/** * equivalent to ``shell_angle_to_dist(angle_normalized_v2v2(a, b))`` */ MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]) { const float angle_cos = fabsf(dot_v2v2(a, b)); BLI_ASSERT_UNIT_V2(a); BLI_ASSERT_UNIT_V2(b); return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos); }
/** * equivalent to ``shell_angle_to_dist(angle_normalized_v2v2(a, b) / 2)`` */ MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]) { float angle_cos; float ab[2]; BLI_ASSERT_UNIT_V2(a); BLI_ASSERT_UNIT_V2(b); add_v2_v2v2(ab, a, b); angle_cos = (normalize_v2(ab) != 0.0f) ? fabsf(dot_v2v2(a, ab)) : 0.0f; return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos); }
float angle_normalized_v2v2(const float v1[2], const float v2[2]) { /* double check they are normalized */ BLI_ASSERT_UNIT_V2(v1); BLI_ASSERT_UNIT_V2(v2); /* this is the same as acos(dot_v3v3(v1, v2)), but more accurate */ if (dot_v2v2(v1, v2) >= 0.0f) { return 2.0f * saasin(len_v2v2(v1, v2) / 2.0f); } else { float v2_n[2]; negate_v2_v2(v2_n, v2); return (float)M_PI - 2.0f * saasin(len_v2v2(v1, v2_n) / 2.0f); } }
float angle_normalized_v2v2(const float v1[2], const float v2[2]) { /* double check they are normalized */ BLI_ASSERT_UNIT_V2(v1); BLI_ASSERT_UNIT_V2(v2); /* this is the same as acos(dot_v3v3(v1, v2)), but more accurate */ if (dot_v2v2(v1, v2) < 0.0f) { float vec[2]; vec[0] = -v2[0]; vec[1] = -v2[1]; return (float)M_PI - 2.0f * saasin(len_v2v2(vec, v1) / 2.0f); } else return 2.0f * (float)saasin(len_v2v2(v2, v1) / 2.0f); }
bool interp_v2_v2v2_slerp(float target[2], const float a[2], const float b[2], const float t) { float cosom, w[2]; BLI_ASSERT_UNIT_V2(a); BLI_ASSERT_UNIT_V2(b); cosom = dot_v2v2(a, b); /* direct opposites */ if (UNLIKELY(cosom < (1.0f + FLT_EPSILON))) { return false; } interp_dot_slerp(t, cosom, w); target[0] = w[0] * a[0] + w[1] * b[0]; target[1] = w[0] * a[1] + w[1] * b[1]; return true; }