static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); }
static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); }