation Mortar", 1, 3, imagePath + "operation_mortar.png"));              // 21

    // XP4 (Dragon's Teeth)

    // XP5 (Final Stand)

    /* List of all gamemodes */
    gameModeList.append(BF4GameModeEntry("ConquestLarge0", "Conquest Large", 64, 2, 4));               // 0
    gameModeList.append(BF4GameModeEntry("ConquestSmall0", "Conquest Small", 32, 2, 4));               // 1
    gameModeList.append(BF4GameModeEntry("Domination0", "Domination", 20, 0, 4));                      // 2
    gameModeList.append(BF4GameModeEntry("Elimination0", "Defuse", 10, 0, 4));                         // 3
    gameModeList.append(BF4GameModeEntry("Obliteration", "Obliteration", 32, 2, 4));                   // 4
    gameModeList.append(BF4GameModeEntry("RushLarge0", "Rush", 32, 2, 4));                             // 5
    gameModeList.append(BF4GameModeEntry("SquadDeathMatch0", "Squad Deathmatch", 20, 0, 4));           // 6
    gameModeList.append(BF4GameModeEntry("TeamDeathMatch0", "Team Deathmatch", 20, 0, 4));             // 7
    gameModeList.append(BF4GameModeEntry("AirSuperiority0", "Air Superiority", 24, 0, 4));             // 8
    gameModeList.append(BF4GameModeEntry("CaptureTheFlag0", "Capture the flag", 32, 0, 4));            // 9
    gameModeList.append(BF4GameModeEntry("CarrierAssaultLarge0", "Carrier Assault Large", 64, 0, 4));  // 10
    gameModeList.append(BF4GameModeEntry("CarrierAssaultSmall0", "Carrier Assault Small", 64, 0, 4));  // 11 Check this when docs is avaliable.

    /* List of all teams */
    teamList.append("RU");
    teamList.append("US");
    teamList.append("CN");
    teamList.append("CH");

    /* Levels and gamemodes combined */

    /* ConquestLarge0 */
    levelMap.insertMulti(0, 0);
    levelMap.insertMulti(0, 1);
    levelMap.insertMulti(0, 2);
    levelMap.insertMulti(0, 3);
    levelMap.insertMulti(0, 4);
    levelMap.insertMulti(0, 5);
    levelMap.insertMulti(0, 6);
    levelMap.insertMulti(0, 7);
    levelMap.insertMulti(0, 8);
    levelMap.insertMulti(0, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(0, 10);
    levelMap.insertMulti(0, 11);
    levelMap.insertMulti(0, 12);
    levelMap.insertMulti(0, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(0, 14);
    levelMap.insertMulti(0, 15);
    levelMap.insertMulti(0, 16);
    levelMap.insertMulti(0, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(0, 18);
    levelMap.insertMulti(0, 19);
    levelMap.insertMulti(0, 20);
    levelMap.insertMulti(0, 21);

    /* ConquestSmall0 */
    levelMap.insertMulti(1, 0);
    levelMap.insertMulti(1, 1);
    levelMap.insertMulti(1, 2);
    levelMap.insertMulti(1, 3);
    levelMap.insertMulti(1, 4);
    levelMap.insertMulti(1, 5);
    levelMap.insertMulti(1, 6);
    levelMap.insertMulti(1, 7);
    levelMap.insertMulti(1, 8);
    levelMap.insertMulti(1, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(1, 10);
    levelMap.insertMulti(1, 11);
    levelMap.insertMulti(1, 12);
    levelMap.insertMulti(1, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(1, 14);
    levelMap.insertMulti(1, 15);
    levelMap.insertMulti(1, 16);
    levelMap.insertMulti(1, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(1, 18);
    levelMap.insertMulti(1, 19);
    levelMap.insertMulti(1, 20);
    levelMap.insertMulti(1, 21);

    /* Domination0 */
    levelMap.insertMulti(2, 2);
    levelMap.insertMulti(2, 1);
    levelMap.insertMulti(2, 2);
    levelMap.insertMulti(2, 3);
    levelMap.insertMulti(2, 4);
    levelMap.insertMulti(2, 5);
    levelMap.insertMulti(2, 6);
    levelMap.insertMulti(2, 7);
    levelMap.insertMulti(2, 8);
    levelMap.insertMulti(2, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(2, 10);
    levelMap.insertMulti(2, 11);
    levelMap.insertMulti(2, 12);
    levelMap.insertMulti(2, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(2, 14);
    levelMap.insertMulti(2, 15);
    levelMap.insertMulti(2, 16);
    levelMap.insertMulti(2, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(2, 18);
    levelMap.insertMulti(2, 19);
    levelMap.insertMulti(2, 20);
    levelMap.insertMulti(2, 21);

    /* Elemination0 */
    levelMap.insertMulti(3, 0);
    levelMap.insertMulti(3, 1);
    levelMap.insertMulti(3, 2);
    levelMap.insertMulti(3, 3);
    levelMap.insertMulti(3, 4);
    levelMap.insertMulti(3, 5);
    levelMap.insertMulti(3, 6);
    levelMap.insertMulti(3, 7);
    levelMap.insertMulti(3, 8);
    levelMap.insertMulti(3, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(3, 10);
    levelMap.insertMulti(3, 11);
    levelMap.insertMulti(3, 12);
    levelMap.insertMulti(3, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(3, 14);
    levelMap.insertMulti(3, 15);
    levelMap.insertMulti(3, 16);
    levelMap.insertMulti(3, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(3, 18);
    levelMap.insertMulti(3, 19);
    levelMap.insertMulti(3, 20);
    levelMap.insertMulti(3, 21);

