static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
{
	/* copied code from view3d_draw.c */
	rctf viewborder;
	int draw_border;
	
	if (rv3d->persp == RV3D_CAMOB)
		draw_border = (scene->r.mode & R_BORDER) != 0;
	else
		draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;

	if (draw_border) {
		if (rv3d->persp == RV3D_CAMOB) {
			ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
			
			disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
			disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
			disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
			disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
		}
		else {
			disprect->xmin = v3d->render_border.xmin * ar->winx;
			disprect->xmax = v3d->render_border.xmax * ar->winx;
			disprect->ymin = v3d->render_border.ymin * ar->winy;
			disprect->ymax = v3d->render_border.ymax * ar->winy;
		}
		
		return 1;
	}
	
	BLI_rcti_init(disprect, 0, 0, 0, 0);
	return 0;
}
Esempio n. 2
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static void draw_scope_end(const rctf *rect, GLint *scissor)
{
	float scaler_x1, scaler_x2;
	
	/* restore scissortest */
	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
	
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	
	/* scale widget */
	scaler_x1 = rect->xmin + BLI_rctf_size_x(rect) / 2 - SCOPE_RESIZE_PAD;
	scaler_x2 = rect->xmin + BLI_rctf_size_x(rect) / 2 + SCOPE_RESIZE_PAD;
	
	glColor4f(0.f, 0.f, 0.f, 0.25f);
	fdrawline(scaler_x1, rect->ymin - 4, scaler_x2, rect->ymin - 4);
	fdrawline(scaler_x1, rect->ymin - 7, scaler_x2, rect->ymin - 7);
	glColor4f(1.f, 1.f, 1.f, 0.25f);
	fdrawline(scaler_x1, rect->ymin - 5, scaler_x2, rect->ymin - 5);
	fdrawline(scaler_x1, rect->ymin - 8, scaler_x2, rect->ymin - 8);
	
	/* outline */
	glColor4f(0.f, 0.f, 0.f, 0.5f);
	uiSetRoundBox(UI_CNR_ALL);
	uiDrawBox(GL_LINE_LOOP, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f);
}
Esempio n. 3
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/**
 * \param rect optional for picking (can be NULL).
 */
void view3d_winmatrix_set(ARegion *ar, View3D *v3d, const rctf *rect)
{
	RegionView3D *rv3d = ar->regiondata;
	rctf viewplane;
	float clipsta, clipend;
	bool is_ortho;
	
	is_ortho = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend, NULL);
	rv3d->is_persp = !is_ortho;

#if 0
	printf("%s: %d %d %f %f %f %f %f %f\n", __func__, winx, winy,
	       viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax,
	       clipsta, clipend);
#endif

	if (rect) {  /* picking */
		rctf r;
		r.xmin = viewplane.xmin + (BLI_rctf_size_x(&viewplane) * (rect->xmin / (float)ar->winx));
		r.ymin = viewplane.ymin + (BLI_rctf_size_y(&viewplane) * (rect->ymin / (float)ar->winy));
		r.xmax = viewplane.xmin + (BLI_rctf_size_x(&viewplane) * (rect->xmax / (float)ar->winx));
		r.ymax = viewplane.ymin + (BLI_rctf_size_y(&viewplane) * (rect->ymax / (float)ar->winy));
		viewplane = r;
	}

	if (is_ortho) {
		wmOrtho(viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
	}
	else {
		wmFrustum(viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
	}

	/* update matrix in 3d view region */
	glGetFloatv(GL_PROJECTION_MATRIX, (float *)rv3d->winmat);
}
Esempio n. 4
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static int logic_view_all_exec(bContext *C, wmOperator *UNUSED(op))
{
    ARegion *ar = CTX_wm_region(C);
    rctf cur_new = ar->v2d.tot;
    float aspect = BLI_rctf_size_y(&ar->v2d.cur) / BLI_rctf_size_x(&ar->v2d.cur);

