static void HelpScreen(void) { Vec2i pos = Vec2iNew(20, 20); const char *helpText = "Help\n" "====\n" "Use mouse to select controls; keyboard to type text\n" "Open files by dragging them over the editor shortcut\n" "\n" "Common commands\n" "===============\n" "left/right click, page up/down: Increase/decrease value\n" "shift + left/right click: Increase/decrease number of items\n" "insert: Add new item\n" "delete: Delete selected item\n" "arrow keys: Move camera\n" "\n" "Other commands\n" "==============\n" "Escape: Back or quit\n" "Ctrl+E: Go to character editor\n" "Ctrl+N: New mission or character\n" "Ctrl+O: Open file\n" "Ctrl+S: Save file\n" "Ctrl+X, C, V: Cut/copy/paste\n" "Ctrl+M: Preview automap\n" "F1: This screen\n"; ClearScreen(&gGraphicsDevice); TextString(&gTextManager, helpText, &gGraphicsDevice, pos); BlitFlip(&gGraphicsDevice, &gConfig.Graphics); GetKey(&gEventHandlers); }
void MenuLoop(MenuSystem *menu) { assert(menu->numExitTypes > 0); for (;; SDL_Delay(10)) { MusicSetPlaying(&gSoundDevice, SDL_GetAppState() & SDL_APPINPUTFOCUS); // Input InputPoll(menu->inputDevices, SDL_GetTicks()); // Update if (menu->current->type == MENU_TYPE_KEYS && menu->current->u.normal.changeKeyMenu != NULL) { MenuProcessChangeKey(menu->current); } else { int cmd = GetMenuCmd(gPlayerDatas); MenuProcessCmd(menu, cmd); } if (MenuIsExit(menu)) { break; } // Draw GraphicsBlitBkg(menu->graphics); ShowControls(); MenuDisplay(menu); BlitFlip(menu->graphics, &gConfig.Graphics); } }
int NumPlayersSelection( int *numPlayers, campaign_mode_e mode, GraphicsDevice *graphics, InputDevices *input) { MenuSystem ms; int i; int res = 0; MenuSystemInit( &ms, input, graphics, Vec2iZero(), Vec2iNew( graphics->cachedConfig.ResolutionWidth, graphics->cachedConfig.ResolutionHeight)); ms.root = ms.current = MenuCreateNormal( "", "Select number of players", MENU_TYPE_NORMAL, 0); for (i = 0; i < MAX_PLAYERS; i++) { if (mode == CAMPAIGN_MODE_DOGFIGHT && i == 0) { // At least two players for dogfights continue; } char buf[2]; sprintf(buf, "%d", i + 1); MenuAddSubmenu(ms.current, MenuCreateReturn(buf, i + 1)); } MenuAddExitType(&ms, MENU_TYPE_RETURN); for (;;) { int cmd; InputPoll(&gInputDevices, SDL_GetTicks()); if (KeyIsPressed(&gInputDevices.keyboard, SDLK_ESCAPE)) { res = 0; break; // hack to allow exit } cmd = GetMenuCmd(gPlayerDatas); MenuProcessCmd(&ms, cmd); if (MenuIsExit(&ms)) { *numPlayers = ms.current->u.returnCode; res = 1; break; } GraphicsBlitBkg(graphics); MenuDisplay(&ms); BlitFlip(graphics, &gConfig.Graphics); SDL_Delay(10); } MenuSystemTerminate(&ms); return res; }
bool ConfirmScreen(const char *info, const char *msg) { int w = gGraphicsDevice.cachedConfig.Res.x; int h = gGraphicsDevice.cachedConfig.Res.y; ClearScreen(&gGraphicsDevice); FontStr(info, Vec2iNew((w - FontStrW(info)) / 2, (h - FontH()) / 2)); FontStr(msg, Vec2iNew((w - FontStrW(msg)) / 2, (h + FontH()) / 2)); BlitFlip(&gGraphicsDevice, &gConfig.Graphics); int c = GetKey(&gEventHandlers); return (c == 'Y' || c == 'y'); }
bool ConfirmScreen(const char *info, const char *msg) { int w = gGraphicsDevice.cachedConfig.Res.x; int h = gGraphicsDevice.cachedConfig.Res.y; ClearScreen(&gGraphicsDevice); FontStr(info, Vec2iNew((w - FontStrW(info)) / 2, (h - FontH()) / 2)); FontStr(msg, Vec2iNew((w - FontStrW(msg)) / 2, (h + FontH()) / 2)); BlitFlip(&gGraphicsDevice); SDL_Keycode k = SDL_GetKeyFromScancode(GetKey(&gEventHandlers)); return k == SDLK_y; }
