Esempio n. 1
0
//-------------------------------------------------------------------------------------------------//
void OSXWindow::swapCGLBuffers(void)
{
	CGLFlushDrawable(mCGLContext);
	CGLContextObj curCtx = CGLGetCurrentContext();
	if(curCtx != mCGLContext)
	{
		CGLSetCurrentContext(mCGLContext);
#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
        CGLSetFullScreenOnDisplay(mCGLContext, CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay));
#else
        CGLSetFullScreen(mCGLContext);
#endif
	}
}
Esempio n. 2
0
void macosx_opengl_init(void) {
	CGLPixelFormatObj pixelFormatObj;
	GLint numPixelFormats;
	CGLPixelFormatAttribute attribs[] = {
		kCGLPFAFullScreen,
		kCGLPFADisplayMask,
		0,
		0
	};

	if (macosx_no_opengl) {
		return;
	}

	attribs[2] = CGDisplayIDToOpenGLDisplayMask(displayID);

	CGLChoosePixelFormat(attribs, &pixelFormatObj, &numPixelFormats);
	if (pixelFormatObj == NULL) {
		rfbLog("macosx_opengl_init: CGLChoosePixelFormat failed. Not using OpenGL.\n");
		return;
	}

	CGLCreateContext(pixelFormatObj, NULL, &glContextObj);
	CGLDestroyPixelFormat(pixelFormatObj);

	if (glContextObj == NULL) {
		rfbLog("macosx_opengl_init: CGLCreateContext failed. Not using OpenGL.\n");
		return;
	}

	CGLSetCurrentContext(glContextObj);
	CGLSetFullScreen(glContextObj);

	macosx_opengl_width  = macosx_opengl_get_width();
	macosx_opengl_height = macosx_opengl_get_height();

	macosx_opengl_bpp = macosx_opengl_get_bpp();

	glFinish();

	glPixelStorei(GL_PACK_ALIGNMENT, 4);
	glPixelStorei(GL_PACK_ROW_LENGTH, 0);
	glPixelStorei(GL_PACK_SKIP_ROWS, 0);
	glPixelStorei(GL_PACK_SKIP_PIXELS, 0);

	rfbLog("macosx_opengl_init: Using OpenGL for screen capture.\n");
	macosx_read_opengl = 1;
}
Esempio n. 3
0
/* Creates and returns a full-screen OpenGL graphics context (to be
 * released/destroyed by caller).
 *
 * To clean up the returned context use destroyFullScreenCGLContext(); */
static CGLContextObj createFullScreenCGLContext(CGOpenGLDisplayMask displayMask)
{
	CGLContextObj glContext = NULL;
	CGLPixelFormatObj pix;
	GLint npix;
	CGLPixelFormatAttribute attribs[4];

	attribs[0] = kCGLPFAFullScreen;
	attribs[1] = kCGLPFADisplayMask;
	attribs[2] = displayMask;
	attribs[3] = (CGLPixelFormatAttribute)0;

	CGLChoosePixelFormat(attribs, &pix, &npix);
	CGLCreateContext(pix, NULL, &glContext);

	/* The pixel format is no longer needed, so destroy it. */
	CGLDestroyPixelFormat(pix);

	if (glContext == NULL) return NULL;

	/* Set our context as the current OpenGL context. */
	CGLSetCurrentContext(glContext);

	/* Set full-screen mode. */
	CGLSetFullScreen(glContext);
	//CGLSetFullScreenOnDisplay(glContext, displayMask);

	/* Select front buffer as our source for pixel data. */
	glReadBuffer(GL_FRONT);

	/* Finish previous OpenGL commands before continuing. */
	glFinish();

	if (glGetError() != GL_NO_ERROR) return NULL;

	return glContext;
}
Esempio n. 4
0
int  _glfwPlatformOpenWindow( int width,
                              int height,
                              int redbits,
                              int greenbits,
                              int bluebits,
                              int alphabits,
                              int depthbits,
                              int stencilbits,
                              int mode,
                              _GLFWhints* hints )
{
    OSStatus error;
    ProcessSerialNumber psn;

    unsigned int windowAttributes;

    // TO DO: Refactor this function!
    _glfwWin.WindowFunctions = ( _glfwWin.Fullscreen ?
                               &_glfwMacFSWindowFunctions :
                               &_glfwMacDWWindowFunctions );

    // Windowed or fullscreen; AGL or CGL? Quite the mess...
    // AGL appears to be the only choice for attaching OpenGL contexts to
    // Carbon windows, but it leaves the user no control over fullscreen
    // mode stretching. Solution: AGL for windowed, CGL for fullscreen.
    if( !_glfwWin.Fullscreen )
    {
        // create AGL pixel format attribute list
        GLint AGLpixelFormatAttributes[256];
        int numAGLAttrs = 0;

        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_RGBA;
        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_DOUBLEBUFFER;

        if( hints->Stereo )
        {
            AGLpixelFormatAttributes[numAGLAttrs++] = AGL_STEREO;
        }

        _setAGLAttribute( AGL_AUX_BUFFERS,      hints->AuxBuffers);
        _setAGLAttribute( AGL_RED_SIZE,         redbits );
        _setAGLAttribute( AGL_GREEN_SIZE,       greenbits );
        _setAGLAttribute( AGL_BLUE_SIZE,        bluebits );
        _setAGLAttribute( AGL_ALPHA_SIZE,       alphabits );
        _setAGLAttribute( AGL_DEPTH_SIZE,       depthbits );
        _setAGLAttribute( AGL_STENCIL_SIZE,     stencilbits );
        _setAGLAttribute( AGL_ACCUM_RED_SIZE,   hints->AccumRedBits );
        _setAGLAttribute( AGL_ACCUM_GREEN_SIZE, hints->AccumGreenBits );
        _setAGLAttribute( AGL_ACCUM_BLUE_SIZE,  hints->AccumBlueBits );
        _setAGLAttribute( AGL_ACCUM_ALPHA_SIZE, hints->AccumAlphaBits );

	if( hints->Samples > 1 )
	{
	    _setAGLAttribute( AGL_SAMPLE_BUFFERS_ARB, 1 );
	    _setAGLAttribute( AGL_SAMPLES_ARB, hints->Samples );
	    AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NO_RECOVERY;
	}

        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NONE;

        // create pixel format descriptor
        AGLDevice mainMonitor = GetMainDevice();
        AGLPixelFormat pixelFormat = aglChoosePixelFormat( &mainMonitor,
                                                           1,
                                                           AGLpixelFormatAttributes );
        if( pixelFormat == NULL )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create a pixel format\n" );
            return GL_FALSE;
        }

        // store pixel format's values for _glfwPlatformGetWindowParam's use
        _getAGLAttribute( AGL_ACCELERATED,      _glfwWin.Accelerated );
        _getAGLAttribute( AGL_RED_SIZE,         _glfwWin.RedBits );
        _getAGLAttribute( AGL_GREEN_SIZE,       _glfwWin.GreenBits );
        _getAGLAttribute( AGL_BLUE_SIZE,        _glfwWin.BlueBits );
        _getAGLAttribute( AGL_ALPHA_SIZE,       _glfwWin.AlphaBits );
        _getAGLAttribute( AGL_DEPTH_SIZE,       _glfwWin.DepthBits );
        _getAGLAttribute( AGL_STENCIL_SIZE,     _glfwWin.StencilBits );
        _getAGLAttribute( AGL_ACCUM_RED_SIZE,   _glfwWin.AccumRedBits );
        _getAGLAttribute( AGL_ACCUM_GREEN_SIZE, _glfwWin.AccumGreenBits );
        _getAGLAttribute( AGL_ACCUM_BLUE_SIZE,  _glfwWin.AccumBlueBits );
        _getAGLAttribute( AGL_ACCUM_ALPHA_SIZE, _glfwWin.AccumAlphaBits );
        _getAGLAttribute( AGL_AUX_BUFFERS,      _glfwWin.AuxBuffers );
        _getAGLAttribute( AGL_STEREO,           _glfwWin.Stereo );
        _getAGLAttribute( AGL_SAMPLES_ARB,      _glfwWin.Samples );
        _glfwWin.RefreshRate = hints->RefreshRate;

