Esempio n. 1
0
        void UpdateAI(uint32 diff)
        {
            ReduceCD(diff);
            if (IAmDead()) return;
            if (!me->GetVictim())
                Evade();
            if (clearcast && !me->IsNonMeleeSpellCast(false))
            {
                if (Aura* potency = me->GetAura(ARCANE_POTENCY_BUFF))
                {
                    if (potency->GetCharges() == 1)
                        clearcast = false;

                    potency->DropCharge(AURA_REMOVE_BY_EXPIRE);

                    if (me->HasAura(CLEARCASTBUFF))
                    {
                        me->ModifyPower(POWER_MANA, cost);
                        me->RemoveAurasDueToSpell(CLEARCASTBUFF, me->GetGUID(), 0, AURA_REMOVE_BY_EXPIRE);
                    }
                }
            }
            CheckAuras();
            if (wait == 0)
                wait = GetWait();
            else
                return;
            BreakCC(diff);
            if (CCed(me) && (!ICEBLOCK || !me->HasAura(ICEBLOCK))) return;//TODO

            CheckBlink(diff);
            CheckPoly(diff);
            CheckPots(diff);
            //CureTarget(master, REMOVE_CURSE, diff);
            //CureTarget(me, REMOVE_CURSE, diff);
            CureGroup(master, REMOVE_CURSE, diff);

            FocusMagic(diff);
            BuffAndHealGroup(master, diff);

            if (!me->IsInCombat())
                DoNonCombatActions(diff);

            if (!CheckAttackTarget(CLASS_MAGE))
                return;

            CheckPoly2();//this should go AFTER getting opponent

            Counter();
            CheckSpellSteal(diff);
            DoNormalAttack(diff);
        }
        void UpdateAI(uint32 diff)
        {
            ReduceCD(diff);
            if (!GlobalUpdate(diff))
                return;
            CheckAttackState();
            CheckAuras();
            if (wait == 0)
                wait = GetWait();
            else
                return;
            BreakCC(diff);
            if (CCed(me)) return;

            ////if pet is dead or unreachable
            //Creature* m_botsPet = me->GetBotsPet();
            //if (!m_botsPet || m_botsPet->FindMap() != master->GetMap() || (me->GetDistance2d(m_botsPet) > sWorld->GetMaxVisibleDistanceOnContinents() - 20.f))
            //    if (master->getLevel() >= 10 && !me->IsInCombat() && !IsCasting() && !me->IsMounted())
            //        SummonBotsPet(PET_VOIDWALKER);

            //TODO: implement healthstone
            if (Potion_cd <= diff && GetHealthPCT(me) < 67)
            {
                temptimer = GC_Timer;
                if (doCast(me, HEALINGPOTION))
                {
                    Potion_cd = POTION_CD;
                    GC_Timer = temptimer;
                }
            }
            if (Potion_cd <= diff && GetManaPCT(me) < 50)
            {
                temptimer = GC_Timer;
                if (doCast(me, MANAPOTION))
                {
                    Potion_cd = POTION_CD;
                    GC_Timer = temptimer;
                }
            }
            if (!me->IsInCombat())
                DoNonCombatActions();

            if (!CheckAttackTarget(BOT_CLASS_WARLOCK))
                return;

            DoNormalAttack(diff);
        }
        void UpdateAI(uint32 diff)
        {
            ReduceCD(diff);
            if (IAmDead()) return;
            CheckAttackState();
            CheckAuras();
            if (wait == 0)
                wait = GetWait();
            else
                return;
            if (CCed(me)) return;

            //TODO: add checks to help owner

            if (!me->IsInCombat())
                DoNonCombatActions();

            if (!CheckAttackTarget(PET_TYPE_VOIDWALKER))
                return;

            DoNormalAttack(diff);
        }
Esempio n. 4
0
        void DoNormalAttack(uint32 diff)
        {
            opponent = me->GetVictim();
            if (opponent)
            {
                if (!IsCasting())
                    StartAttack(opponent);
            }
            else
                return;

