Esempio n. 1
0
/**
* @brief  Calculates the remaining file size and new position of the pointer.
* @param  None
* @retval None
*/
void BSP_AUDIO_OUT_TransferComplete_CallBack()
{
  uint32_t replay = 0;
  
  if (AudioRemSize > 0)
  {
    /* Replay from the current position */
    BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)CurrentPos, DMA_MAX(AudioRemSize));
  
    /* Update the current pointer position */
    CurrentPos += DMA_MAX(AudioRemSize);        
  
    /* Update the remaining number of data to be played */
    AudioRemSize -= DMA_MAX(AudioRemSize);
  }
  else
  {
    /* Request to replay audio file from beginning */
    replay = 1;
  }
  
  /* Audio sample used for play*/
  if((AudioTest == 0) && (replay == 1))
  {
    /* Replay from the beginning */
    /* Set the current audio pointer position */
    CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS);
    /* Replay from the beginning */
    BSP_AUDIO_OUT_Play(CurrentPos, DMA_MAX(AudioTotalSize));
    /* Update the remaining number of data to be played */
    AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);  
    /* Update the current audio pointer position */
    CurrentPos += DMA_MAX(AudioTotalSize);
  }
  
  /*Audio sample saved during record*/
  if((AudioTest == 1) && (replay == 1))
  {
    /* Set the total number of data to be played  */
    AudioTotalSize = WR_BUFFER_SIZE;  
    /* Update the remaining number of data to be played */
    AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);  
    /* Update the current audio pointer position */
    CurrentPos = WrBufffer + DMA_MAX(AudioTotalSize);

    /* Replay from the beginning */
    BSP_AUDIO_OUT_Play(WrBufffer, DMA_MAX(AudioTotalSize));
  }
}
Esempio n. 2
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/**
  * @brief  Manages the full Transfer complete event.
  * @param  None
  * @retval None
  */
void BSP_AUDIO_OUT_TransferComplete_CallBack(void)
{
  /* Calculate the remaining audio data in the file and the new size 
     for the DMA transfer. If the Audio files size is less than the DMA max 
     data transfer size, so there is no calculation to be done, just restart 
     from the beginning of the file ... */
 
  /* Check if the end of file has been reached */
  if(AudioRemSize > 0)
  { 
    /* Replay from the current position */
    BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)CurrentPos, DMA_MAX(AudioRemSize));
    
    /* Update the current pointer position */
    CurrentPos += DMA_MAX(AudioRemSize);        
    
    /* Update the remaining number of data to be played */
    AudioRemSize -= DMA_MAX(AudioRemSize);  
  }
  else
  {
    /* Set the current audio pointer position */
    CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS + AUDIO_START_OFFSET_ADDRESS);
    /* Replay from the beginning */
    BSP_AUDIO_OUT_Play((uint16_t*)CurrentPos, (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS));
    /* Update the remaining number of data to be played */
    AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);  
    /* Update the current audio pointer position */
    CurrentPos += DMA_MAX(AudioTotalSize);
  }
}
/**
  * @brief  Play audio stream
  * @param  frequency: Audio frequency used to play the audio stream.
  * @retval Audio state.
  */
AUDIO_RECORDER_ErrorTypdef  AUDIO_RECORDER_Play(uint32_t frequency)
{
  uint32_t numOfReadBytes;

  
  BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, DEFAULT_REC_AUDIO_VOLUME, DEFAULT_AUDIO_IN_FREQ);
  BSP_AUDIO_OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);
  
  /* Fill whole buffer @ first time */
  if(f_read(&wav_file, 
            &haudio.buff[0], 
            AUDIO_OUT_BUFFER_SIZE, 
            (void *)&numOfReadBytes) == FR_OK)
  { 
    if(numOfReadBytes != 0)
    {
      if(haudio.in.state == AUDIO_RECORDER_SUSPENDED)
      {
        osThreadResume(AudioThreadId);
      }
      haudio.in.state = AUDIO_RECORDER_PLAYING;
      BSP_AUDIO_OUT_Play((uint16_t*)&haudio.buff[0], AUDIO_OUT_BUFFER_SIZE);   
      return AUDIO_RECORDER_ERROR_NONE;
    }
  }
  return AUDIO_RECORDER_ERROR_IO;
  
}
Esempio n. 4
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/**
  * @brief  Starts Audio streaming.    
  * @param  idx: File index
  * @retval Audio error
  */ 
AUDIO_ErrorTypeDef AUDIO_Start(uint8_t idx)
{
  uint32_t bytesread;
  
  if(MTP_GetWavObjectNumber() > idx)
  { 
    AUDIO_GetFileInfo(idx, &wav_info);
    
    BSP_AUDIO_OUT_SetFrequency(wav_info.SampleRate); 
    
    buffer_ctl.offset = BUFFER_OFFSET_NONE;
    
    if(MTP_GetData(idx, 
                   44,
                   AUDIO_BUFFER_SIZE, 
                   &buffer_ctl.buff[0],
                   &bytesread) == 0)
    {
      audio_state = AUDIO_STATE_PLAY;
      BSP_LCD_DisplayStringAt(250, LINE(14), (uint8_t *)"  [PLAY ]", LEFT_MODE);
      { 
        if(bytesread != 0)
        {
          BSP_AUDIO_OUT_Play((uint16_t*)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE);
          buffer_ctl.fptr = bytesread;
          return AUDIO_ERROR_NONE;
        }
      }
    }
  }
  return AUDIO_ERROR_IO;
}
/**
  * @brief  Handles AUDIO command.        
  * @param  pbuf: Pointer to buffer of data to be sent
  * @param  size: Number of data to be sent (in bytes)
  * @param  cmd: Command opcode
  * @retval Result of the operation: USBD_OK if all operations are OK else USBD_FAIL
  */
static int8_t Audio_PlaybackCmd(uint8_t *pbuf, uint32_t size, uint8_t cmd)
{
  switch(cmd)
  {
  case AUDIO_CMD_START:
    BSP_AUDIO_OUT_Play((uint16_t *)pbuf, 2*size);
    break;
  
  case AUDIO_CMD_PLAY:
    BSP_AUDIO_OUT_ChangeBuffer((uint16_t *)pbuf, 2*size);
    break;
  }
  return 0;
}
Esempio n. 6
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/**
* @brief  Calculates the remaining file size and new position of the pointer.
* @param  None
* @retval None
*/
void BSP_AUDIO_OUT_TransferComplete_CallBack()
{
  uint32_t replay = 0;
  
  if (AudioRemSize > 0)
  {
    /* Replay from the current position */
    if (BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)CurrentPos, DMA_MAX(AudioRemSize)) != 0) 
    {
      Error_Handler();
    }
  
    /* Update the current pointer position */
    CurrentPos += DMA_MAX(AudioRemSize);        
  
    /* Update the remaining number of data to be played */
    AudioRemSize -= DMA_MAX(AudioRemSize);
  }
  else
  {
    /* Request to replay audio file from beginning */
    replay = 1;
  }
  
  /* Audio sample used for play*/
  if(replay == 1)
  {
    /* Replay from the beginning */
    /* Set the current audio pointer position */
    CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS);
    /* Replay from the beginning */
    if (BSP_AUDIO_OUT_Play(CurrentPos,DMA_MAX(AudioTotalSize)) != 0)
    {
      Error_Handler();
    }

    /* Toggle Green Led, each time a replay is requested */
    BSP_LED_Toggle(LED_GREEN);
    
    /* Update the remaining number of data to be played */
    AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);  
    /* Update the current audio pointer position */
    CurrentPos += DMA_MAX(AudioTotalSize);
  }
}
Esempio n. 7
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/**
  * @brief  Starts Audio streaming.    
  * @param  None
  * @retval Audio error
  */ 
AUDIO_ErrorTypeDef AUDIO_Start(void)
{
  uint32_t bytesread;
  
  buffer_ctl.state = BUFFER_OFFSET_NONE;
  bytesread = GetData( (void *)AUDIO_FILE_ADDRESS,
                      0,
                      &buffer_ctl.buff[0],
                      AUDIO_BUFFER_SIZE);
  if(bytesread > 0)
  {
    BSP_AUDIO_OUT_Play((uint16_t*)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE);
    audio_state = AUDIO_STATE_PLAYING;      
    buffer_ctl.fptr = bytesread;
    return AUDIO_ERROR_NONE;
  }
  return AUDIO_ERROR_IO;
}
Esempio n. 8
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/**
  * @brief  Starts Audio streaming.    
  * @param  None
  * @retval Audio error
  */ 
AUDIO_ErrorTypeDef AUDIO_Start(uint32_t audio_start_address, uint32_t audio_file_size)
{
  uint32_t bytesread;
  
  buffer_ctl.state = BUFFER_OFFSET_NONE;
  AudioStartAddress = audio_start_address;
  AudioFileSize = audio_file_size;
  bytesread = GetData( (void *)AudioStartAddress,
                      0,
                      &buffer_ctl.buff[0],
                      AUDIO_BUFFER_SIZE);
  if(bytesread > 0)
  {
    BSP_AUDIO_OUT_Play((uint16_t*)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE);
    audio_state = AUDIO_STATE_PLAYING;      
    buffer_ctl.fptr = bytesread;
    return AUDIO_ERROR_NONE;
  }
  return AUDIO_ERROR_IO;
}
/**
  * @brief  Play audio stream
  * @param  frequency: Audio frequency used to play the audio stream.
  * @retval Audio state.
  */
AUDIOPLAYER_ErrorTypdef  AUDIOPLAYER_Play(uint32_t frequency)
{
  uint32_t numOfReadBytes;
  haudio.state = AUDIOPLAYER_PLAY;
  
    /* Fill whole buffer @ first time */
    if(f_read(&wav_file, 
              &haudio.buffer[0], 
              AUDIO_BUFFER_SIZE, 
              (void *)&numOfReadBytes) == FR_OK)
    { 
      if(numOfReadBytes != 0)
      {
        BSP_AUDIO_OUT_SetFrequency(frequency);
        osThreadResume(AudioThreadId);
        BSP_AUDIO_OUT_Play((uint16_t*)&haudio.buffer[0], AUDIO_BUFFER_SIZE);   
        return AUDIOPLAYER_ERROR_NONE;
      }
    }
  return AUDIOPLAYER_ERROR_IO;

}
Esempio n. 10
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/**
  * @brief  Starts Audio streaming.
  * @param  idx: File index
  * @retval Audio error
  */
AUDIO_ErrorTypeDef AUDIO_PLAYER_Start(uint8_t idx)
{
    uint32_t bytesread;

    f_close(&WavFile);
    if(AUDIO_GetWavObjectNumber() > idx)
    {
        GetFileInfo(idx, &WaveFormat);

        /*Adjust the Audio frequency */
        PlayerInit(WaveFormat.SampleRate);

        BufferCtl.state = BUFFER_OFFSET_NONE;

        /* Get Data from USB Flash Disk */
        f_lseek(&WavFile, 0);