        // create AGL context
        _glfwWin.AGLContext = aglCreateContext( pixelFormat, NULL );

        aglDestroyPixelFormat( pixelFormat );

        if( _glfwWin.AGLContext == NULL )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create an OpenGL context\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        if (_glfwLibrary.Unbundled)
        {
            if( GetCurrentProcess( &psn ) != noErr )
            {
                fprintf( stderr, "glfwOpenWindow failing because it can't get its PSN\n" );
                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }

    	    if( TransformProcessType( &psn, kProcessTransformToForegroundApplication ) != noErr )
            {
                fprintf( stderr, "glfwOpenWindow failing because it can't become a foreground application\n" );
                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }
            
            /* Keith Bauer 2007-07-12 - I don't believe this is desirable
    	    if( SetFrontProcess( &psn ) != noErr )
            {
                fprintf( stderr, "glfwOpenWindow failing because it can't become the front process\n" );
                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }
            */
        }
	    
        // create window
        Rect windowContentBounds;
        windowContentBounds.left = 0;
        windowContentBounds.top = 0;
        windowContentBounds.right = width;
        windowContentBounds.bottom = height;

        windowAttributes = ( kWindowCloseBoxAttribute        \
                           | kWindowCollapseBoxAttribute     \
                           | kWindowStandardHandlerAttribute );

        if( hints->WindowNoResize )
        {
            windowAttributes |= kWindowLiveResizeAttribute;
        }
        else
        {
            windowAttributes |= ( kWindowFullZoomAttribute | kWindowResizableAttribute );
        }

        error = CreateNewWindow( kDocumentWindowClass,
                                 windowAttributes,
                                 &windowContentBounds,
                                 &( _glfwWin.MacWindow ) );
        if( ( error != noErr ) || ( _glfwWin.MacWindow == NULL ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create a window\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        _glfwWin.WindowUPP = NewEventHandlerUPP( _glfwWindowEventHandler );

        error = InstallWindowEventHandler( _glfwWin.MacWindow,
                                           _glfwWin.WindowUPP,
                                           GetEventTypeCount( GLFW_WINDOW_EVENT_TYPES ),
                                           GLFW_WINDOW_EVENT_TYPES,
                                           NULL,
                                           NULL );
        if( error != noErr )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't install window event handlers\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Don't care if we fail here
        (void)SetWindowTitleWithCFString( _glfwWin.MacWindow, CFSTR( "GLFW Window" ) );
        (void)RepositionWindow( _glfwWin.MacWindow,
                                NULL,
                                kWindowCenterOnMainScreen );

        if( !aglSetDrawable( _glfwWin.AGLContext,
                             GetWindowPort( _glfwWin.MacWindow ) ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't draw to the window\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Make OpenGL context current
        if( !aglSetCurrentContext( _glfwWin.AGLContext ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't make the OpenGL context current\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // show window
        ShowWindow( _glfwWin.MacWindow );

        return GL_TRUE;
    }
    else
    {
        CGDisplayErr cgErr;
        CGLError cglErr;

        CFDictionaryRef optimalMode;

        CGLPixelFormatObj CGLpfObj;
        long numCGLvs = 0;

        CGLPixelFormatAttribute CGLpixelFormatAttributes[64];
        int numCGLAttrs = 0;

        // variables for enumerating color depths
        GLint rgbColorDepth;
        GLint rgbaAccumDepth = 0;
        int rgbChannelDepth = 0;

        // CGL pixel format attributes
        _setCGLAttribute( kCGLPFADisplayMask,
                          CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ) );

        if( hints->Stereo )
        {
            CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAStereo;
        }

	if( hints->Samples > 1 )
	{
	    _setCGLAttribute( kCGLPFASamples,       (CGLPixelFormatAttribute)hints->Samples );
	    _setCGLAttribute( kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1 );
	    CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
	}

        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFAFullScreen;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFADoubleBuffer;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFAAccelerated;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFANoRecovery;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFAMinimumPolicy;

        _setCGLAttribute( kCGLPFAAccumSize,
                          (CGLPixelFormatAttribute)( hints->AccumRedBits \
                                                   + hints->AccumGreenBits \
                                                   + hints->AccumBlueBits \
                                                   + hints->AccumAlphaBits ) );

        _setCGLAttribute( kCGLPFAAlphaSize,   (CGLPixelFormatAttribute)alphabits );
        _setCGLAttribute( kCGLPFADepthSize,   (CGLPixelFormatAttribute)depthbits );
        _setCGLAttribute( kCGLPFAStencilSize, (CGLPixelFormatAttribute)stencilbits );
        _setCGLAttribute( kCGLPFAAuxBuffers,  (CGLPixelFormatAttribute)hints->AuxBuffers );

        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = (CGLPixelFormatAttribute)NULL;

        // create a suitable pixel format with above attributes..
        cglErr = CGLChoosePixelFormat( CGLpixelFormatAttributes,
                                       &CGLpfObj,
                                       &numCGLvs );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        // ..and create a rendering context using that pixel format
        cglErr = CGLCreateContext( CGLpfObj, NULL, &_glfwWin.CGLContext );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        // enumerate depth of RGB channels - unlike AGL, CGL works with
        // a single parameter reflecting the full depth of the frame buffer
        (void)CGLDescribePixelFormat( CGLpfObj, 0, kCGLPFAColorSize, &rgbColorDepth );
        if( rgbColorDepth == 24 || rgbColorDepth == 32 )
	{
	    rgbChannelDepth = 8;
	}
        if( rgbColorDepth == 16 )
	{
	    rgbChannelDepth = 5;
	}

        // get pixel depth of accumulator - I haven't got the slightest idea
        // how this number conforms to any other channel depth than 8 bits,
        // so this might end up giving completely knackered results...
        (void)CGLDescribePixelFormat( CGLpfObj, 0, kCGLPFAAccumSize, &rgbaAccumDepth );
        if( rgbaAccumDepth == 32 )
	{
	    rgbaAccumDepth = 8;
	}

        // store values of pixel format for _glfwPlatformGetWindowParam's use
        _getCGLAttribute( kCGLPFAAccelerated, _glfwWin.Accelerated );
        _getCGLAttribute( rgbChannelDepth,    _glfwWin.RedBits );
        _getCGLAttribute( rgbChannelDepth,    _glfwWin.GreenBits );
        _getCGLAttribute( rgbChannelDepth,    _glfwWin.BlueBits );
        _getCGLAttribute( kCGLPFAAlphaSize,   _glfwWin.AlphaBits );
        _getCGLAttribute( kCGLPFADepthSize,   _glfwWin.DepthBits );
        _getCGLAttribute( kCGLPFAStencilSize, _glfwWin.StencilBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumRedBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumGreenBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumBlueBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumAlphaBits );
        _getCGLAttribute( kCGLPFAAuxBuffers,  _glfwWin.AuxBuffers );
        _getCGLAttribute( kCGLPFAStereo,      _glfwWin.Stereo );
        _glfwWin.RefreshRate = hints->RefreshRate;