            AttackerSet m_attackers = master->getAttackers();
            AttackerSet b_attackers = me->getAttackers();

            Unit* u = me->SelectNearestTarget(20);
            //ICE_BARRIER
            if (ICE_BARRIER && Ice_Barrier_cd <= diff && u && u->GetVictim() == me &&
                u->GetDistance(me) < 8 && !me->HasAura(ICE_BARRIER))
            {
                if (me->IsNonMeleeSpellCast(true))
                    me->InterruptNonMeleeSpells(true);
                if (doCast(me, ICE_BARRIER))
                {
                    Ice_Barrier_cd = 25000;
                    GC_Timer = 800;
                    return;
                }
            }
            if ((!ICE_BARRIER || Ice_Barrier_cd > diff) &&
                BLINK && Blink_cd < 3000 && u && u->GetVictim() == me &&
                u->GetDistance(me) < 6 && !me->HasAura(ICE_BARRIER))
            {
                if (me->IsNonMeleeSpellCast(true))
                    me->InterruptNonMeleeSpells(true);
                if (doCast(me, BLINK))
                {
                    Blink_cd = 13000;
                    GC_Timer = 800;
                    return;
                }
            }

            if (me->HasAura(ICEBLOCK))
                if (((GetManaPCT(me) > 45 && GetHealthPCT(me) > 80) || b_attackers.empty()) && Iceblock_cd <= 57000 && tank)
                    me->RemoveAurasDueToSpell(ICEBLOCK);
            //ICEBLOCK
            if (ICEBLOCK && Rand() < 50 && !b_attackers.empty() && tank && Iceblock_cd <= diff &&
                (GetManaPCT(me) < 15 || GetHealthPCT(me) < 45 || b_attackers.size() > 4) &&
                !me->HasAura(ICEBLOCK))
            {
                if (me->IsNonMeleeSpellCast(true))
                    me->InterruptNonMeleeSpells(true);
                if (doCast(me, ICEBLOCK))
                {
                    Iceblock_cd = 60000;
                    Nova_cd = 0; //Glyph of Iceblock
                    return;
                }
            }

            if (IsCasting()) return;

            float dist = me->GetExactDist(opponent);

            BOLT = (CCed(opponent, true) || !FROSTBOLT) ? FIREBALL : FROSTBOLT;
            NOVA = BOLT == FROSTBOLT && BLASTWAVE && dist > 5 ? BLASTWAVE : FROSTNOVA ? FROSTNOVA : 0;