        /* Fill whole buffer at first time */
        if(f_read(&WavFile,
                  &BufferCtl.buff[0],
                  AUDIO_OUT_BUFFER_SIZE,
                  (void *)&bytesread) == FR_OK)
        {
            AudioState = AUDIO_STATE_PLAY;
            AUDIO_PlaybackDisplayButtons();
            BSP_LCD_DisplayStringAt(250, LINE(9), (uint8_t *)"  [PLAY ]", LEFT_MODE);
            {
                if(bytesread != 0)
                {
                    BSP_AUDIO_OUT_Play((uint16_t*)&BufferCtl.buff[0], AUDIO_OUT_BUFFER_SIZE);
                    BufferCtl.fptr = bytesread;
                    return AUDIO_ERROR_NONE;
                }
            }
        }
    }
    return AUDIO_ERROR_IO;
}
Esempio n. 11
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/**
  * @brief  Starts Wave player.
  * @param  None
  * @retval None
  */
void WavePlayerStart(WAVE_FormatTypeDef waveformat, 
  WavePlayer_getDataCB_type getDataCB,
  uint8_t volume)
{
  int32_t bytesread = 0;
  int32_t length;
  int16_t *pBuf = NULL;
  uint32_t AudioRemSize = 0;
  uint32_t WaveDataLength = 0;  
  
  /* Set WaveDataLenght to the Speech Wave length */
  WaveDataLength = waveformat.FileSize;

  AudioRemSize = WaveDataLength - sizeof(WAVE_FormatTypeDef);
  
  /* Initialize Wave player (Codec, DMA, I2C) */
  if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, volume, waveformat.SampleRate) != 0)
  {
    Error_Handler();
  }
  
  /* Start playing Wave */
  BSP_AUDIO_OUT_Play((uint16_t*)&Audio_BufferStereo[0], sizeof(Audio_BufferStereo));
  LEDsState = LED6_TOGGLE;
  
	/* Toggling LED6 to signal Play */
	LEDsState = LED6_TOGGLE;
	
  /* Resume playing Wave */
	BSP_AUDIO_OUT_Resume();
	
  if (CHANNEL_MONO == waveformat.NbrChannels)
  {
    length = AUDIO_BUFFER_STEREO_LENGTH/4;
  }
  else
  {
    length = AUDIO_BUFFER_STEREO_LENGTH/2;
  }
      
  while (AudioRemSize > 0)
  {
    if (BUFFER_OFFSET_HALF == BufferOffset)
    {
      pBuf = &Audio_BufferStereo[0];
    }
    
    if (BUFFER_OFFSET_FULL == BufferOffset)
    {
      pBuf = &Audio_BufferStereo[AUDIO_BUFFER_STEREO_LENGTH/2];
    }
    
    if (NULL != pBuf)
    {
      bytesread = getDataCB(pBuf, length);
      
      if (CHANNEL_MONO == waveformat.NbrChannels)
      {
        convertToStereo(pBuf, pBuf, length);
      }
      
      BufferOffset = BUFFER_OFFSET_NONE;
      
      pBuf = NULL;
      
      if (bytesread <= 0)
      {
        AudioRemSize = 0;
      }
      else
      {
        AudioRemSize -= bytesread;
        if (AudioRemSize < (length*2))
        {
          AudioRemSize = 0;
        }
      }
    }
  }
  
  LEDsState = LEDS_OFF;
  
	BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW);
}
/**
  * @brief  Main program
  * @param  None
  * @retval None
  */
int main(void)
{
  /* Configure the MPU attributes as Write Through */
  MPU_Config();

  /* Enable the CPU Cache */
  CPU_CACHE_Enable();

  /* STM32F7xx HAL library initialization:
       - Configure the Flash ART accelerator on ITCM interface
       - Systick timer is configured by default as source of time base, but user
         can eventually implement his proper time base source (a general purpose
         timer for example or other time source), keeping in mind that Time base
         duration should be kept 1ms since PPP_TIMEOUT_VALUEs are defined and
         handled in milliseconds basis.
       - Set NVIC Group Priority to 4
       - Low Level Initialization
     */
  HAL_Init();

  /* Configure the system clock to 200 MHz */
  SystemClock_Config();

  /* Configure LED1 and LED3 */
  BSP_LED_Init(LED1);

  HAL_Delay(100);

  setbuf(stdout, NULL);

  BSP_LED_On(LED1);

  SD_init();
  HAL_Delay(100);

  fluid_settings_t* settings;
  int sfont_id;

  /* Create the settings. */
  settings = new_fluid_settings();
  fluid_settings_setnum(settings, "synth.sample-rate", SAMPLE_RATE); 

  fluid_settings_setstr(settings, "synth.reverb.active", "no");
  fluid_settings_setstr(settings, "synth.chorus.active", "no");
  fluid_settings_setint(settings, "synth.polyphony", POLYPHONY);

  /* Create the synthesizer. */
  synth = new_fluid_synth(settings);

  sfont_id = fluid_synth_sfload(synth, SOUNDFONT_FILE, 1);
  fluid_synth_set_interp_method(synth, -1, FLUID_INTERP_NONE);
//  fluid_synth_set_interp_method(synth, -1, FLUID_INTERP_LINEAR);

  /* Make the connection and initialize to USB_OTG/usbdc_core */
  USBD_Init(&USBD_Device, &AUDIO_Desc, 0);
  USBD_RegisterClass(&USBD_Device, &USBD_Midi_ClassDriver);
  USBD_Midi_RegisterInterface(&USBD_Device, &USBD_Midi_fops);
  USBD_Start(&USBD_Device);

  HAL_Delay(5);

  BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, MASTER_VOLUME, SAMPLE_RATE);
  BSP_AUDIO_OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);  // PCM 2-channel

#ifdef AUDIO_FORMAT_32BITS
  BSP_AUDIO_OUT_Play((uint32_t *)&buf[0], AUDIO_BUF_SIZE);
#else
  BSP_AUDIO_OUT_Play((uint16_t *)&buf[0], AUDIO_BUF_SIZE);
#endif

  BSP_LED_Off(LED1);

  while (1)
  {
                BSP_LED_Toggle(LED1);
                HAL_Delay(1000);
  }

}
 AUDIO_ErrorTypeDef Play_WAV(FIL *WavFile,uint32_t SR,uint32_t uwVolume)/////////////////////////// WAV PLAY  
 {
      uint8_t buff[AUDIO_OUT_BUFFER_SIZE];
    //uint32_t prev_elapsed_time = 0xFFFFFFFF;
      uint32_t bytesread;
    //uint32_t elapsed_time;
    //uint8_t str[10];
 
 
    f_lseek(WavFile, 0);
    
    //Fill whole buffer at first time 
    if(f_read(WavFile,&buff[0], AUDIO_OUT_BUFFER_SIZE,(void *)&bytesread) == FR_OK)
    {
          BSP_AUDIO_OUT_Play((uint16_t*)&buff[0], AUDIO_OUT_BUFFER_SIZE);
          BufferCtl.fptr = bytesread;
          AudioState=AUDIO_STATE_PLAY; // Zaradi Call Back 
          
    while(bytesread)// AudioState != AUDIO_STATE_NEXT)
    {
    if(BufferCtl.fptr >= WavFile->fsize)
    {
      BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW);
     AudioState = AUDIO_STATE_NEXT;
    
    }
    
    
    if(BufferCtl.state == BUFFER_OFFSET_HALF)
    {
      if(f_read(WavFile,&buff[0],AUDIO_OUT_BUFFER_SIZE/2,(void *)&bytesread) != FR_OK)
      { 
        BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); 
        return AUDIO_ERROR_IO;       
      } 
      BufferCtl.state = BUFFER_OFFSET_NONE;
      BufferCtl.fptr += bytesread; 
    }
    
    if(BufferCtl.state == BUFFER_OFFSET_FULL)
    {
      if(f_read(WavFile, &buff[AUDIO_OUT_BUFFER_SIZE /2],AUDIO_OUT_BUFFER_SIZE/2,(void *)&bytesread) != FR_OK)
      { 
        BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); 
        return AUDIO_ERROR_IO;       
      } 
///////////////////////////////////////////////////TUK 
      BufferCtl.state = BUFFER_OFFSET_NONE;
      BufferCtl.fptr += bytesread; 
     }
 /* 
   // Display elapsed time  
    elapsed_time = BufferCtl.fptr / WaveFormat.ByteRate; 
    if(prev_elapsed_time != elapsed_time)
    {
      prev_elapsed_time = elapsed_time;
      s((char *)str, "[%02d:%02d]", (int)(elapsed_time /60), (int)(elapsed_time%60));
      BSP_LCD_SetTextColor(LCD_COLOR_CYAN); 
      BSP_LCD_DisplayStringAt(263, LINE(8), str, LEFT_MODE);
      BSP_LCD_SetTextColor(LCD_COLOR_WHITE); 
    }
    */
    }//while
    }else   return AUDIO_ERROR_IO;
 return AUDIO_ERROR_NONE;
 }
Esempio n. 14
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uint32_t Play_MOV(FIL *mfile) 
   {    
     
  uint8_t   _aucLine[2048];   
	

     register uint32_t i, j;
          int ret = 0;
                
	uint32_t fps, frames, prevFrames, sample_time_limit;
	uint32_t samples, frameDuration, numEntry;
	uint32_t prevChunkSound, prevSamplesSound, firstChunkSound, samplesSound;
	uint32_t firstChunk = 0, totalSamples = 0, prevChunk = 0, prevSamples = 0, totalBytes = 0;
	uint32_t videoStcoCount, soundStcoCount, stco_reads;
	uint32_t prevSamplesBuff[60];
        
		FILE fp_sound, fp_frame, fp_frame_cp, \
			fp_stsc, fp_stsz, fp_stco, \
			fp_sound_stsc, fp_sound_stsz, fp_sound_stco;
        
        
	uint8_t fpsCnt = 0;
	//danko const char fps1Hz[] = "|/-\\";
	char timeStr[20];
 
	raw_video_typedef raw;
        int soundEndFlag = 0;
	media.sound.flag.process = 0;
	media.sound.flag.complete = 0;
	media.video.flag.process = 0;
	media.video.flag.complete = 0;

	memcpy((void*)&fp_global, (void*)mfile, sizeof(FIL));
     
	int hasChild = atomHasChild[UDTA]; //
	atomHasChild[UDTA] = 0;            // No child
	printf("\r\n[Atoms]");
	if(collectAtoms(mfile, mfile->fsize, 0) != 0)
        {
		printf("\r\nread error file contents.");
		/// dani f_close(fp); 
                
      
	     //DANI///	LCDStatusStruct.waitExitKey = 0;
		atomHasChild[UDTA] = hasChild; // Moje da ima child
		return -99;

