Esempio n. 1
0
Color::Color(CGColorRef color)
{
    if (!color) {
        m_color = 0;
        m_valid = false;
        return;
    }

    size_t numComponents = CGColorGetNumberOfComponents(color);
    const CGFloat* components = CGColorGetComponents(color);

    float r = 0;
    float g = 0;
    float b = 0;
    float a = 0;

    switch (numComponents) {
    case 2:
        r = g = b = components[0];
        a = components[1];
        break;
    case 4:
        r = components[0];
        g = components[1];
        b = components[2];
        a = components[3];
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    m_color = makeRGBA(r * 255, g * 255, b * 255, a * 255);
    m_valid = true;
}
Esempio n. 2
0
Color::Color(CGColorRef color)
{
    if (!color) {
        m_color = 0;
        m_valid = false;
        return;
    }

#if !PLATFORM(IOS)
    size_t numComponents = CGColorGetNumberOfComponents(color);
    const CGFloat* components = CGColorGetComponents(color);
#else
    RetainPtr<CGColorRef> correctedColor = adoptCF(createCGColorWithDeviceRGBA(color));
    if (!correctedColor)
        correctedColor = color;

    size_t numComponents = CGColorGetNumberOfComponents(correctedColor.get());
    const CGFloat* components = CGColorGetComponents(correctedColor.get());
#endif // !PLATFORM(IOS)

    float r = 0;
    float g = 0;
    float b = 0;
    float a = 0;

    switch (numComponents) {
    case 2:
        r = g = b = components[0];
        a = components[1];
        break;
    case 4:
        r = components[0];
        g = components[1];
        b = components[2];
        a = components[3];
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    m_color = makeRGBA(r * 255, g * 255, b * 255, a * 255);
    m_valid = true;
}
Esempio n. 3
0
ColorComponents colorComponentsFromColor(SharedColor color) {
  if (!color) {
    // Empty color object can be considered as `clear` (black, fully transparent) color.
    return ColorComponents {0, 0, 0, 0};
  }

  auto numberOfComponents = CGColorGetNumberOfComponents(color.get());
  assert(numberOfComponents == 4);
  const CGFloat *components = CGColorGetComponents(color.get());
  return ColorComponents {
    (float)components[0],
    (float)components[1],
    (float)components[2],
    (float)components[3]
  };
}
Esempio n. 4
0
GiColor giFromCGColor(CGColorRef color)
{
    int num = CGColorGetNumberOfComponents(color);
    CGColorSpaceModel space = CGColorSpaceGetModel(CGColorGetColorSpace(color));
    const CGFloat *rgba = CGColorGetComponents(color);
    
    if (space == kCGColorSpaceModelMonochrome && num >= 2) {
        UInt8 c = (UInt8)mgRound(rgba[0] * 255);
        return GiColor(c, c, c, (UInt8)mgRound(rgba[1] * 255));
    }
    if (num < 3) {
        return GiColor::Invalid();
    }

    return GiColor((UInt8)mgRound(rgba[0] * 255),
                   (UInt8)mgRound(rgba[1] * 255),
                   (UInt8)mgRound(rgba[2] * 255),
                   (UInt8)mgRound(CGColorGetAlpha(color) * 255));
}