    /* force the view2d code to zoom to width, not height */
    cur_new.ymin = cur_new.ymax - BLI_rctf_size_x(&cur_new) * aspect;

    UI_view2d_smooth_view(C, ar, &cur_new);

    return OPERATOR_FINISHED;
}
Esempio n. 5
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int ED_fileselect_layout_numfiles(FileLayout *layout, ARegion *ar)
{
	int numfiles;

	/* Values in pixels.
	 *
	 * - *_item: size of each (row|col), (including padding)
	 * - *_view: (x|y) size of the view.
	 * - *_over: extra pixels, to take into account, when the fit isnt exact
	 *   (needed since you may see the end of the previous column and the beginning of the next).
	 *
	 * Could be more clever and take scrolling into account,
	 * but for now don't bother.
	 */
	if (layout->flag & FILE_LAYOUT_HOR) {
		const int x_item = layout->tile_w + (2 * layout->tile_border_x);
		const int x_view = (int)(BLI_rctf_size_x(&ar->v2d.cur));
		const int x_over = x_item - (x_view % x_item);
		numfiles = (int)((float)(x_view + x_over) / (float)(x_item));
		return numfiles * layout->rows;
	}
	else {
		const int y_item = layout->tile_h + (2 * layout->tile_border_y);
		const int y_view = (int)(BLI_rctf_size_y(&ar->v2d.cur));
		const int y_over = y_item - (y_view % y_item);
		numfiles = (int)((float)(y_view + y_over) / (float)(y_item));
		return numfiles * layout->columns;
	}
}
Esempio n. 6
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/* note; only does current curvemap! */
void curvemapping_changed(CurveMapping *cumap, int rem_doubles)
{
	CurveMap *cuma = cumap->cm + cumap->cur;
	CurveMapPoint *cmp = cuma->curve;
	rctf *clipr = &cumap->clipr;
	float thresh = 0.01f * BLI_rctf_size_x(clipr);
	float dx = 0.0f, dy = 0.0f;
	int a;

	cumap->changed_timestamp++;

	/* clamp with clip */
	if (cumap->flag & CUMA_DO_CLIP) {
		for (a = 0; a < cuma->totpoint; a++) {
			if (cmp[a].flag & CUMA_SELECT) {
				if (cmp[a].x < clipr->xmin)
					dx = min_ff(dx, cmp[a].x - clipr->xmin);
				else if (cmp[a].x > clipr->xmax)
					dx = max_ff(dx, cmp[a].x - clipr->xmax);
				if (cmp[a].y < clipr->ymin)
					dy = min_ff(dy, cmp[a].y - clipr->ymin);
				else if (cmp[a].y > clipr->ymax)
					dy = max_ff(dy, cmp[a].y - clipr->ymax);
			}
		}
		for (a = 0; a < cuma->totpoint; a++) {
			if (cmp[a].flag & CUMA_SELECT) {
				cmp[a].x -= dx;
				cmp[a].y -= dy;
			}
		}
	}
	
	
	qsort(cmp, cuma->totpoint, sizeof(CurveMapPoint), sort_curvepoints);
	
	/* remove doubles, threshold set on 1% of default range */
	if (rem_doubles && cuma->totpoint > 2) {
		for (a = 0; a < cuma->totpoint - 1; a++) {
			dx = cmp[a].x - cmp[a + 1].x;
			dy = cmp[a].y - cmp[a + 1].y;
			if (sqrtf(dx * dx + dy * dy) < thresh) {
				if (a == 0) {
					cmp[a + 1].flag |= CUMA_VECTOR;
					if (cmp[a + 1].flag & CUMA_SELECT)
						cmp[a].flag |= CUMA_SELECT;
				}
				else {
					cmp[a].flag |= CUMA_VECTOR;
					if (cmp[a].flag & CUMA_SELECT)
						cmp[a + 1].flag |= CUMA_SELECT;
				}
				break;  /* we assume 1 deletion per edit is ok */
			}
		}
		if (a != cuma->totpoint - 1)
			curvemap_remove(cuma, 2);
	}
	curvemap_make_table(cuma, clipr);
}
Esempio n. 7
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void ED_space_image_get_size(SpaceImage *sima, int *width, int *height)
{
	Scene *scene = sima->iuser.scene;
	ImBuf *ibuf;
	void *lock;

