Esempio n. 1
0
/** Convert half time to a string.
 * @param half half time
 * @return string representation of the given half time.
 */
const char *
worldinfo_gamestate_half_tostring(worldinfo_gamestate_half_t half)
{
  switch (half) {
    CASE_STRING(HALF_FIRST);
    CASE_STRING(HALF_SECOND);
  default: return "Unknown Half";
  }
}
Esempio n. 2
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/** Convert goal color to a string.
 * @param goal_color goal color
 * @return string representation of the given goal color.
 */
const char *
worldinfo_gamestate_goalcolor_tostring(worldinfo_gamestate_goalcolor_t goal_color)
{
  switch (goal_color) {
    CASE_STRING(GOAL_BLUE);
    CASE_STRING(GOAL_YELLOW);
  default: return "Unknown Goal Color";
  }

}
Esempio n. 3
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/** Convert gamestate team to a string.
 * @param team game state team to translate into a string
 * @return string representation of the given team.
 */
const char *
worldinfo_gamestate_team_tostring(worldinfo_gamestate_team_t team)
{
  switch (team) {
    CASE_STRING(TEAM_CYAN);
    CASE_STRING(TEAM_MAGENTA);
    CASE_STRING(TEAM_NONE);
    CASE_STRING(TEAM_BOTH);
  default: return "Unknown Team";
  }
}
Esempio n. 4
0
File: util.c Progetto: basecq/q2dos
const char *
tex_env_name (GLenum e)
{
   switch (e) {
      CASE_STRING(GL_REPLACE);
      CASE_STRING(GL_MODULATE);
      CASE_STRING(GL_DECAL);
      CASE_STRING(GL_BLEND);
      CASE_STRING(GL_ADD);
      NODEFAULT;
   }
}
Esempio n. 5
0
File: util.c Progetto: basecq/q2dos
const char *
blend_eq_name (GLenum eq)
{
   switch (eq) {
      CASE_STRING(GL_FUNC_ADD);
      CASE_STRING(GL_FUNC_SUBTRACT);
      CASE_STRING(GL_FUNC_REVERSE_SUBTRACT);
      CASE_STRING(GL_MIN);
      CASE_STRING(GL_MAX);
      NODEFAULT;
   }
}
Esempio n. 6
0
File: util.c Progetto: basecq/q2dos
const char *
tex_fmt_name (GLenum t)
{
   switch (t) {
      CASE_STRING(GL_RGBA);
      CASE_STRING(GL_RGB);
      CASE_STRING(GL_LUMINANCE_ALPHA);
      CASE_STRING(GL_LUMINANCE);
      CASE_STRING(GL_ALPHA);
      NODEFAULT;
   }
}
Esempio n. 7
0
/** Convert MSL gamestate to a string.
 * @param gamestate game state to translate into a string
 * @return string representation of the given state.
 */
const char *
worldinfo_spl_gamestate_tostring(worldinfo_spl_gamestate_t gamestate)
{
  switch (gamestate) {
    CASE_STRING(GS_SPL_INITIAL);
    CASE_STRING(GS_SPL_READY);
    CASE_STRING(GS_SPL_SET);
    CASE_STRING(GS_SPL_PLAY);
    CASE_STRING(GS_SPL_FINISHED);
  default: return "Unknown SPL Gamestate";
  }
}
Esempio n. 8
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/** Convert MSL gamestate to a string.
 * @param gamestate game state to translate into a string
 * @return string representation of the given state.
 */
const char *
worldinfo_msl_gamestate_tostring(worldinfo_msl_gamestate_t gamestate)
{
  switch (gamestate) {
    CASE_STRING(GS_FROZEN);
    CASE_STRING(GS_PLAY);
    CASE_STRING(GS_KICK_OFF);
    CASE_STRING(GS_DROP_BALL);
    CASE_STRING(GS_PENALTY);
    CASE_STRING(GS_CORNER_KICK);
    CASE_STRING(GS_THROW_IN);
    CASE_STRING(GS_FREE_KICK);
    CASE_STRING(GS_GOAL_KICK);
    CASE_STRING(GS_HALF_TIME);
  default: return "Unknown MSL Gamestate";
  }
}
Esempio n. 9
0
File: util.c Progetto: basecq/q2dos
const char *
blend_dst_name (GLenum factor)
{
   switch (factor) {
      CASE_STRING(GL_ZERO);
      CASE_STRING(GL_ONE);
      CASE_STRING(GL_SRC_COLOR);
      CASE_STRING(GL_ONE_MINUS_SRC_COLOR);
      CASE_STRING(GL_DST_COLOR);
      CASE_STRING(GL_ONE_MINUS_DST_COLOR);
      CASE_STRING(GL_SRC_ALPHA);
      CASE_STRING(GL_ONE_MINUS_SRC_ALPHA);
