Esempio n. 1
0
/* Get (or add relevant data to be able to do so) F-Curve from the driver stack, 
 * for the given Animation Data block. This assumes that all the destinations are valid.
 *	
 *	- add:	0 - don't add anything if not found, 
 *			1 - add new Driver FCurve, 
 *			-1 - add new Driver FCurve without driver stuff (for pasting)
 */
FCurve *verify_driver_fcurve (ID *id, const char rna_path[], const int array_index, short add)
{
	AnimData *adt;
	FCurve *fcu;
	
	/* sanity checks */
	if ELEM(NULL, id, rna_path)
		return NULL;
	
	/* init animdata if none available yet */
	adt= BKE_animdata_from_id(id);
	if ((adt == NULL) && (add))
		adt= BKE_id_add_animdata(id);
	if (adt == NULL) { 
		/* if still none (as not allowed to add, or ID doesn't have animdata for some reason) */
		return NULL;
	}
		
	/* try to find f-curve matching for this setting 
	 *	- add if not found and allowed to add one
	 *		TODO: add auto-grouping support? how this works will need to be resolved
	 */
	fcu= list_find_fcurve(&adt->drivers, rna_path, array_index);
	
	if ((fcu == NULL) && (add)) {
		/* use default settings to make a F-Curve */
		fcu= MEM_callocN(sizeof(FCurve), "FCurve");
		
		fcu->flag = (FCURVE_VISIBLE|FCURVE_SELECTED);
		
		/* store path - make copy, and store that */
		fcu->rna_path= BLI_strdupn(rna_path, strlen(rna_path));
		fcu->array_index= array_index;
		
		/* if add is negative, don't init this data yet, since it will be filled in by the pasted driver */
		if (add > 0) {
			/* add some new driver data */
			fcu->driver= MEM_callocN(sizeof(ChannelDriver), "ChannelDriver");
			
			/* add simple generator modifier for driver so that there is some visible representation */
			add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_GENERATOR);
		}
		
		/* just add F-Curve to end of driver list */
		BLI_addtail(&adt->drivers, fcu);
	}
	
	/* return the F-Curve */
	return fcu;
}
Esempio n. 2
0
/* Get (or add relevant data to be able to do so) F-Curve from the driver stack, 
 * for the given Animation Data block. This assumes that all the destinations are valid.
 *	
 *	- add:	0 - don't add anything if not found, 
 *			1 - add new Driver FCurve (with keyframes for visual tweaking),
 *			2 - add new Driver FCurve (with generator, for script backwards compatibility)
 *			-1 - add new Driver FCurve without driver stuff (for pasting)
 */
FCurve *verify_driver_fcurve(ID *id, const char rna_path[], const int array_index, short add)
{
	AnimData *adt;
	FCurve *fcu;
	
	/* sanity checks */
	if (ELEM(NULL, id, rna_path))
		return NULL;
	
	/* init animdata if none available yet */
	adt = BKE_animdata_from_id(id);
	if ((adt == NULL) && (add))
		adt = BKE_id_add_animdata(id);
	if (adt == NULL) {
		/* if still none (as not allowed to add, or ID doesn't have animdata for some reason) */
		return NULL;
	}
		
	/* try to find f-curve matching for this setting 
	 *	- add if not found and allowed to add one
	 *		TODO: add auto-grouping support? how this works will need to be resolved
	 */
	fcu = list_find_fcurve(&adt->drivers, rna_path, array_index);
	
	if ((fcu == NULL) && (add)) {
		/* use default settings to make a F-Curve */
		fcu = MEM_callocN(sizeof(FCurve), "FCurve");
		
		fcu->flag = (FCURVE_VISIBLE | FCURVE_SELECTED);
		
		/* store path - make copy, and store that */
		fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
		fcu->array_index = array_index;
		
		/* if add is negative, don't init this data yet, since it will be filled in by the pasted driver */
		if (add > 0) {
			BezTriple *bezt;
			size_t i;
			
			/* add some new driver data */
			fcu->driver = MEM_callocN(sizeof(ChannelDriver), "ChannelDriver");
			fcu->driver->flag |= DRIVER_FLAG_SHOWDEBUG;
			