    /* Obliteration */
    levelMap.insertMulti(4, 0);
    levelMap.insertMulti(4, 1);
    levelMap.insertMulti(4, 2);
    levelMap.insertMulti(4, 3);
    levelMap.insertMulti(4, 4);
    levelMap.insertMulti(4, 5);
    levelMap.insertMulti(4, 6);
    levelMap.insertMulti(4, 7);
    levelMap.insertMulti(4, 8);
    levelMap.insertMulti(4, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(4, 10);
    levelMap.insertMulti(4, 11);
    levelMap.insertMulti(4, 12);
    levelMap.insertMulti(4, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(4, 14);
    levelMap.insertMulti(4, 15);
    levelMap.insertMulti(4, 16);
    levelMap.insertMulti(4, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(4, 18);
    levelMap.insertMulti(4, 19);
    levelMap.insertMulti(4, 20);
    levelMap.insertMulti(4, 21);

    /* RushLarge0 */
    levelMap.insertMulti(5, 0);
    levelMap.insertMulti(5, 1);
    levelMap.insertMulti(5, 2);
    levelMap.insertMulti(5, 3);
    levelMap.insertMulti(5, 4);
    levelMap.insertMulti(5, 5);
    levelMap.insertMulti(5, 6);
    levelMap.insertMulti(5, 7);
    levelMap.insertMulti(5, 8);
    levelMap.insertMulti(5, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(5, 10);
    levelMap.insertMulti(5, 11);
    levelMap.insertMulti(5, 12);
    levelMap.insertMulti(5, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(5, 14);
    levelMap.insertMulti(5, 15);
    levelMap.insertMulti(5, 16);
    levelMap.insertMulti(5, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(5, 18);
    levelMap.insertMulti(5, 19);
    levelMap.insertMulti(5, 20);
    levelMap.insertMulti(5, 21);

    /* TeamDeathMatch0 */
    levelMap.insertMulti(6, 0);
    levelMap.insertMulti(6, 1);
    levelMap.insertMulti(6, 2);
    levelMap.insertMulti(6, 3);
    levelMap.insertMulti(6, 4);
    levelMap.insertMulti(6, 5);
    levelMap.insertMulti(6, 6);
    levelMap.insertMulti(6, 7);
    levelMap.insertMulti(6, 8);
    levelMap.insertMulti(6, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(6, 10);
    levelMap.insertMulti(6, 11);
    levelMap.insertMulti(6, 12);
    levelMap.insertMulti(6, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(6, 14);
    levelMap.insertMulti(6, 15);
    levelMap.insertMulti(6, 16);
    levelMap.insertMulti(6, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(6, 18);
    levelMap.insertMulti(6, 19);
    levelMap.insertMulti(6, 20);
    levelMap.insertMulti(6, 21);

    /* SquadDeathMatch0 */
    levelMap.insertMulti(7, 0);
    levelMap.insertMulti(7, 1);
    levelMap.insertMulti(7, 2);
    levelMap.insertMulti(7, 3);
    levelMap.insertMulti(7, 4);
    levelMap.insertMulti(7, 5);
    levelMap.insertMulti(7, 6);
    levelMap.insertMulti(7, 7);
    levelMap.insertMulti(7, 8);
    levelMap.insertMulti(7, 9);

    // XP1 (China Rising)
    levelMap.insertMulti(7, 10);
    levelMap.insertMulti(7, 11);
    levelMap.insertMulti(7, 12);
    levelMap.insertMulti(7, 13);

    // XP2 (Second Assault)
    levelMap.insertMulti(7, 14);
    levelMap.insertMulti(7, 15);
    levelMap.insertMulti(7, 16);
    levelMap.insertMulti(7, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(7, 18);
    levelMap.insertMulti(7, 19);
    levelMap.insertMulti(7, 20);
    levelMap.insertMulti(7, 21);

    /* AirSuperiority0 */

    // XP1 (China Rising)
    levelMap.insertMulti(8, 10);
    levelMap.insertMulti(8, 11);
    levelMap.insertMulti(8, 12);
    levelMap.insertMulti(8, 13);

    /* CaptureTheFlag0 */

    // XP2 (Second Assault)
    levelMap.insertMulti(9, 14);
    levelMap.insertMulti(9, 15);
    levelMap.insertMulti(9, 16);
    levelMap.insertMulti(9, 17);

    // XP3 (Naval Strike)
    levelMap.insertMulti(9, 18);
    levelMap.insertMulti(9, 19);
    levelMap.insertMulti(9, 20);
    levelMap.insertMulti(9, 21);

    /* Carrier Assault Large */

    // XP3 (Naval Strike)
    levelMap.insertMulti(10, 18);
    levelMap.insertMulti(10, 19);
    levelMap.insertMulti(10, 20);
    levelMap.insertMulti(10, 21);

    /* Carrier Assault Small */

    // XP3 (Naval Strike)
    levelMap.insertMulti(11, 18);
    levelMap.insertMulti(11, 19);
    levelMap.insertMulti(11, 20);
    levelMap.insertMulti(11, 21);
}