         }
        
        
	atomHasChild[UDTA] = hasChild; // Moje da ima child
     
	printf("\r\n\n[Video Sample Tables]");
	printf("\r\nstts:%d", video_stts.numEntry);
	printf("\r\nstsc:%d", video_stsc.numEntry);
	printf("\r\nstsz:%d %d", video_stsz.sampleSize, video_stsz.numEntry);
	printf("\r\nstco:%d", video_stco.numEntry);

	printf("\r\n\n[Sound Sample Tables]");
	printf("\r\nstts:%d", sound_stts.numEntry);
	printf("\r\nstsc:%d", sound_stsc.numEntry);
	printf("\r\nstsz:%d %d", sound_stsz.sampleSize, sound_stsz.numEntry);
	printf("\r\nstco:%d", sound_stco.numEntry);

	printf("\r\n\n[Video Track]");
	printf("\r\nformat:%s", media.video.videoFmtString);
	printf("\r\ncompression:%s", media.video.videoCmpString);
	printf("\r\nwidth:%d", media.video.width);
	printf("\r\nheight:%d", media.video.height);
	printf("\r\ntimeScale:%d", media.video.timeScale);
	printf("\r\nduration:%d", media.video.duration);
      
        setStrSec(timeStr, (int)((float)media.video.duration / (float)media.video.timeScale + 0.5f)); //Kvo Pravi
	media.video.frameRate = (int16_t)((float)(media.video.timeScale * video_stsz.numEntry) / media.video.duration + 0.5f);
	printf("\r\nframe rate:%d", media.video.frameRate);
	printf("\r\ntime:%s", timeStr);

	printf("\r\n\n[Sound Track]");
	char s[5];
	s[4] = '\0';
	memcpy(s, (void*)media.sound.format.audioFmtString, 4);
        
	printf("\r\ntype:%s", s);
	printf("\r\nnumChannel:%d", media.sound.format.numChannel);
	printf("\r\nsampleSize:%d", media.sound.format.sampleSize);
	printf("\r\nsampleRate:%d", media.sound.format.sampleRate);
	printf("\r\ntimeScale:%d", media.sound.timeScale);
	printf("\r\nduration:%d", media.sound.duration);
        
        setStrSec(timeStr, (int)((float)media.sound.duration / (float)media.sound.timeScale + 0.5f));
	printf("\r\ntime:%s", timeStr);

	if(media.video.width > LCD_WIDTH || media.video.height > LCD_HEIGHT){
		printf("\r\ntoo large video dimension size.");
		f_close(mfile);//
		//DANI////////////////////////////LCDStatusStruct.waitExitKey = 0;
		atomHasChild[UDTA] = hasChild;
		return  0; 
                //DANI/////////////////RET_PLAY_STOP;
	                                                                    }
        

	//DANI///////////////// FUNC_VIDEO_BGIMG;
	media.video.startPosX = (LCD_WIDTH - media.video.width) / 2 - 1;
	media.video.startPosY = (LCD_HEIGHT - media.video.height) / 2 - 1;
	media.video.startPosX = media.video.startPosX > 0 ? media.video.startPosX : 0;
	media.video.startPosY = media.video.startPosY > 0 ? media.video.startPosY : 0;
//	media.video.height += (media.video.height % 2); // if value is odd number, convert to even


	printf("\r\nmedia.video.startPosX:%d", media.video.startPosX);
	printf("\r\nmedia.video.startPosY:%d", media.video.startPosY);
	printf("\r\nmedia.video.width:%d", media.video.width);
	printf("\r\nmedia.video.height:%d", media.video.height);
        
        ////////////////////////////////////////////////////////////////////////
	printf("\r\n\n[Play]\n");/*** MotionJPEG Play Process ***/
 
	//Prehw v STEKA
        f_lseek(mfile, 0);
	memcpy((void*)&fp_frame, (void*)mfile, sizeof(FIL));
	memcpy((void*)&fp_stsz, (void*)&video_stsz.fp, sizeof(FIL));
	memcpy((void*)&fp_stco, (void*)&video_stco.fp, sizeof(FIL));
	memcpy((void*)&fp_stsc, (void*)&video_stsc.fp, sizeof(FIL));
	numEntry = video_stsc.numEntry;

	fps = frames = prevFrames = 0;
	totalSamples = firstChunk = prevChunk = prevSamples = 0;
	if(abs(video_stco.numEntry - sound_stco.numEntry) > 50)
        { // not interleaved correctly
		printf("\r\nError!! this is not an interleaved media.");
		goto EXIT_PROCESS;
	} else {
		prevChunk = getSampleSize(atombuf, 12, &fp_stsc); // firstChunk samplesPerChunk sampleDescriptionID 
                                                                  // The firstChunk of the first one to prevChunk
		prevSamples = getAtomSize(&atombuf[4]); //The samplesPerChunk of the first one to prevSamples
		firstChunk = getSampleSize(atombuf, 4, &fp_stsc); // The second firstChunk
		samples = firstChunk - prevChunk;
	       }

        //A 32-bit integer that indicates how long each frame lasts in real time.
	frameDuration = getVideoSampleTime(atombuf, totalSamples); //Ot time to sample table

	// SOUND
	memcpy((void*)&fp_sound_stsz, (void*)&sound_stsz.fp, sizeof(FILE));
	memcpy((void*)&fp_sound_stco, (void*)&sound_stco.fp, sizeof(FILE));
	memcpy((void*)&fp_sound_stsc, (void*)&sound_stsc.fp, sizeof(FILE));
	memcpy((void*)&fp_sound, (void*)mfile, sizeof(FILE));

	prevChunkSound   = getSampleSize(atombuf, 12, &fp_sound_stsc); // firstChunk samplesPerChunk sampleDescriptionID ????firstChunk?prevChunk?
	prevSamplesSound = (getAtomSize(&atombuf[4]) / 100) * 100; //The samplesPerChunk of the first 
        ////////////////////////////////////////////////////////////one so not out half of the sound buffer to prevSamples
        
	firstChunkSound  = getSampleSize(atombuf, 4, &fp_sound_stsc); // ????firstChunk

	samplesSound = (firstChunkSound - prevChunkSound) * prevSamplesSound;

//	uint8_t SOUND_BUFFER[38400];
//	uint8_t SOUND_BUFFER[12800];
	uint16_t soundSampleByte = media.sound.format.sampleSize / 8;
	uint32_t soundSampleBlocks = soundSampleByte * media.sound.format.numChannel;

	float timeScaleCoeff = (1.0f / media.video.timeScale) * 100000;


                 dac_intr.fp = &fp_sound; 
 		 dac_intr.buff = (uint8_t*)frame_buffer; //////////////////////////////////////////////////////////////// TUK ZVUKA e VAV FREIMA
//////////////////////////////////////////////////////dac_intr.buff = SOUND_BUFFER;
   	        dac_intr.bufferSize = ((media.sound.format.sampleRate / 10) * 2) * soundSampleByte * media.sound.format.numChannel; // kakva chast ot freima e zvuk
//	if(media.sound.format.sampleSize == 16){
//		dac_intr.func = DAC_Buffer_Process_Stereo_S16bit;
//	} else {
//		dac_intr.func = DAC_Buffer_Process_Mono_U8bit;
//	}

          	memset(dac_intr.buff, 0, dac_intr.bufferSize);
                f_lseek(&fp_sound, getSampleSize(atombuf, 4, &fp_sound_stco));
        
 	dac_intr.sound_reads = 0;

	stco_reads = 1;
	printf("\r\nframeDuration:%d", frameDuration);
 	TIM_HandleTypeDef Tim1SecHandle, TimDurationHandle;

 
        // TIM3 specified in 0.01ms seconds for sample time 
 		TimDurationHandle.Instance = TIM_DURATION;
 		HAL_TIM_Base_DeInit(&TimDurationHandle);
 	TimDurationHandle.Init.Period = (100000 * frameDuration) / media.video.timeScale - 1;
 	TimDurationHandle.Init.Prescaler = ((SystemCoreClock / 2) / 100000) * 2 - 1; // 0.01ms
        TimDurationHandle.Init.CounterMode = TIM_COUNTERMODE_UP;
  	TimDurationHandle.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
 	if(HAL_TIM_Base_Init(&TimDurationHandle) != HAL_OK)
        {
 	while(1);
	}
 		HAL_TIM_Base_Start(&TimDurationHandle);

	/*
	while(1)
	{
		if(TIM3_SR_UIF_BB){
			TIM3_SR_UIF_BB = 0;
			HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
			TIM3->CNT = 0;
		}
	}
	*/

	Tim1SecHandle.Instance = TIM_1SEC;
	HAL_TIM_Base_DeInit(&Tim1SecHandle);
	Tim1SecHandle.Init.Prescaler =  100 - 1;
	Tim1SecHandle.Init.Period =   10000 - 1;
	Tim1SecHandle.Init.RepetitionCounter = (SystemCoreClock / 1000000UL) - 1;
	Tim1SecHandle.Init.CounterMode = TIM_COUNTERMODE_UP;
	Tim1SecHandle.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
	if(HAL_TIM_Base_Init(&Tim1SecHandle) != HAL_OK)
        {
	while(1);
	}
	HAL_TIM_Base_Start_IT(&Tim1SecHandle);



	// Video
	pv_src.firstChunk = &firstChunk;
	pv_src.prevChunk = &prevChunk;
	pv_src.prevSamples = &prevSamples;
	pv_src.samples = &samples;
	pv_src.totalSamples = &totalSamples;
	pv_src.videoStcoCount = &videoStcoCount;

	pv_src.fp_video_stsc = &fp_stsc;
	pv_src.fp_video_stsz = &fp_stsz;
	pv_src.fp_video_stco = &fp_stco;
	pv_src.fp_frame =      &fp_frame;

	// Sound
	ps_src.firstChunk = &firstChunkSound;
	ps_src.prevChunk = &prevChunkSound;
	ps_src.prevSamples = &prevSamplesSound;
	ps_src.samples = &samplesSound;
	ps_src.soundStcoCount = &soundStcoCount;

	ps_src.fp_sound_stsc = &fp_sound_stsc;
	ps_src.fp_sound_stsz = &fp_sound_stsz;
	ps_src.fp_sound_stco = &fp_sound_stco;

//DANI      	mjpeg_touch.resynch = 0;
//DANI		LCD_SetRegion(media.video.startPosX, media.video.startPosY, media.video.startPosX + media.video.width - 1, media.video.startPosY + media.video.height - 1);

	float limitter;

	switch(SystemCoreClock){
	case 168000000:
		limitter = 0.91f;
		break;
	case 200000000:
		limitter = 0.93f;
		break;
	case 240000000:
		limitter = 0.96f;
		break;
	case 250000000:
		limitter = 0.98f;
		break;
	default:
		limitter = 0.8f;
		break;
	}

	videoStcoCount = 0, soundStcoCount = 0;


//DANI	
//DANI		pcf_font_typedef pcf_font_bak;
//DANI		if(pcf_font.ext_loaded)
//DANI		{
//DANI			memcpy((void*)&pcf_font_bak, (void*)&pcf_font, sizeof(pcf_font_typedef));
//DANI			/* internal flash pcf font */
//DANI			C_PCFFontInit((uint32_t)internal_flash_pcf_font, (size_t)_sizeof_internal_flash_pcf_font);
//DANI			PCF_RENDER_FUNC_C_PCF();
//DANI		}
 


