Esempio n. 1
0
// PyDoc_STRVAR(bpy_user_resource_doc[] = // now in bpy/utils.py
static PyObject *bpy_user_resource(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
{
	const char *type;
	const char *subdir = NULL;
	int folder_id;
	static const char *kwlist[] = {"type", "subdir", NULL};

	const char *path;

	if (!PyArg_ParseTupleAndKeywords(args, kw, "s|s:user_resource", (char **)kwlist, &type, &subdir))
		return NULL;
	
	/* stupid string compare */
	if      (STREQ(type, "DATAFILES")) folder_id = BLENDER_USER_DATAFILES;
	else if (STREQ(type, "CONFIG"))    folder_id = BLENDER_USER_CONFIG;
	else if (STREQ(type, "SCRIPTS"))   folder_id = BLENDER_USER_SCRIPTS;
	else if (STREQ(type, "AUTOSAVE"))  folder_id = BLENDER_USER_AUTOSAVE;
	else {
		PyErr_SetString(PyExc_ValueError, "invalid resource argument");
		return NULL;
	}
	
	/* same logic as BKE_appdir_folder_id_create(), but best leave it up to the script author to create */
	path = BKE_appdir_folder_id(folder_id, subdir);

	if (!path)
		path = BKE_appdir_folder_id_user_notest(folder_id, subdir);

	return PyC_UnicodeFromByte(path ? path : "");
}
Esempio n. 2
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void wm_history_file_read(void)
{
	char name[FILE_MAX];
	LinkNode *l, *lines;
	struct RecentFile *recent;
	const char *line;
	int num;
	const char * const cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, NULL);

	if (!cfgdir) return;

	BLI_make_file_string("/", name, cfgdir, BLENDER_HISTORY_FILE);

	lines = BLI_file_read_as_lines(name);

	BLI_listbase_clear(&G.recent_files);

	/* read list of recent opened files from recent-files.txt to memory */
	for (l = lines, num = 0; l && (num < U.recent_files); l = l->next) {
		line = l->link;
		/* don't check if files exist, causes slow startup for remote/external drives */
		if (line[0]) {
			recent = (RecentFile *)MEM_mallocN(sizeof(RecentFile), "RecentFile");
			BLI_addtail(&(G.recent_files), recent);
			recent->filepath = BLI_strdup(line);
			num++;
		}
	}
	
	BLI_file_free_lines(lines);
}
Esempio n. 3
0
unsigned char *BLF_get_unifont_mono(int *r_unifont_size)
{
#ifdef WITH_INTERNATIONAL
	if (unifont_mono_ttf == NULL) {
		const char *fontpath = BKE_appdir_folder_id(BLENDER_DATAFILES, "fonts");
		if (fontpath) {
			char unifont_path[1024];

			BLI_snprintf(unifont_path, sizeof(unifont_path), "%s/%s", fontpath, unifont_mono_filename);

			unifont_mono_ttf = (unsigned char *)BLI_file_ungzip_to_mem(unifont_path, &unifont_mono_size);
		}
		else {
			printf("%s: 'fonts' data path not found for international monospace font, continuing\n", __func__);
		}
	}

	*r_unifont_size = unifont_mono_size;

	return unifont_mono_ttf;
#else
	(void)r_unifont_size;
	return NULL;
#endif
}
Esempio n. 4
0
static PyObject *bpy_script_paths(PyObject *UNUSED(self))
{
	PyObject *ret = PyTuple_New(2);
	PyObject *item;
	const char *path;

	path = BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, NULL);
	item = PyC_UnicodeFromByte(path ? path : "");
	BLI_assert(item != NULL);
	PyTuple_SET_ITEM(ret, 0, item);
	path = BKE_appdir_folder_id(BLENDER_USER_SCRIPTS, NULL);
	item = PyC_UnicodeFromByte(path ? path : "");
	BLI_assert(item != NULL);
	PyTuple_SET_ITEM(ret, 1, item);

	return ret;
}
Esempio n. 5
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//-------------------MODULE INITIALIZATION--------------------------------
PyObject *Freestyle_Init(void)
{
	PyObject *module;
	
