bool ChatHandler::HandleRenameCommand(const char * args, WorldSession * m_session) { // prevent buffer overflow if(strlen(args) > 100) return false; char name1[100]; char name2[100]; if(sscanf(args, "%s %s", name1, name2) != 2) return false; if(!sWorld.VerifyName(name2, strlen(name2))) { RedSystemMessage(m_session, "That name is invalid or contains invalid characters."); return true; } string new_name = name2; PlayerInfo * pi = objmgr.GetPlayerInfoByName(name1); if(pi == 0) { RedSystemMessage(m_session, "Player not found with this name."); return true; } if( objmgr.GetPlayerInfoByName(new_name.c_str()) != NULL ) { RedSystemMessage(m_session, "Player found with this name in use already."); return true; } objmgr.RenamePlayerInfo(pi, pi->name, new_name.c_str()); free(pi->name); pi->name = strdup(new_name.c_str()); // look in world for him Player* plr = objmgr.GetPlayer(pi->guid); if(plr != 0) { plr->SetName(new_name); BlueSystemMessageToPlr(plr, "%s changed your name to '%s'.", m_session->GetPlayer()->GetName(), new_name.c_str()); plr->SaveToDB(false); } else { CharacterDatabase.WaitExecute("UPDATE characters SET name = '%s' WHERE guid = %u", CharacterDatabase.EscapeString(new_name).c_str(), (uint32)pi->guid); } GreenSystemMessage(m_session, "Changed name of '%s' to '%s'.", (char*)name1, (char*)name2); sWorld.LogGM(m_session, "renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, (char*)name2); sWorld.LogPlayer(m_session, "GM renamed character %s (GUID: %u) to %s", (char*)name1, pi->guid, ((char*)name2)); return true; }
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session) { Unit * target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection()); if(target == 0) { RedSystemMessage(m_session, "A valid selection is required."); return true; } switch(target->GetTypeId()) { case TYPEID_PLAYER: sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", static_cast< Player* >( target )->GetName() ); break; case TYPEID_UNIT: sGMLog.writefromsession( m_session, "used kill command on CREATURE %u [%s], sqlid %u%s", static_cast< Creature* >( target )->GetEntry(), static_cast< Creature* >( target )->GetCreatureInfo() ? static_cast< Creature* >( target )->GetCreatureInfo()->Name : "unknown", static_cast< Creature* >( target )->GetSQL_id(), m_session->GetPlayer()->InGroup() ? ", in group" : "" ); break; } // If we're killing a player, send a message indicating a gm killed them. if(target->IsPlayer()) { Player * plr = static_cast< Player* >(target); // cebernic: kill just is kill,don't use dealdamage for it // godcheat will not stop the killing,godcheat for DealDamage() only. //m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH)*2,0,0,0); plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); plr->KillPlayer(); BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName()); } else { // Cast insta-kill. SpellEntry * se = dbcSpell.LookupEntry(5); if(se == 0) return false; SpellCastTargets targets(target->GetGUID()); Spell * sp = new Spell(m_session->GetPlayer(), se, true, 0); if (!sp) return true; sp->prepare(&targets); /* SpellEntry * se = dbcSpell.LookupEntry(20479); if(se == 0) return false; SpellCastTargets targets(target->GetGUID()); Spell * sp = new Spell(target, se, true, 0); sp->prepare(&targets);*/ } return true; }
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session) { UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection()); if(target == 0) { RedSystemMessage(m_session, "A valid selection is required."); return true; } switch(target->GetTypeId()) { case TYPEID_PLAYER: sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", TO_PLAYER( target )->GetName() ); break; case TYPEID_UNIT: sGMLog.writefromsession(m_session, "used kill command on CREATURE %s", TO_CREATURE( target )->GetCreatureName() ? TO_CREATURE( target )->GetCreatureName()->Name : "unknown"); break; } // If we're killing a player, send a message indicating a gm killed them. if(target->IsPlayer()) { PlayerPointer plr = TO_PLAYER(target); m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH),0,0,0); //plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); plr->KillPlayer(); BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName()); } else { // Cast insta-kill. SpellEntry * se = dbcSpell.LookupEntry(5); if(se == 0) return false; SpellCastTargets targets(target->GetGUID()); SpellPointer sp(new Spell(m_session->GetPlayer(), se, true, NULLAURA)); sp->prepare(&targets); /* SpellEntry * se = dbcSpell.LookupEntry(20479); if(se == 0) return false; SpellCastTargets targets(target->GetGUID()); SpellPointer sp(new Spell(target, se, true, NULLAURA)); sp->prepare(&targets);*/ } return true; }
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session) { Unit * target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection()); if(target == 0) { RedSystemMessage(m_session, "A valid selection is required."); return true; } sGMLog.writefromsession(m_session, "used kill command on "I64FMT, target->GetGUID()); // If we're killing a player, send a message indicating a gm killed them. if(target->IsPlayer()) { Player * plr = static_cast<Player*>(target); plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); plr->KillPlayer(); BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName()); } else { /* // Cast insta-kill. SpellEntry * se = sSpellStore.LookupEntry(5); if(se == 0) return false; SpellCastTargets targets(target->GetGUID()); Spell * sp = new Spell(m_session->GetPlayer(), se, true, 0); sp->prepare(&targets); */ SpellEntry * se = sSpellStore.LookupEntry(20479); if(se == 0) return false; SpellCastTargets targets(target->GetGUID()); Spell * sp = new Spell(target, se, true, 0); sp->prepare(&targets); } return true; }
bool ChatHandler::HandleKillByPlrCommand( const char *args , WorldSession *m_session ) { Player *plr = objmgr.GetPlayer(args, false); if(!plr) { RedSystemMessage(m_session, "Player %s is not online or does not exist.", args); return true; } if(plr->isDead()) { RedSystemMessage(m_session, "Player %s is already dead.", args); } else { plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0); // Die, insect plr->KillPlayer(); BlueSystemMessageToPlr(plr, "You were killed by %s with a GM command.", m_session->GetPlayer()->GetName()); GreenSystemMessage(m_session, "Killed player %s.", args); sGMLog.writefromsession(m_session, "remote killed "I64FMT" (Name: %s)", plr->GetGUID(), plr->GetNameString() ); } return true; }