WEAPON("war hammer", NULL, 1, 0, 0, 15, 50, 5, 4, 4, 0, IRON, HI_METAL), /* +1 small */ WEAPON("club", NULL, 1, 0, 0, 12, 30, 3, 6, 3, 0, WOOD, HI_WOOD), #ifdef KOPS WEAPON("rubber hose", NULL, 1, 0, 0, 0, 20, 3, 4, 3, 0, 0, BROWN), #endif WEAPON("quarterstaff", "staff", 0, 0, 1, 11, 40, 5, 6, 6, 0, WOOD, HI_WOOD), /* two-piece */ WEAPON("aklys", "thonged club", 0, 0, 0, 8, 15, 4, 6, 3, 0, IRON, HI_METAL), WEAPON("flail", NULL, 1, 0, 0, 40, 15, 4, 6, 4, 0, IRON, HI_METAL), /* +1 small, +1d4 large */ /* whip */ WEAPON("bullwhip", NULL, 1, 0, 0, 2, 20, 4, 2, 1, 0, LEATHER, BROWN), /* bows */ BOW("bow", NULL, 1, 24, 30, 60, 30, 6, 0, WOOD, WP_BOW, HI_WOOD), BOW("elven bow", "runed bow", 0, 12, 30, 60, 35, 6, 0, WOOD, WP_BOW, HI_WOOD), BOW("orcish bow", "crude bow", 0, 12, 30, 60, 25, 6, 0, WOOD, WP_BOW, BLACK), BOW("yumi", "long bow", 0, 0, 30, 60, 35, 6, 0, WOOD, WP_BOW, HI_WOOD), BOW("sling", NULL, 1, 40, 3, 20, 4, 6, 0, WOOD, WP_SLING, HI_WOOD), BOW("crossbow", NULL, 1, 45, 50, 40, 35, 6, 0, WOOD, WP_CROSSBOW, HI_WOOD), #undef WEAPON #undef PROJECTILE #undef BOW /* armor ... */ /* IRON denotes ferrous metals, including steel. * Only IRON weapons and armor can rust. * Only COPPER (including brass) corrodes. * Some creatures are vulnerable to SILVER. */
1, 0, 0, 0, 20, 3, 4, 3, 0, B, P_WHIP, PLASTIC, CLR_BROWN), #endif WEAPON("quarterstaff", "staff", 0, 0, 1, 11, 40, 5, 6, 6, 0, B, P_QUARTERSTAFF, WOOD, HI_WOOD), /* two-piece */ WEAPON("aklys", "thonged club", 0, 0, 0, 8, 15, 4, 6, 3, 0, B, P_CLUB, IRON, HI_METAL), WEAPON("flail", (char *)0, 1, 0, 0, 40, 15, 4, 6, 4, 0, B, P_FLAIL, IRON, HI_METAL), /* +1 small, +1d4 large */ /* misc */ WEAPON("bullwhip", (char *)0, 1, 0, 0, 2, 20, 4, 2, 1, 0, 0, P_WHIP, LEATHER, CLR_BROWN), /* bows */ BOW("bow", (char *)0, 1, 24, 30, 60, 0, WOOD, P_BOW, HI_WOOD), BOW("elven bow", "runed bow", 0, 12, 30, 60, 0, WOOD, P_BOW, HI_WOOD), BOW("orcish bow", "crude bow", 0, 12, 30, 60, 0, WOOD, P_BOW, CLR_BLACK), BOW("yumi", "long bow", 0, 0, 30, 60, 0, WOOD, P_BOW, HI_WOOD), BOW("sling", (char *)0, 1, 40, 3, 20, 0, LEATHER, P_SLING, HI_LEATHER), BOW("crossbow", (char *)0, 1, 45, 50, 40, 0, WOOD, P_CROSSBOW, HI_WOOD), #undef P #undef S #undef B #undef WEAPON #undef PROJECTILE #undef BOW /* armor ... */