	// initialize modules
	module = PyModule_Create(&module_definition);
	if (!module)
		return NULL;
	PyDict_SetItemString(PySys_GetObject("modules"), module_definition.m_name, module);

	// update 'sys.path' for Freestyle Python API modules
	const char * const path = BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, "freestyle");
	if (path) {
		char modpath[FILE_MAX];
		BLI_join_dirfile(modpath, sizeof(modpath), path, "modules");
		PyObject *sys_path = PySys_GetObject("path"); /* borrow */
		PyObject *py_modpath = PyUnicode_FromString(modpath);
		PyList_Append(sys_path, py_modpath);
		Py_DECREF(py_modpath);
#if 0
		printf("Adding Python path: %s\n", modpath);
#endif
	}
	else {
		printf("Freestyle: couldn't find 'scripts/freestyle/modules', Freestyle won't work properly.\n");
	}
	
	// attach its classes (adding the object types to the module)
	
	// those classes have to be initialized before the others
	MediumType_Init(module);
	Nature_Init(module);

	BBox_Init(module);
	BinaryPredicate0D_Init(module);
	BinaryPredicate1D_Init(module);
	ContextFunctions_Init(module);
	FrsMaterial_Init(module);
	FrsNoise_Init(module);
	Id_Init(module);
	IntegrationType_Init(module);
	Interface0D_Init(module);
	Interface1D_Init(module);
	Iterator_Init(module);
	Operators_Init(module);
	SShape_Init(module);
	StrokeAttribute_Init(module);
	StrokeShader_Init(module);
	UnaryFunction0D_Init(module);
	UnaryFunction1D_Init(module);
	UnaryPredicate0D_Init(module);
	UnaryPredicate1D_Init(module);
	ViewMap_Init(module);
	ViewShape_Init(module);

	return module;
}
Esempio n. 6
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static WorkspaceConfigFileData *workspace_config_file_read(const char *app_template)
{
  const char *cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, app_template);
  char startup_file_path[FILE_MAX] = {0};

  if (cfgdir) {
    BLI_join_dirfile(startup_file_path, sizeof(startup_file_path), cfgdir, BLENDER_STARTUP_FILE);
  }

  bool has_path = BLI_exists(startup_file_path);
  return (has_path) ? BKE_blendfile_workspace_config_read(startup_file_path, NULL, 0, NULL) : NULL;
}
Esempio n. 7
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/**
 * Returns the path to a folder in the user area, creating it if it doesn't exist.
 */
const char *BKE_appdir_folder_id_create(const int folder_id, const char *subfolder)
{
	const char *path;

	/* only for user folders */
	if (!ELEM(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG, BLENDER_USER_SCRIPTS, BLENDER_USER_AUTOSAVE))
		return NULL;
	
	path = BKE_appdir_folder_id(folder_id, subfolder);
	
	if (!path) {
		path = BKE_appdir_folder_id_user_notest(folder_id, subfolder);
		if (path) BLI_dir_create_recursive(path);
	}
	
	return path;
}
Esempio n. 8
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ImBuf *get_brush_icon(Brush *brush)
{
  static const int flags = IB_rect | IB_multilayer | IB_metadata;

  char path[FILE_MAX];
  const char *folder;

  if (!(brush->icon_imbuf)) {
    if (brush->flag & BRUSH_CUSTOM_ICON) {

      if (brush->icon_filepath[0]) {
        // first use the path directly to try and load the file

        BLI_strncpy(path, brush->icon_filepath, sizeof(brush->icon_filepath));
        BLI_path_abs(path, BKE_main_blendfile_path_from_global());

        /* use default colorspaces for brushes */
        brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);

        // otherwise lets try to find it in other directories
        if (!(brush->icon_imbuf)) {
          folder = BKE_appdir_folder_id(BLENDER_DATAFILES, "brushicons");

          BLI_make_file_string(
              BKE_main_blendfile_path_from_global(), path, folder, brush->icon_filepath);

          if (path[0]) {
            /* use fefault color spaces */
            brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
          }
        }

        if (brush->icon_imbuf) {
          BKE_icon_changed(BKE_icon_id_ensure(&brush->id));
        }
      }
    }
  }

  if (!(brush->icon_imbuf)) {
    brush->id.icon_id = 0;
  }

  return brush->icon_imbuf;
}
Esempio n. 9
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void BLT_lang_init(void)
{
#ifdef WITH_INTERNATIONAL
	const char * const messagepath = BKE_appdir_folder_id(BLENDER_DATAFILES, "locale");
#endif