            ////Combustion doesn't work properly on 434 (14.08.13)
            //if (COMBUSTION && Combustion_cd <= diff && Rand() < 15 && dist < 40)
            //{
            //    if (opponent->HasAuraTypeWithCaster(SPELL_AURA_PERIODIC_DAMAGE, me->GetGUID()))
            //    {
            //        temptimer = GC_Timer;
            //        if (doCast(me, COMBUSTION))
            //        {
            //            Combustion_cd = 60000;
            //            Nova_cd = 0; FireBlast_cd = 0; DragonBreath_cd = 0;
            //        }
            //        GC_Timer = temptimer;
            //    }
            //}
            //DAMAGE
            //PYROBLAST
            if (PYROBLAST && Pyroblast_cd <= diff && GC_Timer <= diff && Rand() < 95 &&
                (b_attackers.size() < 2 || (*b_attackers.begin()) == opponent) &&
                dist < 40 && opponent->IsPolymorphed() &&
                doCast(opponent, PYROBLAST))
            {
                Pyroblast_cd = 7500;
                //debug
                DragonBreath_cd = std::max<uint32>(DragonBreath_cd, 450);
                Nova_cd = std::max<uint32>(Nova_cd, 450);
                return;
            }
            //nova //TODO: SEPARATE
            u = me->SelectNearestTarget(6.3f);
            if (NOVA && Nova_cd <= diff && u && Rand() < 75 && !CCed(u, true) && IsInBotParty(u->GetVictim()))
            {
                if (doCast(me, NOVA))
                {
                    Nova_cd = 15000;
                    GetInPosition(true);
                    return;
                }
            }
            //living bomb
            if (LIVINGBOMB && Living_Bomb_cd <= diff && GC_Timer <= diff && Rand() < 45 && dist < 40 &&
                opponent->GetHealth() > me->GetHealth()/2 &&
                !opponent->HasAura(LIVINGBOMB, me->GetGUID()) &&
                doCast(opponent, LIVINGBOMB))
            {
                Living_Bomb_cd = 6000;
                GC_Timer = 500;
                return;
            }
            //cone of cold
            if (CONEOFCOLD && ConeofCold_cd <= diff && GC_Timer <= diff && Rand() < 50 && dist < 7 &&
                me->HasInArc(M_PI*0.75f, opponent) &&
                doCast(opponent, CONEOFCOLD))
            {
                ConeofCold_cd = 8000;
                GC_Timer = 500;
                GetInPosition(true);
                return;
            }
            //dragon's breath
            if (DRAGONBREATH && DragonBreath_cd <= diff && GC_Timer <= diff && !CCed(opponent, true) &&
                ((me->HasInArc(M_PI*0.75f, opponent) && dist < 7) ||
                (u && u != opponent && me->HasInArc(M_PI*0.75f, u) && IsInBotParty(u->GetVictim()))) &&
                doCast(/*opponent*/me, DRAGONBREATH))
            {
                DragonBreath_cd = 15000;
                GC_Timer = 800;
                return;
            }
            /*//blast wave //TODO Separate again
            u = me->SelectNearestTarget(8);
            if (BLASTWAVE != 0 && u && isTimerReady(BlastWave_cd) &&
                !HasAuraName(u, FROSTNOVA) && !HasAuraName(u, DRAGONBREATH) &&
                doCast(me, BLASTWAVE))
            {
                BlastWave_cd = BLASTWAVE_CD;
                GC_Timer = 800;
            }*/
            //fire blast
            if (FIREBLAST && FireBlast_cd <= diff && GC_Timer <= diff && dist < 40)
            {
                if (Rand() < 20 + 80*(!opponent->isFrozen() && !opponent->HasAuraType(SPELL_AURA_MOD_STUN) && me->HasAura(IMPACT_BUFF)))
                {
                    if (doCast(opponent, FIREBLAST))
                    {

                        FireBlast_cd = 6000;
                        GC_Timer = 500;
                        return;
                    }
                }
            }
            //flamestrike - use Improved Flamestrike for instant cast
            if (FLAMESTRIKE && GC_Timer <= diff && me->getLevel() >= 50 && Rand() < 25)
            {
                Unit* FStarget = FindAOETarget(40, true, false);
                if (FStarget && doCast(FStarget, FLAMESTRIKE, true))
                    return;
            }
            //blizzard
            if (BLIZZARD && Blizzard_cd <= diff && !me->isMoving() && Rand() < 40)
            {
                Unit* blizztarget = FindAOETarget(35, true);
                if (blizztarget && doCast(blizztarget, BLIZZARD))
                {
                    Blizzard_cd = 5000;
                    return;
                }
                Blizzard_cd = 1500; //fail
            }
            //Frost of Fire Bolt
            if (BOLT && Bolt_cd <= diff && Rand() < 75 && dist < 35 &&
                doCast(opponent, BOLT))
            {
                Bolt_cd = uint32(float(sSpellMgr->GetSpellInfo(BOLT)->CalcCastTime()/100) * me->GetFloatValue(UNIT_MOD_CAST_SPEED) + 200);
                //debug
                DragonBreath_cd = std::max<uint32>(DragonBreath_cd, 450);
                Nova_cd = std::max<uint32>(Nova_cd, 450);
                return;
            }
            ////Arcane Missiles
            //if (Rand() < 15 && GC_Timer <= diff && !me->isMoving() && dist < 40 &&
            //    doCast(opponent, ARCANEMISSILES))
            //    return;
        }
Esempio n. 5
0
        void DoNormalAttack(uint32 diff)
        {
            opponent = me->GetVictim();
            if (opponent)
            {
                if (!IsCasting())
                    StartAttack(opponent);
            }
            else
                return;
            AttackerSet m_attackers = master->getAttackers();
            AttackerSet b_attackers = me->getAttackers();

