Esempio n. 1
0
void JET_FlyStart( gentity_t *self )
{
	if ( !self || !self->client )
	{
		return;
	}
	self->lastInAirTime = level.time;
	if ( self->client->NPC_class == CLASS_BOBAFETT )
	{
		Boba_FlyStart( self );
	}
	else if ( self->client->NPC_class == CLASS_ROCKETTROOPER )
	{
		RT_FlyStart( self );
	}
}
Esempio n. 2
0
void	Boba_Update()
{
	// Never Forget The Player... Never.
	//-----------------------------------
	if (player && player->inuse && !NPC->enemy)
	{
		G_SetEnemy(NPC, player);
		NPC->svFlags				|= SVF_LOCKEDENEMY;	// Don't forget about the enemy once you've found him
	}

	// Hey, This Is Boba, He Tests The Trace All The Time
	//----------------------------------------------------
	if (NPC->enemy)
	{
		if (!(NPC->svFlags&SVF_NOCLIENT))
		{
			trace_t		testTrace;
			vec3_t		eyes;
			CalcEntitySpot( NPC, SPOT_HEAD_LEAN, eyes );
			gi.trace (&testTrace, eyes, NULL, NULL, NPC->enemy->currentOrigin, NPC->s.number, MASK_SHOT, (EG2_Collision)0, 0);

			bool	wasSeen = Boba_CanSeeEnemy(NPC);

			if (!testTrace.startsolid && 
				!testTrace.allsolid && 
				testTrace.entityNum == NPC->enemy->s.number)
			{
				NPCInfo->enemyLastSeenTime	= level.time;
				NPCInfo->enemyLastHeardTime	= level.time;
				VectorCopy(NPC->enemy->currentOrigin, NPCInfo->enemyLastSeenLocation);
				VectorCopy(NPC->enemy->currentOrigin, NPCInfo->enemyLastHeardLocation);
			}
			else if (gi.inPVS( NPC->enemy->currentOrigin, NPC->currentOrigin))
			{
				NPCInfo->enemyLastHeardTime	= level.time;
				VectorCopy(NPC->enemy->currentOrigin, NPCInfo->enemyLastHeardLocation);
			}

			if (g_bobaDebug->integer)
			{
				bool	nowSeen = Boba_CanSeeEnemy(NPC);
				if (!wasSeen && nowSeen)
				{
					Boba_Printf("Enemy Seen");
				}
				if (wasSeen && !nowSeen)
				{
					Boba_Printf("Enemy Lost");
				}
				CG_DrawEdge(NPC->currentOrigin, NPC->enemy->currentOrigin, (nowSeen)?(EDGE_IMPACT_SAFE):(EDGE_IMPACT_POSSIBLE));
			}
		}

		if (!NPCInfo->surrenderTime)
		{
			if ((level.time - NPCInfo->enemyLastSeenTime)>20000 && TIMER_Done(NPC, "TooLongGoneRespawn"))
			{
				TIMER_Set(NPC, "TooLongGoneRespawn", 30000);	// Give him some time to get to you before trying again
				Boba_Printf("Gone Too Long, Attempting Respawn Even Though Not Hiding");
				Boba_Respawn();
			}
		}
	}


	// Make Sure He Always Appears In The Last Area With Full Health When His Death Script Is Turned On
	//--------------------------------------------------------------------------------------------------
	if (!BobaHadDeathScript && NPC->behaviorSet[BSET_DEATH]!=0)
	{
		if (!gi.inPVS(NPC->enemy->currentOrigin, NPC->currentOrigin))
		{
			Boba_Printf("Attempting Final Battle Spawn...");
			if (Boba_Respawn())
			{
				BobaHadDeathScript = true;
			}
			else
			{
				Boba_Printf("Failed");
			}
		}
	}



	// Don't Forget To Turn Off That Flame Thrower, Mr. Fett - You're Waisting Precious Natural Gases
	//------------------------------------------------------------------------------------------------
	if ((NPCInfo->aiFlags&NPCAI_FLAMETHROW) && (TIMER_Done(NPC, "flameTime")))
	{
		Boba_StopFlameThrower(NPC);
	}


	// Occasionally A Jump Turns Into A Rocket Fly
	//---------------------------------------------
	if ( NPC->client->ps.groundEntityNum == ENTITYNUM_NONE 
		&& NPC->client->ps.forceJumpZStart
		&& !Q_irand( 0, 10 ) )
	{//take off
		Boba_FlyStart( NPC );
	}


	// If Hurting, Try To Run Away
	//-----------------------------
	if (!NPCInfo->surrenderTime && (NPC->health<NPC->max_health/10))
	{
		Boba_Printf("Time To Surrender, Searching For Flee Point");


		// Find The Closest Flee Point That I Can Get To
		//-----------------------------------------------
		int cp = NPC_FindCombatPoint(NPC->currentOrigin, 0, NPC->currentOrigin, CP_FLEE|CP_HAS_ROUTE|CP_TRYFAR|CP_HORZ_DIST_COLL, 0, -1);
		if (cp!=-1)
		{
			NPC_SetCombatPoint( cp );
			NPC_SetMoveGoal( NPC, level.combatPoints[cp].origin, 8, qtrue, cp );
			if (NPC->count<6)
			{
 	 		 	NPCInfo->surrenderTime = level.time + Q_irand(5000, 10000) + 1000*(6-NPC->count);
			}
			else
			{
 	 			NPCInfo->surrenderTime = level.time + Q_irand(5000, 10000);
			}
		}
		else
		{
			Boba_Printf("  Failure");
		}
	}
}