	/* Make sure LANG is correct and wouldn't cause std::rumtime_error. */
#ifndef _WIN32
	/* TODO(sergey): This code only ensures LANG is set properly, so later when
	 * Cycles will try to use file system API from boost there'll be no runtime
	 * exception generated by std::locale() which _requires_ having proper LANG
	 * set in the environment.
	 *
	 * Ideally we also need to ensure LC_ALL, LC_MESSAGES and others are also
	 * set to a proper value, but currently it's not a huge deal and doesn't
	 * cause any headache.
	 *
	 * Would also be good to find nicer way to check if LANG is correct.
	 */
	const char *lang = getenv("LANG");
	if (lang != NULL) {
		char *old_locale = setlocale(LC_ALL, NULL);
		/* Make a copy so subsequenct setlocale() doesn't interfere. */
		old_locale = BLI_strdup(old_locale);
		if (setlocale(LC_ALL, lang) == NULL) {
			setenv("LANG", "C", 1);
			printf("Warning: Falling back to the standard locale (\"C\")\n");
		}
		setlocale(LC_ALL, old_locale);
		MEM_freeN(old_locale);
	}
#endif

#ifdef WITH_INTERNATIONAL
	if (messagepath) {
		bl_locale_init(messagepath, TEXT_DOMAIN_NAME);
		fill_locales();
	}
	else {
		printf("%s: 'locale' data path for translations not found, continuing\n", __func__);
	}
#else
#endif
}
Esempio n. 10
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/**
 * called on startup,  (context entirely filled with NULLs)
 * or called for 'New File'
 * both startup.blend and userpref.blend are checked
 * the optional parameter custom_file points to an alternative startup page
 * custom_file can be NULL
 */
int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const char *custom_file)
{
	ListBase wmbase;
	char startstr[FILE_MAX];
	char prefstr[FILE_MAX];
	int success = 0;

	/* Indicates whether user preferences were really load from memory.
	 *
	 * This is used for versioning code, and for this we can not rely on from_memory
	 * passed via argument. This is because there might be configuration folder
	 * exists but it might not have userpref.blend and in this case we fallback to
	 * reading home file from memory.
	 *
	 * And in this case versioning code is to be run.
	 */
	bool read_userdef_from_memory = true;

	/* options exclude eachother */
	BLI_assert((from_memory && custom_file) == 0);

	if ((G.f & G_SCRIPT_OVERRIDE_PREF) == 0) {
		BKE_BIT_TEST_SET(G.f, (U.flag & USER_SCRIPT_AUTOEXEC_DISABLE) == 0, G_SCRIPT_AUTOEXEC);
	}

	BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_PRE);

	UI_view2d_zoom_cache_reset();

	G.relbase_valid = 0;
	if (!from_memory) {
		const char * const cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, NULL);
		if (custom_file) {
			BLI_strncpy(startstr, custom_file, FILE_MAX);

			if (cfgdir) {
				BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
			}
			else {
				prefstr[0] = '\0';
			}
		}
		else if (cfgdir) {
			BLI_make_file_string(G.main->name, startstr, cfgdir, BLENDER_STARTUP_FILE);
			BLI_make_file_string(G.main->name, prefstr, cfgdir, BLENDER_USERPREF_FILE);
		}
		else {
			startstr[0] = '\0';
			prefstr[0] = '\0';
			from_memory = 1;
		}
	}
	
	/* put aside screens to match with persistent windows later */
	wm_window_match_init(C, &wmbase);
	
	if (!from_memory) {
		if (BLI_access(startstr, R_OK) == 0) {
			success = (BKE_read_file(C, startstr, NULL) != BKE_READ_FILE_FAIL);
		}
		if (BLI_listbase_is_empty(&U.themes)) {
			if (G.debug & G_DEBUG)
				printf("\nNote: No (valid) '%s' found, fall back to built-in default.\n\n", startstr);
			success = 0;
		}
	}

	if (success == 0 && custom_file && reports) {
		BKE_reportf(reports, RPT_ERROR, "Could not read '%s'", custom_file);
		/*We can not return from here because wm is already reset*/
	}

	if (success == 0) {
		success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true);
		if (BLI_listbase_is_empty(&wmbase)) {
			wm_clear_default_size(C);
		}
		BKE_tempdir_init(U.tempdir);