        // destroy our pixel format
        (void)CGLDestroyPixelFormat( CGLpfObj );

        // capture the display for our application
        cgErr = CGCaptureAllDisplays();
        if( cgErr != kCGErrorSuccess )
	{
	    return GL_FALSE;
	}

        // find closest matching NON-STRETCHED display mode..
        optimalMode = CGDisplayBestModeForParametersAndRefreshRateWithProperty( kCGDirectMainDisplay,
	                                                                            rgbColorDepth,
	                                                                            width,
	/* Check further to the right -> */                                         height,
	                                                                            hints->RefreshRate,
	                                                                            NULL,
	                                                                            NULL );
        if( optimalMode == NULL )
	{
	    return GL_FALSE;
	}

        // ..and switch to that mode
        cgErr = CGDisplaySwitchToMode( kCGDirectMainDisplay, optimalMode );
        if( cgErr != kCGErrorSuccess )
	{
	    return GL_FALSE;
	}

        // switch to our OpenGL context, and bring it up fullscreen
        cglErr = CGLSetCurrentContext( _glfwWin.CGLContext );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        cglErr = CGLSetFullScreen( _glfwWin.CGLContext );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        return GL_TRUE;
    }
}
Esempio n. 5
0
//-------------------------------------------------------------------------------------------------//
void OSXWindow::createCGLFullscreen(unsigned int width, unsigned int height, unsigned int depth, unsigned int fsaa, CGLContextObj sharedContext)
{
    // Find the best match to what was requested
    boolean_t exactMatch = 0;
    int reqWidth, reqHeight, reqDepth;
#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
    
    // Get a copy of the current display mode
    CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode(kCGDirectMainDisplay);

    // Loop through all display modes to determine the closest match.
    // CGDisplayBestModeForParameters is deprecated on 10.6 so we will emulate it's behavior
    // Try to find a mode with the requested depth and equal or greater dimensions first.
    // If no match is found, try to find a mode with greater depth and same or greater dimensions.
    // If still no match is found, just use the current mode.
    CFArrayRef allModes = CGDisplayCopyAllDisplayModes(kCGDirectMainDisplay, NULL);
    for(int i = 0; i < CFArrayGetCount(allModes); i++)
    {
        CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i);
        String modeString = StringConverter::toString(CGDisplayModeGetWidth(mode)) + String(" x ") +
            StringConverter::toString(CGDisplayModeGetHeight(mode)) + String(" @ ") +
            StringConverter::toString(bitDepthFromDisplayMode(mode)) + "bpp.";

        LogManager::getSingleton().logMessage(modeString);
        if(bitDepthFromDisplayMode(mode) != depth)
            continue;

        if((CGDisplayModeGetWidth(mode) >= width) && (CGDisplayModeGetHeight(mode) >= height))
        {
            displayMode = mode;
            exactMatch = 1;
            break;
        }
    }

    // No depth match was found
    if(!exactMatch)
    {
        for(int i = 0; i < CFArrayGetCount(allModes); i++)
        {
            CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i);
            if(bitDepthFromDisplayMode(mode) >= depth)
                continue;

            if((CGDisplayModeGetWidth(mode) >= width) && (CGDisplayModeGetHeight(mode) >= height))
            {
                displayMode = mode;
                exactMatch = 1;
                break;
            }
        }
    }
    
    reqWidth = CGDisplayModeGetWidth(displayMode);
    reqHeight = CGDisplayModeGetHeight(displayMode);
    reqDepth = bitDepthFromDisplayMode(displayMode);
#else
    CFDictionaryRef displayMode = CGDisplayBestModeForParameters(kCGDirectMainDisplay, depth, width, height, &exactMatch);
    const void *value = NULL;

    value = CFDictionaryGetValue(displayMode, kCGDisplayWidth);
    CFNumberGetValue((CFNumberRef)value, kCFNumberSInt32Type, &reqWidth);
    
    value = CFDictionaryGetValue(displayMode, kCGDisplayHeight);
    CFNumberGetValue((CFNumberRef)value, kCFNumberSInt32Type, &reqHeight);
    
    value = CFDictionaryGetValue(displayMode, kCGDisplayBitsPerPixel);
    CFNumberGetValue((CFNumberRef)value, kCFNumberSInt32Type, &reqDepth);
#endif

    if(!exactMatch)
    {
        // TODO: Report the size difference
        // That mode is not available, using the closest match
        String request = StringConverter::toString(width) + String(" x ") + StringConverter::toString(height) + String(" @ ") + 
            StringConverter::toString(depth) + "bpp. ";

        String received = StringConverter::toString(reqWidth) + String(" x ") +
            StringConverter::toString(reqHeight) + String(" @ ") + 
            StringConverter::toString(reqDepth) + "bpp. "; 
            
        LogManager::getSingleton().logMessage(String("RenderSystem Warning:  You requested a fullscreen mode of ") + request +
            String(" This mode is not available and you will receive the closest match.  The best display mode for the parameters requested is: ")
            + received);
    }
    
    // Do the fancy display fading
    CGDisplayFadeReservationToken reservationToken;
    CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval,
                                        &reservationToken);
    CGDisplayFade(reservationToken,
                  0.5,
                  kCGDisplayBlendNormal,
                  kCGDisplayBlendSolidColor,
                  0.0, 0.0, 0.0,
                  true);
    
    // Grab the main display and save it for later.
    // You could render to any display, but picking what display
    // to render to could be interesting.
    CGDisplayCapture(kCGDirectMainDisplay);
    
    // Switch to the correct resolution
#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
    CGDisplaySetDisplayMode(kCGDirectMainDisplay, displayMode, NULL);
#else
    CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
#endif
    
    // Get a pixel format that best matches what we are looking for
    CGLPixelFormatAttribute attribs[] = { 
        kCGLPFADoubleBuffer,
        kCGLPFAAlphaSize,     (CGLPixelFormatAttribute)8,
        kCGLPFADepthSize,     (CGLPixelFormatAttribute)reqDepth,
        kCGLPFAStencilSize,   (CGLPixelFormatAttribute)8,
        kCGLPFASampleBuffers, (CGLPixelFormatAttribute)0,
        kCGLPFASamples,       (CGLPixelFormatAttribute)0,
        kCGLPFAFullScreen,
        kCGLPFASingleRenderer,
        kCGLPFAAccelerated,
        kCGLPFADisplayMask,   (CGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
        (CGLPixelFormatAttribute)0
    };
    
    // Set up FSAA if it was requested
    if(fsaa > 1)
    {
            // turn on kCGLPFASampleBuffers
            attribs[8] = (CGLPixelFormatAttribute)1;
            // set the samples for kCGLPFASamples
            attribs[10] = (CGLPixelFormatAttribute)fsaa;
    }
    
    
    CGLError err;
    CGLPixelFormatObj pixelFormatObj;
#if (MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_4)
    GLint numPixelFormats = 0;
    err = CGLChoosePixelFormat(attribs, &pixelFormatObj, &numPixelFormats);
#else
    long numPixelFormats = 0;
    err = CGLChoosePixelFormat(attribs, &pixelFormatObj, &numPixelFormats);
#endif
    if(err != 0)
    {
        CGReleaseAllDisplays();
        OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, String("CGL Error: " + String(CGLErrorString(err))), "OSXWindow::createCGLFullscreen");
    }

    // Create the CGLcontext from our pixel format, share it with the sharedContext passed in
    err = CGLCreateContext(pixelFormatObj, sharedContext, &mCGLContext);
    if(err != 0)
    {
        CGReleaseAllDisplays();
        OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, String("CGL Error: " + String(CGLErrorString(err))), "OSXWindow::createCGLFullscreen");
    }
            