	
 	    
 //DANI	   BSP_AUDIO_OUT_Init(0, 0, media.sound.format.sampleSize, media.sound.format.numChannel >= 2 ? media.sound.format.sampleRate : media.sound.format.sampleRate / 2);
 
     
        
        if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_SPEAKER,50, \
          media.sound.format.numChannel >= 2 ? media.sound.format.sampleRate : media.sound.format.sampleRate / 2)!=0)
         {printf("\r\nAudio Init Error..");};
            BSP_AUDIO_OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02);


        
        //	wm8731_left_headphone_volume_set(121 + vol);

//DANI		printf("\r\nhaudio_i2s.State:%d", haudio_i2s.State);

	 //HAL_StatusTypeDef errorState;
	  //HAL_I2S_Transmit_DMA(&haudio_i2s, (uint16_t*)dac_intr.buff, DMA_MAX(dac_intr.bufferSize / ( AUDIODATA_SIZE )));
       
            
          BSP_AUDIO_OUT_Play( (uint16_t*)dac_intr.buff,DMA_MAX(dac_intr.bufferSize / ( AUDIODATA_SIZE )));
        
          Play_WAV(dac_intr.fp,DMA_MAX(dac_intr.bufferSize / ( AUDIODATA_SIZE )),70);

//DANI		DMA_SOUND_IT_ENABLE;
//DANI		LCDStatusStruct.waitExitKey = 1;

	int outflag = 0, count = 0, pause = 0;

           while(1){
		CHUNK_OFFSET_HEAD:
                  
		for(j = 0;j < samples;j++){
                  
			f_lseek(&fp_frame, getSampleSize(atombuf, 4, &fp_stco) ); //Chunk offset atom 
			if(media.video.playJpeg)
                        {
			 
                        //my_fread(prevSamplesBuff, 1, prevSamples * 4, &fp_stsz);
                          f_read(&fp_stsz, prevSamplesBuff, prevSamples * 4,NULL);  //Sample Size Atoms
                        }

			for(i = 0;i < prevSamples;i++)
                        {

			        sample_time_limit = TIM_DURATION->ARR * limitter;

				frameDuration = getVideoSampleTime(atombuf, ++totalSamples); // get next frame duration

				//DANKO LCD_SetGramAddr(media.video.startPosX, media.video.startPosY);
				//DANKO LCD_CMD(0x002C);

				raw.output_scanline = 0;
				raw.frame_size = media.video.width * media.video.height * sizeof(uint16_t);
                                
				raw.rasters = RASTER;
				raw.buf_size = raw.rasters * media.video.width * sizeof(uint16_t);
				memcpy((void*)&fp_frame_cp, (void*)&fp_frame, sizeof(FIL));
                  
				f_lseek(&fp_frame, raw.frame_size);
				totalBytes += raw.frame_size;

  //danko         DMA_SOUND_IT_ENABLE; // Enable DAC interrupt
                 
                                uint32_t tim=1;
		 while(tim--)//!TIM3_SR_UIF_BB)
                          { // while TIM3->SR Update Flag is unset
				//danko  if ((raw.output_scanline < media.video.height) && (TIM_DURATION->CNT < sample_time_limit))
                                         { // Uncompress draw rasters
						if(raw.frame_size < raw.buf_size){
							raw.buf_size = raw.frame_size;
						                                  }

				//danko 		while(SpiLcdHandle.State != HAL_SPI_STATE_READY)
						{
				//danko 			if((TIM_DURATION->CNT >= sample_time_limit)){
				//danko 				HAL_DMA_Abort(SpiLcdHandle.hdmatx);
				//danko 				SPI_LCD_NSS_PIN_DEASSERT;
				//danko 				goto EXIT_LOOP;
	                                        }
			                  }

				//danko    DMA_SOUND_IT_DISABLE;
				//danko    my_fread((void*)LINE_BUFFER, 1, raw.buf_size, &fp_frame_cp);
         
                                    
                  ////////////jpeg_decode(&fp_frame_cp, IMAGE_WIDTH, _aucLine, Jpeg_CallbackFunction);

					//danko 	DMA_SOUND_IT_ENABLE;
					//danko 	SPI_LCD_NSS_PIN_ASSERT;
					//danko 	SPI_LCD_RS_PIN_DEASSERT;
	//!!! HAL_SPI_Transmit_DMA(&SpiLcdHandle, (uint8_t*)LINE_BUFFER, raw.buf_size / sizeof(uint16_t));
            
						raw.frame_size -= raw.buf_size;
						raw.output_scanline += raw.rasters;
			
                                
					if((abs(soundStcoCount - videoStcoCount) > 1) && !soundEndFlag)
                                        { // correct synch unmatch
						if(soundStcoCount >= (sound_stco.numEntry - 2) || videoStcoCount >= (video_stco.numEntry - 2))
                                                {goto EXIT_PROCESS;}
                                                
					//danko	mjpeg_touch.resynch = 1;
					//danko	mjpeg_touch.resynch_entry = soundStcoCount > videoStcoCount ? videoStcoCount : soundStcoCount;
						printf("\r\n*synch unmatch at video_stco:%d sound_stco:%d\n", videoStcoCount, soundStcoCount);
					//danko	DMA_SOUND_IT_DISABLE; // Disable DAC interrupt
					//danko	mjpegTouch(id, mjpeg_touch.resynch_entry); //Touch pen interrupt processing
						samples /= prevSamples;
					//danko	mjpeg_touch.resynch = 0;
						getVideoSampleTime(atombuf, 0); // reset sample time
						getVideoSampleTime(atombuf, totalSamples); // get next sample time
                                                dac_intr.sound_reads = prevSamplesSound * soundSampleBlocks; // fill DAC buffer
						videoStcoCount -= 2, soundStcoCount -= 2;
					goto CHUNK_OFFSET_HEAD;
					}
                 	
				 	if(dac_intr.sound_reads >= (prevSamplesSound * soundSampleBlocks))
                                        {
						if(++soundStcoCount < sound_stco.numEntry)
                                                {
							soundEndFlag = 0;

					 		totalBytes += dac_intr.sound_reads;

							
                                                            //my_fseek(dac_intr.fp, getSampleSize(atombuf, 4, &fp_sound_stco), SEEK_SET);
                                               		      f_lseek(dac_intr.fp,  getSampleSize(atombuf, 4, &fp_sound_stco));
         

					   		dac_intr.sound_reads = 0;
							if(++stco_reads > samplesSound){
								stco_reads = 0;
								prevChunkSound = firstChunkSound; // ???firstChunk?prevChunk?
								prevSamplesSound = getSampleSize(atombuf, 12, &fp_sound_stsc); // samplesPerChunk sampleDescriptionID
								firstChunkSound = getAtomSize(&atombuf[8]); // ??firstChunk
								samplesSound = firstChunkSound - prevChunkSound; // The number of samples of the next time playback chunk
							                               }
						} else {
							soundEndFlag = 1;
					 		dac_intr.sound_reads = 0;
						//danko DMA_SOUND_IT_DISABLE;
						        }
					}
/*//danko 
					if(!outflag && (++count >= 100000))
                                        {
						outflag = 1;
						if(!music_control.b.mute){
							HAL_I2S_DMAPause(&haudio_i2s);
							Delay_us(3);
							wm8731_left_headphone_volume_set(121 + vol);
							HAL_I2S_DMAResume(&haudio_i2s);
						                          }
					}
*///danko 

                                        
             //case PLAY_LOOP_MODE:
                                        {
		 			//danko	HAL_I2S_DMAPause(&haudio_i2s);
		 			//danko	Delay_us(3);
	 	 			//danko	wm8731_left_headphone_volume_set(0);
		 			//danko	HAL_I2S_DMAResume(&haudio_i2s);
		 			//danko	DMA_SOUND_IT_DISABLE;

						raw.frame_size = media.video.width * media.video.height * sizeof(uint16_t);
						memcpy((void*)&fp_frame_cp, (void*)&fp_frame, sizeof(FIL));
		 				//my_fseek(&fp_frame_cp, -raw.frame_size, SEEK_CUR);
                                                f_lseek(&fp_frame_cp, -raw.frame_size);
						memset((void*)frame_buffer, 0, FRAME_BUFFER_SIZE);

						int v;
						for(v = 0;v < media.video.height;v++)
                                                {
							//my_fread(&frame_buffer[media.video.startPosX + v * LCD_WIDTH + media.video.startPosY * LCD_WIDTH], 2, media.video.width, &fp_frame_cp);
                                                        f_read(&fp_frame_cp,&frame_buffer[media.video.startPosX + v * LCD_WIDTH + media.video.startPosY * LCD_WIDTH],2* media.video.width ,NULL);
						}

					//danko		ret = mjpegPause(id);
						outflag = 0, count = 0;
                                                /*
						if(ret == RET_PLAY_STOP || ret == RET_PLAY_NEXT || ret == RET_PLAY_PREV){
							goto END_PROCESS;
						}
						if(ret == 1){ // ????????? ???:0 ?????? :1 ??????????????
							samples /= prevSamples;
							getVideoSampleTime(atombuf, 0); // ??????????
							getVideoSampleTime(atombuf, totalSamples); // ?????????????
							dac_intr.sound_reads = prevSamplesSound * soundSampleBlocks; // DAC???????????????
//							videoStcoCount -= 2, soundStcoCount -= 2;
							ret = 0;
							goto CHUNK_OFFSET_HEAD;
						}
		 				LCDStatusStruct.waitExitKey = 1;
						break;                           
                                                 */
                                        
                                        }          
         
                                        
                        }
	EXIT_LOOP:
 
				// Per frame time duration timer (specified in the 1 / 100ms units)
 			//danko	TIM_DURATION->ARR = frameDuration * timeScaleCoeff - 1;
 			//danko	TIM_DURATION->CR1 = 0;
  			//danko	TIM_DURATION->CNT = 0; // clear counter
 			//danko	TIM3_SR_UIF_BB = 0;    // clear update flag
 				//DANKO/////////////////////////////////////TIM3_DIER_UIE_BB = 1;  // set update interrupt
 				//DANKO/////////////////////////////////////TIM3_CR1_CEN_BB = 1;   // enable tim3

				frames++;
/*
				if(TIM1_SR_UIF_BB){ // ??????????
					TIM1_SR_UIF_BB = 0;
					fps = frames - prevFrames;
					debug.printf("\r%c%dfps %dkbps v:%d s:%d  ", fps1Hz[fpsCnt++ & 3], fps, (int)((float)(totalBytes * 8) * 0.001f), videoStcoCount, soundStcoCount);
					prevFrames = frames;
					totalBytes = 0;
				                  }
*/
 