#ifdef WITH_PYTHON_SECURITY
		/* use alternative setting for security nuts
		 * otherwise we'd need to patch the binary blob - startup.blend.c */
		U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
	}
	
	/* check new prefs only after startup.blend was finished */
	if (!from_memory && BLI_exists(prefstr)) {
		int done = BKE_read_file_userdef(prefstr, NULL);
		if (done != BKE_READ_FILE_FAIL) {
			read_userdef_from_memory = false;
			printf("Read new prefs: %s\n", prefstr);
		}
	}
	
	/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
	 * can remove this eventually, only in a 2.53 and older, now its not written */
	G.fileflags &= ~G_FILE_RELATIVE_REMAP;
	
	/* check userdef before open window, keymaps etc */
	wm_init_userdef(C, read_userdef_from_memory);
	
	/* match the read WM with current WM */
	wm_window_match_do(C, &wmbase); 
	WM_check(C); /* opens window(s), checks keymaps */

	G.main->name[0] = '\0';

	/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
	if (!G.background) GPU_default_lights();
	
	/* XXX */
	G.save_over = 0;    // start with save preference untitled.blend
	G.fileflags &= ~G_FILE_AUTOPLAY;    /*  disable autoplay in startup.blend... */

	wm_file_read_post(C, true);

	return true;
}
Esempio n. 11
0
static void fill_locales(void)
{
	const char * const languages_path = BKE_appdir_folder_id(BLENDER_DATAFILES, "locale");
	char languages[FILE_MAX];
	LinkNode *lines = NULL, *line;
	char *str;
	int idx = 0;

	free_locales();

	BLI_join_dirfile(languages, FILE_MAX, languages_path, "languages");
	line = lines = BLI_file_read_as_lines(languages);

	/* This whole "parsing" code is a bit weak, in that it expects strictly formatted input file...
	 * Should not be a problem, though, as this file is script-generated! */

	/* First loop to find highest locale ID */
	while (line) {
		int t;
		str = (char *)line->link;
		if (str[0] == '#' || str[0] == '\0') {
			line = line->next;
			continue; /* Comment or void... */
		}
		t = atoi(str);
		if (t >= num_locales)
			num_locales = t + 1;
		num_locales_menu++;
		line = line->next;
	}
	num_locales_menu++; /* The "closing" void item... */

	/* And now, build locales and locale_menu! */
	locales_menu = MEM_callocN(num_locales_menu * sizeof(EnumPropertyItem), __func__);
	line = lines;
	/* Do not allocate locales with zero-sized mem, as LOCALE macro uses NULL locales as invalid marker! */
	if (num_locales > 0) {
		locales = MEM_callocN(num_locales * sizeof(char *), __func__);
		while (line) {
			int id;
			char *loc, *sep1, *sep2, *sep3;

			str = (char *)line->link;
			if (str[0] == '#' || str[0] == '\0') {
				line = line->next;
				continue;
			}

			id = atoi(str);
			sep1 = strchr(str, ':');
			if (sep1) {
				sep1++;
				sep2 = strchr(sep1, ':');
				if (sep2) {
					locales_menu[idx].value = id;
					locales_menu[idx].icon = 0;
					locales_menu[idx].name = BLI_strdupn(sep1, sep2 - sep1);

					sep2++;
					sep3 = strchr(sep2, ':');

					if (sep3) {
						locales_menu[idx].identifier = loc = BLI_strdupn(sep2, sep3 - sep2);
					}
					else {
						locales_menu[idx].identifier = loc = BLI_strdup(sep2);
					}

					if (id == 0) {
						/* The DEFAULT item... */
						if (BLI_strnlen(loc, 2)) {
							locales[id] = locales_menu[idx].description = BLI_strdup("");
						}
						/* Menu "label", not to be stored in locales! */
						else {
							locales_menu[idx].description = BLI_strdup("");
						}
					}
					else {
						locales[id] = locales_menu[idx].description = BLI_strdup(loc);
					}
					idx++;
				}
			}

			line = line->next;
		}
	}

	/* Add closing item to menu! */
	locales_menu[idx].identifier = NULL;
	locales_menu[idx].value = locales_menu[idx].icon = 0;
	locales_menu[idx].name = locales_menu[idx].description = "";

