// recursively add a node to an accelerator void make_accelerator_node(int nodeid, vector<pair<range3f,int>>& boxed_prims, vector<BVHNode>& nodes, int start, int end) { range3f bbox; auto node = BVHNode(); for(auto i : range(start, end)) bbox = runion(bbox,boxed_prims[i].first); if(end-start <= BVHAccelerator_min_prims) { node.bbox = bbox; node.leaf = true; node.start = start; node.end = end; } else { int middle = make_accelerator_split(boxed_prims,start,end,bbox,BVHAccelerator_build_maxaxis); node.bbox = bbox; node.leaf = false; nodes.push_back(BVHNode()); node.n0 = nodes.size(); nodes.push_back(BVHNode()); node.n1 = nodes.size(); nodes.push_back(BVHNode()); make_accelerator_node(node.n0,boxed_prims,nodes,start,middle); make_accelerator_node(node.n1,boxed_prims,nodes,middle,end); } nodes[nodeid] = node; }
// build accelerator BVHAccelerator* make_accelerator(vector<range3f>& bboxes) { vector<pair<range3f,int>> boxed_prims(bboxes.size()); for(auto i : range(bboxes.size())) boxed_prims[i] = pair<range3f,int>(rscale(bboxes[i],1+BVHAccelerator_epsilon),i); auto bvh = new BVHAccelerator(); bvh->nodes.push_back(BVHNode()); make_accelerator_node(0, boxed_prims, bvh->nodes, 0, bboxes.size()); bvh->prims.reserve(bboxes.size()); for(auto i : range(boxed_prims.size())) bvh->prims[i] = boxed_prims[i].second; return bvh; }
void BVH::buildNode( SplitMethod i_method, BVHItems &i_buildItems, size_t i_start, size_t i_end ) { Bounds3f bounds; Bounds3f centerBounds; // Save the index for later access of the node size_t nodeIndex = m_nodes.size(); // Push back a node, we will initialize it later m_nodes.push_back( BVHNode() ); // Calculate bounds for ( size_t i = i_start; i < i_end; i++ ) { const BVHItem &item = i_buildItems[ i ]; bounds = boundsUnion( bounds, item.bounds ); centerBounds = boundsUnion( centerBounds, item.center ); } size_t count = i_end - i_start; // Create a leaf if ( count == 1 ) { m_nodes[ nodeIndex ].initLeaf( bounds, m_items.size(), 1 ); m_items.push_back( i_buildItems[ i_start ] ); } // Split else { int dim = static_cast< int >( bounds.maximumExtent() ); const vec3f &min = centerBounds.getMin(); const vec3f &max = centerBounds.getMax(); // Cannot split, create leaf items if ( min[ dim ] == max[ dim ] ) { m_nodes[ nodeIndex ].initLeaf( bounds, m_items.size(), count ); for ( size_t i = i_start; i < i_end; i++ ) { m_items.push_back( i_buildItems[ i ] ); } } // Split by method else { size_t mid = ( i_start + i_end ) / 2.0; switch ( i_method ) { case SplitMethod::MIDDLE: { // Split the items at the midpoint of the axis float dimMid = ( centerBounds.getMin()[ dim ] + centerBounds.getMax()[ dim ] ) / 2.0; BVHItem* midPtr = std::partition( &i_buildItems[ i_start ], &i_buildItems[ i_end - 1 ] + 1, [ dim, dimMid ]( const BVHItem &item ) { return item.center[ dim ] < dimMid; } ); mid = midPtr - &i_buildItems[0]; // Continue onto splitting equally if failed if ( mid != i_start && mid != i_end ) { break; } } case SplitMethod::EQUAL: default: { // Reset mid in case we are defaulting to equal splitting mid = ( i_start + i_end ) / 2.0; // Split into equal sized subsets std::nth_element( &i_buildItems[ i_start ], &i_buildItems[ mid ], &i_buildItems[ i_end - 1 ] + 1, [ dim ]( const BVHItem &i0, const BVHItem &i1 ) { return i0.center[ dim ] < i1.center[ dim ]; } ); break; } } // Build left tree buildNode( i_method, i_buildItems, i_start, mid ); size_t offset = m_nodes.size(); // Build right tree buildNode( i_method, i_buildItems, mid, i_end ); // Initialize the interior node m_nodes[ nodeIndex ].initInterior( bounds, offset, dim ); } } }