	ibuf = ED_space_image_acquire_buffer(sima, &lock);

	if (ibuf && ibuf->x > 0 && ibuf->y > 0) {
		*width = ibuf->x;
		*height = ibuf->y;
	}
	else if (sima->image && sima->image->type == IMA_TYPE_R_RESULT && scene) {
		/* not very important, just nice */
		*width = (scene->r.xsch * scene->r.size) / 100;
		*height = (scene->r.ysch * scene->r.size) / 100;

		if ((scene->r.mode & R_BORDER) && (scene->r.mode & R_CROP)) {
			*width  *= BLI_rctf_size_x(&scene->r.border);
			*height *= BLI_rctf_size_y(&scene->r.border);
		}

	}
	/* I know a bit weak... but preview uses not actual image size */
	// XXX else if (image_preview_active(sima, width, height));
	else {
		*width  = IMG_SIZE_FALLBACK;
		*height = IMG_SIZE_FALLBACK;
	}

	ED_space_image_release_buffer(sima, ibuf, lock);
}
Esempio n. 8
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void blf_font_width_and_height(
        FontBLF *font, const char *str, size_t len,
        float *r_width, float *r_height, struct ResultBLF *r_info)
{
	float xa, ya;
	rctf box;

	if (font->flags & BLF_ASPECT) {
		xa = font->aspect[0];
		ya = font->aspect[1];
	}
	else {
		xa = 1.0f;
		ya = 1.0f;
	}

	if (font->flags & BLF_WORD_WRAP) {
		blf_font_boundbox__wrap(font, str, len, &box, r_info);
	}
	else {
		blf_font_boundbox(font, str, len, &box, r_info);
	}
	*r_width  = (BLI_rctf_size_x(&box) * xa);
	*r_height = (BLI_rctf_size_y(&box) * ya);
}
Esempio n. 9
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static int dopesheet_view_all_exec(bContext *C, wmOperator *UNUSED(op))
{
	SpaceClip *sc = CTX_wm_space_clip(C);
	ARegion *ar = CTX_wm_region(C);
	View2D *v2d = &ar->v2d;
	MovieClip *clip = ED_space_clip_get_clip(sc);
	MovieTracking *tracking = &clip->tracking;
	MovieTrackingDopesheet *dopesheet = &tracking->dopesheet;
	MovieTrackingDopesheetChannel *channel;
	int frame_min = INT_MAX, frame_max = INT_MIN;

	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		frame_min = min_ii(frame_min, channel->segments[0]);
		frame_max = max_ii(frame_max, channel->segments[channel->tot_segment]);
	}

	if (frame_min < frame_max) {
		float extra;

		v2d->cur.xmin = frame_min;
		v2d->cur.xmax = frame_max;

		/* we need an extra "buffer" factor on either side so that the endpoints are visible */
		extra = 0.01f * BLI_rctf_size_x(&v2d->cur);
		v2d->cur.xmin -= extra;
		v2d->cur.xmax += extra;

		ED_region_tag_redraw(ar);
	}


	return OPERATOR_FINISHED;
}
Esempio n. 10
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static int node_circleselect_exec(bContext *C, wmOperator *op)
{
	SpaceNode *snode = CTX_wm_space_node(C);
	ARegion *ar = CTX_wm_region(C);
	bNode *node;

	int x, y, radius, gesture_mode;
	float offset[2];

	float zoom  = (float)(BLI_rcti_size_x(&ar->winrct)) / (float)(BLI_rctf_size_x(&ar->v2d.cur));

	gesture_mode = RNA_int_get(op->ptr, "gesture_mode");

	/* get operator properties */
	x = RNA_int_get(op->ptr, "x");
	y = RNA_int_get(op->ptr, "y");
	radius = RNA_int_get(op->ptr, "radius");

	UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);

	for (node = snode->edittree->nodes.first; node; node = node->next) {
		if (BLI_rctf_isect_circle(&node->totr, offset, radius / zoom)) {
			nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));
		}
	}

	WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);

	return OPERATOR_FINISHED;
}
Esempio n. 11
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void BLI_rcti_rctf_copy(rcti *dst, const rctf *src)
{
	dst->xmin = floorf(src->xmin + 0.5f);
	dst->xmax = dst->xmin + floorf(BLI_rctf_size_x(src) + 0.5f);
	dst->ymin = floorf(src->ymin + 0.5f);
	dst->ymax = dst->ymin + floorf(BLI_rctf_size_y(src) + 0.5f);
}
Esempio n. 12
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static void TargetSnapOffset(TransInfo *t, TransData *td)
{
	if (t->spacetype == SPACE_NODE && td != NULL) {
		bNode *node = td->extra;
		char border = t->tsnap.snapNodeBorder;
		float width  = BLI_rctf_size_x(&node->totr);
		float height = BLI_rctf_size_y(&node->totr);
		
#ifdef USE_NODE_CENTER
		if (border & NODE_LEFT)
			t->tsnap.snapTarget[0] -= 0.5f * width;
		if (border & NODE_RIGHT)
			t->tsnap.snapTarget[0] += 0.5f * width;
		if (border & NODE_BOTTOM)
			t->tsnap.snapTarget[1] -= 0.5f * height;
		if (border & NODE_TOP)
			t->tsnap.snapTarget[1] += 0.5f * height;
#else
		if (border & NODE_LEFT)
			t->tsnap.snapTarget[0] -= 0.0f;
		if (border & NODE_RIGHT)
			t->tsnap.snapTarget[0] += width;
		if (border & NODE_BOTTOM)
			t->tsnap.snapTarget[1] -= height;
		if (border & NODE_TOP)
			t->tsnap.snapTarget[1] += 0.0f;
#endif
	}
}
Esempio n. 13
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/* helper func - draw keyframe vertices only for an F-Curve */
static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo), View2D *v2d, short edit, short sel)
{
	BezTriple *bezt = fcu->bezt;
	const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
	int i;
	
	/* we use bgl points not standard gl points, to workaround vertex 
	 * drawing bugs that some drivers have (probably legacy ones only though)
	 */
	bglBegin(GL_POINTS);
	
	for (i = 0; i < fcu->totvert; i++, bezt++) {
		/* as an optimization step, only draw those in view 
		 *	- we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
		 */
		if (IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
			if (edit) {
				/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
				 *	- only draw those with correct selection state for the current drawing color
				 *	- 
				 */
				if ((bezt->f2 & SELECT) == sel)
					bglVertex3fv(bezt->vec[1]);
			}
			else {
				/* no check for selection here, as curve is not editable... */
				/* XXX perhaps we don't want to even draw points?   maybe add an option for that later */
				bglVertex3fv(bezt->vec[1]);
			}
		}
	}
	
	bglEnd();  /* GL_POINTS */
}
Esempio n. 14
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/* draw the contents of the sequencer strips view */
static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
{
	Scene *scene = CTX_data_scene(C);
	View2D *v2d = &ar->v2d;
	Sequence *last_seq = BKE_sequencer_active_get(scene);
	int sel = 0, j;
	float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
	
	/* loop through twice, first unselected, then selected */
	for (j = 0; j < 2; j++) {
		Sequence *seq;
		int outline_tint = (j) ? -60 : -150; /* highlighting around strip edges indicating selection */
		
		/* loop through strips, checking for those that are visible */
		for (seq = ed->seqbasep->first; seq; seq = seq->next) {
			/* boundbox and selection tests for NOT drawing the strip... */
			if ((seq->flag & SELECT) != sel) continue;
			else if (seq == last_seq) continue;
			else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) continue;
			else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) continue;
			else if (seq->machine + 1.0f < v2d->cur.ymin) continue;
			else if (seq->machine > v2d->cur.ymax) continue;
			