	BLI_file_free_lines(lines);
}
Esempio n. 12
0
static void init_iconfile_list(struct ListBase *list)
{
	IconFile *ifile;
	struct direntry *dir;
	int totfile, i, index = 1;
	const char *icondir;

	BLI_listbase_clear(list);
	icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");

	if (icondir == NULL)
		return;
	
	totfile = BLI_filelist_dir_contents(icondir, &dir);

	for (i = 0; i < totfile; i++) {
		if ((dir[i].type & S_IFREG)) {
			const char *filename = dir[i].relname;
			
			if (BLI_testextensie(filename, ".png")) {
				/* loading all icons on file start is overkill & slows startup
				 * its possible they change size after blender load anyway. */
#if 0
				int ifilex, ifiley;
				char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
				ImBuf *bbuf = NULL;
				/* check to see if the image is the right size, continue if not */
				/* copying strings here should go ok, assuming that we never get back
				 * a complete path to file longer than 256 chars */
				BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
				bbuf = IMB_loadiffname(iconfilestr, IB_rect);

				if (bbuf) {
					ifilex = bbuf->x;
					ifiley = bbuf->y;
					IMB_freeImBuf(bbuf);
				}
				else {
					ifilex = ifiley = 0;
				}
				
				/* bad size or failed to load */
				if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
					printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
					continue;
				}
#endif          /* removed */

				/* found a potential icon file, so make an entry for it in the cache list */
				ifile = MEM_callocN(sizeof(IconFile), "IconFile");
				
				BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
				ifile->index = index;

				BLI_addtail(list, ifile);
				
				index++;
			}
		}
	}

	BLI_filelist_free(dir, totfile, NULL);
	dir = NULL;
}
Esempio n. 13
0
static void init_internal_icons(void)
{
//	bTheme *btheme = UI_GetTheme();
	ImBuf *b16buf = NULL, *b32buf = NULL;
	int x, y, icontype;

#if 0 // temp disabled
	if ((btheme != NULL) && btheme->tui.iconfile[0]) {
		char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
		char iconfilestr[FILE_MAX];
		
		if (icondir) {
			BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
			bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL); /* if the image is missing bbuf will just be NULL */
			if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
				printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
				IMB_freeImBuf(bbuf);
				bbuf = NULL;
			}
		}
		else {
			printf("%s: 'icons' data path not found, continuing\n", __func__);
		}
	}
#endif
	if (b16buf == NULL)
		b16buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons16_png,
		                               datatoc_blender_icons16_png_size, IB_rect, NULL, "<blender icons>");
	if (b16buf)
		IMB_premultiply_alpha(b16buf);

	if (b32buf == NULL)
		b32buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons32_png,
		                               datatoc_blender_icons32_png_size, IB_rect, NULL, "<blender icons>");
	if (b32buf)
		IMB_premultiply_alpha(b32buf);
	
	if (b16buf && b32buf) {
		/* free existing texture if any */
		if (icongltex.id) {
			glDeleteTextures(1, &icongltex.id);
			icongltex.id = 0;
		}

		/* we only use a texture for cards with non-power of two */
		if (GPU_non_power_of_two_support()) {
			glGenTextures(1, &icongltex.id);

			if (icongltex.id) {
				int level = 2;
				
				icongltex.w = b32buf->x;
				icongltex.h = b32buf->y;
				icongltex.invw = 1.0f / b32buf->x;
				icongltex.invh = 1.0f / b32buf->y;

				glBindTexture(GL_TEXTURE_2D, icongltex.id);
				
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect);
				glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect);
				
				while (b16buf->x > 1) {
					ImBuf *nbuf = IMB_onehalf(b16buf);
					glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect);
					level++;
					IMB_freeImBuf(b16buf);
					b16buf = nbuf;
				}
				