			}
//			AUDIO_OUT_ENABLE;
			if(++videoStcoCount >= video_stco.numEntry)
                        {// || soundStcoCount >= (sound_stco.numEntry)){
				goto END_PROCESS; // Play the end how much video chunk count until the last
			}
		} //FOR SAMPLES
 
		prevChunk = firstChunk; // ???firstChunk?prevChunk?
		prevSamples = getSampleSize(atombuf, 12, &fp_stsc); // samplesPerChunk sampleDescriptionID
		firstChunk = getAtomSize(&atombuf[8]); // ??firstChunk
		samples = firstChunk - prevChunk; // Number of samples for the next play chunk

        }//WHILE

	END_PROCESS: // ??????
//	AUDIO_OUT_SHUTDOWN;
	printf("\r\ntotal_samples:%d video_stco_count:%d sound_stco_count:%d", totalSamples, videoStcoCount, soundStcoCount);
//	debug.printf("\r\ntotalRasters:%d", totalRasters);

//danko 	HAL_I2S_DMAStop(&haudio_i2s);
//danko 	DMA_SOUND_IT_DISABLE;
	HAL_Delay(10); //us
//	wm8731_set_active(0);

//danko 	wm8731_left_headphone_volume_set(121 -121);

//	if(media.video.playJpeg){
//		(void) jpeg_finish_decompress(&jdinfo);
//		jpeg_destroy_decompress(&jdinfo);
//	}

	EXIT_PROCESS: 
          
	memset(dac_intr.buff, 0, dac_intr.bufferSize);
        //HAL_I2S_Transmit(&haudio_i2s, (uint16_t*)dac_intr.buff, dac_intr.bufferSize / sizeof(uint16_t), 100);
        BSP_AUDIO_OUT_Play((uint16_t*)dac_intr.buff, dac_intr.bufferSize / sizeof(uint16_t));

 	dac_intr.func = '\0';
	//danko f_close(fp);

//danko 	LCD_SetRegion(0, 0, LCD_WIDTH - 1, LCD_HEIGHT - 1);

//danko 	LCD_DrawSquare(0, 0, LCD_WIDTH, LCD_HEIGHT, BLACK);

//danko 	if(pcf_font.ext_loaded)
	{
//danko 		memcpy((void*)&pcf_font, (void*)&pcf_font_bak, sizeof(pcf_font_typedef));
//danko 		PCF_RENDER_FUNC_PCF();
	}

//danko 	LCDStatusStruct.waitExitKey = 0;

	return ret;
}
Esempio n. 15
0
/**
  * @brief  Main program.
  * @param  None
  * @retval None
  */
int main(void)
{
  WAVE_FormatTypeDef *waveformat =  NULL;

  /* STM32F3xx HAL library initialization:
       - Configure the Flash prefetch
       - Systick timer is configured by default as source of time base, but user 
         can eventually implement his proper time base source (a general purpose 
         timer for example or other time source), keeping in mind that Time base 
         duration should be kept 1ms since PPP_TIMEOUT_VALUEs are defined and 
         handled in milliseconds basis.
       - Set NVIC Group Priority to 4
       - Low Level Initialization
     */
  HAL_Init();

  /* Initialize the LEDs */
  BSP_LED_Init(LED1);
  BSP_LED_Init(LED2);
  BSP_LED_Init(LED3);
  BSP_LED_Init(LED4);

  /* Configure the system clock to 72 MHz */
  SystemClock_Config();

  /*##-1- Initialize the Keys Push buttons and LCD #####################*/

  /* Initialize the Push buttons */
  /* Key push button used for Pause/Resume */
  BSP_PB_Init(BUTTON_KEY, BUTTON_MODE_GPIO);
  /* Joystick UP push button used for Volume High */
  BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_GPIO);
  /* Joystick DOWN push button used for Volume Low */
  BSP_PB_Init(BUTTON_UP, BUTTON_MODE_GPIO);

  /* Initialize the LCD */
  BSP_LCD_Init();

  /*##-2- Display welcome messages on LCD ####################################*/  
  Display_ExampleDescription();

  /* Wait for Key push-button press before starting the Example */
  while (BSP_PB_GetState(BUTTON_KEY) != GPIO_PIN_RESET)
  {
  }
  
  /* Wait for Key push-button release before starting the Example */
  while (BSP_PB_GetState(BUTTON_KEY) != GPIO_PIN_SET)
  {
  }

  /*##-3- Display Example Template ###########################################*/  
  AudioPlay_SetHint();

  /*##-4- Turn on LEDs available on STM32303E-EVAL RevC Eval board ###################*/  
  BSP_LED_On(LED1);
  BSP_LED_On(LED2);
  BSP_LED_On(LED3);
  BSP_LED_On(LED4);

  /* Initialize the Audio codec and all related peripherals (I2S, I2C, IOs...) */
  if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, uwVolume, I2S_AUDIOFREQ_8K) != AUDIO_OK)
  {
    /* Initialization Error */
    BSP_LCD_SetTextColor(LCD_COLOR_RED);    
    BSP_LCD_DisplayStringAt(0, 115, (uint8_t*)"Initialization problem", CENTER_MODE); 
    BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Verify that jumper JP5 and JP6", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"are well set to I2C2 position", CENTER_MODE);
    Error_Handler();
  }
  else
  {
    BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
    BSP_LCD_SetFont(&Font12);
    BSP_LCD_DisplayStringAt(20, 100, (uint8_t *)"Audio Codec Ready", LEFT_MODE);
  }

  /*##-5- Display information related to control and Playback state #*/
    /* Retrieve Wave Sample rate*/
  waveformat = (WAVE_FormatTypeDef*)AUDIO_FILE_ADDRESS;
  AudioPlay_DisplayInfos(waveformat);
  
  /*##-6- Start AUDIO playback #####################################*/  
  /*
  Normal mode description:
      Start playing the audio file (using DMA).
      Using this mode, the application can run other tasks in parallel since
      the DMA is handling the Audio Transfer instead of the CPU.
      The only task remaining for the CPU will be the management of the DMA
      Transfer Complete interrupt or the Half Transfer Complete interrupt in
      order to load again the buffer and to calculate the remaining data.
  Circular mode description:
     Start playing the file from a circular buffer, once the DMA is enabled it
     always run. User has to fill periodically the buffer with the audio data
     using Transfer complete and/or half transfer complete interrupts callbacks
     (EVAL_AUDIO_TransferComplete_CallBack() or EVAL_AUDIO_HalfTransfer_CallBack()...
     In this case the audio data file is smaller than the DMA max buffer
     size 65535 so there is no need to load buffer continuously or manage the
     transfer complete or Half transfer interrupts callbacks. */
    /* Set the total number of data to be played (count in half-word) */
 
  AudioTotalSize = (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)/(waveformat->NbrChannels);  
  /* Set the current audio pointer position */
  CurrentPos = (uint16_t*)(AUDIO_FILE_ADDRESS + AUDIO_START_OFFSET_ADDRESS);
  /* Start the audio player */
  BSP_AUDIO_OUT_Play((uint16_t*)CurrentPos, (uint32_t)(AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)); 
  /* Update the remaining number of data to be played */
  AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);   
  /* Update the current audio pointer position */
  CurrentPos += DMA_MAX(AudioTotalSize);
  /* Display the state on the screen */
  BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
  BSP_LCD_DisplayStringAt(0, 160, (uint8_t *)"Playback on-going", CENTER_MODE);
  BSP_LCD_SetTextColor(LCD_COLOR_BLACK);

  /* Infinite loop */
  while (1)
  {
    /* Check on the Pause/Resume button */
    if (BSP_PB_GetState(BUTTON_KEY) == GPIO_PIN_RESET)
    {
      /* Wait to avoid rebound */
      while (BSP_PB_GetState(BUTTON_KEY) == GPIO_PIN_RESET);

      if (uwCommand == AUDIO_PAUSE)
      {
        BSP_AUDIO_OUT_Pause();
        /* Display the current state of the player */
        BSP_LCD_SetTextColor(LCD_COLOR_BLUE);
        BSP_LCD_DisplayStringAt(0, 160, (uint8_t *)"Playback paused  ", CENTER_MODE);
        BSP_LCD_SetTextColor(LCD_COLOR_BLACK);

        /* Next time Resume command should be processed */
        uwCommand = AUDIO_RESUME;

      }
      else
      {
        BSP_AUDIO_OUT_Resume();
        /* Display the current state of the player */
        BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
        BSP_LCD_DisplayStringAt(0, 160, (uint8_t *)"Playback on-going", CENTER_MODE);
        BSP_LCD_SetTextColor(LCD_COLOR_BLACK);

        /* Next time Pause command should be processed */
        uwCommand = AUDIO_PAUSE;

      }
    }

    /* Check on the Volume Low button */
    if (BSP_PB_GetState(BUTTON_DOWN) == GPIO_PIN_SET)
    {
      /* Wait to avoid rebound */
      while (BSP_PB_GetState(BUTTON_DOWN) == GPIO_PIN_SET);

      /* Decrease volume by 5% */
      if (uwVolume > 5)
      {
        uwVolume -= 5;
      }
      else
      {
        uwVolume = 0;
      }

      /* Apply the new volume to the codec */
      BSP_AUDIO_OUT_SetVolume(uwVolume);
      sprintf((char *) Volume_string, " Volume : %lu%% ", uwVolume);
      BSP_LCD_DisplayStringAt((uint16_t)(-6), BSP_LCD_GetYSize()-60, Volume_string, RIGHT_MODE);
    }

    /* Check on the Volume High button */
    if (BSP_PB_GetState(BUTTON_UP) == GPIO_PIN_SET)
    {
      /* Wait to avoid rebound */
      while (BSP_PB_GetState(BUTTON_UP) == GPIO_PIN_SET);

      /* Increase volume by 5% */
      if (uwVolume < 95)
      {
        uwVolume += 5;
      }
      else
      {
        uwVolume = 100;
      }

      /* Apply the new volume to the codec */
      BSP_AUDIO_OUT_SetVolume(uwVolume);
      sprintf((char *) Volume_string, " Volume : %lu%% ", uwVolume);
      BSP_LCD_DisplayStringAt((uint16_t)(-6), BSP_LCD_GetYSize()-60, Volume_string, RIGHT_MODE);
    }

    /* Toggle LED3 */
    BSP_LED_Toggle(LED3);

    /* Insert 100 ms delay */
    HAL_Delay(100);

    /* Toggle LED2 */
    BSP_LED_Toggle(LED2);

    /* Insert 100 ms delay */
    HAL_Delay(100);
  }
}
Esempio n. 16
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/**
  * @brief Test Audio Hardware.
  *   The main objective of this test is to check the hardware connection of the 
  *   Audio peripheral.
  * @param  None
  * @retval None
  */
void AudioPlay_demo(void)
{  
  WAVE_FormatTypeDef *waveformat =  NULL;
  uint8_t Volume_string[20] = {0};

  AudioPlay_SetHint();

  /* Configuration of the EXTI for the joystick SEL push button for pause/resume */
  /* UP/DOWN push buttons for change the volume */
  BSP_JOY_Init(JOY_MODE_EXTI);
  
