Esempio n. 1
0
/*
 * make_client - create a new Client struct and set it to initial state.
 *
 *      from == NULL,   create local client (a client connected
 *                      to a socket).
 *
 *      from,   create remote client (behind a socket
 *                      associated with the client defined by
 *                      'from'). ('from' is a local client!!).
 */
struct Client* make_client(struct Client* from)
{
  struct Client* client_p = NULL;
  struct LocalUser *localClient;
  dlink_node *m;

  client_p = BlockHeapAlloc(client_heap);
  memset(client_p, 0, sizeof(struct Client)); 
  if (from == NULL)
    {
      client_p->from  = client_p; /* 'from' of local client is self! */
      client_p->since = client_p->lasttime = client_p->firsttime = CurrentTime;

      localClient = (struct LocalUser *)BlockHeapAlloc(lclient_heap);
      memset(localClient, 0, sizeof(struct LocalUser));

      client_p->localClient = localClient;
       
      client_p->localClient->fd = -1;
      client_p->localClient->ctrlfd = -1;
#ifndef HAVE_SOCKETPAIR
      client_p->localClient->fd_r = -1;
      client_p->localClient->ctrlfd_r = -1;
#endif      
      /* as good a place as any... */
      m = make_dlink_node();
      dlinkAdd(client_p, m, &unknown_list);
      ++local_client_count;
    }
  else
    { /* from is not NULL */
      client_p->localClient = NULL;
      client_p->from = from; /* 'from' of local client is self! */
      ++remote_client_count;
    }

  client_p->status = STAT_UNKNOWN;
  strcpy(client_p->username, "unknown");
#if 0
  client_p->name[0] = '\0';
  client_p->flags   = 0;
  client_p->next    = NULL;
  client_p->prev    = NULL;
  client_p->hnext   = NULL;
  client_p->lnext   = NULL;
  client_p->lprev   = NULL;
  client_p->user    = NULL;
  client_p->serv    = NULL;
  client_p->servptr = NULL;
  client_p->whowas  = NULL;
  client_p->allow_list.head = NULL;
  client_p->allow_list.tail = NULL;
  client_p->on_allow_list.head = NULL;
  client_p->on_allow_list.tail = NULL;
#endif
  return client_p;
}
Esempio n. 2
0
/* make_dlink_node()
 *
 * inputs       - NONE
 * output       - pointer to new dlink_node
 * side effects	- NONE
 */
dlink_node *
make_dlink_node(void)
{
  dlink_node *lp = BlockHeapAlloc(dnode_heap);

  return(lp);
}
Esempio n. 3
0
File: dbuf.c Progetto: mdharris/ircd
static struct dbuf_block *
dbuf_alloc(struct dbuf_queue *qptr)
{
  struct dbuf_block *block = BlockHeapAlloc(dbuf_heap);

  dlinkAddTail(block, make_dlink_node(), &qptr->blocks);
  return block;
}
Esempio n. 4
0
static buf_line_t *
linebuf_allocate(void)
{
	buf_line_t *t;
	t = BlockHeapAlloc(linebuf_heap);
	t->refcount = 0;
	return (t);

}
Esempio n. 5
0
/* creates a new node */
node_t *node_create(void)
{
        node_t *n;

        /* allocate it */
        n = BlockHeapAlloc(node_heap);

        /* initialize */
        n->next = n->prev = n->data = NULL;

        /* up the count */
        claro_state.node++;

        /* return a pointer to the new node */
        return n;
}
Esempio n. 6
0
/* creates a new node */
node_t *node_create(void)
{
        node_t *n;

        /* allocate it */
        n = BlockHeapAlloc(node_heap);

        /* make it crash if you try to traverse or node_del() before adding */
        n->next = n->prev = (void *)-1;
        n->data = NULL;

        /* up the count */
        claro_state.node++;

        /* return a pointer to the new node */
        return n;
}
Esempio n. 7
0
uv_buf_t 
allocate_uv_buffer(uv_handle_t *handle, size_t suggested_size)
{
  return uv_buf_init(BlockHeapAlloc(buffer_heap), READBUF_SIZE);
}