            Unit* u = me->SelectNearestTarget(20);
            //ICE_BARRIER
            if (ICE_BARRIER && Ice_Barrier_cd <= diff && u && u->GetVictim() == me && 
                u->GetDistance(me) < 8 && !me->HasAura(ICE_BARRIER))
            {
                if (me->IsNonMeleeSpellCasted(true))
                    me->InterruptNonMeleeSpells(true);
                if (doCast(me, ICE_BARRIER))
                {
                    Ice_Barrier_cd = 41000 - me->getLevel()*200;//down to 25 sec on 80
                    GC_Timer = 800;
                    return;
                }
            }
            if ((!ICE_BARRIER || Ice_Barrier_cd > diff) && 
                BLINK && Blink_cd < 3000 && u && u->GetVictim() == me && 
                !me->HasAura(ICE_BARRIER) && u->GetDistance(me) < 6)
            {
                if (me->IsNonMeleeSpellCasted(true))
                    me->InterruptNonMeleeSpells(true);
                if (doCast(me, BLINK))
                {
                    Blink_cd = 15000 - me->getLevel()/4 * 100;
                    GC_Timer = 800;
                    return;
                }
            }

            if (me->HasAura(ICEBLOCK))
                if (((GetManaPCT(me) > 45 && GetHealthPCT(me) > 80) || b_attackers.empty()) && Iceblock_cd <= 57000 && tank)
                    me->RemoveAurasDueToSpell(ICEBLOCK);
            //ICEBLOCK
            if (ICEBLOCK && Rand() < 50 && !b_attackers.empty() && tank && Iceblock_cd <= diff && 
                (GetManaPCT(me) < 15 || GetHealthPCT(me) < 45 || b_attackers.size() > 4) && 
                !me->HasAura(ICEBLOCK))
            {
                if (me->IsNonMeleeSpellCasted(true))
                    me->InterruptNonMeleeSpells(true);
                if (doCast(me, ICEBLOCK))
                {
                    Iceblock_cd = 60000;
                    return;
                }
            }

            if (IsCasting()) return;

            BOLT = (CCed(opponent, true) || (opponent->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) && me->HasAura(COMBUSTION))) ? FIREBALL : FROSTBOLT;
            NOVA = BOLT == FIREBALL && BLASTWAVE ? BLASTWAVE : FROSTNOVA ? FROSTNOVA : 0;

            float dist = me->GetExactDist(opponent);
            if (dist > 30)
                return;

