/* *** mask point functions which involve evaluation *** */ float *BKE_mask_point_segment_feather_diff(MaskSpline *spline, MaskSplinePoint *point, int width, int height, unsigned int *tot_feather_point) { float *feather, *fp; unsigned int resol = BKE_mask_spline_feather_resolution(spline, width, height); unsigned int i; feather = fp = MEM_callocN(2 * resol * sizeof(float), "mask point spline feather diff points"); for (i = 0; i < resol; i++, fp += 2) { float u = (float)(i % resol) / resol, weight; float co[2], n[2]; BKE_mask_point_segment_co(spline, point, u, co); BKE_mask_point_normal(spline, point, u, n); weight = BKE_mask_point_weight(spline, point, u); fp[0] = co[0] + n[0] * weight; fp[1] = co[1] + n[1] * weight; } *tot_feather_point = resol; return feather; }
float (*BKE_mask_spline_feather_points(MaskSpline *spline, int *tot_feather_point))[2] { MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline); int i, tot = 0; float (*feather)[2], (*fp)[2]; /* count */ for (i = 0; i < spline->tot_point; i++) { MaskSplinePoint *point = &points_array[i]; tot += point->tot_uw + 1; } /* create data */ feather = fp = MEM_mallocN(tot * sizeof(*feather), "mask spline feather points"); for (i = 0; i < spline->tot_point; i++) { MaskSplinePoint *point = &points_array[i]; BezTriple *bezt = &point->bezt; float weight, n[2]; int j; BKE_mask_point_normal(spline, point, 0.0f, n); weight = BKE_mask_point_weight(spline, point, 0.0f); madd_v2_v2v2fl(*fp, bezt->vec[1], n, weight); fp++; for (j = 0; j < point->tot_uw; j++) { float u = point->uw[j].u; float co[2]; BKE_mask_point_segment_co(spline, point, u, co); BKE_mask_point_normal(spline, point, u, n); weight = BKE_mask_point_weight(spline, point, u); madd_v2_v2v2fl(*fp, co, n, weight); fp++; } } *tot_feather_point = tot; return feather; }
static int slide_point_modal(bContext *C, wmOperator *op, const wmEvent *event) { SlidePointData *data = (SlidePointData *)op->customdata; BezTriple *bezt = &data->point->bezt; float co[2], dco[2]; switch (event->type) { case LEFTALTKEY: case RIGHTALTKEY: case LEFTSHIFTKEY: case RIGHTSHIFTKEY: if (ELEM(event->type, LEFTALTKEY, RIGHTALTKEY)) { if (data->action == SLIDE_ACTION_FEATHER) data->overall_feather = (event->val == KM_PRESS); else data->curvature_only = (event->val == KM_PRESS); } if (ELEM(event->type, LEFTSHIFTKEY, RIGHTSHIFTKEY)) data->accurate = (event->val == KM_PRESS); /* fall-through */ /* update CV position */ case MOUSEMOVE: { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); ED_mask_mouse_pos(sa, ar, event->mval, co); sub_v2_v2v2(dco, co, data->co); if (data->action == SLIDE_ACTION_HANDLE) { float delta[2], offco[2]; sub_v2_v2v2(delta, data->handle, data->co); sub_v2_v2v2(offco, co, data->co); if (data->accurate) mul_v2_fl(offco, 0.2f); add_v2_v2(offco, data->co); add_v2_v2(offco, delta); BKE_mask_point_set_handle(data->point, offco, data->curvature_only, data->handle, data->vec); } else if (data->action == SLIDE_ACTION_POINT) { float delta[2]; copy_v2_v2(delta, dco); if (data->accurate) mul_v2_fl(delta, 0.2f); add_v2_v2v2(bezt->vec[0], data->vec[0], delta); add_v2_v2v2(bezt->vec[1], data->vec[1], delta); add_v2_v2v2(bezt->vec[2], data->vec[2], delta); } else if (data->action == SLIDE_ACTION_FEATHER) { float vec[2], no[2], p[2], c[2], w, offco[2]; float *weight = NULL; float weight_scalar = 1.0f; int overall_feather = data->overall_feather || data->initial_feather; add_v2_v2v2(offco, data->feather, dco); if (data->uw) { /* project on both sides and find the closest one, * prevents flickering when projecting onto both sides can happen */ const float u_pos = BKE_mask_spline_project_co(data->spline, data->point, data->uw->u, offco, MASK_PROJ_NEG); const float u_neg = BKE_mask_spline_project_co(data->spline, data->point, data->uw->u, offco, MASK_PROJ_POS); float dist_pos = FLT_MAX; float dist_neg = FLT_MAX; float co_pos[2]; float co_neg[2]; float u; if (u_pos > 0.0f && u_pos < 1.0f) { BKE_mask_point_segment_co(data->spline, data->point, u_pos, co_pos); dist_pos = len_squared_v2v2(offco, co_pos); } if (u_neg > 0.0f && u_neg < 1.0f) { BKE_mask_point_segment_co(data->spline, data->point, u_neg, co_neg); dist_neg = len_squared_v2v2(offco, co_neg); } u = dist_pos < dist_neg ? u_pos : u_neg; if (u > 0.0f && u < 1.0f) { data->uw->u = u; data->uw = BKE_mask_point_sort_uw(data->point, data->uw); weight = &data->uw->w; weight_scalar = BKE_mask_point_weight_scalar(data->spline, data->point, u); if (weight_scalar != 0.0f) { weight_scalar = 1.0f / weight_scalar; } BKE_mask_point_normal(data->spline, data->point, data->uw->u, no); BKE_mask_point_segment_co(data->spline, data->point, data->uw->u, p); } } else { weight = &bezt->weight; /* weight_scalar = 1.0f; keep as is */ copy_v2_v2(no, data->no); copy_v2_v2(p, bezt->vec[1]); } if (weight) { sub_v2_v2v2(c, offco, p); project_v2_v2v2(vec, c, no); w = len_v2(vec); if (overall_feather) { float delta; if (dot_v2v2(no, vec) <= 0.0f) w = -w; delta = w - data->weight * data->weight_scalar; if (data->orig_spline == NULL) { /* restore weight for currently sliding point, so orig_spline would be created * with original weights used */ *weight = data->weight; data->orig_spline = BKE_mask_spline_copy(data->spline); } slide_point_delta_all_feather(data, delta); } else { if (dot_v2v2(no, vec) <= 0.0f) w = 0.0f; if (data->orig_spline) { /* restore possible overall feather changes */ slide_point_restore_spline(data); BKE_mask_spline_free(data->orig_spline); data->orig_spline = NULL; } if (weight_scalar != 0.0f) { *weight = w * weight_scalar; } } } } WM_event_add_notifier(C, NC_MASK | NA_EDITED, data->mask); DAG_id_tag_update(&data->mask->id, 0); break; } case LEFTMOUSE: if (event->val == KM_RELEASE) { Scene *scene = CTX_data_scene(C); /* dont key sliding feather uw's */ if ((data->action == SLIDE_ACTION_FEATHER && data->uw) == FALSE) { if (IS_AUTOKEY_ON(scene)) { ED_mask_layer_shape_auto_key(data->masklay, CFRA); } } WM_event_add_notifier(C, NC_MASK | NA_EDITED, data->mask); DAG_id_tag_update(&data->mask->id, 0); free_slide_point_data(op->customdata); /* keep this last! */ return OPERATOR_FINISHED; } break; case ESCKEY: cancel_slide_point(op->customdata); WM_event_add_notifier(C, NC_MASK | NA_EDITED, data->mask); DAG_id_tag_update(&data->mask->id, 0); free_slide_point_data(op->customdata); /* keep this last! */ return OPERATOR_CANCELLED; } return OPERATOR_RUNNING_MODAL; }
static void *slide_point_customdata(bContext *C, wmOperator *op, const wmEvent *event) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Mask *mask = CTX_data_edit_mask(C); SlidePointData *customdata = NULL; MaskLayer *masklay, *cv_masklay, *feather_masklay; MaskSpline *spline, *cv_spline, *feather_spline; MaskSplinePoint *point, *cv_point, *feather_point; MaskSplinePointUW *uw = NULL; int width, height, action = SLIDE_ACTION_NONE; bool is_handle = false; const bool slide_feather = RNA_boolean_get(op->ptr, "slide_feather"); float co[2], cv_score, feather_score; const float threshold = 19; ED_mask_mouse_pos(sa, ar, event->mval, co); ED_mask_get_size(sa, &width, &height); cv_point = ED_mask_point_find_nearest(C, mask, co, threshold, &cv_masklay, &cv_spline, &is_handle, &cv_score); if (ED_mask_feather_find_nearest(C, mask, co, threshold, &feather_masklay, &feather_spline, &feather_point, &uw, &feather_score)) { if (slide_feather || !cv_point || feather_score < cv_score) { action = SLIDE_ACTION_FEATHER; masklay = feather_masklay; spline = feather_spline; point = feather_point; } } if (cv_point && action == SLIDE_ACTION_NONE) { if (is_handle) action = SLIDE_ACTION_HANDLE; else action = SLIDE_ACTION_POINT; masklay = cv_masklay; spline = cv_spline; point = cv_point; } if (action != SLIDE_ACTION_NONE) { customdata = MEM_callocN(sizeof(SlidePointData), "mask slide point data"); customdata->mask = mask; customdata->masklay = masklay; customdata->spline = spline; customdata->point = point; customdata->width = width; customdata->height = height; customdata->action = action; customdata->uw = uw; if (uw) { float co_uw[2]; float weight_scalar = BKE_mask_point_weight_scalar(spline, point, uw->u); customdata->weight = uw->w; customdata->weight_scalar = weight_scalar; BKE_mask_point_segment_co(spline, point, uw->u, co_uw); BKE_mask_point_normal(spline, point, uw->u, customdata->no); madd_v2_v2v2fl(customdata->feather, co_uw, customdata->no, uw->w * weight_scalar); } else { BezTriple *bezt = &point->bezt; customdata->weight = bezt->weight; customdata->weight_scalar = 1.0f; BKE_mask_point_normal(spline, point, 0.0f, customdata->no); madd_v2_v2v2fl(customdata->feather, bezt->vec[1], customdata->no, bezt->weight); } if (customdata->action == SLIDE_ACTION_FEATHER) customdata->initial_feather = slide_point_check_initial_feather(spline); copy_m3_m3(customdata->vec, point->bezt.vec); if (BKE_mask_point_has_handle(point)) BKE_mask_point_handle(point, customdata->handle); ED_mask_mouse_pos(sa, ar, event->mval, customdata->co); } return customdata; }
/** only called from #BKE_mask_spline_feather_differentiated_points_with_resolution() ! */ static float (*mask_spline_feather_differentiated_points_with_resolution__double( MaskSpline *spline, unsigned int *tot_feather_point, const unsigned int resol, const bool do_feather_isect))[2] { MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline); MaskSplinePoint *point_curr, *point_prev; float (*feather)[2], (*fp)[2]; const int tot = BKE_mask_spline_differentiate_calc_total(spline, resol); int a; if (spline->tot_point <= 1) { /* nothing to differentiate */ *tot_feather_point = 0; return NULL; } /* len+1 because of 'forward_diff_bezier' function */ *tot_feather_point = tot; feather = fp = MEM_mallocN((tot + 1) * sizeof(*feather), "mask spline vets"); a = spline->tot_point - 1; if (spline->flag & MASK_SPLINE_CYCLIC) a++; point_prev = points_array; point_curr = point_prev + 1; while (a--) { BezTriple local_prevbezt; BezTriple local_bezt; float point_prev_n[2], point_curr_n[2], tvec[2]; float weight_prev, weight_curr; float len_base, len_feather, len_scalar; BezTriple *bezt_prev; BezTriple *bezt_curr; int j; if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC)) point_curr = points_array; bezt_prev = &point_prev->bezt; bezt_curr = &point_curr->bezt; /* modified copy for feather */ local_prevbezt = *bezt_prev; local_bezt = *bezt_curr; bezt_prev = &local_prevbezt; bezt_curr = &local_bezt; /* calc the normals */ sub_v2_v2v2(tvec, bezt_prev->vec[1], bezt_prev->vec[0]); normalize_v2(tvec); point_prev_n[0] = -tvec[1]; point_prev_n[1] = tvec[0]; sub_v2_v2v2(tvec, bezt_curr->vec[1], bezt_curr->vec[0]); normalize_v2(tvec); point_curr_n[0] = -tvec[1]; point_curr_n[1] = tvec[0]; weight_prev = bezt_prev->weight; weight_curr = bezt_curr->weight; mul_v2_fl(point_prev_n, weight_prev); mul_v2_fl(point_curr_n, weight_curr); /* before we transform verts */ len_base = len_v2v2(bezt_prev->vec[1], bezt_curr->vec[1]); // add_v2_v2(bezt_prev->vec[0], point_prev_n); // not needed add_v2_v2(bezt_prev->vec[1], point_prev_n); add_v2_v2(bezt_prev->vec[2], point_prev_n); add_v2_v2(bezt_curr->vec[0], point_curr_n); add_v2_v2(bezt_curr->vec[1], point_curr_n); // add_v2_v2(bezt_curr->vec[2], point_curr_n); // not needed len_feather = len_v2v2(bezt_prev->vec[1], bezt_curr->vec[1]); /* scale by chane in length */ len_scalar = len_feather / len_base; dist_ensure_v2_v2fl(bezt_prev->vec[2], bezt_prev->vec[1], len_scalar * len_v2v2(bezt_prev->vec[2], bezt_prev->vec[1])); dist_ensure_v2_v2fl(bezt_curr->vec[0], bezt_curr->vec[1], len_scalar * len_v2v2(bezt_curr->vec[0], bezt_curr->vec[1])); for (j = 0; j < 2; j++) { BKE_curve_forward_diff_bezier(bezt_prev->vec[1][j], bezt_prev->vec[2][j], bezt_curr->vec[0][j], bezt_curr->vec[1][j], &(*fp)[j], resol, 2 * sizeof(float)); } /* scale by the uw's */ if (point_prev->tot_uw) { for (j = 0; j < resol; j++, fp++) { float u = (float) j / resol; float weight_uw, weight_scalar; float co[2]; /* TODO - these calls all calculate similar things * could be unified for some speed */ BKE_mask_point_segment_co(spline, point_prev, u, co); weight_uw = BKE_mask_point_weight(spline, point_prev, u); weight_scalar = BKE_mask_point_weight_scalar(spline, point_prev, u); dist_ensure_v2_v2fl(*fp, co, len_v2v2(*fp, co) * (weight_uw / weight_scalar)); } } else { fp += resol; } if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC) == 0) { copy_v2_v2(*fp, bezt_curr->vec[1]); } point_prev = point_curr; point_curr++; } if ((spline->flag & MASK_SPLINE_NOINTERSECT) && do_feather_isect) { BKE_mask_spline_feather_collapse_inner_loops(spline, feather, tot); } return feather; }
/** only called from #BKE_mask_spline_feather_differentiated_points_with_resolution() ! */ static float (*mask_spline_feather_differentiated_points_with_resolution__even( MaskSpline *spline, unsigned int *tot_feather_point, const unsigned int resol, const bool do_feather_isect))[2] { MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline); MaskSplinePoint *point_curr, *point_prev; float (*feather)[2], (*fp)[2]; const int tot = BKE_mask_spline_differentiate_calc_total(spline, resol); int a; /* tot+1 because of 'forward_diff_bezier' function */ feather = fp = MEM_mallocN((tot + 1) * sizeof(*feather), "mask spline feather diff points"); a = spline->tot_point - 1; if (spline->flag & MASK_SPLINE_CYCLIC) a++; point_prev = points_array; point_curr = point_prev + 1; while (a--) { /* BezTriple *bezt_prev; */ /* UNUSED */ /* BezTriple *bezt_curr; */ /* UNUSED */ int j; if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC)) point_curr = points_array; /* bezt_prev = &point_prev->bezt; */ /* bezt_curr = &point_curr->bezt; */ for (j = 0; j < resol; j++, fp++) { float u = (float) j / resol, weight; float co[2], n[2]; /* TODO - these calls all calculate similar things * could be unified for some speed */ BKE_mask_point_segment_co(spline, point_prev, u, co); BKE_mask_point_normal(spline, point_prev, u, n); weight = BKE_mask_point_weight(spline, point_prev, u); madd_v2_v2v2fl(*fp, co, n, weight); } if (a == 0 && (spline->flag & MASK_SPLINE_CYCLIC) == 0) { float u = 1.0f, weight; float co[2], n[2]; BKE_mask_point_segment_co(spline, point_prev, u, co); BKE_mask_point_normal(spline, point_prev, u, n); weight = BKE_mask_point_weight(spline, point_prev, u); madd_v2_v2v2fl(*fp, co, n, weight); } point_prev = point_curr; point_curr++; } *tot_feather_point = tot; if ((spline->flag & MASK_SPLINE_NOINTERSECT) && do_feather_isect) { BKE_mask_spline_feather_collapse_inner_loops(spline, feather, tot); } return feather; }