			/* strip passed all tests unscathed... so draw it now */
			draw_seq_strip(scene, ar, seq, outline_tint, pixelx);
		}
		
		/* draw selected next time round */
		sel = SELECT;
	}
	
	/* draw the last selected last (i.e. 'active' in other parts of Blender), removes some overlapping error */
	if (last_seq)
		draw_seq_strip(scene, ar, last_seq, 120, pixelx);
}
/* convert the coordinates from the given stroke point into 3d-coordinates
 *	- assumes that the active space is the 3D-View
 */
static void gp_strokepoint_convertcoords(bContext *C, bGPDstroke *gps, bGPDspoint *pt, float p3d[3], rctf *subrect)
{
	Scene *scene = CTX_data_scene(C);
	View3D *v3d = CTX_wm_view3d(C);
	ARegion *ar = CTX_wm_region(C);
	
	if (gps->flag & GP_STROKE_3DSPACE) {
		/* directly use 3d-coordinates */
		copy_v3_v3(p3d, &pt->x);
	}
	else {
		const float *fp = ED_view3d_cursor3d_get(scene, v3d);
		float mvalf[2];
		
		/* get screen coordinate */
		if (gps->flag & GP_STROKE_2DSPACE) {
			View2D *v2d = &ar->v2d;
			UI_view2d_view_to_region_fl(v2d, pt->x, pt->y, &mvalf[0], &mvalf[1]);
		}
		else {
			if (subrect) {
				mvalf[0] = (((float)pt->x / 100.0f) * BLI_rctf_size_x(subrect)) + subrect->xmin;
				mvalf[1] = (((float)pt->y / 100.0f) * BLI_rctf_size_y(subrect)) + subrect->ymin;
			}
			else {
				mvalf[0] = (float)pt->x / 100.0f * ar->winx;
				mvalf[1] = (float)pt->y / 100.0f * ar->winy;
			}
		}
		
		ED_view3d_win_to_3d(ar, fp, mvalf, p3d);
	}
}
Esempio n. 16
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static float square_rctf(rctf *rf)
{
	float x, y;

	x = BLI_rctf_size_x(rf);
	y = BLI_rctf_size_y(rf);
	return x * y;
}
Esempio n. 17
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/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
  if (t->flag & T_PROP_EDIT) {
    RegionView3D *rv3d = CTX_wm_region_view3d(C);
    float tmat[4][4], imat[4][4];
    int depth_test_enabled;

    if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
      copy_m4_m4(tmat, rv3d->viewmat);
      invert_m4_m4(imat, tmat);
    }
    else {
      unit_m4(tmat);
      unit_m4(imat);
    }

    GPU_matrix_push();

    if (t->spacetype == SPACE_VIEW3D) {
      /* pass */
    }
    else if (t->spacetype == SPACE_IMAGE) {
      GPU_matrix_scale_2f(1.0f / t->aspect[0], 1.0f / t->aspect[1]);
    }
    else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) {
      /* only scale y */
      rcti *mask = &t->ar->v2d.mask;
      rctf *datamask = &t->ar->v2d.cur;
      float xsize = BLI_rctf_size_x(datamask);
      float ysize = BLI_rctf_size_y(datamask);
      float xmask = BLI_rcti_size_x(mask);
      float ymask = BLI_rcti_size_y(mask);
      GPU_matrix_scale_2f(1.0f, (ysize / xsize) * (xmask / ymask));
    }

    depth_test_enabled = GPU_depth_test_enabled();
    if (depth_test_enabled) {
      GPU_depth_test(false);
    }

    uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);

    immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
    immUniformThemeColor(TH_GRID);

    set_inverted_drawing(1);
    imm_drawcircball(t->center_global, t->prop_size, imat, pos);
    set_inverted_drawing(0);

    immUnbindProgram();

    if (depth_test_enabled) {
      GPU_depth_test(true);
    }

    GPU_matrix_pop();
  }
}
Esempio n. 18
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void ED_clip_graph_center_current_frame(Scene *scene, ARegion *ar)
{
	View2D *v2d = &ar->v2d;
	float extra = BLI_rctf_size_x(&v2d->cur) / 2.0f;

