Esempio n. 1
0
/* Set up RigidBody world */
RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
{
	/* try to get whatever RigidBody world that might be representing this already */
	RigidBodyWorld *rbw;

	/* sanity checks
	 *	- there must be a valid scene to add world to
	 *	- there mustn't be a sim world using this group already
	 */
	if (scene == NULL)
		return NULL;

	/* create a new sim world */
	rbw = MEM_callocN(sizeof(RigidBodyWorld), "RigidBodyWorld");

	/* set default settings */
	rbw->effector_weights = BKE_add_effector_weights(NULL);

	rbw->ltime = PSFRA;

	rbw->time_scale = 1.0f;

	rbw->steps_per_second = 60; /* Bullet default (60 Hz) */
	rbw->num_solver_iterations = 10; /* 10 is bullet default */

	rbw->pointcache = BKE_ptcache_add(&(rbw->ptcaches));
	rbw->pointcache->step = 1;

	/* return this sim world */
	return rbw;
}
Esempio n. 2
0
/**
 * cloth_init - creates a new cloth simulation.
 *
 * 1. create object
 * 2. fill object with standard values or with the GUI settings if given
 */
void cloth_init(ClothModifierData *clmd )
{	
	/* Initialize our new data structure to reasonable values. */
	clmd->sim_parms->gravity[0] = 0.0;
	clmd->sim_parms->gravity[1] = 0.0;
	clmd->sim_parms->gravity[2] = -9.81;
	clmd->sim_parms->structural = 15.0;
	clmd->sim_parms->shear = 15.0;
	clmd->sim_parms->bending = 0.5;
	clmd->sim_parms->bending_damping = 0.5;
	clmd->sim_parms->Cdis = 5.0; 
	clmd->sim_parms->Cvi = 1.0;
	clmd->sim_parms->mass = 0.3f;
	clmd->sim_parms->stepsPerFrame = 5;
	clmd->sim_parms->flags = 0;
	clmd->sim_parms->solver_type = 0;
	clmd->sim_parms->maxspringlen = 10;
	clmd->sim_parms->vgroup_mass = 0;
	clmd->sim_parms->vgroup_shrink = 0;
	clmd->sim_parms->shrink_min = 0.0f; /* min amount the fabric will shrink by 0.0 = no shrinking, 1.0 = shrink to nothing*/
	clmd->sim_parms->avg_spring_len = 0.0;
	clmd->sim_parms->presets = 2; /* cotton as start setting */
	clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */
	clmd->sim_parms->reset = 0;
	clmd->sim_parms->vel_damping = 1.0f; /* 1.0 = no damping, 0.0 = fully dampened */
	
	clmd->coll_parms->self_friction = 5.0;
	clmd->coll_parms->friction = 5.0;
	clmd->coll_parms->loop_count = 2;
	clmd->coll_parms->epsilon = 0.015f;
	clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
	clmd->coll_parms->collision_list = NULL;
	clmd->coll_parms->self_loop_count = 1.0;
	clmd->coll_parms->selfepsilon = 0.75;
	clmd->coll_parms->vgroup_selfcol = 0;

	/* These defaults are copied from softbody.c's
	 * softbody_calc_forces() function.
	 */
	clmd->sim_parms->eff_force_scale = 1000.0;
	clmd->sim_parms->eff_wind_scale = 250.0;

	// also from softbodies
	clmd->sim_parms->maxgoal = 1.0f;
	clmd->sim_parms->mingoal = 0.0f;
	clmd->sim_parms->defgoal = 0.0f;
	clmd->sim_parms->goalspring = 1.0f;
	clmd->sim_parms->goalfrict = 0.0f;
	clmd->sim_parms->velocity_smooth = 0.0f;

	clmd->sim_parms->voxel_cell_size = 0.1f;

	if (!clmd->sim_parms->effector_weights)
		clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);

	if (clmd->point_cache)
		clmd->point_cache->step = 1;
}
Esempio n. 3
0
File: smoke.c Progetto: jinjoh/NOOR
void smokeModifier_createType(struct SmokeModifierData *smd)
{
	if(smd)
	{
		if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
		{
			if(smd->domain)
				smokeModifier_freeDomain(smd);

			smd->domain = MEM_callocN(sizeof(SmokeDomainSettings), "SmokeDomain");

			smd->domain->smd = smd;

			smd->domain->point_cache[0] = BKE_ptcache_add(&(smd->domain->ptcaches[0]));
			smd->domain->point_cache[0]->flag |= PTCACHE_DISK_CACHE;
			smd->domain->point_cache[0]->step = 1;

			smd->domain->point_cache[1] = BKE_ptcache_add(&(smd->domain->ptcaches[1]));
			smd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE;
			smd->domain->point_cache[1]->step = 1;

			/* set some standard values */
			smd->domain->fluid = NULL;
			smd->domain->wt = NULL;			
			smd->domain->eff_group = NULL;
			smd->domain->fluid_group = NULL;
			smd->domain->coll_group = NULL;
			smd->domain->maxres = 32;
			smd->domain->amplify = 1;			
			smd->domain->omega = 1.0;			
			smd->domain->alpha = -0.001;
			smd->domain->beta = 0.1;
			smd->domain->flags = MOD_SMOKE_DISSOLVE_LOG;
			smd->domain->strength = 2.0;
			smd->domain->noise = MOD_SMOKE_NOISEWAVE;
			smd->domain->diss_speed = 5;
			// init 3dview buffer
			smd->domain->viewsettings = 0;
			smd->domain->effector_weights = BKE_add_effector_weights(NULL);
		}
		else if(smd->type & MOD_SMOKE_TYPE_FLOW)
		{
			if(smd->flow)
				smokeModifier_freeFlow(smd);

			smd->flow = MEM_callocN(sizeof(SmokeFlowSettings), "SmokeFlow");

			smd->flow->smd = smd;

			/* set some standard values */
			smd->flow->density = 1.0;
			smd->flow->temp = 1.0;

			smd->flow->psys = NULL;

		}
		else if(smd->type & MOD_SMOKE_TYPE_COLL)
		{
			if(smd->coll)
				smokeModifier_freeCollision(smd);

			smd->coll = MEM_callocN(sizeof(SmokeCollSettings), "SmokeColl");

			smd->coll->smd = smd;
			smd->coll->points = NULL;
			smd->coll->numpoints = 0;
			smd->coll->bvhtree = NULL;
			smd->coll->dm = NULL;
		}
	}
}