  /* Retrieve Wave Sample rate */
  waveformat = (WAVE_FormatTypeDef*) AUDIO_FILE_ADDRESS;
  
  /* Check waveformat validity */
  /* In case of audio file pre-loaded into Flash memory, to check audio data  */
  /* integrity.                                                               */
  if ((waveformat->SampleRate < SAMPLE_RATE_MIN) || (waveformat->SampleRate > SAMPLE_RATE_MAX))
  {
    BSP_LCD_SetTextColor(LCD_COLOR_RED);
    BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Audio file not valid", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"Check audio data integrity", CENTER_MODE);
    Error_Handler();
  }
  
  /* Display audio file Wave parameters */
  AudioPlay_DisplayInfos(waveformat);

  /* Initialize Audio Device */
  if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, volume, waveformat->SampleRate) != 0)
  {
    BSP_LCD_SetTextColor(LCD_COLOR_RED);
    BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Initialization problem", CENTER_MODE); 
    BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"Audio Codec not detected", CENTER_MODE); 
    Error_Handler();
  }

  /* Set the total number of data to be played */
  AudioTotalSize = (AUDIO_FILE_SIZE - AUDIO_START_ADDRESS) / 2;
  
  /* Set the current audio pointer position */
  CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS);

  /* Initialize Volume */
  if(BSP_AUDIO_OUT_SetVolume(volume) != 0)
  {
    Error_Handler();
  }

  /* Start the audio player */
  if(BSP_AUDIO_OUT_Play(CurrentPos, DMA_MAX(AudioTotalSize)) != 0)
  {
    Error_Handler();
  }

  /* Turn ON LED green: start of Audio file play */
  BSP_LED_On(LED_GREEN);

  /* Update the remaining number of data to be played */
  AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);
  /* Update the current audio pointer position */
  CurrentPos += DMA_MAX(AudioTotalSize);

  BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE);
  sprintf((char *) Volume_string, " Volume : %d%% ", volume);
  BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE);

  /* Infinite loop */
  while(!CheckForUserInput())
  { 
    if (PauseResumeStatus == PAUSE_STATUS)
    {
      /* Turn ON LED orange: Audio play in pause */
      BSP_LED_On(LED_ORANGE);
      
      /* Pause playing */
      if(BSP_AUDIO_OUT_Pause() != 0)
      {
        Error_Handler();
      }
      BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback paused  ", LEFT_MODE);
      PauseResumeStatus = IDLE_STATUS;
    }
    else if (PauseResumeStatus == RESUME_STATUS)
    {
      /* Turn OFF LED orange: Audio play running */
      BSP_LED_Off(LED_ORANGE);
      
      /* Resume playing */
      if(BSP_AUDIO_OUT_Resume() != 0)
      {
        Error_Handler();
      }
      BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE);
      PauseResumeStatus = IDLE_STATUS;
    }
  
    if (VolumeChange != 0)
    {
      VolumeChange = 0;
      if(BSP_AUDIO_OUT_SetVolume(volume) != 0)
      {
        Error_Handler();
      }
      sprintf((char *) Volume_string, " Volume : %d%% ", volume);
      BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE);
    }

    if (UserOutputMode != UserOutputModePreviousState)
    {
      /* Change audio output */
      BSP_AUDIO_OUT_SetOutputMode(UserOutputMode);
      
      UserOutputModePreviousState = UserOutputMode;
    }
  }
  
  /* Reset the EXTI configuration for Joystick SEL, UP and DOWN push buttons */
  /* Configuration of the joystick in GPIO mode and no more EXTI */
  BSP_PB_Init(BUTTON_SEL, BUTTON_MODE_GPIO);
  BSP_PB_Init(BUTTON_UP, BUTTON_MODE_GPIO);
  BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_GPIO);
  
  /* Stop Player before close Test */
  if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW) != AUDIO_OK)
  {
    /* Audio Stop error */
    Error_Handler();
  }
  else
  {
    /* Turn OFF LED green: stop of Audio file play */
    BSP_LED_Off(LED_GREEN);
    BSP_LED_Off(LED_ORANGE);
  }
}
Esempio n. 17
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/**
  * @brief  Test Audio Hardware.
  *   The main objective of this test is to check the hardware connection of the 
  *   Audio peripheral.
  * @param  None
  * @retval None
  */
void AudioRecord_Test(void)
{
  BufferCtl.offset = BUFFER_OFFSET_NONE;
  if(BSP_AUDIO_IN_Init(DEFAULT_AUDIO_IN_FREQ, DEFAULT_AUDIO_IN_BIT_RESOLUTION, DEFAULT_AUDIO_IN_CHANNEL_NBR) != AUDIO_OK)
  {
    /* Record Error */
    Error_Handler();
  }  

  /* Turn ON LED3: start record */
  BSP_LED_On(LED3);
  
  /* Start the record */
  if (BSP_AUDIO_IN_Record((uint16_t*)&InternalBuffer[0], INTERNAL_BUFF_SIZE) != AUDIO_OK)
  {
    /* Record Error */
    Error_Handler();
  }
  BufferCtl.fptr = 0;
  
  AUDIODataReady = 0; 

  /* Wait for the data to be ready with PCM form */
  while (AUDIODataReady != 2) 
  {
    if(BufferCtl.offset == BUFFER_OFFSET_HALF)
    {
      /* PDM to PCM data convert */
      BSP_AUDIO_IN_PDMToPCM((uint16_t*)&InternalBuffer[0], (uint16_t*)&RecBuf[0]);

      /* Copy PCM data in internal buffer */
      memcpy((uint16_t*)&WrBuffer[ITCounter * (PCM_OUT_SIZE*2)], RecBuf, PCM_OUT_SIZE*4);
      
      BufferCtl.offset = BUFFER_OFFSET_NONE;
      
      if(ITCounter == (WR_BUFFER_SIZE/(PCM_OUT_SIZE*4))-1)
      {
        AUDIODataReady = 1;
        AUDIOBuffOffset = 0;
        ITCounter++;
      }
      else if(ITCounter == (WR_BUFFER_SIZE/(PCM_OUT_SIZE*2))-1)
      {
        AUDIODataReady = 2;
        AUDIOBuffOffset = WR_BUFFER_SIZE/2;
        ITCounter = 0;
      }
      else
      {
        ITCounter++;
      }     
      
    }
    
    if(BufferCtl.offset == BUFFER_OFFSET_FULL)
    {
      /* PDM to PCM data convert */
      BSP_AUDIO_IN_PDMToPCM((uint16_t*)&InternalBuffer[INTERNAL_BUFF_SIZE/2], (uint16_t*)&RecBuf[0]);
      
      /* Copy PCM data in internal buffer */
      memcpy((uint16_t*)&WrBuffer[ITCounter * (PCM_OUT_SIZE*2)], RecBuf, PCM_OUT_SIZE*4);
      
      BufferCtl.offset = BUFFER_OFFSET_NONE;
      
      if(ITCounter == (WR_BUFFER_SIZE/(PCM_OUT_SIZE*4))-1)
      {
        AUDIODataReady = 1;
        AUDIOBuffOffset = 0;
        ITCounter++;
      }
      else if(ITCounter == (WR_BUFFER_SIZE/(PCM_OUT_SIZE*2))-1)
      {
        AUDIODataReady = 2;
        AUDIOBuffOffset = WR_BUFFER_SIZE/2;
        ITCounter = 0;
      }
      else
      {
        ITCounter++;
      } 
    }   
  };
  
  /* Stop audio record */
  if (BSP_AUDIO_IN_Stop() != AUDIO_OK)
  {
    /* Record Error */
    Error_Handler();
  }

  /* Turn OFF LED3: record stopped */
  BSP_LED_Off(LED3);
  /* Turn ON LED6: play recorded file */
  BSP_LED_On(LED6);
  
  /* Play in the loop the recorded file */

  /* Set variable to indicate play from record buffer */ 
  AudioTest = 1;
  
  /* Set variable used to stop player before starting */
  UserPressButton = 0;

  /* Initialize audio IN at REC_FREQ */ 
  BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, 70, DEFAULT_AUDIO_IN_FREQ);

  /* Set the total number of data to be played */
  AudioTotalSize = AUDIODATA_SIZE * WR_BUFFER_SIZE;  
  /* Update the remaining number of data to be played */
  AudioRemSize = 0;  
  /* Update the WrBuffer audio pointer position */
  CurrentPos = (uint16_t *)(WrBuffer);
  
  /* Play the recorded buffer */
  BSP_AUDIO_OUT_Play(WrBuffer , AudioTotalSize);
  
  while(!UserPressButton)
  { 
  }
  
  /* Stop Player before close Test */
  if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW) != AUDIO_OK)
  {
    /* Audio Stop error */
    Error_Handler();
  }
}
Esempio n. 18
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/**
  * @brief Test Audio Hardware.
  *   The main objective of this test is to check the hardware connection of the 
  *   Audio peripheral.
  * @param  None
  * @retval None
  */
void AudioPlay_demo(void)
{  
  WAVE_FormatTypeDef *waveformat =  NULL;
  uint8_t Volume_string[20] = {0};

  AudioPlay_SetHint();

  /* Configuration of the EXTI for the joystick SEL push button for pause/resume */
  /* UP/DOWN push buttons for change the volume */
  BSP_PB_Init(BUTTON_SEL, BUTTON_MODE_EXTI);
  BSP_PB_Init(BUTTON_UP, BUTTON_MODE_EXTI);
  BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_EXTI);
  
  /* Retrieve Wave Sample rate*/
  waveformat = (WAVE_FormatTypeDef*) AUDIO_FILE_ADDRESS;
  AudioPlay_DisplayInfos(waveformat);

  /* Initialize Audio Device */
  if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, volume, waveformat->SampleRate) != 0)
  {
    BSP_LCD_SetTextColor(LCD_COLOR_RED);    
    BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Initialization problem", CENTER_MODE); 
    BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"Audio Codec not detected", CENTER_MODE); 
    BSP_LCD_DisplayStringAt(0, 160, (uint8_t*)"Verify that jumper JP4 and JP5", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, 175, (uint8_t*)"are well set to I2C2 position", CENTER_MODE);
    Error_Handler();
  }
  
  /* Set the total number of data to be played */
  AudioTotalSize = (AUDIO_FILE_SIZE / AUDIODATA_SIZE);  
  /* Set the current audio pointer position */
  CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS);
  /* Start the audio player */
  if(BSP_AUDIO_OUT_Play(CurrentPos,DMA_MAX((AudioTotalSize))) != 0)
  {
    Error_Handler();
  }

  /* Turn ON LED green: start of Audio file play */
  BSP_LED_On(LED_GREEN);

  /* Update the remaining number of data to be played */
  AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);  
  /* Update the current audio pointer position */
  CurrentPos += DMA_MAX(AudioTotalSize);

  BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE);
  sprintf((char *) Volume_string, " Volume : %d%% ", volume);
  BSP_LCD_DisplayStringAt((uint16_t)(-20), BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE);