	/* set extents of view to start/end frames */
	v2d->cur.xmin = (float)CFRA - extra;
	v2d->cur.xmax = (float)CFRA + extra;
}
Esempio n. 19
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void ED_space_clip_get_zoom(SpaceClip *sc, ARegion *ar, float *zoomx, float *zoomy)
{
	int width, height;

	ED_space_clip_get_size(sc, &width, &height);

	*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (BLI_rctf_size_x(&ar->v2d.cur) * width);
	*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (BLI_rctf_size_y(&ar->v2d.cur) * height);
}
Esempio n. 20
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void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy)
{
	int width, height;

	ED_space_image_get_size(sima, &width, &height);

	*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);
	*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);
}
Esempio n. 21
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void BLI_rctf_scale(rctf *rect, const float scale)
{
	const float cent_x      = BLI_rctf_cent_x(rect);
	const float cent_y      = BLI_rctf_cent_y(rect);
	const float size_x_half = BLI_rctf_size_x(rect) * (scale * 0.5f);
	const float size_y_half = BLI_rctf_size_y(rect) * (scale * 0.5f);
	rect->xmin = cent_x - size_x_half;
	rect->ymin = cent_y - size_y_half;
	rect->xmax = cent_x + size_x_half;
	rect->ymax = cent_y + size_y_half;
}
Esempio n. 22
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static int actkeys_viewall(bContext *C, const bool only_sel)
{
	bAnimContext ac;
	View2D *v2d;
	float extra, min, max;
	bool found;
	
	/* get editor data */
	if (ANIM_animdata_get_context(C, &ac) == 0)
		return OPERATOR_CANCELLED;
	v2d = &ac.ar->v2d;
	
	/* set the horizontal range, with an extra offset so that the extreme keys will be in view */
	found = get_keyframe_extents(&ac, &min, &max, only_sel);

	if (only_sel && (found == false))
		return OPERATOR_CANCELLED;

	v2d->cur.xmin = min;
	v2d->cur.xmax = max;

	extra = 0.1f * BLI_rctf_size_x(&v2d->cur);
	v2d->cur.xmin -= extra;
	v2d->cur.xmax += extra;
	
	/* set vertical range */
	if (only_sel == false) {
		/* view all -> the summary channel is usually the shows everything, and resides right at the top... */
		v2d->cur.ymax = 0.0f;
		v2d->cur.ymin = (float)-BLI_rcti_size_y(&v2d->mask);
	}
	else {
		/* locate first selected channel (or the active one), and frame those */
		float ymin = v2d->cur.ymin;
		float ymax = v2d->cur.ymax;
		
		if (actkeys_channels_get_selected_extents(&ac, &ymin, &ymax)) {
			/* recenter the view so that this range is in the middle */
			float ymid = (ymax - ymin) / 2.0f + ymin;
			float x_center;
			
			UI_view2d_center_get(v2d, &x_center, NULL);
			UI_view2d_center_set(v2d, x_center, ymid);
		}
	}
	
	/* do View2D syncing */
	UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
	
	/* just redraw this view */
	ED_area_tag_redraw(CTX_wm_area(C));
	
	return OPERATOR_FINISHED;
}
Esempio n. 23
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/**
 * Convert a Grease Pencil coordinate (i.e. can be 2D or 3D) to screenspace (2D)
 *
 * Just like gp_point_to_xy(), except the resulting coordinates are floats not ints.
 * Use this version to solve "stair-step" artifacts which may arise when roundtripping the calculations.
 *
 * \param r_x: [out] The screen-space x-coordinate of the point
 * \param r_y: [out] The screen-space y-coordinate of the point
 *
 * \warning This assumes that the caller has already checked whether the stroke in question can be drawn
 */
void gp_point_to_xy_fl(GP_SpaceConversion *gsc, bGPDstroke *gps, bGPDspoint *pt,
                       float *r_x, float *r_y)
{
	ARegion *ar = gsc->ar;
	View2D *v2d = gsc->v2d;
	rctf *subrect = gsc->subrect;
	float xyval[2];