    // Once we have the context we can destroy the pixel format
    // In order to share contexts you must keep a pointer to the context object around
    // Our context class will now manage the life of the pixelFormatObj
    //CGLDestroyPixelFormat(pixelFormatObj); 
            
    // Set the context to full screen
#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
    CGLSetFullScreenOnDisplay(mCGLContext, CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay));
#else
    CGLSetFullScreen(mCGLContext);
#endif
    
    // Set the context as current
    CGLSetCurrentContext(mCGLContext);
    
    // This synchronizes CGL with the vertical retrace
    // Apple docs suggest that OpenGL blocks rendering calls when waiting for
    // a vertical retrace anyhow.
#if (MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_4)
    GLint swapInterval = 1;
    CGLSetParameter(mCGLContext, kCGLCPSwapInterval, &swapInterval);
#else
    long swapInterval = 1;
    CGLSetParameter(mCGLContext, kCGLCPSwapInterval, &swapInterval);
#endif
    
    // Give a copy of our context to the rendersystem
    mContext = new OSXCGLContext(mCGLContext, pixelFormatObj);
    
    // Let everyone know we are fullscreen now
    mIsFullScreen = true;

    // Set some other variables.  Just in case we got a different value from CGDisplayBestModeForParameters than we requested
    mWidth = reqWidth;
    mHeight = reqHeight;
    mColourDepth = reqDepth;

    CGDisplayFade(reservationToken,
              2.0,
              kCGDisplayBlendSolidColor,
              kCGDisplayBlendNormal,
              0.0, 0.0, 0.0,
              false);
    CGReleaseDisplayFadeReservation(reservationToken);
}
Esempio n. 6
0
screenshot* capture() {
    CGContextRef bitmap;
    CGImageRef image;
    void * data;
    long bytewidth;
    GLint width, height;
    long bytes;
    CGColorSpaceRef cSpace = CGColorSpaceCreateWithName (kCGColorSpaceGenericRGB);

	    CGLContextObj    glContextObj;
    CGLPixelFormatObj pixelFormatObj ;
    long numPixelFormats ;
	
    CGLPixelFormatAttribute attribs[] =
    {
        kCGLPFAFullScreen,
        kCGLPFADisplayMask,
        0,    /* Display mask bit goes here */
        0
    } ;


    if ( display == kCGNullDirectDisplay )
        display = CGMainDisplayID();
    attribs[2] = CGDisplayIDToOpenGLDisplayMask(display);


    /* Build a full-screen GL context */
    CGLChoosePixelFormat( attribs, &pixelFormatObj, &numPixelFormats );
    if ( pixelFormatObj == NULL )    // No full screen context support
        return NULL;
    CGLCreateContext( pixelFormatObj, NULL, &glContextObj ) ;
    CGLDestroyPixelFormat( pixelFormatObj ) ;
    if ( glContextObj == NULL )
        return NULL;


    CGLSetCurrentContext( glContextObj ) ;
    CGLSetFullScreen( glContextObj ) ;


    glReadBuffer(GL_FRONT);


    width = srcRect.size.width;
    height = srcRect.size.height;


    bytewidth = width * 4; // Assume 4 bytes/pixel for now
    bytewidth = (bytewidth + 3) & ~3; // Align to 4 bytes
    bytes = bytewidth * height; // width * height

    /* Build bitmap context */
    data = malloc(height * bytewidth);
    if ( data == NULL )
    {
        CGLSetCurrentContext( NULL );
        CGLClearDrawable( glContextObj ); // disassociate from full screen
        CGLDestroyContext( glContextObj ); // and destroy the context
        return NULL;
    }
    bitmap = CGBitmapContextCreate(data, width, height, 8, bytewidth,
                                   cSpace, kCGImageAlphaNoneSkipFirst /* XRGB */);
    CFRelease(cSpace);


    /* Read framebuffer into our bitmap */
    glFinish(); /* Finish all OpenGL commands */
    glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
    glPixelStorei(GL_PACK_ROW_LENGTH, 0);
    glPixelStorei(GL_PACK_SKIP_ROWS, 0);
    glPixelStorei(GL_PACK_SKIP_PIXELS, 0);

    /*
     * Fetch the data in XRGB format, matching the bitmap context.
     */
    glReadPixels(
			(GLint) srcRect.origin.x,
			(GLint)srcRect.origin.y,
			width,
			height,
			GL_BGRA,
			#ifdef __BIG_ENDIAN__
            GL_UNSIGNED_INT_8_8_8_8_REV, // for PPC
			#else
            GL_UNSIGNED_INT_8_8_8_8, // for Intel! http://lists.apple.com/archives/quartz-dev/2006/May/msg00100.html
			#endif
            data);
    /*
     * glReadPixels generates a quadrant I raster, with origin in the lower left
     * This isn't a problem for signal processing routines such as compressors,
     * as they can simply use a negative 'advance' to move between scanlines.
     * CGImageRef and CGBitmapContext assume a quadrant III raster, though, so we need to
     * invert it. Pixel reformatting can also be done here.
     */
    swizzleBitmap(data, bytewidth, height);


    /* Make an image out of our bitmap; does a cheap vm_copy of the bitmap */
    image = CGBitmapContextCreateImage(bitmap);

    /* Get rid of bitmap */
    CFRelease(bitmap);
    free(data);


    /* Get rid of GL context */
    CGLSetCurrentContext( NULL );
    CGLClearDrawable( glContextObj ); // disassociate from full screen
    CGLDestroyContext( glContextObj ); // and destroy the context

    /* Returned image has a reference count of 1 */
    return image;
}
Esempio n. 7
0
File: mac.c Progetto: Mettbrot/vlc
int screen_InitCapture( demux_t *p_demux )
{
    demux_sys_t   *p_sys = p_demux->p_sys;
    screen_data_t *p_data;
    CGLError returnedError;
    unsigned int i;

    p_sys->p_data = p_data =
        ( screen_data_t * )calloc( 1, sizeof( screen_data_t ) );

    p_data->display_id = kCGDirectMainDisplay;

    unsigned int displayCount;
    displayCount = 0;
    returnedError = CGGetOnlineDisplayList( 0, NULL, &displayCount );
    if( !returnedError )
    {
        CGDirectDisplayID *ids;
        ids = ( CGDirectDisplayID * )malloc( displayCount * sizeof( CGDirectDisplayID ) );
        returnedError = CGGetOnlineDisplayList( displayCount, ids, &displayCount );
        if( !returnedError )
        {
            if ( p_sys->i_display_id > 0 )
            {
                for( i = 0; i < displayCount; i ++ )
                {
                    if( p_sys->i_display_id == ids[i] )
                    {
                        p_data->display_id = ids[i];
                        break;
                    }
                }
            }
            else if ( p_sys->i_screen_index > 0 && p_sys->i_screen_index <= displayCount )
            {
                p_data->display_id = ids[p_sys->i_screen_index - 1];
            }
        }
        free( ids );
    }

    /* CGImage Function
     *   CGDisplayCreateImageForRect is available in Mac OS X v10.6 and later */

    p_data->myCGDisplayCreateImageForRect = NULL;

    CFURLRef frameworkURL = NULL;
    CFStringRef path = CFSTR( "file://localhost/System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework" );
    frameworkURL = CFURLCreateWithString( kCFAllocatorDefault, path, NULL );
    if( frameworkURL != NULL )
    {
        p_data->bundle = CFBundleCreate( kCFAllocatorDefault, frameworkURL );
        if( p_data->bundle != NULL )
        {
            p_data->myCGDisplayCreateImageForRect =
                ( typeofCGDisplayCreateImageForRect )CFBundleGetFunctionPointerForName
                ( p_data->bundle, CFSTR( "CGDisplayCreateImageForRect" ) );
        }