				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
				
				glBindTexture(GL_TEXTURE_2D, 0);
				
				if (glGetError() == GL_OUT_OF_MEMORY) {
					glDeleteTextures(1, &icongltex.id);
					icongltex.id = 0;
				}
			}
		}
	}

	if (icongltex.id)
		icontype = ICON_TYPE_TEXTURE;
	else
		icontype = ICON_TYPE_BUFFER;
	
	if (b32buf) {
		for (y = 0; y < ICON_GRID_ROWS; y++) {
			for (x = 0; x < ICON_GRID_COLS; x++) {
				def_internal_icon(b32buf, BIFICONID_FIRST + y * ICON_GRID_COLS + x,
				                  x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
				                  y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W,
				                  icontype);
			}
		}
	}

	def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw);
	def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw);
	def_internal_vicon(VICO_EDITMODE_VEC_DEHLT, vicon_editmode_dehlt_draw);
	def_internal_vicon(VICO_EDITMODE_VEC_HLT, vicon_editmode_hlt_draw);
	def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw);
	def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw);
	def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw);
	def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw);
	def_internal_vicon(VICO_X_VEC, vicon_x_draw);
	def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);

	IMB_freeImBuf(b16buf);
	IMB_freeImBuf(b32buf);
	
}
Esempio n. 14
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/******************************************************************************
 * Description: Creates the bpy module and adds it to sys.modules for importing
 ******************************************************************************/
void BPy_init_modules(void)
{
	extern BPy_StructRNA *bpy_context_module;
	PointerRNA ctx_ptr;
	PyObject *mod;

	/* Needs to be first since this dir is needed for future modules */
	const char * const modpath = BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, "modules");
	if (modpath) {
		// printf("bpy: found module path '%s'.\n", modpath);
		PyObject *sys_path = PySys_GetObject("path"); /* borrow */
		PyObject *py_modpath = PyUnicode_FromString(modpath);
		PyList_Insert(sys_path, 0, py_modpath); /* add first */
		Py_DECREF(py_modpath);
	}
	else {
		printf("bpy: couldnt find 'scripts/modules', blender probably wont start.\n");
	}
	/* stand alone utility modules not related to blender directly */
	IDProp_Init_Types(); /* not actually a submodule, just types */
#ifdef WITH_FREESTYLE
	Freestyle_Init();
#endif

	mod = PyModule_New("_bpy");

	/* add the module so we can import it */
	PyDict_SetItemString(PyImport_GetModuleDict(), "_bpy", mod);
	Py_DECREF(mod);

	/* run first, initializes rna types */
	BPY_rna_init();

	/* needs to be first so bpy_types can run */
	PyModule_AddObject(mod, "types", BPY_rna_types());

	/* needs to be first so bpy_types can run */
	BPY_library_load_module(mod);
	BPY_library_write_module(mod);

	BPY_rna_id_collection_module(mod);

	bpy_import_test("bpy_types");
	PyModule_AddObject(mod, "data", BPY_rna_module()); /* imports bpy_types by running this */
	bpy_import_test("bpy_types");
	PyModule_AddObject(mod, "props", BPY_rna_props());
	/* ops is now a python module that does the conversion from SOME_OT_foo -> some.foo */
	PyModule_AddObject(mod, "ops", BPY_operator_module());
	PyModule_AddObject(mod, "app", BPY_app_struct());
	PyModule_AddObject(mod, "_utils_units", BPY_utils_units());
	PyModule_AddObject(mod, "_utils_previews", BPY_utils_previews_module());

	/* bpy context */
	RNA_pointer_create(NULL, &RNA_Context, (void *)BPy_GetContext(), &ctx_ptr);
	bpy_context_module = (BPy_StructRNA *)pyrna_struct_CreatePyObject(&ctx_ptr);
	/* odd that this is needed, 1 ref on creation and another for the module
	 * but without we get a crash on exit */
	Py_INCREF(bpy_context_module);

	PyModule_AddObject(mod, "context", (PyObject *)bpy_context_module);

	/* register bpy/rna classmethod callbacks */
	BPY_rna_register_cb();