      CASE_STRING(GL_DST_ALPHA);
      CASE_STRING(GL_ONE_MINUS_DST_ALPHA);
      CASE_STRING(GL_CONSTANT_COLOR);
      CASE_STRING(GL_ONE_MINUS_CONSTANT_COLOR);
      CASE_STRING(GL_CONSTANT_ALPHA);
      CASE_STRING(GL_ONE_MINUS_CONSTANT_ALPHA);
      NODEFAULT;
   }
}
Esempio n. 10
0
std::string IDASigArchToString(uint32_t in)
{
	CASE_STRING(IDASIG__ARCH__80X86, "80X86");
	CASE_STRING(IDASIG__ARCH__Z80, "Z80");
	CASE_STRING(IDASIG__ARCH__INTEL_860, "INTEL_860");
	CASE_STRING(IDASIG__ARCH__8051, "8051");
	CASE_STRING(IDASIG__ARCH__TMS320C5X, "TMS320C5X");
	CASE_STRING(IDASIG__ARCH__6502, "6502");
	CASE_STRING(IDASIG__ARCH__PDP11, "PDP11");
	CASE_STRING(IDASIG__ARCH__MOTOROLA_680X0, "MOTOROLA_680X0");
	CASE_STRING(IDASIG__ARCH__JAVA, "JAVA");
	CASE_STRING(IDASIG__ARCH__MOTOROLA_68XX, "MOTOROLA_68XX");
	CASE_STRING(IDASIG__ARCH__SGS_THOMSON_ST7, "SGS_THOMSON_ST7");
	CASE_STRING(IDASIG__ARCH__MOTOROLA_68HC12, "MOTOROLA_68HC12");
	CASE_STRING(IDASIG__ARCH__MIPS, "MIPS");
	CASE_STRING(IDASIG__ARCH__ADVANCED_RISC, "ADVANCED_RISC");
	CASE_STRING(IDASIG__ARCH__TMS320C6X, "TMS320C6X");
	CASE_STRING(IDASIG__ARCH__POWERPC, "POWERPC");
	CASE_STRING(IDASIG__ARCH__INTEL_80196, "INTEL_80196");
	CASE_STRING(IDASIG__ARCH__Z8, "Z8");
	CASE_STRING(IDASIG__ARCH__HITACHI_SH, "HITACHI_SH");
	CASE_STRING(IDASIG__ARCH__MSVS_DOT_NET, "MSVS_DOT_NET");
	CASE_STRING(IDASIG__ARCH__ATMEL_8_BIT_RISC, "ATMEL_8_BIT_RISC");
	CASE_STRING(IDASIG__ARCH__HITACHI_H8_300_H8_2000, "HITACHI_H8_300_H8_2000");
	CASE_STRING(IDASIG__ARCH__MICROCHIP_PIC, "MICROCHIP_PIC");
	CASE_STRING(IDASIG__ARCH__SPARC, "SPARC");
	CASE_STRING(IDASIG__ARCH__DEC_ALPHA, "DEC_ALPHA");
	CASE_STRING(IDASIG__ARCH__HP_PA_RISC, "HP_PA_RISC");
	CASE_STRING(IDASIG__ARCH__HITACHI_H8_500, "HITACHI_H8_500");
	CASE_STRING(IDASIG__ARCH__TASKING_TRICORE, "TASKING_TRICORE");
	CASE_STRING(IDASIG__ARCH__MOTOROLA_DSP5600X, "MOTOROLA_DSP5600X");
	CASE_STRING(IDASIG__ARCH__SIEMENS_C166, "SIEMENS_C166");
	CASE_STRING(IDASIG__ARCH__SGS_THOMSON_ST20, "SGS_THOMSON_ST20");
	CASE_STRING(IDASIG__ARCH__INTEL_ITANIUM_IA64, "INTEL_ITANIUM_IA64");
	CASE_STRING(IDASIG__ARCH__INTEL_I960, "INTEL_I960");
	CASE_STRING(IDASIG__ARCH__FUJITSU_F2MC_16, "FUJITSU_F2MC_16");
	CASE_STRING(IDASIG__ARCH__TMS320C54XX, "TMS320C54XX");
	CASE_STRING(IDASIG__ARCH__TMS320C55XX, "TMS320C55XX");
	CASE_STRING(IDASIG__ARCH__TRIMEDIA, "TRIMEDIA");
	CASE_STRING(IDASIG__ARCH__MITSUBISH_32_BIT_RISC, "MITSUBISH_BIT_RISC");
	CASE_STRING(IDASIG__ARCH__NEC_78K0, "NEC_78K0");
	CASE_STRING(IDASIG__ARCH__NEC_78K0S, "NEC_78K0S");
	CASE_STRING(IDASIG__ARCH__MITSUBISHI_8_BIT, "MITSUBISHI_8_BIT");
	CASE_STRING(IDASIG__ARCH__MITSIBUSHI_16_BIT, "MITSIBUSHI_16_BIT");
	CASE_STRING(IDASIG__ARCH__ST9PLUS, "ST9PLUS");
	CASE_STRING(IDASIG__ARCH__FUJITSU_FR, "FUJITSU_FR");
	CASE_STRING(IDASIG__ARCH__MOTOROLA_68HC16, "MOTOROLA_68HC16");
	CASE_STRING(IDASIG__ARCH__MITSUBISHI_7900, "MITSUBISHI_7900");
	return "UNKNOWN";
}
Esempio n. 11
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/** Convert penalty to a string.
 * @param penalty penalty to translate into a string
 * @return string representation of the penalty
 */
const char *
worldinfo_penalty_tostring(worldinfo_penalty_t penalty)
{
  switch (penalty) {
    CASE_STRING(PENALTY_NONE);
    CASE_STRING(PENALTY_BALL_HOLDING);
    CASE_STRING(PENALTY_GOALIE_PUSHING);
    CASE_STRING(PENALTY_PLAYER_PUSHING);
    CASE_STRING(PENALTY_ILLEGAL_DEFENDER);
    CASE_STRING(PENALTY_ILLEGAL_DEFENSE);
    CASE_STRING(PENALTY_OBSTRUCTION);
    CASE_STRING(PENALTY_REQ_FOR_PICKUP);
    CASE_STRING(PENALTY_LEAVING);
    CASE_STRING(PENALTY_DAMAGE);
    CASE_STRING(PENALTY_MANUAL);
  default: return "Unknown Penalty";
  }
}