        CFRelease( frameworkURL );
    }

    /* Screen Size */

    CGRect rect = CGDisplayBounds( p_data->display_id );
    p_data->screen_left = rect.origin.x;
    p_data->screen_top = rect.origin.y;
    p_data->screen_width = rect.size.width;
    p_data->screen_height = rect.size.height;

    p_data->width = p_sys->i_width;
    p_data->height = p_sys->i_height;
    if( p_data->width <= 0 || p_data->height <= 0 )
    {
        p_data->width = p_data->screen_width;
        p_data->height = p_data->screen_height;
    }

    /* Screen Context */

    if( p_data->myCGDisplayCreateImageForRect == NULL )
    {
        returnedError =
            screen_CreateContext( &p_data->screen,
                                  kCGLPFAFullScreen,
                                  kCGLPFADisplayMask,
                                  ( CGLPixelFormatAttribute )CGDisplayIDToOpenGLDisplayMask( p_data->display_id ),
                                  ( CGLPixelFormatAttribute )0 );
        if( returnedError )
            goto errorHandling;

        returnedError = CGLSetCurrentContext( p_data->screen );
        if( returnedError )
            goto errorHandling;

        returnedError = CGLSetFullScreen( p_data->screen );
        if( returnedError )
            goto errorHandling;
    }

    /* Clipped Context */

    returnedError =
        screen_CreateContext( &p_data->clipped,
                              kCGLPFAOffScreen,
                              kCGLPFAColorSize,
                              ( CGLPixelFormatAttribute )32,
                              ( CGLPixelFormatAttribute )0 );
    if( returnedError )
        goto errorHandling;

    returnedError = CGLSetCurrentContext( p_data->clipped );
    if( returnedError )
        goto errorHandling;

    /* Clipped Image */

    p_data->clipped_image =
        ( char * )malloc( p_data->width * p_data->height * 4 );

    returnedError = CGLSetOffScreen( p_data->clipped, p_data->width, p_data->height, p_data->width * 4, p_data->clipped_image );
    if( returnedError )
        goto errorHandling;

    /* Screen Image */

    if( p_data->myCGDisplayCreateImageForRect != NULL )
    {
        p_data->screen_image =
            ( char * )malloc( p_data->screen_width * p_data->screen_height * 4 );
    }
    else
    {
        p_data->screen_image =
            ( char * )malloc( p_data->width * p_data->height * 4 );
    }

    /* Cursor */

    CGSNewConnection( NULL, &( p_data->connection ) );

    p_data->cursor_need_update = 1;
    p_data->cursor_seed = 0;

    glGenTextures( 1, &( p_data->cursor_texture ) );
    glBindTexture( GL_TEXTURE_2D, p_data->cursor_texture );

    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );

    /* System */

    es_format_Init( &p_sys->fmt, VIDEO_ES, VLC_CODEC_RGB32 );

    /* p_sys->fmt.video.i_* must set to screen size, not subscreen size */
    p_sys->fmt.video.i_width = p_data->screen_width;
    p_sys->fmt.video.i_visible_width = p_data->screen_width;
    p_sys->fmt.video.i_height = p_data->screen_height;
    p_sys->fmt.video.i_bits_per_pixel = 32;

    return VLC_SUCCESS;

    errorHandling:
    msg_Err( p_demux, "Core OpenGL failure: %s", CGLErrorString( returnedError ) );
    return VLC_EGENERIC;
}
Esempio n. 8
0
static int RLXAPI CreateSurface(int numberOfSparePages)
{
    CGOpenGLDisplayMask displayMask = CGDisplayIDToOpenGLDisplayMask( g_cgDisplayID ) ;
    static CGLPixelFormatAttribute attribs[32];
	CGLPixelFormatAttribute	*pAttrib =  attribs;
    CGLPixelFormatObj pixelFormatObj ;
    long numPixelFormats = 0;

	*pAttrib = kCGLPFAFullScreen; pAttrib++;
	*pAttrib = kCGLPFASingleRenderer; pAttrib++;

	*pAttrib = kCGLPFADisplayMask; pAttrib++;
	*pAttrib = (CGLPixelFormatAttribute)displayMask; pAttrib++;

	*pAttrib = kCGLPFADoubleBuffer; pAttrib++;
	*pAttrib = kCGLPFAColorSize; pAttrib++;
	*pAttrib = (CGLPixelFormatAttribute)gl_bpp; pAttrib++;

	 if ((g_pRLX->pGX->View.Flags & GX_CAPS_MULTISAMPLING))
	{
		*pAttrib = kCGLPFASampleBuffers; pAttrib++;
		*pAttrib = (CGLPixelFormatAttribute)1;  pAttrib++;

		*pAttrib = kCGLPFASamples;  pAttrib++;
		*pAttrib = (CGLPixelFormatAttribute)g_pRLX->pGX->View.Multisampling; pAttrib++;
	}

	if (SYS_CGLTRACE(CGLChoosePixelFormat( attribs, &pixelFormatObj, &numPixelFormats )))
		return -1;

    if (!numPixelFormats)
        return -2;

	DEBUG_PIXEL_FORMAT(pixelFormatObj);

    if (SYS_CGLTRACE(CGLCreateContext( pixelFormatObj, NULL, &g_pCGLC )))
       return -3;

    CGLDestroyPixelFormat( pixelFormatObj ) ;

    long swapInterval = !!(g_pRLX->pGX->View.Flags & GX_CAPS_VSYNC);
    SYS_CGLTRACE(CGLSetParameter( g_pCGLC, kCGLCPSwapInterval, &swapInterval));
    SYS_CGLTRACE(CGLSetCurrentContext( g_pCGLC ));
    if (SYS_CGLTRACE(CGLSetFullScreen( g_pCGLC )))
	{
		CGDisplaySwitchToMode(g_cgDisplayID, g_cgPrevDisplayMode);
		CGReleaseAllDisplays();

		return -5;
	}

	HideMenuBar();

    // Reset engine
    GL_InstallExtensions();
	GL_ResetViewport();

	g_pRLX->pGX->Surfaces.maxSurface = numberOfSparePages;;

	if (g_pRLX->pGX->View.Flags & GX_CAPS_MULTISAMPLING)
	{
		glEnable(GL_MULTISAMPLE_ARB);
	}

    return 0;
}
Esempio n. 9
0
int  _glfwPlatformOpenWindow( int width, int height,
                              const _GLFWwndconfig *wndconfig,
                              const _GLFWfbconfig *fbconfig )
{
    OSStatus error;
    unsigned int windowAttributes;
    ProcessSerialNumber psn;

    // TODO: Break up this function!

