const BufferBindlessUAV& DebugViewerVS::bindlessBufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessUAV(); }
const BufferBindlessUAV& ClearTexture2duCS::bindlessBufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessUAV(); }
const BufferBindlessUAV& MeshRendererTransparentPS::bindlessBufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessUAV(); }
const BufferBindlessUAV& BloomExtractBrightVS::bindlessBufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessUAV(); }
const BufferBindlessUAV& Texture2DArrayVisualizerVS::bindlessBufferUav(const std::string& name) const { ASSERT(false, "Tried to look for non-existing resource"); return BufferBindlessUAV(); }