BL_ArmatureObject::BL_ArmatureObject(
				void* sgReplicationInfo, 
				SG_Callbacks callbacks, 
				Object *armature,
				Scene *scene,
				int vert_deform_type)

:	KX_GameObject(sgReplicationInfo,callbacks),
	m_controlledConstraints(),
	m_poseChannels(),
	m_scene(scene), // maybe remove later. needed for BKE_pose_where_is
	m_lastframe(0.0),
	m_timestep(0.040),
	m_vert_deform_type(vert_deform_type),
	m_constraintNumber(0),
	m_channelNumber(0),
	m_lastapplyframe(0.0)
{
	m_origObjArma = armature; // Keep a copy of the original armature so we can fix drivers later
	m_objArma = BKE_object_copy(armature);
	m_objArma->data = BKE_armature_copy((bArmature *)armature->data);
	m_pose = m_objArma->pose;
    // need this to get iTaSC working ok in the BGE
    m_pose->flag |= POSE_GAME_ENGINE;
	memcpy(m_obmat, m_objArma->obmat, sizeof(m_obmat));

	// The side-effect of this method registers this object as "animatable" with the KX_Scene.
	GetActionManager();
}
void BL_ArmatureObject::ProcessReplica()
{
	KX_GameObject::ProcessReplica();

	bArmature* tmp = (bArmature*)m_objArma->data;
	m_objArma = BKE_object_copy(m_objArma);
	m_objArma->data = BKE_armature_copy(tmp);
	m_pose = m_objArma->pose;
}
Esempio n. 3
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int id_copy(ID *id, ID **newid, int test)
{
    if (!test) *newid = NULL;

    /* conventions:
     * - make shallow copy, only this ID block
     * - id.us of the new ID is set to 1 */
    switch (GS(id->name)) {
    case ID_SCE:
        return 0; /* can't be copied from here */
    case ID_LI:
        return 0; /* can't be copied from here */
    case ID_OB:
        if (!test) *newid = (ID *)BKE_object_copy((Object *)id);
        return 1;
    case ID_ME:
        if (!test) *newid = (ID *)BKE_mesh_copy((Mesh *)id);
        return 1;
    case ID_CU:
        if (!test) *newid = (ID *)BKE_curve_copy((Curve *)id);
        return 1;
    case ID_MB:
        if (!test) *newid = (ID *)BKE_mball_copy((MetaBall *)id);
        return 1;
    case ID_MA:
        if (!test) *newid = (ID *)BKE_material_copy((Material *)id);
        return 1;
    case ID_TE:
        if (!test) *newid = (ID *)BKE_texture_copy((Tex *)id);
        return 1;
    case ID_IM:
        if (!test) *newid = (ID *)BKE_image_copy((Image *)id);
        return 1;
    case ID_LT:
        if (!test) *newid = (ID *)BKE_lattice_copy((Lattice *)id);
        return 1;
    case ID_LA:
        if (!test) *newid = (ID *)BKE_lamp_copy((Lamp *)id);
        return 1;
    case ID_SPK:
        if (!test) *newid = (ID *)BKE_speaker_copy((Speaker *)id);
        return 1;
    case ID_CA:
        if (!test) *newid = (ID *)BKE_camera_copy((Camera *)id);
        return 1;
    case ID_IP:
        return 0; /* deprecated */
    case ID_KE:
        if (!test) *newid = (ID *)BKE_key_copy((Key *)id);
        return 1;
    case ID_WO:
        if (!test) *newid = (ID *)BKE_world_copy((World *)id);
        return 1;
    case ID_SCR:
        return 0; /* can't be copied from here */
    case ID_VF:
        return 0; /* not implemented */
    case ID_TXT:
        if (!test) *newid = (ID *)BKE_text_copy((Text *)id);
        return 1;
    case ID_SCRIPT:
        return 0; /* deprecated */
    case ID_SO:
        return 0; /* not implemented */
    case ID_GR:
        if (!test) *newid = (ID *)BKE_group_copy((Group *)id);
        return 1;
    case ID_AR:
        if (!test) *newid = (ID *)BKE_armature_copy((bArmature *)id);
        return 1;
    case ID_AC:
        if (!test) *newid = (ID *)BKE_action_copy((bAction *)id);
        return 1;
    case ID_NT:
        if (!test) *newid = (ID *)ntreeCopyTree((bNodeTree *)id);
        return 1;
    case ID_BR:
        if (!test) *newid = (ID *)BKE_brush_copy((Brush *)id);
        return 1;
    case ID_PA:
        if (!test) *newid = (ID *)BKE_particlesettings_copy((ParticleSettings *)id);
        return 1;
    case ID_WM:
        return 0; /* can't be copied from here */
    case ID_GD:
        return 0; /* not implemented */
    }

    return 0;
}