	/* utility func's that have nowhere else to go */
	PyModule_AddObject(mod, meth_bpy_script_paths.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_script_paths, NULL));
	PyModule_AddObject(mod, meth_bpy_blend_paths.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_blend_paths, NULL));
	PyModule_AddObject(mod, meth_bpy_user_resource.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_user_resource, NULL));
	PyModule_AddObject(mod, meth_bpy_resource_path.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_resource_path, NULL));
	PyModule_AddObject(mod, meth_bpy_escape_identifier.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_escape_identifier, NULL));

	/* register funcs (bpy_rna.c) */
	PyModule_AddObject(mod, meth_bpy_register_class.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_register_class, NULL));
	PyModule_AddObject(mod, meth_bpy_unregister_class.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_unregister_class, NULL));

	/* add our own modules dir, this is a python package */
	bpy_package_py = bpy_import_test("bpy");
}
Esempio n. 15
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/* call BPY_context_set first */
void BPY_python_start(int argc, const char **argv)
{
#ifndef WITH_PYTHON_MODULE
	PyThreadState *py_tstate = NULL;
	const char *py_path_bundle = BKE_appdir_folder_id(BLENDER_SYSTEM_PYTHON, NULL);

	/* not essential but nice to set our name */
	static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
	BLI_strncpy_wchar_from_utf8(program_path_wchar, BKE_appdir_program_path(), ARRAY_SIZE(program_path_wchar));
	Py_SetProgramName(program_path_wchar);

	/* must run before python initializes */
	PyImport_ExtendInittab(bpy_internal_modules);

	/* allow to use our own included python */
	PyC_SetHomePath(py_path_bundle);

	/* without this the sys.stdout may be set to 'ascii'
	 * (it is on my system at least), where printing unicode values will raise
	 * an error, this is highly annoying, another stumbling block for devs,
	 * so use a more relaxed error handler and enforce utf-8 since the rest of
	 * blender is utf-8 too - campbell */
	Py_SetStandardStreamEncoding("utf-8", "surrogateescape");

	/* Update, Py3.3 resolves attempting to parse non-existing header */
#if 0
	/* Python 3.2 now looks for '2.xx/python/include/python3.2d/pyconfig.h' to
	 * parse from the 'sysconfig' module which is used by 'site',
	 * so for now disable site. alternatively we could copy the file. */
	if (py_path_bundle) {
		Py_NoSiteFlag = 1;
	}
#endif

	Py_FrozenFlag = 1;

	Py_Initialize();

	// PySys_SetArgv(argc, argv);  /* broken in py3, not a huge deal */
	/* sigh, why do python guys not have a (char **) version anymore? */
	{
		int i;
		PyObject *py_argv = PyList_New(argc);
		for (i = 0; i < argc; i++) {
			/* should fix bug #20021 - utf path name problems, by replacing
			 * PyUnicode_FromString, with this one */
			PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
		}

		PySys_SetObject("argv", py_argv);
		Py_DECREF(py_argv);
	}
	
	/* Initialize thread support (also acquires lock) */
	PyEval_InitThreads();
#else
	(void)argc;
	(void)argv;

	/* must run before python initializes */
	/* broken in py3.3, load explicitly below */
	// PyImport_ExtendInittab(bpy_internal_modules);
#endif

	bpy_intern_string_init();


#ifdef WITH_PYTHON_MODULE
	{
		/* Manually load all modules */
		struct _inittab *inittab_item;
		PyObject *sys_modules = PyImport_GetModuleDict();

		for (inittab_item = bpy_internal_modules; inittab_item->name; inittab_item++) {
			PyObject *mod = inittab_item->initfunc();
			if (mod) {
				PyDict_SetItemString(sys_modules, inittab_item->name, mod);
			}
			else {
				PyErr_Print();
				PyErr_Clear();
			}
			// Py_DECREF(mod); /* ideally would decref, but in this case we never want to free */
		}
	}
#endif

	/* bpy.* and lets us import it */
	BPy_init_modules();

	bpy_import_init(PyEval_GetBuiltins());
	
	pyrna_alloc_types();

#ifndef WITH_PYTHON_MODULE
	/* py module runs atexit when bpy is freed */
	BPY_atexit_register(); /* this can init any time */

	py_tstate = PyGILState_GetThisThreadState();
	PyEval_ReleaseThread(py_tstate);
#endif
}