  /* Infinite loop */
  while(!CheckForUserInput())
  { 
    if (PauseResumeStatus == PAUSE_STATUS)
    {
      /* Turn ON LED orange: Audio play in pause */
      BSP_LED_On(LED_ORANGE);
      
      /* Pause playing */
      if(BSP_AUDIO_OUT_Pause() != 0)
      {
        Error_Handler();
      }
      BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback paused  ", LEFT_MODE);
      PauseResumeStatus = IDLE_STATUS;
    }
    else if (PauseResumeStatus == RESUME_STATUS)
    {
      /* Turn OFF LED orange: Audio play running */
      BSP_LED_Off(LED_ORANGE);
      
      /* Resume playing */
      if(BSP_AUDIO_OUT_Resume() != 0)
      {
        Error_Handler();
      }
      BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE);
      PauseResumeStatus = IDLE_STATUS;
    }
  
    if (VolumeChange != 0)
    {
      VolumeChange = 0;
      if(BSP_AUDIO_OUT_SetVolume(volume) != 0)
      {
        Error_Handler();
      }
      sprintf((char *) Volume_string, " Volume : %d%% ", volume);
      BSP_LCD_DisplayStringAt((uint16_t)(-20), BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE);
    }
  }
  
  /* Reset the EXTI configuration for Joystick SEL, UP and DOWN push buttons */
  /* Configuration of the joystick in GPIO mode and no more EXTI */
  BSP_PB_Init(BUTTON_SEL, BUTTON_MODE_GPIO);
  BSP_PB_Init(BUTTON_UP, BUTTON_MODE_GPIO);
  BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_GPIO);
  
  /* Stop Player before close Test */
  if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW) != AUDIO_OK)
  {
    /* Audio Stop error */
    Error_Handler();
  }
  else
  {
    /* Turn OFF LED green: stop of Audio file play */
    BSP_LED_Off(LED_GREEN);
    BSP_LED_Off(LED_ORANGE);
  }
}
Esempio n. 19
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/**
  * @brief Test Audio Hardware.
  *   The main objective of this test is to check the hardware connection of the 
  *   Audio peripheral.
  * @param  None
  * @retval None
  */
void AudioPlay_Test(void)
{  
  /* Initial volume level (from 0 (Mute) to 100 (Max)) */
  __IO uint8_t volume = 70;

  /* Initialize MEMS Accelerometer mounted on STM32F4-Discovery board */
  if(BSP_ACCELERO_Init() != ACCELERO_OK)
  {
    /* Initialization Error */
    Error_Handler();
  }
  
  /* MEMS Accelerometer configure to manage PAUSE, RESUME operations */
  BSP_ACCELERO_Click_ITConfig();
  
  /* Turn ON LED6: start of Audio file play */
  BSP_LED_On(LED6);
  
  /* Retrieve Wave Sample rate*/
  waveformat = (WAVE_FormatTypeDef*) AUDIO_FILE_ADDRESS;
  
  /* Initialize Audio Device */
  if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, volume, waveformat->SampleRate) != 0)
  {
    Error_Handler();
  }
  
  /*Set variable used to stop player before starting */
  UserPressButton = 0;
  AudioTest = 0;
  
  /* Set the total number of data to be played */
  AudioTotalSize = AUDIO_FILE_SIZE;  
  /* Set the current audio pointer position */
  CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS);
  /* Start the audio player */
  BSP_AUDIO_OUT_Play(CurrentPos, AudioTotalSize);  
  /* Update the remaining number of data to be played */
  AudioRemSize = AudioTotalSize - AUDIODATA_SIZE * DMA_MAX(AudioTotalSize);   
  /* Update the current audio pointer position */
  CurrentPos += DMA_MAX(AudioTotalSize);
  
  /* Infinite loop */
  while(!UserPressButton)
  { 
    if (PauseResumeStatus == PAUSE_STATUS)
    {
      /* Turn ON LED4: Audio play in pause */
      BSP_LED_On(LED4);
      
      /* Pause playing */
      BSP_AUDIO_OUT_Pause();
      PauseResumeStatus = IDLE_STATUS;
    }
    else if (PauseResumeStatus == RESUME_STATUS)
    {
      /* Turn OFF LED4: Audio play running */
      BSP_LED_Off(LED4);
      
      /* Resume playing */
      BSP_AUDIO_OUT_Resume();
      PauseResumeStatus = IDLE_STATUS;
    }
  }
  
  /* Stop Player before close Test */
  if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW) != AUDIO_OK)
  {
    /* Audio Stop error */
    Error_Handler();
  }
}
/**
  * @brief  Plays Wave from a mass storage.
  * @param  AudioFreq: Audio Sampling Frequency
  * @retval None
*/
void WavePlayBack(uint32_t AudioFreq)
{
  UINT bytesread = 0;

  /* Start playing */
  AudioPlayStart = 1;
  RepeatState = REPEAT_ON;

  /* Initialize Wave player (Codec, DMA, I2C) */
  if(WavePlayerInit(AudioFreq) != 0)
  {
    Error_Handler();
  }

  /* Get Data from USB Flash Disk */
  f_lseek(&FileRead, 0);
  f_read (&FileRead, &Audio_Buffer[0], AUDIO_BUFFER_SIZE, &bytesread);
  AudioRemSize = WaveDataLength - bytesread;

  /* Start playing Wave */
  BSP_AUDIO_OUT_Play((uint16_t*)&Audio_Buffer[0], AUDIO_BUFFER_SIZE);
  LEDsState = LED6_TOGGLE;
  PauseResumeStatus = RESUME_STATUS;
  PressCount = 0;

  /* Check if the device is connected.*/
  while((AudioRemSize != 0) && (AppliState != APPLICATION_IDLE))
  {
    /* Test on the command: Playing */
    if(CmdIndex == CMD_PLAY)
    {
      if(PauseResumeStatus == PAUSE_STATUS)
      {
        /* Stop Toggling LED2 to signal Pause */
        LEDsState = STOP_TOGGLE;
        /* Pause playing Wave */
        WavePlayerPauseResume(PauseResumeStatus);
        PauseResumeStatus = IDLE_STATUS;
      }
      else if(PauseResumeStatus == RESUME_STATUS)
      {
        /* Toggling LED6 to signal Play */
        LEDsState = LED6_TOGGLE;
        /* Resume playing Wave */
        WavePlayerPauseResume(PauseResumeStatus);
        PauseResumeStatus = IDLE_STATUS;
      }

      bytesread = 0;

      if(buffer_offset == BUFFER_OFFSET_HALF)
      {

        f_read(&FileRead,
               &Audio_Buffer[0],
               AUDIO_BUFFER_SIZE/2,
               (void *)&bytesread);

          buffer_offset = BUFFER_OFFSET_NONE;
      }

      if(buffer_offset == BUFFER_OFFSET_FULL)
      {
        f_read(&FileRead,
               &Audio_Buffer[AUDIO_BUFFER_SIZE/2],
               AUDIO_BUFFER_SIZE/2,
               (void *)&bytesread);

          buffer_offset = BUFFER_OFFSET_NONE;
      }
      if(AudioRemSize > (AUDIO_BUFFER_SIZE / 2))
      {
        AudioRemSize -= bytesread;
      }
      else
      {
        AudioRemSize = 0;
      }
    }
    else
    {
      /* Stop playing Wave */
      WavePlayerStop();
      /* Close file */
      f_close(&FileRead);
      AudioRemSize = 0;
      RepeatState = REPEAT_ON;
      break;
    }
  }
#ifdef PLAY_REPEAT_DISABLED
  RepeatState = REPEAT_OFF;
  /* Stop playing Wave */
  WavePlayerStop();
  /* Close file */
  f_close(&FileRead);
  /* Test on the command: Playing */
  if(CmdIndex == CMD_PLAY)
  {
    LEDsState = LED4_TOGGLE;
  }
#else
  LEDsState = LEDS_OFF;
  RepeatState = REPEAT_ON;
  AudioPlayStart = 0;
  /* Stop playing Wave */
  WavePlayerStop();
  /* Close file */
  f_close(&FileRead);
#endif /* PLAY_REPEAT_DISABLED */
}
Esempio n. 21
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/**
  * @brief  Main program
  * @param  None
  * @retval None
  */
int main(void)
{
  /* STM32F4xx HAL library initialization:
       - Configure the Flash prefetch, instruction and Data caches
       - Configure the Systick to generate an interrupt each 1 msec
       - Set NVIC Group Priority to 4
       - Global MSP (MCU Support Package) initialization
     */
  HAL_Init();
  
  /* Configure the system clock to 180 Mhz */
  SystemClock_Config();
  
  /* Configure LED1, LED2, LED3 and LED4 */
  BSP_LED_Init(LED1);
  BSP_LED_Init(LED2);
  BSP_LED_Init(LED3);
  BSP_LED_Init(LED4);
  
  /* Initialize the Push buttons */
  /* Wakeup button used for Volume Low */    
  BSP_PB_Init(BUTTON_WAKEUP, BUTTON_MODE_GPIO); 
  /* Tamper button used for Volume High */ 
  BSP_PB_Init(BUTTON_TAMPER, BUTTON_MODE_GPIO);  
  
  /* Initialize the LCD */
  BSP_LCD_Init();
  
  BSP_LCD_LayerDefaultInit(1, 0xC0130000);
  
  BSP_LCD_SelectLayer(1);
  
  /* Display message on EVAL LCD **********************************************/
  /* Clear the LCD */ 
  BSP_LCD_Clear(LCD_COLOR_BLUE);  
  
  /* Set the LCD Back Color */
  BSP_LCD_SetBackColor(LCD_COLOR_BLUE);
  
  /* Set the LCD Text Color */
  BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
  BSP_LCD_DisplayStringAt(0, LINE(0), (uint8_t *)MESSAGE1, CENTER_MODE);
  BSP_LCD_DisplayStringAt(0, LINE(1), (uint8_t *)MESSAGE2, CENTER_MODE);
  BSP_LCD_DisplayStringAt(0, LINE(2), (uint8_t *)MESSAGE3, CENTER_MODE);
  
  /* Turn on LEDs available on EVAL *******************************************/
  BSP_LED_On(LED1);
  BSP_LED_On(LED2);
  BSP_LED_On(LED3);
  BSP_LED_On(LED4);
  
  /* Initialize the Audio codec and all related peripherals (SAI, I2C, IOs...) */  
  if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, uwVolume, SAI_AUDIO_FREQUENCY_48K) == 0)
  {
    BSP_LCD_DisplayStringAt(0, LINE(4), (uint8_t *)"====================", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)"Tamper: Vol+        ", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, LINE(6), (uint8_t *)"Wakeup: Vol-        ", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, LINE(7), (uint8_t *)"====================", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, LINE(8), (uint8_t *)"  AUDIO CODEC   OK  ", CENTER_MODE);    
  }
  else
  {
    BSP_LCD_DisplayStringAt(0, LINE(4), (uint8_t *)"  AUDIO CODEC  FAIL ", CENTER_MODE);
    BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)" Try to reset board ", CENTER_MODE);
  }
  