    _glfwWin.windowUPP      = NULL;
    _glfwWin.mouseUPP       = NULL;
    _glfwWin.keyboardUPP    = NULL;
    _glfwWin.commandUPP     = NULL;
    _glfwWin.window         = NULL;
    _glfwWin.aglContext     = NULL;
    _glfwWin.aglPixelFormat = NULL;
    _glfwWin.cglContext     = NULL;
    _glfwWin.cglPixelFormat = NULL;

    _glfwWin.refreshRate = wndconfig->refreshRate;

    // Fail if OpenGL 3.0 or above was requested
    if( wndconfig->glMajor > 2 )
    {
        fprintf( stderr, "OpenGL 3.0+ is not yet supported on Mac OS X\n" );

        _glfwPlatformCloseWindow();
        return GL_FALSE;
    }

    if( _glfwLibrary.Unbundled )
    {
        if( GetCurrentProcess( &psn ) != noErr )
        {
            fprintf( stderr, "Failed to get the process serial number\n" );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        if( TransformProcessType( &psn, kProcessTransformToForegroundApplication ) != noErr )
        {
            fprintf( stderr, "Failed to become a foreground application\n" );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        if( wndconfig->mode == GLFW_FULLSCREEN )
        {
            if( SetFrontProcess( &psn ) != noErr )
            {
                fprintf( stderr, "Failed to become the front process\n" );

                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }
        }
    }

    if( !installEventHandlers() )
    {
        fprintf( stderr,
                 "Failed to install Carbon application event handlers\n" );

        _glfwPlatformTerminate();
        return GL_FALSE;
    }

    // Windowed or fullscreen; AGL or CGL? Quite the mess...
    // AGL appears to be the only choice for attaching OpenGL contexts to
    // Carbon windows, but it leaves the user no control over fullscreen
    // mode stretching. Solution: AGL for windowed, CGL for fullscreen.
    if( wndconfig->mode == GLFW_WINDOW )
    {
        // create AGL pixel format attribute list
        GLint AGLpixelFormatAttributes[256];
        int numAGLAttrs = 0;

        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_RGBA;
        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_DOUBLEBUFFER;
        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_CLOSEST_POLICY;

        if( fbconfig->stereo )
        {
            AGLpixelFormatAttributes[numAGLAttrs++] = AGL_STEREO;
        }

        _setAGLAttribute( AGL_AUX_BUFFERS,      fbconfig->auxBuffers);
        _setAGLAttribute( AGL_RED_SIZE,         fbconfig->redBits );
        _setAGLAttribute( AGL_GREEN_SIZE,       fbconfig->greenBits );
        _setAGLAttribute( AGL_BLUE_SIZE,        fbconfig->blueBits );
        _setAGLAttribute( AGL_ALPHA_SIZE,       fbconfig->alphaBits );
        _setAGLAttribute( AGL_DEPTH_SIZE,       fbconfig->depthBits );
        _setAGLAttribute( AGL_STENCIL_SIZE,     fbconfig->stencilBits );
        _setAGLAttribute( AGL_ACCUM_RED_SIZE,   fbconfig->accumRedBits );
        _setAGLAttribute( AGL_ACCUM_GREEN_SIZE, fbconfig->accumGreenBits );
        _setAGLAttribute( AGL_ACCUM_BLUE_SIZE,  fbconfig->accumBlueBits );
        _setAGLAttribute( AGL_ACCUM_ALPHA_SIZE, fbconfig->accumAlphaBits );

        if( fbconfig->samples > 1 )
        {
            _setAGLAttribute( AGL_SAMPLE_BUFFERS_ARB, 1 );
            _setAGLAttribute( AGL_SAMPLES_ARB, fbconfig->samples );
            AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NO_RECOVERY;
        }

        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NONE;

        // create pixel format descriptor
        AGLDevice mainMonitor = GetMainDevice();
        _glfwWin.aglPixelFormat = aglChoosePixelFormat( &mainMonitor,
                                                        1,
                                                        AGLpixelFormatAttributes );
        if( _glfwWin.aglPixelFormat == NULL )
        {
            fprintf( stderr,
                     "Failed to choose AGL pixel format: %s\n",
                     aglErrorString( aglGetError() ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // create AGL context
        _glfwWin.aglContext = aglCreateContext( _glfwWin.aglPixelFormat, NULL );

        if( _glfwWin.aglContext == NULL )
        {
            fprintf( stderr,
                     "Failed to create AGL context: %s\n",
                     aglErrorString( aglGetError() ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // create window
        Rect windowContentBounds;
        windowContentBounds.left = 0;
        windowContentBounds.top = 0;
        windowContentBounds.right = width;
        windowContentBounds.bottom = height;

        windowAttributes = ( kWindowCloseBoxAttribute |
                             kWindowCollapseBoxAttribute |
                             kWindowStandardHandlerAttribute );

        if( wndconfig->windowNoResize )
        {
            windowAttributes |= kWindowLiveResizeAttribute;
        }
        else
        {
            windowAttributes |= ( kWindowFullZoomAttribute |
                                  kWindowResizableAttribute );
        }

        error = CreateNewWindow( kDocumentWindowClass,
                                 windowAttributes,
                                 &windowContentBounds,
                                 &( _glfwWin.window ) );
        if( ( error != noErr ) || ( _glfwWin.window == NULL ) )
        {
            fprintf( stderr, "Failed to create Carbon window\n" );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        _glfwWin.windowUPP = NewEventHandlerUPP( windowEventHandler );

        error = InstallWindowEventHandler( _glfwWin.window,
                                           _glfwWin.windowUPP,
                                           GetEventTypeCount( GLFW_WINDOW_EVENT_TYPES ),
                                           GLFW_WINDOW_EVENT_TYPES,
                                           NULL,
                                           NULL );
        if( error != noErr )
        {
            fprintf( stderr, "Failed to install Carbon window event handler\n" );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Don't care if we fail here
        (void)SetWindowTitleWithCFString( _glfwWin.window, CFSTR( "GLFW Window" ) );
        (void)RepositionWindow( _glfwWin.window,
                                NULL,
                                kWindowCenterOnMainScreen );

        if( !aglSetDrawable( _glfwWin.aglContext,
                             GetWindowPort( _glfwWin.window ) ) )
        {
            fprintf( stderr,
                     "Failed to set the AGL context as the Carbon window drawable: %s\n",
                     aglErrorString( aglGetError() ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Make OpenGL context current
        if( !aglSetCurrentContext( _glfwWin.aglContext ) )
        {
            fprintf( stderr,
                     "Failed to make AGL context current: %s\n",
                     aglErrorString( aglGetError() ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        ShowWindow( _glfwWin.window );
    }
    else
    {
        CGDisplayErr cgErr;
        CGLError cglErr;

        CFDictionaryRef optimalMode;

        GLint numCGLvs = 0;

        CGLPixelFormatAttribute CGLpixelFormatAttributes[64];
        int numCGLAttrs = 0;

        // variables for enumerating color depths
        GLint rgbColorDepth;

        // CGL pixel format attributes
        _setCGLAttribute( kCGLPFADisplayMask,
                          CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ) );

        if( fbconfig->stereo )
        {
            CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAStereo;
        }

        if( fbconfig->samples > 1 )
        {
            _setCGLAttribute( kCGLPFASamples,       (CGLPixelFormatAttribute)fbconfig->samples );
            _setCGLAttribute( kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1 );
            CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
        }

        CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAFullScreen;
        CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFADoubleBuffer;
        CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAAccelerated;
        CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
        CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAMinimumPolicy;

        _setCGLAttribute( kCGLPFAAccumSize,
                          (CGLPixelFormatAttribute)( fbconfig->accumRedBits \
                                                   + fbconfig->accumGreenBits \
                                                   + fbconfig->accumBlueBits \
                                                   + fbconfig->accumAlphaBits ) );

        _setCGLAttribute( kCGLPFAAlphaSize,   (CGLPixelFormatAttribute)fbconfig->alphaBits );
        _setCGLAttribute( kCGLPFADepthSize,   (CGLPixelFormatAttribute)fbconfig->depthBits );
        _setCGLAttribute( kCGLPFAStencilSize, (CGLPixelFormatAttribute)fbconfig->stencilBits );
        _setCGLAttribute( kCGLPFAAuxBuffers,  (CGLPixelFormatAttribute)fbconfig->auxBuffers );

        CGLpixelFormatAttributes[ numCGLAttrs++ ] = (CGLPixelFormatAttribute)NULL;