			/* F-Modifier or Keyframes? */
			// FIXME: replace these magic numbers with defines
			if (add == 2) {
				/* Python API Backwards compatibility hack:
				 * Create FModifier so that old scripts won't break
				 * for now before 2.7 series -- (September 4, 2013)
				 */
				add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_GENERATOR);
			}
			else {
				/* add 2 keyframes so that user has something to work with 
				 * - These are configured to 0,0 and 1,1 to give a 1-1 mapping
				 *   which can be easily tweaked from there.
				 */
				insert_vert_fcurve(fcu, 0.0f, 0.0f, INSERTKEY_FAST);
				insert_vert_fcurve(fcu, 1.0f, 1.0f, INSERTKEY_FAST);
				
				/* configure this curve to extrapolate */
				for (i = 0, bezt = fcu->bezt;  (i < fcu->totvert) && bezt;  i++, bezt++) {
					bezt->h1 = bezt->h2 = HD_VECT;
				}
				
				fcu->extend = FCURVE_EXTRAPOLATE_LINEAR;
				calchandles_fcurve(fcu);
			}
		}
		
		/* just add F-Curve to end of driver list */
		BLI_addtail(&adt->drivers, fcu);
	}
	
	/* return the F-Curve */
	return fcu;
}
Esempio n. 3
0
	///this generates ipo curves for position, rotation, allowing to use game physics in animation
void	KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{

	KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
	int numScenes = scenes->size();
	int i;
	for (i=0;i<numScenes;i++)
	{
		KX_Scene* scene = scenes->at(i);
		//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
		CListValue* parentList = scene->GetObjectList();
		int numObjects = parentList->GetCount();
		int g;
		for (g=0;g<numObjects;g++)
		{
			KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
			Object* blenderObject = gameObj->GetBlenderObject();
			if (blenderObject && blenderObject->parent==NULL && gameObj->IsDynamic())
			{
				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();

				if (blenderObject->adt==NULL)
					BKE_id_add_animdata(&blenderObject->id);

				if (blenderObject->adt)
				{
					const MT_Point3& position = gameObj->NodeGetWorldPosition();
					//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
					const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();

					position.getValue(blenderObject->loc);

					float tmat[3][3];
					for (int r=0;r<3;r++)
						for (int c=0;c<3;c++)
							tmat[r][c] = (float)orn[c][r];

					mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);

					insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, INSERTKEY_FAST);
					insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, INSERTKEY_FAST);

#if 0
					const MT_Point3& position = gameObj->NodeGetWorldPosition();
					//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
					const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
					
					float eulerAngles[3];	
					float eulerAnglesOld[3] = {0.0f, 0.0f, 0.0f};						
					float tmat[3][3];
					
					// XXX animato
					Ipo* ipo = blenderObject->ipo;

					//create the curves, if not existing, set linear if new

					IpoCurve *icu_lx = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
					if (!icu_lx) {
						icu_lx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1);
						if (icu_lx) icu_lx->ipo = IPO_LIN;
					}
					IpoCurve *icu_ly = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
					if (!icu_ly) {
						icu_ly = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1);
						if (icu_ly) icu_ly->ipo = IPO_LIN;
					}
					IpoCurve *icu_lz = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
					if (!icu_lz) {
						icu_lz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1);
						if (icu_lz) icu_lz->ipo = IPO_LIN;
					}
					IpoCurve *icu_rx = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
					if (!icu_rx) {
						icu_rx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1);
						if (icu_rx) icu_rx->ipo = IPO_LIN;
					}
					IpoCurve *icu_ry = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
					if (!icu_ry) {
						icu_ry = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1);
						if (icu_ry) icu_ry->ipo = IPO_LIN;
					}
					IpoCurve *icu_rz = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
					if (!icu_rz) {
						icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
						if (icu_rz) icu_rz->ipo = IPO_LIN;
					}
					
					if (icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
					if (icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
					if (icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
					
					// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
					for (int r=0;r<3;r++)
						for (int c=0;c<3;c++)
							tmat[r][c] = orn[c][r];
					
					// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
					mat3_to_compatible_eul( eulerAngles, eulerAnglesOld,tmat);
					
					//eval_icu
					for (int x = 0; x < 3; x++)
						eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
					
					//fill the curves with data
					if (icu_lx) insert_vert_icu(icu_lx, frameNumber, position.x(), 1);
					if (icu_ly) insert_vert_icu(icu_ly, frameNumber, position.y(), 1);
					if (icu_lz) insert_vert_icu(icu_lz, frameNumber, position.z(), 1);
					if (icu_rx) insert_vert_icu(icu_rx, frameNumber, eulerAngles[0], 1);
					if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
					if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
					
					// Handles are corrected at the end, testhandles_ipocurve isn't needed yet
#endif
				}
			}
		}
	}
}