Esempio n. 1
0
 const BufferBindlessUAV& DebugViewerVS::bindlessBufferUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return BufferBindlessUAV();
 }
Esempio n. 2
0
 const BufferBindlessUAV& ClearTexture2duCS::bindlessBufferUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return BufferBindlessUAV();
 }
Esempio n. 3
0
 const BufferBindlessUAV& MeshRendererTransparentPS::bindlessBufferUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return BufferBindlessUAV();
 }
Esempio n. 4
0
 const BufferBindlessUAV& BloomExtractBrightVS::bindlessBufferUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return BufferBindlessUAV();
 }
Esempio n. 5
0
 const BufferBindlessUAV& Texture2DArrayVisualizerVS::bindlessBufferUav(const std::string& name) const
 {
     
     ASSERT(false, "Tried to look for non-existing resource");
     return BufferBindlessUAV();
 }