        // create a suitable pixel format with above attributes..
        cglErr = CGLChoosePixelFormat( CGLpixelFormatAttributes,
                                       &_glfwWin.cglPixelFormat,
                                       &numCGLvs );
        if( cglErr != kCGLNoError )
        {
            fprintf( stderr,
                     "Failed to choose CGL pixel format: %s\n",
                     CGLErrorString( cglErr ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // ..and create a rendering context using that pixel format
        cglErr = CGLCreateContext( _glfwWin.cglPixelFormat, NULL, &_glfwWin.cglContext );
        if( cglErr != kCGLNoError )
        {
            fprintf( stderr,
                     "Failed to create CGL context: %s\n",
                     CGLErrorString( cglErr ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // enumerate depth of RGB channels - unlike AGL, CGL works with
        // a single parameter reflecting the full depth of the frame buffer
        (void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat,
                                      0,
                                      kCGLPFAColorSize,
                                      &rgbColorDepth );

        // capture the display for our application
        cgErr = CGCaptureAllDisplays();
        if( cgErr != kCGErrorSuccess )
        {
            fprintf( stderr,
                     "Failed to capture Core Graphics displays\n");

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // find closest matching NON-STRETCHED display mode..
        optimalMode = CGDisplayBestModeForParametersAndRefreshRateWithProperty(
                            kCGDirectMainDisplay,
                            rgbColorDepth,
                            width,
                            height,
                            wndconfig->refreshRate,
                            NULL,
                            NULL );
        if( optimalMode == NULL )
        {
            fprintf( stderr,
                     "Failed to retrieve Core Graphics display mode\n");

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // ..and switch to that mode
        cgErr = CGDisplaySwitchToMode( kCGDirectMainDisplay, optimalMode );
        if( cgErr != kCGErrorSuccess )
        {
            fprintf( stderr,
                     "Failed to switch to Core Graphics display mode\n");

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // switch to our OpenGL context, and bring it up fullscreen
        cglErr = CGLSetCurrentContext( _glfwWin.cglContext );
        if( cglErr != kCGLNoError )
        {
            fprintf( stderr,
                     "Failed to make CGL context current: %s\n",
                     CGLErrorString( cglErr ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        cglErr = CGLSetFullScreen( _glfwWin.cglContext );
        if( cglErr != kCGLNoError )
        {
            fprintf( stderr,
                     "Failed to set CGL fullscreen mode: %s\n",
                     CGLErrorString( cglErr ) );

            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }
    }

    return GL_TRUE;
}
Esempio n. 10
0
i_img *
imss_darwin(i_img_dim left, i_img_dim top, i_img_dim right, i_img_dim bottom) {
  CGDisplayCount count;
  CGDisplayErr err;
  CGRect rect;
  CGLPixelFormatObj pix;
  GLint npix;
  CGLContextObj ctx;
  i_img *im;
  CGDirectDisplayID disp;
  i_img_dim screen_width, screen_height;
  i_img_dim width, height;

  CGLPixelFormatAttribute pix_attrs[] =
    {
      kCGLPFADisplayMask, 0, /* filled in later */
      kCGLPFAColorSize, 24,
      kCGLPFAAlphaSize, 0,
      kCGLPFAFullScreen,
      0
    };

  i_clear_error();

  disp = CGMainDisplayID();
  if (!disp) {
    i_push_error(0, "No main display");
    return NULL;
  }
  
  /* for now, only interested in the first display */
  rect = CGDisplayBounds(disp);
  screen_width = rect.size.width;
  screen_height = rect.size.height;

  /* adjust negative/zero values to window size */
  if (left < 0)
    left += screen_width;
  if (top < 0)
    top += screen_height;
  if (right <= 0)
    right += screen_width;
  if (bottom <= 0)
    bottom += screen_height;
  
  /* clamp */
  if (left < 0)
    left = 0;
  if (right > screen_width)
    right = screen_width;
  if (top < 0)
    top = 0;
  if (bottom > screen_height)
    bottom = screen_height;

  /* validate */
  if (right <= left || bottom <= top) {
    i_push_error(0, "image would be empty");
    return NULL;
  }

  width = right - left;
  height = bottom - top;

  /* select a pixel format */
  pix_attrs[1] = CGDisplayIDToOpenGLDisplayMask(disp);
  err = CGLChoosePixelFormat(pix_attrs, &pix, &npix);
  if (err) {
    i_push_errorf(err, "CGLChoosePixelFormat: %d", (int)err);
    return NULL;
  }
  if (!npix) {
    i_push_error(0, "No pixel format found - hidden display?");
    return NULL;
  }

  /* make ourselves a context */
  err = CGLCreateContext(pix, NULL, &ctx);
  CGLDestroyPixelFormat(pix);
  if (err) {
    i_push_errorf(err, "CGLCreateContext: %d", (int)err);
    return NULL;
  }

  err = CGLSetCurrentContext(ctx);
  if (err) {
    i_push_errorf(err, "CGLSetCurrentContext: %d", (int)err);
    return NULL;
  }

  err = CGLSetFullScreen(ctx);
  if (err) {
    i_push_errorf(err, "CGLSetFullScreen: %d", (int)err);
    return NULL;
  }

  /* capture */
  im = i_img_8_new(width, height, 3);
  if (im) {
    size_t line_size = width * 4; 
    size_t buf_size = line_size * height;
    unsigned char *buf = malloc(buf_size);
    i_img_dim y = height - 1;
    i_color *bufp = (i_color *)buf; /* hackish */

    /* GL has the vertical axis going from bottom to top, so translate it */

    glReadBuffer(GL_FRONT);
    glReadPixels(left, screen_height - top - height, width, height,
		 GL_RGBA, GL_UNSIGNED_BYTE, buf);

    /* transfer */
    while (y >= 0) {
      i_plin(im, 0, width, y, bufp);
      bufp += width;
      --y;
    }
    
    free(buf);

    i_tags_setn(&im->tags, "ss_window_width", width);
    i_tags_setn(&im->tags, "ss_window_height", height);
    i_tags_set(&im->tags, "ss_type", "Darwin", 6);
    i_tags_set(&im->tags, "ss_variant", "<11", 3);
    i_tags_setn(&im->tags, "ss_left", left);
    i_tags_setn(&im->tags, "ss_top", top);
  }

  /* clean up */
  CGLSetCurrentContext(NULL);
  CGLDestroyContext(ctx);

  return im;
}
int doMain (int argc, char **argv)
{
    int dummy;

    // OSG init

    OSG::osgInit(argc, argv);

    // create the graph

    // beacon for camera and light
    OSG::NodeUnrecPtr b1n = OSG::Node::create();
    OSG::GroupUnrecPtr b1 = OSG::Group::create();
    b1n->setCore( b1 );

    // transformation
    OSG::NodeUnrecPtr t1n = OSG::Node::create();
    OSG::TransformUnrecPtr t1 = OSG::Transform::create();
    t1n->setCore( t1 );
    t1n->addChild( b1n );

    cam_trans = t1;

    // light

    OSG::NodeUnrecPtr dlight = OSG::Node::create();
    OSG::DirectionalLightUnrecPtr dl = OSG::DirectionalLight::create();

    dlight->setCore( dl );

    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);

    // root
    root = OSG::Node::create();
    OSG::GroupUnrecPtr gr1 = OSG::Group::create();

    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );

    // Load the file

    OSG::NodeUnrecPtr file = NULL;

    if ( argc > 1 )
        file = OSG::SceneFileHandler::the()->read(argv[1]);

    if ( file == NULL )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        file = OSG::makeTorus( .5, 2, 16, 16 );
    }

