/* return success (1) */ int BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); Main *mainl = NULL; Library *lib; BlendHandle *bh; bh = BLO_blendhandle_from_file(libname, reports); if (bh == NULL) { /* error reports will have been made by BLO_blendhandle_from_file() */ return 0; } BKE_scene_base_deselect_all(scene); /* tag everything, all untagged data can be made local * its also generally useful to know what is new * * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */ BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, true); /* here appending/linking starts */ mainl = BLO_library_link_begin(bmain, &bh, libname); BLO_library_link_all(mainl, bh, flag, scene, v3d); BLO_library_link_end(mainl, &bh, flag, scene, v3d); /* mark all library linked objects to be updated */ BKE_main_lib_objects_recalc_all(bmain); IMB_colormanagement_check_file_config(bmain); /* append, rather than linking */ lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath)); BKE_library_make_local(bmain, lib, true, false); /* important we unset, otherwise these object wont * link into other scenes from this blend file */ BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false); /* recreate dependency graph to include new objects */ DAG_relations_tag_update(bmain); BLO_blendhandle_close(bh); /* remove library... */ return 1; }
bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *reports) { BlendHandle *bh = BLO_blendhandle_from_file(libname, reports); if (bh == NULL) { /* Error reports will have been made by BLO_blendhandle_from_file(). */ return false; } /* Here appending/linking starts. */ Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname); BLO_library_link_copypaste(mainl, bh); BLO_library_link_end(mainl, &bh, 0, NULL, NULL); /* Mark all library linked objects to be updated. */ BKE_main_lib_objects_recalc_all(bmain_dst); IMB_colormanagement_check_file_config(bmain_dst); /* Append, rather than linking. */ Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath)); BKE_library_make_local(bmain_dst, lib, true, false); /* Important we unset, otherwise these object wont * link into other scenes from this blend file. */ BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false); BLO_blendhandle_close(bh); return true; }
static PyObject *bpy_lib_exit(BPy_Library *self, PyObject *UNUSED(args)) { Main *bmain = CTX_data_main(BPy_GetContext()); Main *mainl = NULL; int err = 0; BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, true); /* here appending/linking starts */ mainl = BLO_library_link_begin(bmain, &(self->blo_handle), self->relpath); { int idcode_step = 0, idcode; while ((idcode = BKE_idcode_iter_step(&idcode_step))) { if (BKE_idcode_is_linkable(idcode)) { const char *name_plural = BKE_idcode_to_name_plural(idcode); PyObject *ls = PyDict_GetItemString(self->dict, name_plural); // printf("lib: %s\n", name_plural); if (ls && PyList_Check(ls)) { /* loop */ Py_ssize_t size = PyList_GET_SIZE(ls); Py_ssize_t i; PyObject *item; const char *item_str; for (i = 0; i < size; i++) { item = PyList_GET_ITEM(ls, i); item_str = _PyUnicode_AsString(item); // printf(" %s\n", item_str); if (item_str) { ID *id = BLO_library_link_named_part(mainl, &(self->blo_handle), idcode, item_str); if (id) { #ifdef USE_RNA_DATABLOCKS /* swap name for pointer to the id */ Py_DECREF(item); item = PyCapsule_New((void *)id, NULL, NULL); #endif } else { bpy_lib_exit_warn_idname(self, name_plural, item_str); /* just warn for now */ /* err = -1; */ #ifdef USE_RNA_DATABLOCKS item = Py_INCREF_RET(Py_None); #endif } /* ID or None */ } else { /* XXX, could complain about this */ bpy_lib_exit_warn_type(self, item); PyErr_Clear(); #ifdef USE_RNA_DATABLOCKS item = Py_INCREF_RET(Py_None); #endif } #ifdef USE_RNA_DATABLOCKS PyList_SET_ITEM(ls, i, item); #endif } } } } } if (err == -1) { /* exception raised above, XXX, this leaks some memory */ BLO_blendhandle_close(self->blo_handle); self->blo_handle = NULL; BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false); return NULL; } else { Library *lib = mainl->curlib; /* newly added lib, assign before append end */ BLO_library_link_end(mainl, &(self->blo_handle), self->flag, NULL, NULL); BLO_blendhandle_close(self->blo_handle); self->blo_handle = NULL; /* copied from wm_operator.c */ { /* mark all library linked objects to be updated */ BKE_main_lib_objects_recalc_all(G.main); /* append, rather than linking */ if ((self->flag & FILE_LINK) == 0) { BKE_library_make_local(bmain, lib, true); } } BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false); /* finally swap the capsules for real bpy objects * important since BLO_library_append_end initializes NodeTree types used by srna->refine */ { int idcode_step = 0, idcode; while ((idcode = BKE_idcode_iter_step(&idcode_step))) { if (BKE_idcode_is_linkable(idcode)) { const char *name_plural = BKE_idcode_to_name_plural(idcode); PyObject *ls = PyDict_GetItemString(self->dict, name_plural); if (ls && PyList_Check(ls)) { Py_ssize_t size = PyList_GET_SIZE(ls); Py_ssize_t i; PyObject *item; for (i = 0; i < size; i++) { item = PyList_GET_ITEM(ls, i); if (PyCapsule_CheckExact(item)) { PointerRNA id_ptr; ID *id; id = PyCapsule_GetPointer(item, NULL); Py_DECREF(item); RNA_id_pointer_create(id, &id_ptr); item = pyrna_struct_CreatePyObject(&id_ptr); PyList_SET_ITEM(ls, i, item); } } } } } } Py_RETURN_NONE; } }
KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) { Main *main_newlib; /* stored as a dynamic 'main' until we free it */ const int idcode = BKE_idcode_from_name(group); ReportList reports; static char err_local[255]; // TIMEIT_START(bge_link_blend_file); KX_LibLoadStatus *status; /* only scene and mesh supported right now */ if (idcode != ID_SCE && idcode != ID_ME && idcode != ID_AC) { snprintf(err_local, sizeof(err_local), "invalid ID type given \"%s\"\n", group); *err_str = err_local; BLO_blendhandle_close(bpy_openlib); return NULL; } if (GetMainDynamicPath(path)) { snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path); *err_str = err_local; BLO_blendhandle_close(bpy_openlib); return NULL; } if (bpy_openlib == NULL) { snprintf(err_local, sizeof(err_local), "could not open blendfile \"%s\"\n", path); *err_str = err_local; return NULL; } main_newlib = BKE_main_new(); BKE_reports_init(&reports, RPT_STORE); short flag = 0; /* don't need any special options */ /* created only for linking, then freed */ Main *main_tmp = BLO_library_link_begin(main_newlib, &bpy_openlib, (char *)path); load_datablocks(main_tmp, bpy_openlib, path, idcode); if (idcode == ID_SCE && options & LIB_LOAD_LOAD_SCRIPTS) { load_datablocks(main_tmp, bpy_openlib, path, ID_TXT); } /* now do another round of linking for Scenes so all actions are properly loaded */ if (idcode == ID_SCE && options & LIB_LOAD_LOAD_ACTIONS) { load_datablocks(main_tmp, bpy_openlib, path, ID_AC); } BLO_library_link_end(main_tmp, &bpy_openlib, flag, NULL, NULL); BLO_blendhandle_close(bpy_openlib); BKE_reports_clear(&reports); /* done linking */ /* needed for lookups*/ GetMainDynamic().push_back(main_newlib); BLI_strncpy(main_newlib->name, path, sizeof(main_newlib->name)); status = new KX_LibLoadStatus(this, m_ketsjiEngine, scene_merge, path); if (idcode == ID_ME) { /* Convert all new meshes into BGE meshes */ ID *mesh; for (mesh = (ID *)main_newlib->mesh.first; mesh; mesh = (ID *)mesh->next ) { if (options & LIB_LOAD_VERBOSE) printf("MeshName: %s\n", mesh->name + 2); RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)mesh, NULL, scene_merge, this, false); // For now only use the libloading option for scenes, which need to handle materials/shaders scene_merge->GetLogicManager()->RegisterMeshName(meshobj->GetName(), meshobj); } } else if (idcode == ID_AC) { /* Convert all actions */ ID *action; for (action= (ID *)main_newlib->action.first; action; action = (ID *)action->next) { if (options & LIB_LOAD_VERBOSE) printf("ActionName: %s\n", action->name + 2); scene_merge->GetLogicManager()->RegisterActionName(action->name + 2, action); } } else if (idcode == ID_SCE) { /* Merge all new linked in scene into the existing one */ ID *scene; // scenes gets deleted by the thread when it's done using it (look in async_convert()) vector<Scene *> *scenes = (options & LIB_LOAD_ASYNC) ? new vector<Scene *>() : NULL; for (scene = (ID *)main_newlib->scene.first; scene; scene = (ID *)scene->next ) { if (options & LIB_LOAD_VERBOSE) printf("SceneName: %s\n", scene->name + 2); if (options & LIB_LOAD_ASYNC) { scenes->push_back((Scene *)scene); } else { /* merge into the base scene */ KX_Scene* other = m_ketsjiEngine->CreateScene((Scene *)scene, true); scene_merge->MergeScene(other); // RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene delete other; } } if (options & LIB_LOAD_ASYNC) { status->SetData(scenes); BLI_task_pool_push(m_threadinfo->m_pool, async_convert, (void *)status, false, TASK_PRIORITY_LOW); } #ifdef WITH_PYTHON /* Handle any text datablocks */ if (options & LIB_LOAD_LOAD_SCRIPTS) addImportMain(main_newlib); #endif /* Now handle all the actions */ if (options & LIB_LOAD_LOAD_ACTIONS) { ID *action; for (action = (ID *)main_newlib->action.first; action; action = (ID *)action->next) { if (options & LIB_LOAD_VERBOSE) printf("ActionName: %s\n", action->name + 2); scene_merge->GetLogicManager()->RegisterActionName(action->name + 2, action); } } } if (!(options & LIB_LOAD_ASYNC)) status->Finish(); // TIMEIT_END(bge_link_blend_file); m_status_map[main_newlib->name] = status; return status; }