bool ConfirmScreen(const char *info, const char *msg) { int w = gGraphicsDevice.cachedConfig.Res.x; int h = gGraphicsDevice.cachedConfig.Res.y; ClearScreen(&gGraphicsDevice); TextString(&gTextManager, info, &gGraphicsDevice, Vec2iNew((w - TextGetStringWidth(info)) / 2, (h - CDogsTextHeight()) / 2)); TextString(&gTextManager, msg, &gGraphicsDevice, Vec2iNew((w - TextGetStringWidth(msg)) / 2, (h + CDogsTextHeight()) / 2)); BlitFlip(&gGraphicsDevice, &gConfig.Graphics); int c = GetKey(&gEventHandlers); return (c == 'Y' || c == 'y'); }
int PlayerEquip(int numPlayers, GraphicsDevice *graphics) { int i; WeaponMenu menus[MAX_PLAYERS]; for (i = 0; i < numPlayers; i++) { WeaponMenuCreate( &menus[i], numPlayers, i, &gCampaign.Setting.characters.players[i], &gPlayerDatas[i], &gInputDevices, graphics, &gConfig.Input); } debug(D_NORMAL, "\n"); for (;;) { int cmds[MAX_PLAYERS]; int isDone = 1; InputPoll(&gInputDevices, SDL_GetTicks()); if (KeyIsPressed(&gInputDevices.keyboard, SDLK_ESCAPE)) { return 0; // hack to exit from menu } GetPlayerCmds(&cmds, gPlayerDatas); for (i = 0; i < numPlayers; i++) { if (!MenuIsExit(&menus[i].ms)) { MenuProcessCmd(&menus[i].ms, cmds[i]); } else if (gPlayerDatas[i].weaponCount == 0) { // Check exit condition; must have selected at least one weapon // Otherwise reset the current menu menus[i].ms.current = menus[i].ms.root; } } for (i = 0; i < numPlayers; i++) { if (!MenuIsExit(&menus[i].ms)) { isDone = 0; } } if (isDone) { break; } GraphicsBlitBkg(graphics); for (i = 0; i < numPlayers; i++) { MenuDisplay(&menus[i].ms); } BlitFlip(graphics, &gConfig.Graphics); SDL_Delay(10); } for (i = 0; i < numPlayers; i++) { MenuSystemTerminate(&menus[i].ms); } return 1; }
int PlayerSelection(int numPlayers, GraphicsDevice *graphics) { int i; int hasInputDevice[MAX_PLAYERS]; PlayerSelectMenu menus[MAX_PLAYERS]; for (i = 0; i < numPlayers; i++) { PlayerSelectMenusCreate( &menus[i], numPlayers, i, &gCampaign.Setting.characters.players[i], &gPlayerDatas[i], &gInputDevices, graphics, &gConfig.Input); hasInputDevice[i] = 0; } KeyInit(&gInputDevices.keyboard); for (;;) { int cmds[MAX_PLAYERS]; int isDone = 1; InputPoll(&gInputDevices, SDL_GetTicks()); if (KeyIsPressed(&gInputDevices.keyboard, SDLK_ESCAPE)) { // TODO: destroy menus return 0; // hack to allow exit } GetPlayerCmds(&cmds, gPlayerDatas); for (i = 0; i < numPlayers; i++) { if (hasInputDevice[i] && !MenuIsExit(&menus[i].ms)) { MenuProcessCmd(&menus[i].ms, cmds[i]); } } for (i = 0; i < numPlayers; i++) { if (!MenuIsExit(&menus[i].ms)) { isDone = 0; } } if (isDone) { break; } AssignPlayerInputDevices( hasInputDevice, numPlayers, gPlayerDatas, &gInputDevices, &gConfig.Input); GraphicsBlitBkg(graphics); for (i = 0; i < numPlayers; i++) { if (hasInputDevice[i]) { MenuDisplay(&menus[i].ms); } else { Vec2i center; const char *prompt = "Press Fire to join..."; Vec2i offset = Vec2iScaleDiv(TextGetSize(prompt), -2); int w = graphics->cachedConfig.ResolutionWidth; int h = graphics->cachedConfig.ResolutionHeight; switch (numPlayers) { case 1: // Center of screen center = Vec2iNew(w / 2, h / 2); break; case 2: // Side by side center = Vec2iNew(i * w / 2 + w / 4, h / 2); break; case 3: case 4: // Four corners center = Vec2iNew( (i & 1) * w / 2 + w / 4, (i / 2) * h / 2 + h / 4); break; default: assert(0 && "not implemented"); break; } DrawTextString(prompt, graphics, Vec2iAdd(center, offset)); } } BlitFlip(graphics, &gConfig.Graphics); SDL_Delay(10); } for (i = 0; i < numPlayers; i++) { MenuSystemTerminate(&menus[i].ms); } return 1; }