    OSG::Thread::getCurrentChangeList()->commitChanges();
    file->updateVolume();

    OSG::Vec3f min,max;
    file->getVolume().getBounds( min, max );

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    dlight->addChild( file );

    std::cerr << "Tree: " << std::endl;
    //root->dump();

    // Camera
    cam = OSG::PerspectiveCamera::create();

    cam->setBeacon( b1n );
    cam->setFov( OSG::osgDegree2Rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 100000 );

    // Background
    OSG::SolidBackgroundUnrecPtr bkgnd = OSG::SolidBackground::create();

    bkgnd->setColor(OSG::Color3f(0,0,1));

    // Viewport

    vp = OSG::Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Action

    ract = OSG::RenderAction::create();

    // tball

    OSG::Vec3f pos;
    pos.setValues(min[0] + ((max[0] - min[0]) * 0.5), 
                  min[1] + ((max[1] - min[1]) * 0.5), 
                  max[2] + ( max[2] - min[2] ) * 1.5 );
    
    float scale = (max[2] - min[2] + max[1] - min[1] + max[0] - min[0]) / 6;

    OSG::Pnt3f tCenter(min[0] + (max[0] - min[0]) / 2,
                       min[1] + (max[1] - min[1]) / 2,
                       min[2] + (max[2] - min[2]) / 2);
    
    tball.setMode( OSG::Trackball::OSGObject );
    tball.setStartPosition( pos, true );
    tball.setSum( true );
    tball.setTranslationMode( OSG::Trackball::OSGFree );
    tball.setTranslationScale(scale);
    tball.setRotationCenter(tCenter);

    // CoreGL init

    // Install event handler
    EventHandlerUPP eventHandlerUPP = NewEventHandlerUPP(eventHandler);
    EventTypeSpec eventList[] =
    {
        { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent },
        { kEventClassMouse, kEventMouseDown },
        { kEventClassMouse, kEventMouseUp },
        { kEventClassMouse, kEventMouseDragged }
    };
    InstallApplicationEventHandler(eventHandlerUPP, GetEventTypeCount(eventList), eventList, 0, 0);

    CGDisplayCapture(kCGDirectMainDisplay);
    CGLPixelFormatAttribute attribs[] =
    {
        kCGLPFADoubleBuffer,
        kCGLPFAFullScreen,
        kCGLPFADepthSize,
        (CGLPixelFormatAttribute)16,
        kCGLPFADisplayMask,
        (CGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
        (CGLPixelFormatAttribute)0
    };
    CGLPixelFormatObj pixelFormatObj;
    GLint numPixelFormats;
    CGLChoosePixelFormat(attribs, &pixelFormatObj, &numPixelFormats); 

    CGLContextObj contextObj;
    CGLCreateContext(pixelFormatObj, 0, &contextObj);

    CGLDestroyPixelFormat(pixelFormatObj);

    CGLSetCurrentContext(contextObj);
    CGLSetFullScreen(contextObj);

    // Create OpenSG window
    win = OSG::CoreGLWindow::create();
    win->addPort( vp );             
    win->setContext ( contextObj );
    win->init();
    win->resize( CGDisplayPixelsWide(kCGDirectMainDisplay), CGDisplayPixelsHigh(kCGDirectMainDisplay) );

    win->activate();

    // do some OpenGL init. Will move into State Chunks later.

    glEnable( GL_DEPTH_TEST );
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );
    redraw();

    // Main loop ( event dispatching )
    RunApplicationEventLoop();

    // Cleanup
    CGLSetCurrentContext(0);
    CGLClearDrawable(contextObj);
    CGLDestroyContext(contextObj);
    CGReleaseAllDisplays();
    DisposeEventHandlerUPP(eventHandlerUPP);

    ract      = NULL;
    win       = NULL;
    root      = NULL;
    file      = NULL;
    vp        = NULL;
    cam_trans = NULL;
    cam       = NULL;

    return 0;
}
Esempio n. 12
0
File: mac.c Progetto: CSRedRat/vlc
int screen_InitCapture( demux_t *p_demux )
{
    demux_sys_t   *p_sys = p_demux->p_sys;
    screen_data_t *p_data;
    CGLPixelFormatAttribute attribs[4];
    CGLPixelFormatObj pix;
    GLint npix;
    GLint viewport[4];
    GLuint displayMask;
    CGLError returnedError;

    p_sys->p_data = p_data =
        ( screen_data_t * )malloc( sizeof( screen_data_t ) );

    attribs[0] = kCGLPFAFullScreen;
    attribs[1] = kCGLPFADisplayMask;
    attribs[2] = CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() );
    attribs[3] = 0;

    returnedError = CGLChoosePixelFormat( attribs, &pix, &npix );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLCreateContext( pix, NULL, &( p_data->screen ) );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLDestroyPixelFormat( pix );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLSetCurrentContext( p_data->screen );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLSetFullScreen( p_data->screen );
    if (returnedError)
        goto errorHandling;

    glGetIntegerv( GL_VIEWPORT, viewport );

    p_data->screen_width = viewport[2];
    p_data->screen_height = viewport[3];

    p_data->left = p_sys->i_left;
    p_data->top = p_sys->i_top;
    p_data->src_width = var_CreateGetInteger( p_demux, "screen-width" );
    p_data->src_height = var_CreateGetInteger( p_demux, "screen-height" );
    if (p_data->src_width <= 0 || p_data->src_height <= 0) {
      p_data->src_width = p_data->screen_width;
      p_data->src_height = p_data->screen_height;
    }
    p_data->dest_width = p_data->src_width;
    p_data->dest_height = p_data->src_height;

    attribs [0] = kCGLPFAOffScreen;
    attribs [1] = kCGLPFAColorSize;
    attribs [2] = 32;
    attribs [3] = 0;

    returnedError = CGLChoosePixelFormat( attribs, &pix, &npix );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLCreateContext( pix, NULL, &( p_data->scaled ) );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLDestroyPixelFormat( pix );
    if (returnedError)
        goto errorHandling;

    returnedError = CGLSetCurrentContext( p_data->scaled );
    if (returnedError)
        goto errorHandling;

    p_data->scaled_image = ( char * )malloc( p_data->dest_width
                                          * p_data->dest_height * 4 );
#warning FIXME: CGLSetOffScreen is no longer supported in the future!
    returnedError = CGLSetOffScreen( p_data->scaled, p_data->dest_width, p_data->dest_height, p_data->dest_width * 4, p_data->scaled_image );
    if (returnedError)
        goto errorHandling;

    es_format_Init( &p_sys->fmt, VIDEO_ES, VLC_CODEC_RGB32 );

    /* p_sys->fmt.video.i_* must set to screen size, not subscreen size */
    p_sys->fmt.video.i_width = p_data->screen_width;
    p_sys->fmt.video.i_visible_width = p_data->screen_width;
    p_sys->fmt.video.i_height = p_data->screen_height;
    p_sys->fmt.video.i_bits_per_pixel = 32;

    glGenTextures( 1, &( p_data->texture ) );
    glBindTexture( GL_TEXTURE_2D, p_data->texture );

    p_data->texture_image
      = ( char * )malloc( p_data->src_width * p_data->src_height * 4 );

    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );

    glGenTextures( 1, &( p_data->cursor_texture ) );
    glBindTexture( GL_TEXTURE_2D, p_data->cursor_texture );

    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );

    CGSNewConnection( NULL, &( p_data->connection ) );

    return VLC_SUCCESS;

    errorHandling:
    msg_Err( p_demux, "Core OpenGL failure: %s", CGLErrorString( returnedError ) );
    return VLC_EGENERIC;
}