Esempio n. 1
0
bool ChatHandler::HandleRenameCommand(const char * args, WorldSession * m_session)
{
	// prevent buffer overflow
	if(strlen(args) > 100)
		return false;

	char name1[100];
	char name2[100];

	if(sscanf(args, "%s %s", name1, name2) != 2)
		return false;

	if(!sWorld.VerifyName(name2, strlen(name2)))
	{
		RedSystemMessage(m_session, "That name is invalid or contains invalid characters.");
		return true;
	}

	string new_name = name2;
	PlayerInfo * pi = objmgr.GetPlayerInfoByName(name1);
	if(pi == 0)
	{
		RedSystemMessage(m_session, "Player not found with this name.");
		return true;
	}

	if( objmgr.GetPlayerInfoByName(new_name.c_str()) != NULL )
	{
		RedSystemMessage(m_session, "Player found with this name in use already.");
		return true;
	}

	objmgr.RenamePlayerInfo(pi, pi->name, new_name.c_str());

	free(pi->name);
	pi->name = strdup(new_name.c_str());

	// look in world for him
	Player* plr = objmgr.GetPlayer(pi->guid);
	if(plr != 0)
	{
		plr->SetName(new_name);
		BlueSystemMessageToPlr(plr, "%s changed your name to '%s'.", m_session->GetPlayer()->GetName(), new_name.c_str());
		plr->SaveToDB(false);
	}
	else
	{
		CharacterDatabase.WaitExecute("UPDATE characters SET name = '%s' WHERE guid = %u", CharacterDatabase.EscapeString(new_name).c_str(), (uint32)pi->guid);
	}

	GreenSystemMessage(m_session, "Changed name of '%s' to '%s'.", (char*)name1, (char*)name2);
	sWorld.LogGM(m_session, "renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, (char*)name2);
	sWorld.LogPlayer(m_session, "GM renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, ((char*)name2));
	return true;
}
Esempio n. 2
0
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
	Unit * target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
	if(target == 0)
	{
		RedSystemMessage(m_session, "A valid selection is required.");
		return true;
	}

	switch(target->GetTypeId())
	{
	case TYPEID_PLAYER:
		sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", static_cast< Player* >( target )->GetName() );
		break;

	case TYPEID_UNIT:
		sGMLog.writefromsession( m_session, "used kill command on CREATURE %u [%s], sqlid %u%s", static_cast< Creature* >( target )->GetEntry(), static_cast< Creature* >( target )->GetCreatureInfo() ? static_cast< Creature* >( target )->GetCreatureInfo()->Name : "unknown", static_cast< Creature* >( target )->GetSQL_id(), m_session->GetPlayer()->InGroup() ? ", in group" : "" );
		break;
	}


	// If we're killing a player, send a message indicating a gm killed them.
	if(target->IsPlayer())
	{
		Player * plr = static_cast< Player* >(target);
		// cebernic: kill just is kill,don't use dealdamage for it
		// godcheat will not stop the killing,godcheat for DealDamage() only.
		//m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH)*2,0,0,0);
		plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
		plr->KillPlayer();
		BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
	}
	else
	{

		// Cast insta-kill.
		SpellEntry * se = dbcSpell.LookupEntry(5);
		if(se == 0) return false;

		SpellCastTargets targets(target->GetGUID());
		Spell * sp = new Spell(m_session->GetPlayer(), se, true, 0);
		if (!sp)
			return true;
		sp->prepare(&targets);

/*		SpellEntry * se = dbcSpell.LookupEntry(20479);
		if(se == 0) return false;

		SpellCastTargets targets(target->GetGUID());
		Spell * sp = new Spell(target, se, true, 0);
		sp->prepare(&targets);*/
	}

	return true;
}
Esempio n. 3
0
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
	UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
	if(target == 0)
	{
		RedSystemMessage(m_session, "A valid selection is required.");
		return true;
	}

	switch(target->GetTypeId())
	{
	case TYPEID_PLAYER:
		sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", TO_PLAYER( target )->GetName() );
		break;

	case TYPEID_UNIT:
		sGMLog.writefromsession(m_session, "used kill command on CREATURE %s", TO_CREATURE( target )->GetCreatureName() ? TO_CREATURE( target )->GetCreatureName()->Name : "unknown");
		break;
	}
	

	// If we're killing a player, send a message indicating a gm killed them.
	if(target->IsPlayer())
	{
		PlayerPointer plr = TO_PLAYER(target);
		m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH),0,0,0);
		//plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
		plr->KillPlayer();
		BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
	}
	else
	{

		// Cast insta-kill.
		SpellEntry * se = dbcSpell.LookupEntry(5);
		if(se == 0) return false;

		SpellCastTargets targets(target->GetGUID());
		SpellPointer sp(new Spell(m_session->GetPlayer(), se, true, NULLAURA));
		sp->prepare(&targets);

/*		SpellEntry * se = dbcSpell.LookupEntry(20479);
		if(se == 0) return false;
		
		SpellCastTargets targets(target->GetGUID());
		SpellPointer sp(new Spell(target, se, true, NULLAURA));
		sp->prepare(&targets);*/
	}

	return true;
}
Esempio n. 4
0
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
	Unit * target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
	if(target == 0)
	{
		RedSystemMessage(m_session, "A valid selection is required.");
		return true;
	}

	sGMLog.writefromsession(m_session, "used kill command on "I64FMT, target->GetGUID());

	// If we're killing a player, send a message indicating a gm killed them.
	if(target->IsPlayer())
	{
		Player * plr = static_cast<Player*>(target);
		plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
		plr->KillPlayer();
		BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
	}
	else
	{
/*
		// Cast insta-kill.
		SpellEntry * se = sSpellStore.LookupEntry(5);
		if(se == 0) return false;

		SpellCastTargets targets(target->GetGUID());
		Spell * sp = new Spell(m_session->GetPlayer(), se, true, 0);
		sp->prepare(&targets);
*/
		SpellEntry * se = sSpellStore.LookupEntry(20479);
		if(se == 0) return false;
		
		SpellCastTargets targets(target->GetGUID());
		Spell * sp = new Spell(target, se, true, 0);
		sp->prepare(&targets);
	}

	return true;
}
Esempio n. 5
0
bool ChatHandler::HandleKillByPlrCommand( const char *args , WorldSession *m_session )
{
	Player *plr = objmgr.GetPlayer(args, false);
	if(!plr)
	{
		RedSystemMessage(m_session, "Player %s is not online or does not exist.", args);
		return true;
	}

	if(plr->isDead())
	{
		RedSystemMessage(m_session, "Player %s is already dead.", args);
	} else {
		plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); // Die, insect
		plr->KillPlayer();
		BlueSystemMessageToPlr(plr, "You were killed by %s with a GM command.", m_session->GetPlayer()->GetName());
		GreenSystemMessage(m_session, "Killed player %s.", args);
		sGMLog.writefromsession(m_session, "remote killed "I64FMT" (Name: %s)", plr->GetGUID(), plr->GetNameString() );

	}
	return true;
}