static void Save(void) { char filename[CDOGS_PATH_MAX]; strcpy(filename, lastFile); bool doSave = false; bool done = false; while (!done) { ClearScreen(&gGraphicsDevice); CDogsTextStringAt(125, 50, "Save as:"); CDogsTextGoto(125, 50 + CDogsTextHeight()); CDogsTextChar('\020'); CDogsTextString(filename); CDogsTextChar('\021'); BlitFlip(&gGraphicsDevice, &gConfig.Graphics); int c = GetKey(&gEventHandlers); switch (c) { case SDLK_RETURN: case SDLK_KP_ENTER: if (!filename[0]) { break; } doSave = true; done = true; break; case SDLK_ESCAPE: break; case SDLK_BACKSPACE: if (filename[0]) filename[strlen(filename) - 1] = 0; break; default: if (strlen(filename) == sizeof(filename) - 1) { break; } c = KeyGetTyped(&gEventHandlers.keyboard); if (c && c != '*' && (strlen(filename) > 1 || c != '-') && c != ':' && c != '<' && c != '>' && c != '?' && c != '|') { size_t si = strlen(filename); filename[si + 1] = 0; filename[si] = (char)c; } } SDL_Delay(10); } if (doSave) { ClearScreen(&gGraphicsDevice); DrawTextStringSpecial( "Saving...", TEXT_XCENTER | TEXT_YCENTER, Vec2iZero(), gGraphicsDevice.cachedConfig.Res, Vec2iZero()); BlitFlip(&gGraphicsDevice, &gConfig.Graphics); MapNewSave(filename, &gCampaign.Setting); fileChanged = 0; strcpy(lastFile, filename); sAutosaveIndex = 0; } }
static void Display(GraphicsDevice *g, int yc, HandleInputResult result) { char s[128]; int y = 5; int i; int w = g->cachedConfig.Res.x; int h = g->cachedConfig.Res.y; Mission *mission = CampaignGetCurrentMission(&gCampaign); if (mission) { // Re-make the background if the resolution has changed if (gEventHandlers.HasResolutionChanged) { MakeBackground(g, 0); } if (result.RemakeBg || brush.IsGuideImageNew) { // Clear background first for (i = 0; i < GraphicsGetScreenSize(&g->cachedConfig); i++) { g->buf[i] = PixelFromColor(g, colorBlack); } brush.IsGuideImageNew = false; GrafxDrawExtra extra; extra.guideImage = brush.GuideImageSurface; extra.guideImageAlpha = brush.GuideImageAlpha; GrafxDrawBackground(g, &sDrawBuffer, tintNone, camera, &extra); } GraphicsBlitBkg(g); // Draw brush highlight tiles if (brush.IsActive && IsBrushPosValid(brush.Pos, mission)) { EditorBrushSetHighlightedTiles(&brush); } for (i = 0; i < (int)brush.HighlightedTiles.size; i++) { Vec2i *pos = CArrayGet(&brush.HighlightedTiles, i); Vec2i screenPos = GetScreenPos(*pos); if (screenPos.x >= 0 && screenPos.x < w && screenPos.y >= 0 && screenPos.y < h) { DrawRectangle( g, screenPos, Vec2iNew(TILE_WIDTH, TILE_HEIGHT), colorWhite, DRAW_FLAG_LINE); } } sprintf( s, "Mission %d/%d", gCampaign.MissionIndex + 1, (int)gCampaign.Setting.Missions.size); TextStringMasked(&gTextManager, s, g, Vec2iNew(270, y), yc == YC_MISSIONINDEX ? colorRed : colorWhite); if (brush.LastPos.x) { sprintf(s, "(%d, %d)", brush.Pos.x, brush.Pos.y); TextString(&gTextManager, s, g, Vec2iNew(w - 40, h - 16)); } } else { ClearScreen(g); if (gCampaign.Setting.Missions.size) { sprintf(s, "End/%d", (int)gCampaign.Setting.Missions.size); TextStringMasked(&gTextManager, s, g, Vec2iNew(270, y), yc == YC_MISSIONINDEX ? colorRed : colorWhite); } } if (fileChanged) { DrawTPic(10, y, PicManagerGetOldPic(&gPicManager, 221)); } TextString(&gTextManager, "Press F1 for help", g, Vec2iNew(20, h - 20 - CDogsTextHeight())); y = 150; UIObjectDraw( sObjs, g, Vec2iZero(), gEventHandlers.mouse.currentPos, &sDrawObjs); if (result.WillDisplayAutomap && mission) { AutomapDraw(AUTOMAP_FLAGS_SHOWALL, true); } else { if (sTooltipObj && sTooltipObj->Tooltip) { UITooltipDraw( g, gEventHandlers.mouse.currentPos, sTooltipObj->Tooltip); } MouseDraw(&gEventHandlers.mouse); } BlitFlip(g, &gConfig.Graphics); }