  /* 
  Normal mode description:
  Start playing the audio file (using DMA stream) .
  Using this mode, the application can run other tasks in parallel since 
  the DMA is handling the Audio Transfer instead of the CPU.
  The only task remaining for the CPU will be the management of the DMA 
  Transfer Complete interrupt or the Half Transfer Complete interrupt in 
  order to load again the buffer and to calculate the remaining data.  
  Circular mode description:
  Start playing the file from a circular buffer, once the DMA is enabled it 
  always run. User has to fill periodically the buffer with the audio data 
  using Transfer complete and/or half transfer complete interrupts callbacks 
  (EVAL_AUDIO_TransferComplete_CallBack() or EVAL_AUDIO_HalfTransfer_CallBack()...
  In this case the audio data file is smaller than the DMA max buffer 
  size 65535 so there is no need to load buffer continuously or manage the 
  transfer complete or Half transfer interrupts callbacks. */
  
  AudioTotalSize = (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)/AUDIODATA_SIZE;  
  /* Set the current audio pointer position */
  CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS + AUDIO_START_OFFSET_ADDRESS);
  /* Start the audio player */
  BSP_AUDIO_OUT_Play((uint16_t*)CurrentPos, (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS));  
  /* Update the remaining number of data to be played */
  AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize);   
  /* Update the current audio pointer position */
  CurrentPos += DMA_MAX(AudioTotalSize);

  /* Display the state on the screen */
  BSP_LCD_DisplayStringAt(0, LINE(9), (uint8_t *)"       PLAYING...     ", CENTER_MODE);
  
  /* Infinite loop */
  while(1)
  {      
    /* Check on the Volume high button */
    if (BSP_PB_GetState(BUTTON_WAKEUP) != RESET)
    {
      /* wait to avoid rebound */
      while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET);
      
      /* Decrease volume by 5% */
      if (uwVolume > 5)
        uwVolume -= 5; 
      else
        uwVolume = 0; 
      
      /* Apply the new volume to the codec */
      BSP_AUDIO_OUT_SetVolume(uwVolume);
      BSP_LCD_DisplayStringAt(0, LINE(10), (uint8_t *)"       VOL:   -     ", CENTER_MODE); 
    }    
    
    /* Check on the Volume high button */
    if (BSP_PB_GetState(BUTTON_TAMPER) == RESET)
    {
      /* Wait to avoid rebound */
      while (BSP_PB_GetState(BUTTON_TAMPER) == RESET);
      
      /* Increase volume by 5% */
      if (uwVolume < 95)
        uwVolume += 5; 
      else
        uwVolume = 100; 
      
      /* Apply the new volume to the codec */
      BSP_AUDIO_OUT_SetVolume(uwVolume);
      BSP_LCD_DisplayStringAt(0, LINE(10), (uint8_t *)"       VOL:   +     ", CENTER_MODE);
    }  
    
    /* Toggle LED4 */
    BSP_LED_Toggle(LED3);
    
    /* Insert 100 ms delay */
    HAL_Delay(100);
    
    /* Toggle LED2 */
    BSP_LED_Toggle(LED2);
    
    /* Insert 100 ms delay */
    HAL_Delay(100);
  } 
}
Esempio n. 22
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void BSP_Start_Audio(uint8_t filename[255])
{
  UINT bytesread = 0;
  char path[] = "0:/";
  char* wavefilename = NULL;
  WAVE_FormatTypeDef waveformat;
  uint32_t WaveDataLength = 0;

  /* Get the read out protection status */
  if(f_opendir(&Directory, path) == FR_OK)
  {
    wavefilename = filename;

    /* Open the Wave file to be played */
    if(f_open(&FileRead, wavefilename , FA_READ) == FR_OK)
    {
      HAL_Delay(1);
      /* Read sizeof(WaveFormat) from the selected file */
      f_read (&FileRead, &waveformat, sizeof(waveformat), &bytesread);

      /* Set WaveDataLenght to the Speech Wave length */
      WaveDataLength = waveformat.FileSize;

      /* Play */

      /* Initialize  I2S */
      I2S3_Init(waveformat.SampleRate);
      /* Initialize Wave player (Codec, DMA, I2C) */
      if(WavePlayerInit(waveformat.SampleRate) != 0)
      {
        while(1);
      }
      /* Get Data from USB Flash Disk */
      f_lseek(&FileRead, 0);
      f_read (&FileRead, &Audio_Buffer[0], AUDIO_BUFFER_SIZE, &bytesread);
      AudioRemSize = WaveDataLength - bytesread;

      /* Start playing Wave */
      BSP_AUDIO_OUT_Play((uint16_t*)&Audio_Buffer[0], AUDIO_BUFFER_SIZE);
      PauseResumeStatus = RESUME_STATUS;
      PressCount = 0;

      /* Check if the device is connected.*/
      while((AudioRemSize != 0) && (Appli_state != APPLICATION_IDLE))
      {
        /* Test on the command: Playing */
        if(CmdIndex == CMD_PLAY)
        {
          if(PauseResumeStatus == PAUSE_STATUS)
          {
            /* Stop Toggling LED2 to signal Pause */
            /* Pause playing Wave */
            WavePlayerPauseResume(PauseResumeStatus);
            PauseResumeStatus = IDLE_STATUS;
          }
          else if(PauseResumeStatus == RESUME_STATUS)
          {
            /* Toggling LED6 to signal Play */
            /* Resume playing Wave */
            WavePlayerPauseResume(PauseResumeStatus);
            PauseResumeStatus = IDLE_STATUS;
          }

          bytesread = 0;

          if(buffer_offset == BUFFER_OFFSET_HALF)
          {
            f_read(&FileRead,&Audio_Buffer[0],
                   AUDIO_BUFFER_SIZE/2,(void *)&bytesread);
            buffer_offset = BUFFER_OFFSET_NONE;
          }

          if(buffer_offset == BUFFER_OFFSET_FULL)
          {
            f_read(&FileRead,&Audio_Buffer[AUDIO_BUFFER_SIZE/2],
                   AUDIO_BUFFER_SIZE/2,(void *)&bytesread);
            buffer_offset = BUFFER_OFFSET_NONE;
          }
          if(AudioRemSize > (AUDIO_BUFFER_SIZE / 2))
          {
            AudioRemSize -= bytesread;
          }
          else
          {
            /* Stop playing Wave */
            WavePlayerStop();
            f_close(&FileRead);
            HAL_I2S_DeInit(&hAudioOutI2s);
            break;
          }
        }
      }
    }
  }
}
/**
  * @brief  Starts Wave player.
  * @param  None
  * @retval None
  */
void WavePlayerStart(WAVE_FormatTypeDef waveformat, 
  WavePlayer_getDataCB_type getDataCB,
  uint8_t volume)
{
  int32_t bytesread = 0;
  int32_t length;
  int16_t *pBuf = NULL;
  uint32_t AudioRemSize = 0;
  uint32_t WaveDataLength = 0;  
  
	int16_t ValorEficaz = 0;
	int16_t Contador = 0;
	int16_t Bandera = 0;
	
	
  uint32_t tickcontar = 0;
	
  /* Set WaveDataLenght to the Speech Wave length */
  WaveDataLength = waveformat.FileSize;

  AudioRemSize = WaveDataLength - sizeof(WAVE_FormatTypeDef);
  
  /* Initialize Wave player (Codec, DMA, I2C) */
  if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, volume, waveformat.SampleRate) != 0)
  {
    Error_Handler();
  }
  
  /* Start playing Wave */
  BSP_AUDIO_OUT_Play((uint16_t*)&Audio_BufferStereo[0], sizeof(Audio_BufferStereo));
  LEDsState = LED6_TOGGLE;
  
  /* Toggling LED6 to signal Play */
  LEDsState = LED6_TOGGLE;
  
	
	LEDsState = LEDS_OFF;
	
  /* Resume playing Wave */
  BSP_AUDIO_OUT_Resume();
  
  if (CHANNEL_MONO == waveformat.NbrChannels)
  {
    length = AUDIO_BUFFER_STEREO_LENGTH/4;
  }
  else
  {
    length = AUDIO_BUFFER_STEREO_LENGTH/2;
  }
      
	while (AudioRemSize > 0)
  {
    if (BUFFER_OFFSET_HALF == BufferOffset)
    {
      pBuf = &Audio_BufferStereo[0];
    }
    
    if (BUFFER_OFFSET_FULL == BufferOffset)
    {
      pBuf = &Audio_BufferStereo[AUDIO_BUFFER_STEREO_LENGTH/2];
    }
    
    if (NULL != pBuf)
    {
      bytesread = getDataCB(pBuf, length);
      
			arm_rms_q15(pBuf, length, &ValorEficaz);
			
			// printf("Valor Eficaz = %d\r\n", ValorEficaz);
			
			// 0x03E8 Hexadecimal = 1000 Decimal
			// se comprobo con la salida printf("Valor Eficaz = %d\r\n", ValorEficaz);
			// que los valores de los tonos de 1 KHz tenian un valor eficaz superior 
			// a 1000.
			
			if (ValorEficaz > 0x03E8) {
				 Bandera = 1;
				 Contador = Contador + 1;
			   }
				else { if (Bandera == 1) {
					Bandera = 2;
				  }
			   }
			
			BSP_LED_Off(LED3);
			BSP_LED_Off(LED6);																	 
			 
			if (Bandera == 2) {

  				Bandera = 0;
				
			    if (Contador > 10) {
				               BSP_LED_On(LED3); 
				               Contador = 0;
                       if (firstfind == 0)
											 {
												 firstfind = 1;
                       }												 
			                  } else {
				               BSP_LED_On(LED6);
									     Contador = 0;		
															 
												       } 
			              	 }
		
			
      if (firstfind != 0 )
      {				
			tickcontar = HAL_GetTick();
			if (firstfind == 1)
			  {
				tickstart = tickcontar;
				firstfind = 2;
				}
		  if ((tickcontar - tickstart) > T60SEG)
			{
			tickstart=tickcontar;
			}

      if ((tickcontar - tickstart) <= T1SEG)			
			{
			  BSP_LED_On(LED5);
			}
      else				
			{
				BSP_LED_Off(LED5);
			}	
				
      }			
				

			
											 
      if (CHANNEL_MONO == waveformat.NbrChannels)
      {
        convertToStereo(pBuf, pBuf, length);
      }
      
      BufferOffset = BUFFER_OFFSET_NONE;
      
      pBuf = NULL;
      
      if (bytesread <= 0)
      {
        AudioRemSize = 0;
      }
      else
      {
        AudioRemSize -= bytesread;
        if (AudioRemSize < (length*2))
        {
          AudioRemSize = 0;
        }
      }
    }
  }
  
	BSP_LED_Off(LED3);
	BSP_LED_Off(LED6);
	
  // LEDsState = LEDS_OFF;
 

  BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW);
}