            if (COMBUSTION && Rand() < 15 && 
                (opponent->GetMaxHealth() > master->GetMaxHealth()*10 || 
                m_attackers.size() > 1 || b_attackers.size() > 2))
            {
                if (!HasAuraName(me, "Combustion") && Combustion_cd <= diff)
                {
                    temptimer = GC_Timer;
                    if (doCast(me, COMBUSTION))
                    {
                        Combustion_cd = 60000;
                        //Reset timers for fun
                        Nova_cd = 0; FireBlast_cd = 0; DragonBreath_cd = 0;
                    }
                    GC_Timer = temptimer;
                }
            }
            //DAMAGE
            //PYROBLAST
            if (PYROBLAST && Rand() < 75 && Pyroblast_cd <= diff && GC_Timer <= diff && 
                b_attackers.size() < 2 && dist < 30 && opponent->IsPolymorphed() && 
                doCast(opponent, PYROBLAST))
                Pyroblast_cd = 50;
            //nova //TODO: SEPARATE
            u = me->SelectNearestTarget(7);
            if (u && NOVA && Nova_cd <= diff && !CCed(u, true) && IsInBotParty(u->GetVictim()))
            {
                Unit* tar = u->GetVictim();
                if (tar && IsInBotParty(tar) && doCast(me, NOVA))
                {
                    Nova_cd = 15000;
                    return;
                }
            }
            //living bomb
            if (LIVINGBOMB && Rand() < 25 && Living_Bomb_cd <= diff && GC_Timer <= diff && 
                dist < 30 && opponent->GetHealth() > me->GetHealth()/2 && 
                !opponent->HasAura(LIVINGBOMB, me->GetGUID()) && 
                doCast(opponent, LIVINGBOMB))
            {
                Living_Bomb_cd = 6000;
                GC_Timer = 500;
                return;
            }
            //cone of cold
            if (CONEOFCOLD && ConeofCold_cd <= diff && GC_Timer <= diff && dist < 7 && 
                me->HasInArc(M_PI, opponent) && 
                doCast(opponent, CONEOFCOLD))
            {
                ConeofCold_cd = 14000;
                GC_Timer = 500;
                return;
            }
            //dragon's breath
            u = me->SelectNearestTarget(7);
            if (DRAGONBREATH && u && DragonBreath_cd <= diff && GC_Timer <= diff && 
                me->HasInArc(M_PI, opponent) && !HasAuraName(u, FROSTNOVA) && 
                doCast(opponent, DRAGONBREATH))
            {
                DragonBreath_cd = 25000;
                GC_Timer = 800;
                return;
            }
            /*//blast wave //TODO Separate again
            u = me->SelectNearestTarget(8);
            if (BLASTWAVE != 0 && u && isTimerReady(BlastWave_cd) && 
                !HasAuraName(u, FROSTNOVA) && !HasAuraName(u, DRAGONBREATH) && 
                doCast(me, BLASTWAVE))
            {
                BlastWave_cd = BLASTWAVE_CD;
                GC_Timer = 800;
            }*/
            //fire blast
            if (FireBlast_cd <= diff && GC_Timer <= diff && dist < 20 && 
                Rand() < 20 + 80*(!opponent->HasAuraType(SPELL_AURA_MOD_STUN) && me->HasAura(IMPACT_BUFF)) && 
                doCast(opponent, FIREBLAST))
            {
                FireBlast_cd = 6000;
                GC_Timer = 500;
                return;
            }
            //flamestrike
            if (GC_Timer <= diff && Rand() < 60 && me->HasAura(FIRESTARTERBUFF))
            {
                Unit* FStarget = FindAOETarget(30, true, false);
                if (FStarget && doCast(FStarget, FLAMESTRIKE, true))
                {
                    me->RemoveAurasDueToSpell(FIRESTARTERBUFF);
                    GC_Timer = 0;
                    return;
                }
            }
            //blizzard
            if (BLIZZARD && Rand() < 80 && Blizzard_cd <= diff)
            {
                Unit* blizztarget = FindAOETarget(30, true);
                if (blizztarget && doCast(blizztarget, BLIZZARD))
                {
                    Blizzard_cd = 5000;
                    return;
                }
                Blizzard_cd = 2000;//fail
            }
            //Frost of Fire Bolt
            if (Rand() < 75 && Bolt_cd <= diff && dist < 30 && 
                doCast(opponent, BOLT))
            {
                Bolt_cd = uint32(float(sSpellMgr->GetSpellInfo(BOLT)->CalcCastTime()/100) * me->GetFloatValue(UNIT_MOD_CAST_SPEED) + 200);
                return;
            }
            //Arcane Missiles
            if (Rand() < 10 && GC_Timer <= diff && !me->isMoving() && dist < 20 && 
                doCast(opponent, ARCANEMISSILES))
                return;
        }