Esempio n. 1
0
void load_warning_scr()
{

	copymem((void *)0x78000, (void*)font_pc, 8192);	
	/* Clear out any leftover characters from previous BG. */
	setmem((void*)BGMap(0), 0, 0x2000);
	
	WA[31].head = WRLD_ON;
	WA[31].gx    = 0;
	WA[31].gp    = 0; //No parallax for now.
	WA[31].gy    = CENTER_Y(5)*8;
	WA[31].mx = 0;
	WA[31].mp = 0;
	WA[31].my = 0;
	WA[31].w = 384;
	WA[31].h = (5*8 - 1);
	WA[31].ovr = 0;
	WA[31].param = 0;
	
	WA[30].head = WRLD_END;
	
	print_message(msg_warn[0], 0, CENTER_X(27), 0, 0);
	print_message(msg_warn[1], 0, CENTER_X(23), 2, 0);
	print_message(msg_warn[2], 0, CENTER_X(16), 4, 0);
	
	
}
Esempio n. 2
0
int main()
{
    //Initial setup
    vbDisplayOn();

    //Copy tileset and tilemap into memory
    copymem((void*)CharSeg0, (void*)CHADJUSTMENT, 256*16);
    copymem((void*)BGMap(0), (void*)BGADJUSTMENT, 450*16);

    //Setup worlds
    //(This uses structs to access world data, the old method using functions is commented out)
    WA[31].head = (WRLD_LON|WRLD_OVR);
    WA[31].w = 384;
    WA[31].h = 224;
    //vbSetWorld(31, (WRLD_LON|WRLD_OVR), 0, 0, 0, 0, 0, 0, 384, 224);
    
    WA[30].head = (WRLD_RON|WRLD_OVR);
    WA[30].my = 224;
    WA[30].w = 384;
    WA[30].h = 224;
    //vbSetWorld(30, (WRLD_RON|WRLD_OVR), 0, 0, 0, 0, 0, 224, 384, 224);

    WA[29].head = WRLD_END;
    //vbSetWorld(29, WRLD_END, 0, 0, 0, 0, 0, 0, 0, 0);

    //Set brightness registers
    vbDisplayShow();

    //Main loop (Empty because we're done but don't want to reach the end)
    for (;;);

    return 0;
}
Esempio n. 3
0
/* Todo: turn into a text-box routine. */
void print_message(const char * message, short bg_no, short x_pos, short y_pos, short font_bias)
{
	unsigned short count;
	short initial_tile_pos = (y_pos*64) + x_pos;
	
	for(count = 0; message[count] != '\0'; count++)
	{
		/* Convert the ASCII character to a short that is an appropriate
		offset into the character table, and set the relevant tiles of the
		BGMap to display the appropriate tiles. */
		(* ((short *) BGMap(bg_no) + initial_tile_pos + count)) = (short) (message[count] + font_bias);
	}
}
Esempio n. 4
0
void load_ipdfoc_scr()
{
	/* Load focus screen tiles into memory. */
	/* copymem((void *)0x78000, (void*)cgx_sample, 8192*2);
	copymem((void*)BGMap(0), (void*)scr_ipd_foc, 4096*2); */
	copymem((void *)0x78000, (void*)char_cfoc, 8192*2);
	copymem((void*)BGMap(0), (void*)bg_vblogo_r, 4096*2);
	copymem((void*)BGMap(1), (void*)bg_vblogo_l, 4096*2);
	
	/* Reload the worlds to point to the appropriate.
	Screen. */
	WA[31].head = WRLD_RON;
	WA[31].gx = 0;
	WA[31].gp = 0;
	WA[31].gy = 0;
	WA[31].mx = 0;
	WA[31].mp = 0;
	WA[31].my = 0;
	WA[31].w = 383;
	WA[31].h = 223;
	WA[31].ovr = 0;
	WA[31].param = 0;
	
	WA[30].head = WRLD_LON + 1;
	WA[30].gx    = 0;
	WA[30].gp    = 0; //No parallax for now.
	WA[30].gy    = 0;
	WA[30].mx = 0;
	WA[30].mp = 0;
	WA[30].my = 0;
	WA[30].w = 383;
	WA[30].h = 223;
	WA[30].ovr = 0;
	WA[30].param = 0;
	
	WA[29].head = WRLD_END;
	
}