	/* sanity checks */
	BLI_assert(!(gps->flag & GP_STROKE_3DSPACE) || (gsc->sa->spacetype == SPACE_VIEW3D));
	BLI_assert(!(gps->flag & GP_STROKE_2DSPACE) || (gsc->sa->spacetype != SPACE_VIEW3D));


	if (gps->flag & GP_STROKE_3DSPACE) {
		if (ED_view3d_project_float_global(ar, &pt->x, xyval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
			*r_x = xyval[0];
			*r_y = xyval[1];
		}
		else {
			*r_x = 0.0f;
			*r_y = 0.0f;
		}
	}
	else if (gps->flag & GP_STROKE_2DSPACE) {
		float vec[3] = {pt->x, pt->y, 0.0f};
		int t_x, t_y;

		mul_m4_v3(gsc->mat, vec);
		UI_view2d_view_to_region_clip(v2d, vec[0], vec[1], &t_x, &t_y);

		if ((t_x == t_y) && (t_x == V2D_IS_CLIPPED)) {
			/* XXX: Or should we just always use the values as-is? */
			*r_x = 0.0f;
			*r_y = 0.0f;
		}
		else {
			*r_x = (float)t_x;
			*r_y = (float)t_y;
		}
	}
	else {
		if (subrect == NULL) {
			/* normal 3D view (or view space) */
			*r_x = (pt->x / 100.0f * ar->winx);
			*r_y = (pt->y / 100.0f * ar->winy);
		}
		else {
			/* camera view, use subrect */
			*r_x = ((pt->x / 100.0f) * BLI_rctf_size_x(subrect)) + subrect->xmin;
			*r_y = ((pt->y / 100.0f) * BLI_rctf_size_y(subrect)) + subrect->ymin;
		}
	}
}
Esempio n. 24
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static float clipx_rctf(rctf *rf, float x1, float x2)
{
	float size;

	size = BLI_rctf_size_x(rf);

	if (rf->xmin<x1) {
		rf->xmin = x1;
	}
	if (rf->xmax>x2) {
		rf->xmax = x2;
	}
	if (rf->xmin > rf->xmax) {
		rf->xmin = rf->xmax;
		return 0.0;
	}
	else if (size != 0.0f) {
		return BLI_rctf_size_x(rf) / size;
	}
	return 1.0;
}
Esempio n. 25
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float blf_font_width(FontBLF *font, const char *str, size_t len)
{
	float xa;
	rctf box;

	if (font->flags & BLF_ASPECT)
		xa = font->aspect[0];
	else
		xa = 1.0f;

	blf_font_boundbox(font, str, len, &box);
	return BLI_rctf_size_x(&box) * xa;
}
Esempio n. 26
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/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
	if (t->flag & T_PROP_EDIT) {
		RegionView3D *rv3d = CTX_wm_region_view3d(C);
		float tmat[4][4], imat[4][4];
		int depth_test_enabled;

		UI_ThemeColor(TH_GRID);

		if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
			copy_m4_m4(tmat, rv3d->viewmat);
			invert_m4_m4(imat, tmat);
		}
		else {
			unit_m4(tmat);
			unit_m4(imat);
		}

		glPushMatrix();

		if (t->spacetype == SPACE_VIEW3D) {
			/* pass */
		}
		else if (t->spacetype == SPACE_IMAGE) {
			glScalef(1.0f / t->aspect[0], 1.0f / t->aspect[1], 1.0f);
		}
		else if (ELEM(t->spacetype, SPACE_IPO, SPACE_ACTION)) {
			/* only scale y */
			rcti *mask = &t->ar->v2d.mask;
			rctf *datamask = &t->ar->v2d.cur;
			float xsize = BLI_rctf_size_x(datamask);
			float ysize = BLI_rctf_size_y(datamask);
			float xmask = BLI_rcti_size_x(mask);
			float ymask = BLI_rcti_size_y(mask);
			glScalef(1.0f, (ysize / xsize) * (xmask / ymask), 1.0f);
		}

		depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
		if (depth_test_enabled)
			glDisable(GL_DEPTH_TEST);

		set_inverted_drawing(1);
		drawcircball(GL_LINE_LOOP, t->center_global, t->prop_size, imat);
		set_inverted_drawing(0);

		if (depth_test_enabled)
			glEnable(GL_DEPTH_TEST);

		glPopMatrix();
	}
}
Esempio n. 27
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static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *arg)
{
  /* draws an aim/cross in the center */
  WalkInfo *walk = arg;

  const int outter_length = 24;
  const int inner_length = 14;
  int xoff, yoff;
  rctf viewborder;

  if (ED_view3d_cameracontrol_object_get(walk->v3d_camera_control)) {
    ED_view3d_calc_camera_border(
        walk->scene, walk->depsgraph, ar, walk->v3d, walk->rv3d, &viewborder, false);
    xoff = viewborder.xmin + BLI_rctf_size_x(&viewborder) * 0.5f;
    yoff = viewborder.ymin + BLI_rctf_size_y(&viewborder) * 0.5f;
  }
  else {
    xoff = walk->ar->winx / 2;
    yoff = walk->ar->winy / 2;
  }

  GPUVertFormat *format = immVertexFormat();
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);

  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);

  immUniformThemeColor(TH_VIEW_OVERLAY);

  immBegin(GPU_PRIM_LINES, 8);

  /* North */
  immVertex2i(pos, xoff, yoff + inner_length);
  immVertex2i(pos, xoff, yoff + outter_length);

  /* East */
  immVertex2i(pos, xoff + inner_length, yoff);
  immVertex2i(pos, xoff + outter_length, yoff);

  /* South */
  immVertex2i(pos, xoff, yoff - inner_length);
  immVertex2i(pos, xoff, yoff - outter_length);

  /* West */
  immVertex2i(pos, xoff - inner_length, yoff);
  immVertex2i(pos, xoff - outter_length, yoff);

  immEnd();
  immUnbindProgram();
}
Esempio n. 28
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int ED_fileselect_layout_numfiles(FileLayout *layout, ARegion *ar)
{
	int numfiles;

	if (layout->flag & FILE_LAYOUT_HOR) {
		int width = (int)(BLI_rctf_size_x(&ar->v2d.cur) - 2 * layout->tile_border_x);
		numfiles = (int)((float)width / (float)layout->tile_w + 0.5f);
		return numfiles * layout->rows;
	}
	else {
		int height = (int)(BLI_rctf_size_y(&ar->v2d.cur) - 2 * layout->tile_border_y);
		numfiles = (int)((float)height / (float)layout->tile_h + 0.5f);
		return numfiles * layout->columns;
	}
}
Esempio n. 29
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void blf_font_width_and_height(FontBLF *font, const char *str, size_t len, float *width, float *height)
{
	float xa, ya;
	rctf box;

	if (font->flags & BLF_ASPECT) {
		xa = font->aspect[0];
		ya = font->aspect[1];
	}
	else {
		xa = 1.0f;
		ya = 1.0f;
	}

	blf_font_boundbox(font, str, len, &box);
	*width  = (BLI_rctf_size_x(&box) * xa);
	*height = (BLI_rctf_size_y(&box) * ya);
}
Esempio n. 30
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float blf_font_width(FontBLF *font, const char *str, size_t len, struct ResultBLF *r_info)
{
	float xa;
	rctf box;

	if (font->flags & BLF_ASPECT)
		xa = font->aspect[0];
	else
		xa = 1.0f;

	if (font->flags & BLF_WORD_WRAP) {
		blf_font_boundbox__wrap(font, str, len, &box, r_info);
	}
	else {
		blf_font_boundbox(font, str, len, &box, r_info);
	}
	return BLI_rctf_size_x(&box) * xa;
}